Tuesday, 20 September 2011

viedogame: Xbox 360 | Burnout Crash! Review

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Xbox 360 | Burnout Crash! Review
Sep 21st 2011, 01:59

Aftertouch. It's the inexplicable ability to exert some degree of control over a wrecked car as it flies through the air. First introduced in the phenomenal Burnout 3: Takedown, this ludicrous power returns in a big way in Burnout Crash. Here is a game built entirely on driving into intersections, crashing, and then making your car's wreckage explode again and again, guiding its movement in an effort to cause as much destruction as possible. It seems shallow at first glance, but there's actually some skill required to master this mayhem, and although the core mechanic remains the same throughout, varied intersections and modes make you change up your approach. It's a little too in love with itself, with narration and production choices that sometimes cross the line from infectious to obnoxious, but addictive gameplay that benefits from Criterion's competition-fueling Autolog system makes Burnout Crash an entertaining detour.

Where are Bruce Willis and his crew of oil drillers when you need them?

Burnout Crash is divided into 18 intersections, and each intersection offers three challenges: Road Trip, Rush Hour, and Pile Up. Regardless of which game type you're playing, you start each one the same way: by steering a car into traffic. (Don't worry, these cartoony cars are free of occupants; this is bloodless, casualty-free crashing.) Once you've impacted another vehicle, the crashbreaker meter appears. It fills up slowly on its own but fills much more quickly when cars are crashing, and each time it's full, you can push a button to explode. This explosion launches you into the air, at which point you can control the direction in which the flaming husk of what was once your car travels.

What you want to do with that flying piece of metal changes depending on the game type you've chosen. When you play an intersection for the first time, you're limited to Road Trip. In Road Trip, you get a strike each time a vehicle escapes from the intersection unscathed, and if you get five strikes, the game ends, so one of your concerns is trying to make sure that cars that enter the intersection do not leave it. To that end, you can use your crashbreaker explosion, which knocks any cars within a certain range out of commission. You can also use the force of your explosion to try to position wreckage in such a way that it blocks lanes of traffic (buses are especially handy for this). The cars that enter the intersection might make a modest attempt to swerve around obstructions, but they're incapable of stopping or turning around, and it's amusing to watch them plow right into a massive pileup, which they should have seen from miles away.

So Road Trip has a bit of a puzzle element to it. How can you use your crashbreakers in such a way as to prevent cars from escaping? In addition to worrying about that, you also want to cause as much destruction as possible because everything you destroy adds to your score. The streets are lined with houses, shops, boats, airplanes, and other destructible objects, and you want to raze as many of these things as you can. Of course, straying from the streets to destroy these tempting big-ticket items is a risk; if you haven't completely blocked the intersection, cars might slip through while you're trying to take down city hall. This element of risk adds some excitement to your destructive efforts, and the more effectively you've blocked an intersection, the less you need to worry. Some intersections make effectively blocking traffic trickier by adding more roads or having a traffic circle, which keeps things from feeling too predictable as you advance.

You also increase your score by doing things like triggering explosion chains and by making skill shots in which your explosion sends cars into pools of water or down holes in the ground. These occurrences are celebrated with flashing numbers and slot-machine sound effects, making the entire experience whimsical and your explosive triumphs rewarding. Contributing to the chaos are special events that occur periodically. These include cops who form a roadblock at one exit and an ambulance that removes a strike if it gets through the intersection safely, which gives you incentive to clear the road rather than obstruct it. And if you manage to wreck the intersection's entire allotment of cars without earning five strikes, you trigger that intersection's super feature. This is a tornado, a tidal wave, or some other destructive force that lays waste to anything left in the area, giving you points in the process. It's a cool reward for your success and a satisfying way to cap off the chaos.

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viedogame: PlayStation 3 | Burnout Crash! Review

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PlayStation 3 | Burnout Crash! Review
Sep 21st 2011, 02:20

Aftertouch. It's the inexplicable ability to exert some degree of control over a wrecked car as it flies through the air. First introduced in the phenomenal Burnout 3: Takedown, this ludicrous power returns in a big way in Burnout Crash. Here is a game built entirely on driving into intersections, crashing, and then making your car's wreckage explode again and again, guiding its movement in an effort to cause as much destruction as possible. It seems shallow at first glance, but there's actually some skill required to master this mayhem, and although the core mechanic remains the same throughout, varied intersections and modes make you change up your approach. It's a little too in love with itself, with narration and production choices that sometimes cross the line from infectious to obnoxious, but addictive gameplay that benefits from Criterion's competition-fueling Autolog system makes Burnout Crash an entertaining detour.

Explosions that cause more explosions are the best kind of explosions.

Burnout Crash is divided into 18 intersections, and each intersection offers three challenges: Road Trip, Rush Hour, and Pile Up. Regardless of which game type you're playing, you start each one the same way: by steering a car into traffic. (Don't worry, these cartoony cars are free of occupants; this is bloodless, casualty-free crashing.) Once you've impacted another vehicle, the crashbreaker meter appears. It fills up slowly on its own but fills much more quickly when cars are crashing, and each time it's full, you can push a button to explode. This explosion launches you into the air, at which point you can control the direction in which the flaming husk of what was once your car travels.

What you want to do with that flying piece of metal changes depending on the game type you've chosen. When you play an intersection for the first time, you're limited to Road Trip. In Road Trip, you get a strike each time a vehicle escapes from the intersection unscathed, and if you get five strikes, the game ends, so one of your concerns is trying to make sure that cars that enter the intersection do not leave it. To that end, you can use your crashbreaker explosion, which knocks any cars within a certain range out of commission. You can also use the force of your explosion to try to position wreckage in such a way that it blocks lanes of traffic (buses are especially handy for this). The cars that enter the intersection might make a modest attempt to swerve around obstructions, but they're incapable of stopping or turning around, and it's amusing to watch them plow right into a massive pileup, which they should have seen from miles away.

So Road Trip has a bit of a puzzle element to it. How can you use your crashbreakers in such a way as to prevent cars from escaping? In addition to worrying about that, you also want to cause as much destruction as possible because everything you destroy adds to your score. The streets are lined with houses, shops, boats, airplanes, and other destructible objects, and you want to raze as many of these things as you can. Of course, straying from the streets to destroy these tempting big-ticket items is a risk; if you haven't completely blocked the intersection, cars might slip through while you're trying to take down city hall. This element of risk adds some excitement to your destructive efforts, and the more effectively you've blocked an intersection, the less you need to worry. Some intersections make effectively blocking traffic trickier by adding more roads or having a traffic circle, which keeps things from feeling too predictable as you advance.

You also increase your score by doing things like triggering explosion chains and by making skill shots in which your explosion sends cars into pools of water or down holes in the ground. These occurrences are celebrated with flashing numbers and slot-machine sound effects, making the entire experience whimsical and your explosive triumphs rewarding. Contributing to the chaos are special events that occur periodically. These include cops who form a roadblock at one exit and an ambulance that removes a strike if it gets through the intersection safely, which gives you incentive to clear the road rather than obstruct it. And if you manage to wreck the intersection's entire allotment of cars without earning five strikes, you trigger that intersection's super feature. This is a tornado, a tidal wave, or some other destructive force that lays waste to anything left in the area, giving you points in the process. It's a cool reward for your success and a satisfying way to cap off the chaos.

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viedogame: Lego Harry Potter: Years 5-7 launches November 11

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Lego Harry Potter: Years 5-7 launches November 11
Sep 20th 2011, 18:45

The Harry Potter series of novels grew increasingly grim as the books approached the climactic showdown between Harry and Voldemort, full of weighty subjects like death, betrayal, and redemption. Gamers will soon have a chance to relive the tail end of the saga in children's building-block form, as Warner Bros. Interactive today announced that Lego Harry Potter: Years 5-7 will debut November 11 for the Xbox 360, PlayStation 3, 3DS, PSP, Wii, DS, and PC.

All of the games will cover the events of the series' last three books: Harry Potter and the Order of the Phoenix, Harry Potter and the Half-Blood Prince, and Harry Potter and the Deathly Hallows (which was split into two for the series' film adaptations). Additionally, the Harry Potter and the Deathly Hallows - Part 2 movie on Blu-ray will also include a demo for the PS3 game.

For more on the first half of the saga, check out GameSpot's review of Lego Harry Potter: Years 1-4.

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viedogame: Batman: Arkham City PC pushed to November

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Batman: Arkham City PC pushed to November
Sep 20th 2011, 17:32

Vigilantes aren't all about gadgets and goon squad beatdowns. There's also a lot of waiting and watching involved, and PC gamers interested in Batman: Arkham City are going to have to learn that lesson firsthand.

Warner Bros. Interactive Entertainment today announced that the PC edition of Arkham City will not arrive alongside the Xbox 360 and PlayStation 3 versions on October 18. Instead, the publisher has pushed the PC debut back to a November release window. As for the console versions, WBIE did confirm that they have gone gold in advance of their global launches.

This isn't the first Arkham City slight for the PC crowd. In July, WBIE announced a $100 Collector's Edition package of the game that would come with a Batman statue, an art book, a soundtrack, an exclusive downloadable skin, and more. However, only the console versions of the game are receiving Collector's Edition counterparts.

Like its predecessor, Arkham City drops Batman in the confines of an unconventional prison. But where Arkham Asylum stuck players in the halls and courtyards of a mental hospital overrun with the Joker's goons and allies, Arkham City deposits them in a sprawling neighborhood of Gotham City that has been walled off to contain the criminal element.

Under the watchful eye of "warden" Dr. Hugo Strange, who knows Batman's secret identity, inmates of Arkham City are free to do anything they want short of attempting escape. In addition to Strange, the game will feature Batman villains like Two-Face and the Joker.

For more on the game, check out GameSpot's previous coverage of Batman: Arkham City.

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viedogame: Battlefield 3 open beta begins September 29

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Battlefield 3 open beta begins September 29
Sep 20th 2011, 16:57

Electronic Arts wants Battlefield 3 combat-tested before the military first-person shooter hits stores October 25. To that end, the publisher today announced that an open beta test for the game's multiplayer mode will kick off September 29 for the Xbox 360, PlayStation 3, and PC versions of the game.

However, some players will be able to download the beta a little early. Those who preorder the PC edition of the game through EA's digital storefront Origin will be able to get into the action beginning September 27, as will those who preordered the Limited Edition of EA's 2010 military shooter, Medal of Honor.

Players will be able to play the game's Rush mode on the Operation Metro map, set in the subways of Paris. The Rush mode has two teams fighting over key strategic points on the map, with one squad designated as attackers and the other ordered to protect the locations.

Battlefield 3--which EA says has been in development for three years--will sport both a single-player campaign and an online component, which can be played with up to 64 players (for the PC version only). It will also support co-op play for its campaign and will let gamers pilot jets, among other vehicles.

For more on the game, check out GameSpot's previous coverage of Battlefield 3.

[CORRECTION]: EA has indicated that the beta will end October 10. We regret the error.

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viedogame: Diablo III closed beta begins

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Diablo III closed beta begins
Sep 20th 2011, 20:59

In keeping with Blizzard Entertainment's traditionally noncommittal approach to release dates, Diablo III will be released when the developer decides it's done. However, the studio is making progress toward that end, as today it announced the launch of the Diablo III closed beta test.

Those fortunate enough to score an invite to the beta will be given access to the game's first act and all five hero classes. Players will take their avatars up against the Skeleton King and his forces, either alone or with each other's assistance. The beta test will also include key characters from the game and a look at the game's character development in the form of skill and crafting systems.

The beta only comes in English, but the final version of Diablo III will launch in multiple languages. Exactly which languages those are won't be revealed until a later date. Players can sign up for a possible invite to the beta test at Blizzard's Battle.net website. The first wave of invitations is being sent out now, but Blizzard has said it will expand the number of included testers in the future.

Diablo III is the first title in the series since 2001's Diablo II: Lord of Destruction expansion and will add a variety of new features, character classes, and a new auction house system designed as "a new way for the company to pull revenues from the game."

For more on the game, check out GameSpot's previous coverage of Diablo III.

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viedogame: NHL 12 sets franchise sales record

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NHL 12 sets franchise sales record
Sep 20th 2011, 21:29

Electronic Arts put the biscuit in the basket nearly a half million times last week. The publisher today revealed that it sold 451,000 copies of NHL 12 in the game's first week on sale.

The hockey sim posted franchise-best retail receipts of more than $27 million worldwide for its launch week, with the number of copies sold up 19 percent year-over-year. The publisher also said gamers posted 6.9 million online game sessions during the launch week, the most in the series' history.

EA Sports updated this year's version of the series with a new "Full Contact" physics engine. The publisher aimed to increase realism in the game, adding in such features as goalies that can be interfered with more realistically, as well as net battles. It also revamped the Be a Pro career mode and added a handful of legends to the game, including Wayne Gretzky, Mario Lemieux, and Gordie Howe.

EA's plans for hockey don't end with NHL 12. The publisher also today announced NHL Superstars, a free-to-play Facebook game that will launch early next month. In Superstars, players will cobble together a team of pros and pit them against their friends' squads in head-to-head matchups.

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viedogame: Gears of War 3 Mantle Kicks Into Stores Then Chainsaws Gamers to Bits

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Gears of War 3 Mantle Kicks Into Stores Then Chainsaws Gamers to Bits
Sep 20th 2011, 19:38

Highest-rated Xbox 360 exclusive of the year launches today at retailers worldwide, kick-starting the holiday season in explosive fashion.

REDMOND, WASH., SEPTEMBER 20, 2011 - At the stroke of midnight last night, the blockbuster holiday season officially ignited with a bang, as “Gears of War 3″ hit store shelves with more than 20,000 retailers worldwide marking the occasion with midnight madness events. At the blockbuster game’s marquee launch event in New York City at the Best Buy Theater, well over a thousand rabid fans flocked to the launch party in iconic Times Square to be among the first to experience the year’s highest-rated Xbox 360 exclusive(1).

“Today’s launch of ‘Gears of War 3′ kicks off the biggest holiday season of blockbuster games in the history of Xbox 360,” said Microsoft Corporate Vice President Phil Spencer. “The team at Epic Games has raised the bar yet again and we’re extremely excited to see fans around the world get their hands on the game and jump into the action.”

Featuring cinematic storytelling penned by New York Times bestselling author Karen Traviss, a campaign reviewers are calling “one of the most exciting on any system(2),” and a multiplayer experience that “feels more like four fully-formed and polished games(3),” “Gears of War 3″ is being hailed by fans and critics as this holiday’s first must-have and “everything a triple-A blockbuster should be(4).”

“This is our biggest ‘Gears’ game yet, and even though it’s the third installment in the trilogy, it’s the easiest to jump into if you’re a new fan,” said Epic Games Design Director Cliff Bleszinski. “We’ve added more cooperative gameplay options and built in accessibility features throughout the game to make it approachable and fun for new players and series veterans alike.”

Developed by renowned studio Epic Games exclusively for Xbox 360, “Gears of War 3″ is the climactic conclusion to one of the most celebrated and memorable sagas in gaming history. The last bastion of humanity lies in ruins, and amidst the shattered remnants of civilization and ominous whispers of almost certain extinction, Marcus Fenix and Delta Squad must take up their Lancers and make one final stand for survival against the cataclysmic threat of the infected Lambent horde.

Developed exclusively for Xbox 360, “Gears of War 3″ is available worldwide (except in Japan, where it will release on Sept. 22), and is available in three distinct editions - Standard ($59.99 USD), Limited ($79.99) and Epic ($149.99). For additional details on the game, please visit:http://gearsofwar.xbox.com.

Footnotes:
(1) Source: Metacritic.com
(2) Source: Joystiq.com
(3) Source: G4TV
(4) Source: Official Xbox Magazine

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viedogame: Crytek UK reigniting Homefront

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Crytek UK reigniting Homefront
Sep 20th 2011, 12:04

While THQ's stock dived as a result of the mixed critical reception for Homefront, the publisher hinted in May that a sequel was on the way when it announced that 2.6 million sales represented "a solid start for this new franchise." Hopes of a full sequel were dealt a blow back in July when THQ confirmed that it was to shutter Kaos Studios, but today the publisher confirmed that another Homefront game is indeed in the works.

The sequel to Homefront will be released at some point in the THQ's 2014 fiscal year, which translates as some time between April 2013 and the end of March 2014. The game, which does not yet have a title, will be developed by Crytek's Nottingham studio, which was known as Free Radical before it was bought up by the German developer best known for the Crysis series and Crytek engine.

Free Radical's most recent game before being annexed was the critically disparaged Haze, though it was best known for the highly regarded Timesplitters series. Details on the game were scarce, save that it wil be powered by "the very latest" CryEngine technology.

The game will be released on "PC and home console platforms," according to THQ. The press release for the game does not confirm specifics, though it does reference both PlayStation and Xbox platforms, with no mention of the Wii U or other Nintendo offerings. For more on the franchise, check out the GameSpot video review of the original Homefront below.

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viedogame: GameSpot UK hosting BAFTA Arkham City Q&A

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GameSpot UK hosting BAFTA Arkham City Q&A
Sep 20th 2011, 12:42

Batman: Arkham City is one of this year's most anticipated games, and next Friday, September 30, we're giving you the chance to put your questions to the development team at BAFTA's London headquarters. GameSpot UK is hosting an exclusive event with the creative team from Rocksteady Studios, who will be on hand to show off the game themselves.

The event will begin at 8.45pm with a live demo, followed by the chance to put your questions to the team. It will then end with a competition to win an Xbox 360 console, plus a signed copy of Arkham City once it's released. There will also be a chance to catch up with the GameSpot UK team before and after the event, as your ticket entitles you to a free drink at the bar!

Tickets are now available for £5 each on the BAFTA website, and we will be giving away ten pairs of tickets on our Facebook and Twitter pages. Start following them now to be alerted when the competitions go live, and let us know if you'll be heading down!

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viedogame: Battlefield 3 open beta begins September 29

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Battlefield 3 open beta begins September 29
Sep 20th 2011, 16:57

Electronic Arts wants Battlefield 3 combat-tested before the military first-person shooter hits stores October 25. To that end, the publisher today announced an open beta test for the game's multiplayer mode will kick off September 29 for the Xbox 360, PlayStation 3, and PC versions of the game.

However, some players will be able to download the beta a little early. Those who preorder the PC edition of the game through EA's digital storefront Origin will be able to get into the action beginning September 27, as will those who preordered the Limited Edition of EA's 2010 military shooter, Medal of Honor.

Players will be able to play the game's Rush mode on the Operation Metro map, set in the subways of Paris. The Rush mode has two teams fighting over key strategic points on the map, with one squad designated as attackers and the other ordered to protect the locations.

Battlefield 3--which EA says has been in development for three years--will sport both a single-player campaign and an online component, which can be played with up to 64 players (for the PC version only). It will also support co-op play for its campaign and will let gamers pilot jets, among other vehicles.

For more on the game, check out GameSpot's previous coverage of Battlefield 3.

[CORRECTION]: EA has indicated that the beta will end October 10. We regret the error.

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viedogame: Batman: Arkham City PC pushed to November

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Batman: Arkham City PC pushed to November
Sep 20th 2011, 17:32

Vigilantes aren't all about gadgets and goon squad beatdowns. There's also a lot of waiting and watching involved, and PC gamers interested in Batman: Arkham City are going to have to learn that lesson first hand.

Warner Bros. Interactive Entertainment today announced that the PC edition of Arkham City will not arrive alongside the Xbox 360 and PlayStation 3 versions on October 18. Instead the publisher has pushed the PC debut back to a November release window. As for the console versions, WBIE did confirm that that they have gone gold in advance of their global launches.

This isn't the first Arkham City slight for the PC crowd. In July, WBIE announced a $100 Collector's Edition package of the game that would come with a Batman statue, an art book, soundtrack, exclusive downloadable skin, and more. However, only the console versions of the game are receiving Collector's Edition counterparts.

Like its predecessor, Arkham City drops Batman in the confines of an unconventional prison. But where Arkham Asylum stuck players in the halls and courtyards of a mental hospital overrun with the Joker's goons and allies, Arkham City deposits them in a sprawling neighborhood of Gotham City that has been walled off to contain the criminal element.

Under the watchful eye of "warden" Dr. Hugo Strange, who knows Batman's secret identity, inmates of Arkham City are free to do anything they want short of attempting escape. In addition to Strange, the game will feature Batman villains like Two-Face and the Joker.

For more on the game, check out GameSpot's previous coverage of Batman: Arkham City.

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viedogame: Big in Japan Sept. 5-11: Tales of Xillia

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Big in Japan Sept. 5-11: Tales of Xillia
Sep 20th 2011, 10:02

Recently, Namco Bandai's announced shipment figures for the recent entry in the Tales of series, Tales of Xillia, with the company stating the title had sold over half a million copies within the week of September 5 to September 11. According to the recent update on the Media Creates sales chart for Japan, those figures were good enough to land the new Tales game in the number one position.

Tales of Xillia sold 525,605 copies and was number one on the chart. Just behind it were Resident Evil Revival Selection and Resistance 3 for the PS3, which sold 93,768 and 20,342 units respectively. Tales of Xillia features a new take on the Linear Motion battle system made popular by past titles, new battle options like in-game party-swapping and tag-team attacks, and a story featuring two protagonists with two different introductions leading to the same plot.

Resident Evil: Revival Selection is a re-release collection that contains high definition-remastered versions of Resident Evil 4 and Resident Evil Code: Veronica. For the overseas market, the remastered titles will be sold separately as downloadable titles on both Xbox Live and PlayStation Network. Resident Evil 4 will be out on September 20 while Resident Evil Code: Veronica will be out on September 27.

Former number one game Grand Knights History bumped down to fifth place with 19,712 units sold. The PS3 version of Monster Hunter Portable 3rd dropped from second to fourth place with 20,162 units sold, while the Wii rhythm title Rhythm Heaven dropped from third to seventh place with 15,600 units sold.

The PS3 got a huge boost in hardware sales thanks to the aforementioned top three titles, which is possibly supported by the exclusive Tales of Vesperia-themed PS3 bundle that came out on the same week. The system sales went up to 64,786 units, which was twice the number of the last chart's unit numbers for the system. Trailing behind is the 3DS and PSP; the former sold 49,076 units while the latter sold 25,391 units.

JAPAN GAME SALES WEEK OF SEPTEMBER 5-SEPTEMBER 11

Software:
Rank/Title/Publisher/Platform/Unit sales
1. Tales of Xillia / Namco Bandai / PS3 / 525,605
2. Resident Evil: Revival Selection / Capcom / PS3 / 93,768
3. Resistance 3 / SCEJ / PS3 / 20,342
4. Monster Hunter Portable 3rd HD Version / Capcom / PS3 / 20,162
5. Grand Knights History / Marvelous / PSP / 19,712
6. Super Sentai Battle: Ranger Cross / Namco Bandai / Wii / 16,457
7. Rhythm Heaven / Nintendo / Wii / 15,600
8. Hot Shots Golf 5: PlayStation 3 the Best Version / SCEJ / PS3 / 12,357
9. Kirby Mass Attack / Nintendo / DS / 11,240
10. Wii Sports Resort (Wii Remote Plus Pack) / Nintendo / Wii / 10,324

Hardware
PS3 - 64,786
3DS - 49,076
PSP - 25,391
Wii - 10,743
DSi XL - 2,882
PS2 - 1,386
Xbox 360 - 1,219
DS Lite - 51
PSP Go - 13

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viedogame: Final Fantasy XIII-2 launches January 31

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Final Fantasy XIII-2 launches January 31
Sep 20th 2011, 06:57

By Brendan Sinclair, GameSpotPosted Sep 19, 2011 11:57 pm PT

Square Enix nails down North American launch date for PS3 and Xbox 360 role-playing game sequel.

In July, Square Enix announced that its role-playing game sequel Final Fantasy XIII-2 would arrive in North America in January 2012. Today the publisher affirmed that it will meet that release window, but just barely.

Final Fantasy XIII-2 will launch for the Xbox 360 and PlayStation 3 on January 31 of next year. The publisher also confirmed that downloadable content previously announced for the game in Japan would also arrive in North America, though it still declined to detail exactly what that would entail. The North American version of the game will also feature the theme song, “New World,” sung by Warner Bros. Records artist Charice.

Final Fantasy game, XIII-2 is a direct sequel to 2010's well-received Final Fantasy XIII. It stars Final Fantasy XIII protagonist Lightning and is being directed by series veteran Motomu Toriyama. In an interview with GameSpot, Toriyama said XIII-2 will be "perhaps even darker and more mysterious" than Final Fantasy XIII.

For more on the forthcoming title, check out GameSpot's previous coverage of Final Fantasy XIII-2.

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viedogame: Crytek UK reigniting Homefront

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Crytek UK reigniting Homefront
Sep 20th 2011, 12:04

While THQ's stock dived as a result of the mixed critical reception for Homefront, the publisher hinted in May that a sequel was on the way when it announced that 2.6 million sales represented "a solid start for this new franchise." Hopes of a full sequel were dealt a blow back in July when THQ confirmed that it was to shutter Kaos Studios, but today the publisher confirmed that another Homefront game was indeed in the works.

The sequel to Homefront will be released at some point in the THQ's 2014 fiscal year--which translates as some time between April 2013 and the end of March 2014--according to the publisher. The game, which does not yet have a title, will be developed by Crytek's Nottingham studio, which was known as Free Radical before it was bought up by the German developer best known for the Crysis series and Crytek engine.

Free Radical's most recent game before being annexed was the less-than-stellar Haze, though before that it was best known for the revered Timesplitters series. Details on the game were scarce, save that it wil be powered by "the very latest" CryEngine technology.

The game will be released on "PC and home console platforms," according to THQ. The press release for the game does not confirm specifics, though it does reference both PlayStation and Xbox platforms, with no mention of the Wii U or other Nintendo offerings. For more on the franchise, check out the GameSpot video review of the original Homefront below.

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Classic Video Games: What's Hot Now: Video Game History - CD ROMS

Classic Video Games: What's Hot Now
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Video Game History - CD ROMS
Sep 20th 2011, 10:03

After the rebirth of console gaming the industry grows even larger than before, but it starts a race for new innovations and more advance technology to beat the competition. Soon video game makers adopt the computer’s most powerful software storage device, the CD-ROM. Not only far less expensive to manufacturer than cartridges, CD-ROMs can hold more information and pull the programming off the disc as needed. This allows for higher quality graphics, more elaborate gameplay and richer content.

1992 - Prelude to the CD-ROM Age

  • SEGA releases their first CD-ROM based home console with the Sega CD, an add-on to the Genesis. Unfortunately the high price tag on top of having to already own or buy a Genesis prevents the system from catching on in popularity. Separately SEGA licenses both the Genesis and Sega CD to JVC who sells them as a high priced, high end, all-in-one unit called the Wondermega.
  • Id Software releases Wolfenstein 3D, the game responsible for bringing the popularity of a First Person Shooter to the mass market.

1993 - The Fifth Generation

  • Panasonic ships the first self-contained CD-ROM console, the 3DO. Named Product of the Year by Time Magazine, the system is the highest quality console on the market, giving birth to many popular franchises such as Alone in the Dark and Need for Speed. Despite all this, the $699.99 price tag and an oversaturation of the market causes the system to fail.
  • Atari makes a final attempt at reclaiming the market with the Jaguar. Although a CD-ROM system, the Jaguar also has a slot to play cartridge games. Because of its bug ridden processor, memory failures and complex controller the system bombs, and Atari exits the console market and sticks to publishing games.
  • Doom releases and quickly overtakes Wolfenstein 3D as the most popular FPS game.

1994 - Sony Enters the Game

  • Historic Arcade Game Releases:
    - Tekken
  • The SEGA Saturn and Sony PlayStation release in Japan just months apart. Both are CD based systems, delivering 32-bit graphics, but the Saturn targets hardcore gamers, while PlayStation aims at casual gamers.
  • Sega and Time Warner Cable launch The Sega Channel, the first video game download service that works with an adapter that connects to the Sega Genesis. Gamers can log onto the channel and play numerous games, with more added every month. Unfortunately, the politics surrounding cable companies and end of the Genesis' life span soon kill the channel.
  • Cyan releases Myst and it quickly becomes the best selling computer game of the time, redefining the market.

1994 - Game Age Ratings Are Born

  • In response to the growing concern over violent and sexual content of video games, the Entertainment Software Rating Board (ESRB) is formed. The first age rating system for video games which becomes a standard 10 years later. Unlike the MPAA movie ratings board, the ESRB bases their rating not only on the content, but on the interactive experience as well.

1995 - Console and Computer Gaming

  • The SEGA Saturn and Sony PlayStation release in the United States several months apart. Saturn beats PlayStation to market, but SEGA’s rush to release suffers many consequences with few launch titles and pricey hardware. This allows Sony the time to prepare a richer stock of games for the PlayStation’s release. In addition, Sony drops the price of the PlayStation to $299, selling the hardware at a loss and making the costs up with more game sales.
  • Microsoft releases Window 95, an instant hit that makes Windows the primary operating system for PC computers.

1995 - The Virtual Boy

  • To try and leverage the Virtual Reality craze Nintendo launches the Virtual Boy. Developed by Game Boy creator Gunpei Yokoi, the Virtual Boy is intended to be the first gaming system to deliver true 3D graphics. From its launch the Virtual Boy is plagued with problems. Marketed as a portable virtual reality experience, it is far from either and causes many players to get headaches. Gunpei Yokoi feels that Nintendo rush released the product before it was ready and mismarketed it. With the failure of the Virtual Boy, Gunpei and Nintendo part ways, ending a 30 year relationship.

1996 - Console and Computer Gaming

  • Nintendo sticks to cartridge based games with their 64-Bit console, the Nintendo 64 (N64) . The N64 delivers twice the capabilities as the other consoles with none of the loading time required by CD-ROM based games. The only drawback is that the manufacturing costs far exceed that of the other systems. For the next several years N64 and PlayStation dominate the market.
  • Tomb Raider is launched for the PlayStation, Saturn and PC, giving birth to Lara Croft, the most popular female character in gamedom.
  • Id Software releases the first in their series of popular first-person shooters, Quake, featuring rich 3D graphics and online multiplayer capabilities.
  • Meridian 59, the first MMOG release with fully 3D rendered graphics goes online.

1996 - Handheld and Novelty Gaming

  • Tiger Electronics attempts to give Game Boy some competition with their release of Game.com, a handheld gaming system that is also an address book, calculator and can go online to access e-mail. With all of these capabilities Tiger doesn't focus enough attention to the games which are lackluster at best.
  • Rumble features are introduced to joysticks and controllers allowing the player to feel vibration feedbacks as a direct result of the gameplay.
  • Tamagotchi, the first virtual pet, becomes an instant hit in both Japan and the United States.

1998 - The Sixth Generation of Consoles Harnessing the Power of Computers

  • Sega launches the Dreamcast in Japan, which is still considered to be the best system of the time and the innovator of online console gaming. The CD based system utilizes 128-bit graphics, a processing power matched only by an advance desktop computers and a built in modem for online gaming.

1998 - The Second Generation of Handhelds

  • Nintendo brings color to their handhelds with the Game Boy Color (GBC). A groundbreaking handheld system, the GBC's innovations start many future gaming trends, including wireless connectivity, backwards compatibility, and games with built in rumble packs and motion sensors that can detect how you move the system.
  • After the failure of their home console, SNK release a handheld version called the Neo-Geo Pocket. Although more affordable than the console, it originally releases with a black and white screen and is hit hard by lack of support from game developers. Although they quickly fixed the lack of a color screen with the release of the Neo-Geo Pocket Color, the system drops off after just two years.

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