Saturday, 14 January 2012

Classic Video Games: What's Hot Now: Classic Games on the PS Store

Classic Video Games: What's Hot Now
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Classic Games on the PS Store
Jan 14th 2012, 11:07

While the Wii Virtual Console centers on downloadable classic console games, and Xbox Live Arcade offers classic coin-op and console originals, remakes and remixes, the PlayStation Network's PlayStation Store specializes in full downloads of classic PlayStation One titles for both the PlayStation 3 and PSP. Yes, there are a few non-PSOne classics, but the original titles from Sony's inaugural system are its specialty. These are the classic video games available on the PlayStation Store.

2 Xtreme

Original Platform: PSOne
Original Release Date: 10/31/1996
ESRB Rating: E for Everyone

Castlevania: Symphony of the Night

Original Platform: PSOne
Original Release Date: 10/02/1997
ESRB Rating: T for Teen

Cool Boarders

Original Platform: PSOne
Original Release Date: 12/31/1996
ESRB Rating: E for Everyone

Crash Bandicoot

Original Platform: PSOne
Original Release Date: 08/31/1996
ESRB Rating: E for Everyone

Crash Bandicoot 2: Cortex Strikes Back

Original Platform: PSOne
Original Release Date: 10/31/1997
ESRB Rating: E for Everyone

Crash Bandicoot 3: Warped

Original Platform: PSOne
Original Release Date: 10/31/1998
ESRB Rating: E for Everyone

Destruction Derby

Original Platform: PSOne
Original Release Date: 11/1995
ESRB Rating: E for Everyone

Gauntlet II

Original Platform: Coin-Op Arcade
Original Release Date: 1986
ESRB Rating: E for Everyone

Hot Shots Golf 2

Original Platform: PSOne
Original Release Date: 02/29/2000
ESRB Rating: E for Everyone

Jet Moto

Original Platform: PSOne
Original Release Date: 10/31/1996
ESRB Rating: E for Everyone

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Friday, 13 January 2012

viedogame: Naruto Franchise Ships Over 10 Million Units Worldwide

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Naruto Franchise Ships Over 10 Million Units Worldwide
Jan 14th 2012, 06:21

The Unstoppable Ninja Fighting Game Series Launched in 2003 Flies Past Major Milestone as the Latest Title Prepares to Hit Retail.

SAN JOSE, Calif., (January 13, 2012) â€" Champagne corks are popping today at NAMCO BANDAI Games Inc. following the news that the NARUTO and NARUTO SHIPPUDEN video game franchises have shipped an incredible 10 million copies worldwide since the launch of the first game in 2003 (Japan/Asia 1.9 million units, North America 4.3 million units, Europe 3.8 million units). NAMCO BANDAI Games began releasing NARUTO videogames in March 2003 and has published a total of 15 titles to date across multiple platforms.

Since 2003 NAMCO BANDAI Games Inc. has had the privilege to work very closely with a number of talented developers on the series including the exceptional team at CyberConnect2.  NARUTO SHIPPUDEN: Ultimate Ninja ® STORM 2 from CyberConnect2 was released in October 2010 for PlayStation®3 and Xbox 360® and has been a huge success with global sales in excess of one million units.

To celebrate the 10 million sales milestone in his own inimitable style, the charismatic president of CyberConnect2, Hiroshi Matsuyama, will run all 26 miles and 385 yards (42.195km) of the Marathon de Paris in France dressed as NARUTO on April 15th, 2012, joined by producers from NAMCO BANDAI Games.  He’s already engaged in a hard NARUTO-style training regime to get in shape for the event!

Also, for the first time in the history of the series, NAMCO BANDAI Games is pleased to announce a collaboration between the NARUTO SHIPPUDEN videogames and the NARUTO SHIPPUDEN trading card game, which will see the light of day within the same release window as NARUTO SHIPPUDEN: Ultimate Ninja Storm Generations on March 13th, 2012.

“We’re very glad and proud to have achieved 10 million units worldwide for the NARUTO franchise, and we promise you that we will keep working very hard on this important series to carry on exciting all the fans around the world. Thanks again for all of your support, and I wish you all the best for 2012!” said Yusuke Sasaki, Producer at NAMCO BANDAI Games Inc.

Developed by CyberConnect2, NARUTO SHIPPUDEN: Ultimate Ninja Storm Generations is the latest title in the hit ‘NARUTO SHIPPUDEN: Ultimate Ninja Storm’ series of games. The title propels the series into the future with revolutionary online play and more playable and support characters than ever before.  With original Japanese voiceovers and a faithful presentation, NARUTO SHIPPUDEN: Ultimate Ninja Storm Generations is an essential addition to the smash hit NARUTO series of games. The games are based on the popular animated NARUTO and NARUTO SHIPPUDEN series from VIZ Media from the manga created by Masashi Kishimoto (also available from VIZ Media),

For more information on NARUTO SHIPPUDEN: Ultimate Ninja Storm Generations please visit http://www.namcobandaigames.com. For more information and to view free streaming episodes of NARUTO and the uncut NARUTO SHIPPUDEN (both rated TV-14), please visit www.naruto.com or www.VIZAnime.com.

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viedogame: Bungie speaks out against SOPA

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Bungie speaks out against SOPA
Jan 14th 2012, 00:49

Halo creator says Stop Online Piracy Act could "cripple the kind of games we love to create," should it pass; DNS provision stripped from bill.

Halo creator Bungie is the latest high-profile gaming company to come out against the highly controversial Stop Online Piracy Act. In a statement posted to its website today, Bungie called the bill "a messy piece of legislation."

"Bungie is opposed to any legislation that curtails free speech, stifles innovation, and prevents the open sharing of information on the Internet," the Washington-based studio wrote. "SOPA fits that bill. If it passes, it will hurt our community, the gaming community at large, and it could very well cripple the kind of games we love to create and play."

The studio also noted that, were the bill to pass the US House of Representatives, it would "negatively impact both the games we make and the people who play them." Bungie put out a call for gamers to educate themselves by reading the bill itself, as well as contacting their representatives in Congress to speak out against the piece of legislation.

In related SOPA news, CNET reports today that the bill's champion, Rep. Chairman Lamar Smith (R-Texas), has said that he will remove the Domain Name System provision. The DNS segment of the bill would have required Internet service providers to block websites based abroad that have been accused of piracy, according to CNET.

"After consultation with industry groups across the country," Smith said in a statement. "I feel we should remove DNS-blocking from the Stop Online Piracy Act so that the [U.S. House Judiciary] Committee can further examine the issues surrounding this provision. We will continue to look for ways to ensure that foreign Web sites cannot sell and distribute illegal content to U.S. consumers."

Authors of SOPA's Senate complement, the Protect IP Act (PIPA), have also said in recent days that they will remove the DNS language from their version of the bill.

Though the Entertainment Software Association officially endorses SOPA and PIPA, a number of studios have come out against it. These include Epic Games, Riot Games, and Mojang.

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viedogame: iPad 3 launching in March - Report

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iPad 3 launching in March - Report
Jan 13th 2012, 23:05

Apple's next tablet to feature high-definition screen, quad-core processor, LTE network compatibility, according to Bloomberg sources.

Last month, a report out of Taiwan suggested that Apple's iPad 3 would arrive in stores in three to four months. That account was backed up today by Bloomberg, which cited a trio of "people familiar with the project" with word that the electronics giant is expecting to roll out its next tablet in March.

Production on the touch-screen piece of tech in China is ramping up, according to Bloomberg, with factories already running 24 hours a day and the operation set to hit its full volume next month. Among the new features included in the hardware will be a high-definition screen, quad-core processor, and support for LTE networks that carry data faster than the iPad 2's 3G speeds.

Apple typically announces new products at its own press events. It has one scheduled for next week at the Solomon R. Guggenheim Museum in New York City, but the company has only said that would be an "education announcement," with an expected focus on the iTunes University program.

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viedogame: Xbox 360 | Choplifter HD Review

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Xbox 360 | Choplifter HD Review
Jan 14th 2012, 01:59

A product of the early 1980s, the acclaimed Choplifter name has been out of action for quite some time. This downloadable HD reprisal retains many core elements of the series and stays true to its classic formula, but it's also saddled by some tonal issues, as well as uneven swings in difficulty and pacing.

Zombies infect the world of Choplifter HD.

This update of Choplifter retains the core gameplay for which the series is known. As a pilot commandeering an armed rescue helicopter, your primary goal is to swoop down to rescue stranded hostages, defend against a tide of enemy gunfire and rockets, and then safely deliver the hostages back to your starting base. The game is essentially a side-scroller, and firing back at the swaths of combatant ground troops, tanks, and AA guns is akin to a twin-stick shooter with lock-on targeting. You can orient your helicopter's viewing angle to the left, right, or foreground, the latter of which is usually used to take out bothersome rocket-propelled grenade troops perched on rooftops. Not only do you have to deal with the enemy attacking you from several angles, but you also have to be cautious of your helicopter's fuel supply and health. There are fuel stops dotted at certain points in each level that will restock your chopper should you start running low. Or you can alternatively head back to base to replenish your helicopter's health and munitions, as well as its fuel supplies.

Avoiding hostage deaths, taking out foes, and being expeditious in your rescue efforts will net you higher scores and more stars. Your performance post-mission is scored and rated on a five-star scale, and the more stars you gain per mission, the sooner you gain access to upgraded helicopters. Better helicopters grant perks like stronger firepower and armor, as well as room to ferry more hostages at once. Prioritizing your rescue efforts and finding the most efficient pattern to take during a mission is a key consideration, as is reattempting different scenarios to work out the least-hazardous approach in the shortest amount of time. Alongside other factors, such as your ability to boost (at the expense of more fuel consumption) and learning to be conservative with your limited rocket use, the game preserves the distinctly tactical nature of its forebears in spite of its simplicity.

However, problems begin to arise as you progress further into the game's missions. For instance, as you advance, you're forced to contend with greater numbers of targets simultaneously, and the aiming isn't quick and precise enough to let you adequately deal with these onslaughts. The most debilitating pitfall is that, by necessity, you tend to find yourself meandering in midair and taking a barrage of costly hits as you slow down to deal with all the immediate threats. This ultimately destroys the game's momentum; you will eventually hit a wall with the difficulty that robs you of all desire to continue. Overcoming these predicaments is certainly not impossible, but the process of doing so leans more toward delving into unruly masochism as opposed to enjoying a pleasurable and balanced challenge.

Rescuing reporters and saving soldiers is all in a day's work for a Choplifter pilot.

Similarly, waiting for hostages to herd themselves into your helicopter after you've swooped down to save them can create some particularly annoying situations. Common sense often dictates that clearing out the surrounding groups of enemies before picking them up is a good way to go, but when a previously unseen tank rolls in from the backdrop and endlessly fires at you offscreen as you vulnerably wait for hostages to pile on, the game starts to feel cheap. On top of all this, each mission comes fully quipped with some seriously cringeworthy "comedic" mid-mission dialogue between the pilot and his passengers. The only real laugh you get from Choplifter HD is watching your helpless passengers rag doll from the side of your helicopter when you accidentally slam into some large obstruction during your attempted rescue. Other mission types, including those that revolve around battling zombie hordes and carrying passengers from one drop-off point to the next, are uninspired and don't mix up the formula in any meaningful way.

Visually, the game looks fine if unremarkable--the lack of detail in the environments becomes all too noticeable when the camera pans in to show you picking up hostages. Leaderboards are a nice addition and complement the game well, highlighting specific scores for each level, although the absence of any adversarial or cooperative online modes is a missed opportunity.

A considerable portion of Choplifter HD's content is diminished by a series of unfair moments that crop up too often to be tolerable. The decent length of its mission catalog is hamstrung by its misunderstanding of uneven difficulty versus genuine challenge, and when it's too easy, it's too dull. Choplifter HD does occasionally get your rotors spinning, especially for fans of the original, but balancing issues and uninspired missions conspire to make it a mediocre experience overall.

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viedogame: PC | War of the Immortals Review

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PC | War of the Immortals Review
Jan 14th 2012, 02:05

What is it that makes adventuring in the worlds of massively multiplayer online role-playing games so appealing? Much of the allure comes from creating heroes and watching them get progressively more powerful as you do things like acquire hard-earned gear and improve the skills of your characters. But without heroic quests and exciting adventures for your characters to undertake, all of those weapons and skills seem pointless. This is the biggest problem with War of the Immortals, the latest in Perfect World's stable of free-to-play MMOGs--your characters can get all dressed up in spiffy and spectacular armor, but they have nowhere interesting to go.

You know what they say: The bigger they are, the longer they take to kill.

It's not that the realm of Motenia, where War of the Immortals takes place, has no sense of imagination. If anything, it is a wild hodgepodge of elements that shows a lack of focus and restraint rather than a lack of creativity. It is a world endangered by the ages-old struggle between the gods Odin and Loki. And as you talk to non-player characters and read the automatically compiled chronicle of your adventures, it seems to take its lore seriously. But this reverent tone doesn't mesh with the game's ubiquitous sillier elements, like the international assortment of beautiful women in the central city of Atlantis, representing countries like Brazil, South Africa, and Sweden; the fact that you can buy bizarre outfits, such as British schoolboy or schoolgirl costumes for your characters; and the presence of some zany pets, such as kangaroos sporting sunglasses. The overall tone is whimsical but inconsistent; if you're looking for an online world you can believe in, look elsewhere.

Your adventures in Motenia begin with the creation of a character. You first choose from one of eight classes, and your choice is made more difficult by the fact that the character-creation screen provides no information on the skills, strengths, and weaknesses of those classes. You might be able to infer a little something from class names like magus, champion, and enchantress, but for detailed descriptions that clarify exactly how a duelist is different from a slayer, you need to refer to the game's website. Ultimately, your choice of class in War of the Immortals isn't nearly as impactful as in many other MMOGs. You gain a few new abilities from time to time as you level up, but there are no branching skill paths here or opportunities for the kinds of specialization you may have come to expect from games in the genre.

War of the Immortals also hamstrings your ability to improve your existing skills. To raise a skill to the next rank, skill trainers require payment in both experience points and in coins. The payment of experience points means it will take you that much longer to reach the next level; the payment in coins is likely to exhaust your supply long before you can improve all of the skills that are currently available. Of course, this problem is easily remedied with the purchase of certain items in the game's ZEN marketplace. ZEN is the currency you can acquire in the game in exchange for real money, with 1,000 ZEN running you $10. (If you spend more money, you can get bonus ZEN; at $50, you get 5,300 ZEN.) Strictly speaking, you don't need to purchase ZEN to climb the ranks in War of the Immortals, but it makes your growth much quicker and more pleasant.

You can purchase items that grant you huge quantities of coins, so you never need to worry about not being able to afford that skill training. You can also acquire health potions, which aren't sold for coins by any NPC; they can only be crafted by players who choose alchemy as their crafting skill or purchased from the ZEN marketplace. And should you die, a modest amount of ZEN lets you perform a "perfect revive," resurrecting you instantly in the spot where you fell with your health fully restored and able to carry on the fight. Without a perfect revive (or a nearby player who can resurrect you), you are transported to the graveyard, from which you must make your way back to where you were if you wish to resume your quest. How much or how little ZEN a player might spend can vary wildly. Packs of health potions might run you 400 or 500 ZEN. The best gems on the marketplace, which can be embedded into your equipment to significantly improve its power, often go for 1,250 ZEN a pop. And a specific mount is currently selling for a whopping 15,000 ZEN.

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viedogame: Xbox 360 | Seven Things You Probably Should Know About The Darkness II

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Xbox 360 | Seven Things You Probably Should Know About The Darkness II
Jan 13th 2012, 21:45

What happens when you mix a little bit of Mortal Kombat, BioShock, and Red Dead Redemption?

The rush of holiday releases hasn't done any favors for The Darkness II and its impending release on February 7, so we thought it would be a good idea to get everyone caught up on all the pertinent details and interesting tidbits about the game before it hits store shelves. The Darkness II captures much of what made the previous game successful and introduces some new features--both cosmetic and mechanic--that are a direct attempt to fix issues with the first game.

It's in Development at Digital Extremes, Not Starbreeze
The original Darkness was developed by the same team that produced the lovely Chronicles of Riddick. The sequel is in development at Digital Extremes, which you might know from the entertaining Dark Sector, as well as its collaborative efforts on BioShock 2, various Unreal Tournament games, and even the original Unreal.

It's Cel-Shaded
This might seem like an obvious departure from the first game--which shared the darker, almost sterile tone of Starbreeze's previous work--but the effect doesn't really make an impact until you see it for yourself. It's an obvious nod to The Darkness's comic book roots and certainly creates an interesting dichotomy between the onscreen violence and the vibrant world that it inhabits.

It Has Red Dead Redemption-like Auto-Aim
The shooting in the original Darkness wasn't exactly the highlight, but it worked well enough in tandem with Jackie's darkness powers. The Darkness II makes the shooting a little more user-friendly by making the "snap to" far more generous when you aim in the general vicinity of a foe. This gives the shooting a Red Dead Redemption feel where firefights feel more like a series of quick draws as opposed to prolonged sharp-shooting affairs.

It Has BioShock-like Skill Upgrades
The Darkness II has a skill tree system where you can spend points to unlock new skills that are then separated into different sections that focus on Jackie's abilities with firearms and the darkness itself. For example, in the firearm section, you can find a skill that lets you infuse darkness power into bullets, making them stronger. In the darkness executions section, you see skills that will give various bonuses (like health) for executing enemies. A personal favorite is the skill that turns every object you can throw into a bomb.

It Has Fatalities
Eat your heart out, Mortal Kombat! No, really. The darkness will eat a heart out, rip through a belly, or tear off the head of an incapacitated foe. Of course, these fatalities don't serve just as violent window decorations; Jackie gets a boost in health for going that extra mile.

It Has a Brothel Level That Will Likely Cause Some Controversy
About halfway through the game, Jackie makes his way to a brothel because of information he receives on the group that wants him dead. Needless to say, there are some…questionable choices of taste in terms of what's showcased in this particular level. That's not to say that these things are completely out of the thematic realm of what The Darkness is, but it's quite surprising nonetheless.

It Has a Cooperative Multiplayer Mode
The Darkness II doesn't have competitive multiplayer, but it will let you play cooperatively with friends taking on the role of different characters that have unique darkness powers. You can watch more about it below!

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viedogame: EA digital revenues pass $1 billion in 2011

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EA digital revenues pass $1 billion in 2011
Jan 13th 2012, 19:26

Publisher touts major milestone for online sales as EA Interactive Label head Barry Cottle departs for Zynga.

Electronic Arts has made much about its digital content strategy over the past couple of years as it seeks to shift a substantive portion of its business away from retail. To that end, the company achieved a major milestone in 2011, as EA announced this week that it recorded revenues of $1 billion from its digital businesses during the calendar year.

EA has augmented its digital strategy in a number of ways of late. The company has invested heavily in online social and casual gaming, making big-time purchases such as Playfish, Chillingo, and PopCap. EA also recently launched its digital distribution portal Origin, in addition to pioneering downloadable content strategies such as Season Pass and Online Pass.

With 2012 under way, EA is making a handful of changes to its digital business. Namely, EA is doing away with its EA Interactive Label, which had previously been the home of the company's social and casual games. EA said that as digital content now permeates the entire company, this label has been folded into other divisions.

As part of this move, EA said that it is parting ways with EA Interactive Label head Barry Cottle. In a related announcement, Zynga announced that it has hired Cottle as its new executive vice president of business and corporate development. Cottle joins other EA veterans at Zynga, including John Schappert and Jeff Karp.

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viedogame: S.T.A.L.K.E.R. 2 presses on, but studio needs cash - Report

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S.T.A.L.K.E.R. 2 presses on, but studio needs cash - Report
Jan 13th 2012, 18:48

Game's Facebook page says the team is back at work on post-apocalyptic sequel, but GSC Game World still on the hunt for funding.

Last year ended on an appropriately bleak note for fans of the S.T.A.L.K.E.R. series of post-apocalyptic action games. GSC Game World founder and CEO Sergei Grigorovich reportedly decided to close the studio, leaving the fate of S.T.A.L.K.E.R. 2 up in the air. After days of silence on the subject, a representative would only say that the team was trying to carry on, but "nothing is certain." This year is off to a somewhat more upbeat start for the studio, as the game's official Facebook page was updated with good news for fans.

"The Stalker team is extremely happy," exclaimed the post. "Why? Because we are continuing work on Stalker 2 after the holidays."

Despite that, GSC Game World does not appear to be out of the woods just yet. Speaking with Edge Magazine, GSC representative Oleg Yavorsky said the studio was "still in the process of seeking funding to back up the project."

The S.T.A.L.K.E.R. games are centered around Chernobyl, which suffered a nuclear reactor meltdown in 1986. In the original game, the town is subjected to a second dose of nuclear fallout, spawning a rash of hideously mutated monsters. To date, GSC Gameworld has released two follow-ups to the original game: Clear Sky and Call of Pripyat. A full sequel, S.T.A.L.K.E.R. 2, was announced in 2010 with a 2012 release window attached.

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viedogame: Minecraft going dark January 18 in SOPA protest

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Minecraft going dark January 18 in SOPA protest
Jan 13th 2012, 18:07

Mojang boss Markus Persson says Minecraft.net, Mojang.com will be taken offline next week in stand against controversial legislation.

The controversial Stop Online Piracy Act (SOPA) has already pushed Red 5 Studios to shut down the beta and website for Firefall on January 18, but now, an even more prominent game company is readying a blackout to be held on the same day.

Mojang studio head Markus Persson today announced via Twitter that Minecraft.net and Mojang.com will be taken offline on January 18 in protest of SOPA. Persson did not say how long the blackout will last.

While the browser-based version of Minecraft will be unavailable through Minecraft.net during the downtime, gamers can still play the game if they have previously downloaded it.

Mojang joins Epic Games, Runic Games, Riot Games, and Red 5 Studios as game companies openly professing disapproval of SOPA. However, not all gaming entities are against the measure. The Entertainment Software Association--the game industry's representative body--has pledged its support for SOPA. According to the ESA, the game industry requires effective protection against the illegal acquisition of games and those who facilitate it.

Companies that support the bill--including the National Football League and GameSpot parent company CBS--argue that it offers necessary protection to content creators. Opponents of the bill, such as Google, Facebook, Twitter, and the Electronic Frontier Foundation, argue that SOPA infringes upon First Amendment rights and will ultimately deprive the Internet of non-infringing content.

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viedogame: Just Dance 3 sells 7 million, series climbs to 25M

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Just Dance 3 sells 7 million, series climbs to 25M
Jan 13th 2012, 15:45

Ubisoft announces new sales figures for its popular dancing game franchise, reveals that gamers spend 23 million minutes playing Just Dance 3 every day.

Yesterday, the NPD revealed that Just Dance 3 was the second best-selling game of 2011, beat only by Activision's shooter behemoth Call of Duty: Modern Warfare 3. Today, Ubisoft shed additional light on its dance game's success, announcing Just Dance 3 has sold 7 million units since debuting in October.

In addition, Ubisoft announced that the Just Dance franchise has now sold 25 million units globally. Titles included in this figure include Just Dance 3, Just Dance 2, Just Dance, Just Dance Summer Party, Just Dance 2: Extra Songs, Just Dance Kids, and Just Dance Kids 2.

Ubisoft also revealed just how much time gamers spend cutting up the living room rug playing Just Dance 3. According to the publisher's figures, gamers spend 23 million minutes per day playing the game, dancing to upwards of 7.5 million songs.

While Just Dance has performed well in the United States and Europe, the franchise is also succeeding in Japan and Korea. According to Ubisoft, Just Dance games have sold over 500,000 units in both regions.

For more on the most recent entry in the Just Dance franchise, check out GameSpot's review of Just Dance 3.

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viedogame: Firefall studio shutting down beta, cancelling E3 trip in SOPA protest

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Firefall studio shutting down beta, cancelling E3 trip in SOPA protest
Jan 13th 2012, 15:31

Red 5 Studios closing trial and website for upcoming free-to-play shooter for 24 hours, scuttles plans to attend ESA-backed E3 2012 in stand against what it calls "misguided" legislation.

In the past week, Epic Games, Runic Games, and Riot Games have publicly denounced the controversial Stop Online Piracy Act (SOPA). Now, Firefall developer Red 5 Studios has joined the list of dissenters, but the studio isn't limiting its stance to words alone.

Speaking to the GameFly-owned Shacknews recently, Red 5 Studios' CEO Mark Kern revealed that the developer will shut down the ongoing beta for its free-to-play shooter Firefall, as well as its website, on January 18 for 24 hours in protest of SOPA. Red 5 Studios will join social news website Reddit in closing its operation on that day to demonstrate disapproval of the legislation.

Red 5 Studios' stance against SOPA does not end there. Kern noted that Red 5 Studios has cancelled its plans to attend the 2012 Electronic Entertainment Expo, which is put on by the Entertainment Software Association, a group that openly supports SOPA.

"We will not attend E3 unless ESA reverses their stance," Kern told Shacknews. The CEO called SOPA "misguided legislation" and said the studio is "ashamed" of the ESA for pledging its support to the controversial measure.

"This bill, and it's sister bill, Protect IP, will shut down live streaming, shout casting, user generated content, and have a chilling effect on game innovation and social media," he told Shacknews. "Most of all, it hurts the smaller game companies, who will not have the legal resources or lobbying presence to protect themselves from unwarranted shutdown. We issue a call to all our industry peers, including developers, publishers and game press, to join us in letting the ESA know they do not represent our views on this issue, and strongly oppose SOPA and PIPA."

Companies that support the bill--including the National Football League and GameSpot parent company CBS--argue that it offers necessary protection to content creators. Opponents of the bill, such as Google, Facebook, Twitter, and the Electronic Frontier Foundation, argue that SOPA infringes upon First Amendment rights and will ultimately deprive the Internet of non-infringing content.

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viedogame: Xbox 360 scores $6.7 billion in 2011 - NPD

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Xbox 360 scores $6.7 billion in 2011 - NPD
Jan 13th 2012, 16:07

NPD data shows gamers spent $4.6B on Xbox 360 games and accessories, $2.1B on consoles in past year; 1.7 million Xbox 360 systems sold in December.

Despite overall U.S. retail sales sinking 8 percent in 2011, Microsoft's sales were growing. NPD data reveals that Microsoft's Xbox 360 was the best-selling console over the past 12 months, helping drive $6.7 billion in total sales for the tech giant during the year, up from $6.2 billion over the same period last year.

According to data from the NPD (as indicated by Microsoft in a new blog post), gamers spent $4.6 billion on Xbox 360 games and accessories in 2011, with another $2.1 billion recorded on consoles during the year.

In December alone, Microsoft sold 1.7 million Xbox 360s, helping the company earn a total of $1.5 billion from total combined hardware, software, and accessories sales, according to NPD figures.

To date, Microsoft has sold 66 million Xbox 360 consoles, as well as 18 million Kinect units worldwide. Additionally, the company has 40 million Xbox Live subscribers.

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viedogame: Starhawk multiplayer open beta starts January 17

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Starhawk multiplayer open beta starts January 17
Jan 13th 2012, 17:03

Sony rolling out trial for sci-fi shooter in waves beginning for PS Plus subscribers next Tuesday followed by January 31 for Uncharted 3 owners; open to all on February 21.

In November, Sony noted that an open beta for Starhawk would arrive sometime in early 2012. Today, the publisher specified its release plans for the trial period, noting on the PlayStation Blog that the beta will commence next Tuesday…at least for some.

On January 17, PlayStation Plus subscribers and those who participated in the closed beta (so long as they have not erased their save files) can enter the Starhawk beta. The beta size grows on January 31 when those who purchased Uncharted 3 get in. A Starhawk beta voucher was included with all new North American new copies of that game. Finally, the Starhawk beta will open to every PlayStation Network user on February 21.

The Starhawk closed beta included a capture the flag game mode on two maps: Acid Sea and Space. As for how the Starhawk open beta will differ, Sony said, "We're going to reveal more about the content updates soon enough."

Additionally, Sony made clear that the Starhawk beta is not a demo. The publisher noted the beta does not include the "vast majority" of game features in the final title, and that players are likely to find various bugs.

As for the bugs gamers may find, Sony said it wants players to document their experiences in the game's Beta forums available on the PlayStation Network website. Sony stressed that "with beta testing comes beta responsibility," and that the developer needs gamers' help to rid Starhawk of bugs.

Sony did not say when the beta will end, only noting that it will close "when the game is good and ready." For more on Starhawk, check out GameSpot's two-beta beta walkthrough videos with Sony senior producer Harvard Bonin, embedded below.

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viedogame: Kingdoms of Amalur OST out this February

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Kingdoms of Amalur OST out this February
Jan 13th 2012, 03:31

  • By Jonathan Leo Toyad, GameSpot
  • Posted Jan 12, 2012 7:31 pm PT

The action RPG's score was composed by Grant Kirkhope and Prague Philharmonic Orchestra.

GameSpot Sound Byte

EA and Big Huge Games' upcoming RPG, Kingdoms of Amalur: Reckoning, will be out on February 7. Potential fans interested in the game's lore and gameplay can also purchase the upcoming soundtrack that is scheduled to be out on the same day.

The game's music was composed by Grant Kirkhope and the Prague Philharmonic Orchestra. Kirkhope's previous acclaims include creating the soundtrack for GoldenEye and Perfect Dark for the Nintendo 64, as well as Viva Pinata for the Xbox 360. He states that the music will have two and a half hours of full orchestral score depicting boss battles and small themes for dungeons and cities. "I wanted the score to have a dark fairytale kind of feel that was full of magic and danger."

Kingdoms of Amalur: Reckoning is an action RPG project featuring Ken Rolston (Elder Scrolls III and IV) as executive designer, Todd McFarlane as artist, and RA Salvatore as the world and lore creator. For more information, check out GameSpot's recent coverage on the title.

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Thursday, 12 January 2012

viedogame: Witcher 2 dev stops pursuing pirates

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Witcher 2 dev stops pursuing pirates
Jan 13th 2012, 01:16

CD Projekt CEO says developer will immediately "cease identifying and contacting pirates" as a pledge of faith to its fans.

In November last year, Witcher 2 developer CD Projekt revealed that the PC role-playing game had been pirated more than 4.5 million times, despite only selling 1 million legal copies.

A month later, the developer enlisted the help of a law firm and began to contact individuals who had downloaded The Witcher 2 illegally, seeking financial compensation for copyright infringement and threatening court action for any individual who refused to pay.

Now, CD Projekt CEO and co-founder Marcin Iwinski has released an open letter to the gaming community revealing that the studio will immediately stop identifying and contacting pirates.

"The news about our decision to combat piracy directly, instead of with DRM, spread quickly and with it came a number of concerns from the community," Iwinski wrote. "Repeatedly, gamers just like you have said that our methods might wrongly accuse people who have never violated our copyright and expressed serious concern about our actions."

Iwinski went on to say that the studio's success could only be attributed to the faith of its fans, and he was sorry to see that many gamers felt CD Projekt did not reflect this trust.

"While we are confident that no one who legally owns one of our games has been required to compensate us for copyright infringement, we value our fans, our supporters, and our community too highly to take the chance that we might ever falsely accuse even one individual."

"So we've decided that we will immediately cease identifying and contacting pirates."

However, Iwinski reiterated that CD Projekt does not support piracy, despite its decision to remain a staunch opponent of DRM.

"We've heard your concerns, listened to your voices, and we're responding to them," Iwinski wrote. "But you need to help us and do your part: Don't be indifferent to piracy. If you see a friend playing an illegal copy of a game--any game--tell your friend that they're undermining the possible success of the developer who created the very game that they are enjoying."

The Witcher 2 was released on May 17, 2011. CD Projekt released a downloadable version of the game free of digital rights management through its own online storefront, Good Old Games. An Xbox 360 version of the game is set to be released in the first quarter of next year.

For more on the game, check out GameSpot's review of The Witcher 2.

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Classic Video Games: Retro Video Game Book Club: Classic Home Video Games, 1989 – 1990

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Retro Video Game Book Club: Classic Home Video Games, 1989 â€" 1990
Jan 12th 2012, 23:32

Classic Home Video Games, 1989-1990It's January, time to start working on those New Years Resolutions. This year in addition to the regular self-promise to play more video games, it's also time to start exercising our minds. Starting today we introduce to you a brand new regular feature, the Retro Video Game Book Club. Once a month you'll find a new review focusing on books about or based on classic video games.

What better book to kick-start our new feature than with the new video game guide, Classic Home Video Games, 1989 - 1990!

This latest volume in Brett Weiss' Classic Home Video Games book series covers the console systems released between 1989 and 1990, spanning the Sega Genesis, Neo Geo and TurboGrafx-16. The hardback book is chock-full of encapsulated reviews of each and every single game released for the systems throughout North America.

So sit yourself down in a comfy chair, put on them reading glasses and join me as we curl up with a good book...about retro video games.

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