Saturday, 28 January 2012

viedogame: PlayStation 3 | Final Fantasy XIII-2 Review

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PlayStation 3 | Final Fantasy XIII-2 Review
Jan 28th 2012, 21:00

The Video Review

Watch this video

Kevin VanOrd travels through time searching for Lightning in this video review for Final Fantasy XIII-2.

Final Fantasy XIII-2's box art features the indomitable Lightning, looking strong and feminine in her tough-as-nails armor and flowing skirt of feathers. You remember Lightning, of course: she spent the majority of Final Fantasy XIII trying to release her sister Serah from a crystalline prison. Don't let that gorgeous portrait of the daunting heroine fool you, however. She has a part to play in this direct sequel, but it's Serah's turn in the spotlight now. Serah's not the powerhouse personality her sister is, but that doesn't keep Final Fantasy XIII-2 from delivering a satisfying mix of poignant storytelling and exciting action.

That isn't to say Final Fantasy XIII-2 is as epic an adventure as you may have expected. The story isn't long as far as Japanese role-playing games go--maybe 25 hours for a standard playthrough. There are reasons to linger or return if you're the completionist type, but the length is a consideration for series fans hoping for a Final Fantasy-sized adventure. If those 25 hours were jam-packed with challenging action and dramatic cutscenes, perhaps you wouldn't notice the story's brevity. Alas, a lengthy fetch quest makes the game drag considerably, as does a protracted platforming sequence that causes the pace to chug as you near the conclusion, right when you'd expect the tempo to take off. The cinematics and battles both burst with occasional thrills, but it's as if developer Square Enix decided that unnecessary padding was the proper solution to the problem of Final Fantasy XIII's overly linear progression.

If that sounds like a lot of negativity, don't worry: Final Fantasy XIII-2 may not be the super-great RPG you might have wanted in a series known for reinventing itself at every turn, but it's still a very good one. You could say the same thing about lead character Serah: She's a good, not great, leading lady. She doesn't have the steely strength of Lightning, though she isn't as annoyingly dainty as Final Fantasy XIII's Vanille, either (though she does have her overtly girlish moments as she twitters with the affected chirps and sighs of the prototypical Japanese RPG heroine). But she's a perfectly serviceable "every girl" who teaches school in her village on the world of Pulse, just a few years after the bitter victory that concluded the previous game.

Serah's purpose is to find Lightning, who is assumed to be gone for good--perhaps inhabiting the crystal pillar holding up the orb of Cocoon, along with Fang and Vanille. But Serah remembers events no one else does; most importantly, she remembers her sister's blessing to marry Snow, though Lightning was not always so fond of him. She knows Lightning must be alive, and she's right, of course. Lightning resides in Valhalla, a realm that exists outside of the constraints of time, where she's locked in struggle with a man called Caius. The game's initial moments dramatize this conflict in fine fashion. Caius speaks with a quiet confidence, his voice filled not so much with rage as with brazen purpose. He and Lightning stare mercilessly into each other's eyes and their swords meet, emanating a blaze of blue light. Soon thereafter, you take control of Lightning atop Odin in his form as a mechanical steed, fending off the ominous winged Bahamut in the game's first tutorial.

It's a pity that the game's two most engaging characters--Lightning and Caius--have considerably less screen time than Final Fantasy XIII-2's protagonists. Caius is a compelling villain, in part because his villainy isn't the typical in-your-face, menacing, power-hungry gnashing of teeth. It's sorrow that drives him, and as the source of this sorrow becomes clearer, your empathy grows. His emotions are distinctly, authentically human, and he isn't inherently evil; thus, he is a much more interesting villain than the usual frothing maniac. Caius gets his chance to chew the scenery a number of times, though where male characters are concerned, your focus is generally on Final Fantasy XIII-2's other lead: Noel. Noel's from the future--a future in which Cocoon has collided with Pulse many years before. He arrives in Valhalla where he witnesses the clash of the two titans, but he escapes to the past (and to Serah's side) at Lightning's behest. His hopes are somewhat loftier than Serah's. She wants to find her sibling; he has an entire future to change.

And so the two set out on a journey across time, hopping from one level to another, with each one representing a different place or time. The two make a blandly pleasant team, and apart from a third slot designated for voiceless monsters (more on that to come), they are your sole party members. Where Final Fantasy XIII's party members had plenty of interpersonal conflicts to overcome, Serah and Noel get along nicely enough. Moments that could have had great poignancy in the first half of the game--multiple reunions among them--are curiously bereft of tension and emotional impact.

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viedogame: Xbox 360 | Final Fantasy XIII-2 Review

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Xbox 360 | Final Fantasy XIII-2 Review
Jan 28th 2012, 21:00

The Video Review

Watch this video

Kevin VanOrd travels through time searching for Lightning in this video review for Final Fantasy XIII-2.

Final Fantasy XIII-2's box art features the indomitable Lightning, looking strong and feminine in her tough-as-nails armor and flowing skirt of feathers. You remember Lightning, of course: she spent the majority of Final Fantasy XIII trying to release her sister Serah from a crystalline prison. Don't let that gorgeous portrait of the daunting heroine fool you, however. She has a part to play in this direct sequel, but it's Serah's turn in the spotlight now. Serah's not the powerhouse personality her sister is, but that doesn't keep Final Fantasy XIII-2 from delivering a satisfying mix of poignant storytelling and exciting action.

That isn't to say Final Fantasy XIII-2 is as epic an adventure as you may have expected. The story isn't long as far as Japanese role-playing games go--maybe 25 hours for a standard playthrough. There are reasons to linger or return if you're the completionist type, but the length is a consideration for series fans hoping for a Final Fantasy-sized adventure. If those 25 hours were jam-packed with challenging action and dramatic cutscenes, perhaps you wouldn't notice the story's brevity. Alas, a lengthy fetch quest makes the game drag considerably, as does a protracted platforming sequence that causes the pace to chug as you near the conclusion, right when you'd expect the tempo to take off. The cinematics and battles both burst with occasional thrills, but it's as if developer Square Enix decided that unnecessary padding was the proper solution to the problem of Final Fantasy XIII's overly linear progression.

If that sounds like a lot of negativity, don't worry: Final Fantasy XIII-2 may not be the super-great RPG you might have wanted in a series known for reinventing itself at every turn, but it's still a very good one. You could say the same thing about lead character Serah: She's a good, not great, leading lady. She doesn't have the steely strength of Lightning, though she isn't as annoyingly dainty as Final Fantasy XIII's Vanille, either (though she does have her overtly girlish moments as she twitters with the affected chirps and sighs of the prototypical Japanese RPG heroine). But she's a perfectly serviceable "every girl" who teaches school in her village on the world of Pulse, just a few years after the bitter victory that concluded the previous game.

Serah's purpose is to find Lightning, who is assumed to be gone for good--perhaps inhabiting the crystal pillar holding up the orb of Cocoon, along with Fang and Vanille. But Serah remembers events no one else does; most importantly, she remembers her sister's blessing to marry Snow, though Lightning was not always so fond of him. She knows Lightning must be alive, and she's right, of course. Lightning resides in Valhalla, a realm that exists outside of the constraints of time, where she's locked in struggle with a man called Caius. The game's initial moments dramatize this conflict in fine fashion. Caius speaks with a quiet confidence, his voice filled not so much with rage as with brazen purpose. He and Lightning stare mercilessly into each other's eyes and their swords meet, emanating a blaze of blue light. Soon thereafter, you take control of Lightning atop Odin in his form as a mechanical steed, fending off the ominous winged Bahamut in the game's first tutorial.

It's a pity that the game's two most engaging characters--Lightning and Caius--have considerably less screen time than Final Fantasy XIII-2's protagonists. Caius is a compelling villain, in part because his villainy isn't the typical in-your-face, menacing, power-hungry gnashing of teeth. It's sorrow that drives him, and as the source of this sorrow becomes clearer, your empathy grows. His emotions are distinctly, authentically human, and he isn't inherently evil; thus, he is a much more interesting villain than the usual frothing maniac. Caius gets his chance to chew the scenery a number of times, though where male characters are concerned, your focus is generally on Final Fantasy XIII-2's other lead: Noel. Noel's from the future--a future in which Cocoon has collided with Pulse many years before. He arrives in Valhalla where he witnesses the clash of the two titans, but he escapes to the past (and to Serah's side) at Lightning's behest. His hopes are somewhat loftier than Serah's. She wants to find her sibling; he has an entire future to change.

And so the two set out on a journey across time, hopping from one level to another, with each one representing a different place or time. The two make a blandly pleasant team, and apart from a third slot designated for voiceless monsters (more on that to come), they are your sole party members. Where Final Fantasy XIII's party members had plenty of interpersonal conflicts to overcome, Serah and Noel get along nicely enough. Moments that could have had great poignancy in the first half of the game--multiple reunions among them--are curiously bereft of tension and emotional impact.

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Classic Video Games: What's Hot Now: Best Arcade Games of 1981

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Best Arcade Games of 1981
Jan 28th 2012, 11:11

In 1981 video games were hot, with arcades popping up all over the country. While the video arcade market had been saturated with rip-offs and clones of previous hits such as Pong and Space Invaders, the release of Pac-Man in 1980 broke the market out of the rut, thrusting video games from a niche fad into a major industry.

With the public demanding new, more elaborate games, developers and manufactures needed content that stood out from the competition and kept players feeding quarters into the machines. This allowed game markers the freedom to explore and experiment with new ideas, designs, and concepts.

The result was 1981, one of the most innovative and prosperous years in video arcades, Spawning major hit games the likes of which no one had ever seen before.

These are the Best Arcade Games of 1981!

Galaga

What started as a sequel to Namco's Galaxian, a Space Invaders-like single-screen shooter, became a major franchise itself, and is your Guide to Classic Video Games all time favorite video game.

With dazzling graphics, fast paced action and frenetic gameplay, Galaga takes you though wave after wave of insect like alien swarms that you blast your way though as they come in a variety of different formations.

Read the history of this game in Galaga - The Ultimate Space Shooter

Donkey Kong

Oh, bananas! A big harry ape has kidnapped construction worker Mario’s girlfriend Pauline. Long before Mario switched careers to plumbing and started his princess chasing ways, he was challenged with trying to rescue his lady love by running across girders, climbing ladders, leaping over barrels and smashing fireballs with a hammer in one of the first platformers, and the game to introduce the world to two of the most iconic characters in the video games, Mario and Donkey Kong.

Read the history of this game in Donkey Kong â€" The Story of a Big Ape and an Arcade Legend

Ms. Pac-Man

Midway Games had licensed the rights to release Pac-Man in North America from Namco, and took the liberty to create numerous unauthorized variations of the game, the most popular of which was Ms. Pac-Man.

On the surface Ms. Pac-Man may have looked like a clone of her male predecessor only with lipstick and a bow, but there are quite a few differences between the two.

Ms. Pac-Man has more maze variations, moving fruit that runs around the maze, two warp tunnels, different ghost behaviors and new cinematics between levels that reveals the romance of Pac-Man and Ms. Pac-Man as they run and chase Ghost Monsters.

When Namco found out about all the unauthorized Pac-Man variations Midway was putting out, they canceled their license and retained the rights to all the games. Because Ms. Pac-Man was so popular, Namco started manufacturing the game themselves.

Read More on Pac-Man, Ms. Pac-Man and the Whole Pac-Family...

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Frogger

You’ll never believe that a game about getting a frog from one side of the screen to another could be so challenging and addictive, but Frogger stands out as a unique game that keeps you feeding quarters so you can repeatedly help a little amphibian get home.

The game consists of a single screen with a countdown bar as players try to get their frog into one of the five available homes though a busy freeway and across a hazardous lake, all while trying not to get splattered, fall into the water or gobbled up by predators.

For the history of the game see, Frogger â€" From Lily Pad to Arcade

Mouse Trap

After Pac-Man’s release and monumental success in 1980, the following years were chock full of rip-off games all trying to piggyback on the original’s success. Mouse Trap is one of the most popular, mainly due to it’s sense of humor and attempt to try and make the game feel a bit more unique.

Players takes control of a mouse and like Pac-Man the goal is to eat, but the dots in the maze have been replaced by pieces of cheese, the ghosts are now cats, and the power pellets are dog bones which temporarily turn the mouse into a dog who can take down the cats. A couple of unique additions that they added are doors that open and close, constantly changing the maze paths, and an enemy hawk who can fly across the maze and defeat the player regardless if they are in mouse or dog form.

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Scramble

Taking a page from the 1980 hit Defender, Scramble is a side-scrolling space shooter, but instead of defending your home planet from invaders, you’re the one blowing everything up on the planet’s surface including enemy bases, gun turrets, and fuel tanks (the latter giving the player more fuel). You also need to take down a multitude of enemy ships that come at you in a fast formation.

The player ship can fire missiles straight ahead or drop bombs, with the game often requiring you to fly low to the cavernous surface. Touching the surface of the planet, hitting one of the enemy structures or ships, or getting blasted by enemy fire will cause you to lose a life.

The game was so well received that developer and manufacturer Konami made another version, replacing the ship with a helicopter and increasing the difficulty, releasing the game under the title Super Cobra.

Wizard Of Wor

A single screen dungeon maze game where players take the role of the 'Worrior' traverse though the environment shooting at various monsters who are trying to hunt them down. Once each monster is destroyed, the level ends with a boss monster battle, then a new maze appears with a different design and more difficult monsters to battle.

One of the unique elements of the game was the multiplayer feature. In two-player mode, the players can blast each other as well as the monsters.

Qix

One of the most original and abstract games of it’s time, Qix is a line based colorful helix creature roaming though an empty space that the player must fill up with closed box shapes. The goal is to fill as much of the empty space as possible by drawing enclosing lines that fill up once the shape is complete. The danger is that if the Qix touches you or your line while the shape is being made, you lose a life. Players also have to avoid the Sparx creatures that run along the lines you’ve made, hunting out your icon to destroy it.

Gorf

It’s five space shooters in one! Gorf stands for "Galactic Orbiting Robot Force". Each of the five levels have different design and gameplay, and while the majority of these are rip-offs of other titles, the design is tight and it gives players more bang for their buck (or in this case, quarter).

The levels are broken down as...

  • Astro Battles: A straight up Space Invaders rip-off, almost identical in gameplay.
  • Laser Blast: A Galaga rip-off that features near exact gameplay.
  • Galaxians: Basically a Galaxian rip-off, being so bold as to use the game they cloned as the name of the level.
  • Space Warp: A bit more unique than the other levels. Space Warp uses diagonal lines forming from the center of the screen out to the edges to give the player the feeling of moving though a space warp as enemy ships fly out at them from the center of the warp zone.
  • Flag Ship: This serves as the boss battle of the game. The set-up is the same as the Astro Battles level, only your fighting it out with one major mother ship instead of smaller enemy crafts.

New Rally-X

Quite possibly the very first arcade expansion pack. Developed and manufactured by Namco, New Rally-X was sub-licensed to Midway Games to distribute in North America. Instead of releasing it as an all new game cabinet, Midway sold it to arcades as an arcade kit, containing a new game board. Arcades simply had to take the original Rally-X cabinets and switch out the game board for New Rally-X.

The gameplay ended up being far more popular than the original as it had been fine tuned to make it easier to control and the maze-like tracks were more expansive.

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Friday, 27 January 2012

viedogame: Kingdoms of Amalur: Reckoning online pass unlocks seven quests

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Kingdoms of Amalur: Reckoning online pass unlocks seven quests
Jan 27th 2012, 22:53

New copies of 38 Studios' fantasy RPG come bundled with code to download House of Valor faction questline; studio says it was "always intended" to be DLC.

Electronic Arts and 38 Studios are giving gamers an incentive to pick up a first-run copy of the fantasy role-playing game Kingdoms of Amalur: Reckoning. An online pass included with new copies of the game unlocks seven House of Valor faction quests inside the gameworld.

A new copy of the game for the Xbox 360 provided to GameSpot includes the online pass, and a statement to Joystiq confirms that first-run PlayStation 3 copies will also sport the pass. Downloaded versions of the game for the PC will include the content by default.

It was not made clear if the House of Valor questline will become available as downloadable content for those with a secondhand copy of the game. As of press time, EA had not responded to GameSpot's request for comment.

Writing on the game's official forums, 38 Studios community manager "Muse" noted that the House of Valor quests were not included on disc and then taken out.

"The House of Valor content was not in the finished game/disc at one point, then removed. It isn't there and we're locking you out of it. The House of Valor was created as stand-alone content, and was always intended to be the first DLC. Instead of holding onto it and charging for it later, we opted to give it to everyone who purchases the game new, for free, on launch day."

Kingdoms of Amalur: Reckoning is not the first EA-published title to sport an online pass. New copies of Battlefield 3, Dead Space 2, Need for Speed: Hot Pursuit, and several EA Sports titles all included onetime-use codes to download additional content.

Kingdoms of Amalur: Reckoning is due out for the Xbox 360, PlayStation 3, and PC on February 7. For more on the title, check out GameSpot's latest preview.

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viedogame: Sony sweetens PS Vita 3G deal

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Sony sweetens PS Vita 3G deal
Jan 27th 2012, 22:24

$300 version of new handheld will now include free 8GB memory stick, PSN game, AT&T 3G data plan access; $350 First Edition preorders to receive just the PSN game and data plan.

Potential PlayStation Vita purchasers have another option to consider, as Sony today announced new incentives to pick up the 3G versions of its hardware bundles.

For a limited time, those who pick up the $300 3G Vita package will receive an upgraded bundle with an 8GB memory card ($30 when sold separately); a 30-day, 250MB AT&T DataConnect Pass ($15 on its own); and a PlayStation Network game. The data plan and PSN game will be provided upon online activation of the system. The standard $300 3G Vita does not include a memory card, which is a required accessory for many of the system's games.

Gamers who pick up the $350 First Edition bundle will also receive a bonus. While they will have to settle for the 4GB memory card already announced as part of that package, Sony will still offer them the DataConnect Pass and PSN game upon activation. The First Edition also includes a limited edition case and a copy of the launch game Little Deviants, not to mention that it goes on sale February 15, a week prior to the Vita's February 22 wide release.

Once activated, the DataConnect Passes for both packages will automatically renew for a $15 fee every 30 days, although users are able to cancel their subscription at any time.

Beyond the 3G bundles, Sony will offer a $250 Wi-Fi-only model of the PS Vita at launch. For more on the system, check out GameSpot's previous coverage.

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viedogame: Super Mario 3D Land sells 5 million, Skyward Sword 3.4 million

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Super Mario 3D Land sells 5 million, Skyward Sword 3.4 million
Jan 27th 2012, 16:26

Nintendo's April-December sales recap reveals Mario Kart 7 sold 4.54 million, 3DS logs three million-unit sellers; Mario Kart Wii tops 30 million lifetime-to-date.

Nintendo may have failed to hit its sales expectations for the 3DS, but the device isn't without its success stories. As part of Nintendo's post-earnings information dump, the publisher revealed three first-party games that easily topped the million-unit sales milestone.

Super Mario 3D Land topped the 3DS' sales charts through December, selling 5.03 million units worldwide. The portly plumber's latest outing arrived to a solid critical reception in November. December's Mario Kart 7 posted a close second with 4.54 million units sold, while June's The Legend of Zelda: Ocarina of Time 3D sold 2.49 million units.

On the Wii, Nintendo saw a strong performance from Legend of Zelda: Skyward Sword. Launched in late November, Link's latest action adventure sold 3.42 million units through December. That figure was good enough for a third-place finish on the Wii chart, behind Mario Kart Wii (4.91 million) and New Super Mario Bros. Wii (3.53 million).

Turning to the DS, Pokemon White/Black continued to put in solid numbers, topping the handheld's chart with a combined 2.91 million units sold. New Super Mario Bros. and Mario Kart DS followed, with a respective 1.87 million units and 1.26 million units sold, respectively.

A full list of Nintendo's million-unit sellers for the April-December period, as well as those games' lifetime-to-date tallies, can be found below.

3DS
Title / 2011 sales/ LTD sales
Super Mario 3D Land / 5.03 million / 5.03 million
Mario Kart 7 / 4.54 million / 4.54 million
Legend of Zelda: Ocarina of Time 3D / 2.49 million / 2.49 million

Wii
Title / 2011 sales/ LTD sales
Mario Kart Wii / 4.91 million / 31.91 million
New Super Mario Bros. Wii / 3.53 million / 25.47 million
Legend of Zelda: Skyward Sword / 3.42 million / 3.42 million
Wii Sports / 2.4 million / 79.16 million
Wii Sports Resort / 2.19 million / 29.87 million
Wii Party / 1.91 million / 7.68 million
Wii Fit Plus / 1.75 million / 20.24 million
Kirby's Return to Dream Land / 1.21 million / 1.21 million
Wii Play: Motion / 1.12 million / 1.12 million
Super Mario Galaxy / 1.09 million / 10.4 million

DS family
Title / 2011 sales/ LTD sales
Pokemon Black & White / 2.91 million / 14.42 million
New Super Mario Bros. / 1.87 million / 28.74 million
Mario Kart DS / 1.26 million / 22.30 million
*Professor Layton and the Last Specter / 1.19 million / 1.19 million
Kirby Mass Attack / 1.01 million / 1.01 million

*Sales figures do not include Japan.

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viedogame: Dedicated gaming devices can succeed - Nintendo

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Dedicated gaming devices can succeed - Nintendo
Jan 27th 2012, 16:17

Company president Satoru Iwata calls initial sales of 3DS "unsatisfactory," but believes "opinions are incorrect" that portable cannot flourish alongside smartphones.

Nintendo believes sales of its 3DS prove that there is still a market for dedicated gaming devices. In an investor presentation today, Nintendo president Satoru Iwata made clear that amid stiff competition from smartphones, there is still a place for the 3DS.

"Last summer, when the sales pace of the Nintendo 3DS was slow, there were extreme remarks saying, 'With the penetration of smartphones, will there still be a market for handheld hardware?' which was almost equal to 'handheld hardware is not necessary anymore,'" he said. "I believe we proved that such opinions are incorrect."

The 3DS launched in North America last March for $250. After initial sales that Iwata described as "unsatisfactory," the company cut the system's price point to $170 in August. Nintendo said this price cut, and the arrival of software like Mario Kart 7 and Super Mario 3D Land, helped the system gain momentum.

The 3DS has reached global sales of 15 million, but Iwata said forecasts for the system were not reached. Further, Nintendo said it was not able to cover the lack of sales prior to the system's price cut. This, Iwata said, was a contributing factor in the lessened financial forecast the company issued yesterday.

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viedogame: Kingdoms of Amalur: Reckoning dev recommends install on Xbox 360

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Kingdoms of Amalur: Reckoning dev recommends install on Xbox 360
Jan 27th 2012, 18:46

"For the love of God, please install," advises fantasy game's lead designer, saying it solves problem of lengthy load times.

Installing Xbox 360 games to the system's hard drive to shorten load times is a standard option, but in the case of Kingdoms of Amalur: Reckoning, the designer might prefer it to be an ultimatum.

Speaking with OXM, Big Huge Games' Ian Frazier said, "If you have a hard drive, for the love of God, please install."

"You will have much, much smaller load screens," he added. "Please, please, for the love of all that's holy, install."

Kingdoms of Amalur: Reckoning will be the first game released from 38 Studios, a shop founded by former Major League Baseball pitcher Curt Schilling. It is set to launch for the Xbox 360, PlayStation 3, and PC on February 7 in North America. The fantasy-themed role-playing game will feature a number of genre staples, from skeleton warriors and cave trolls to swords and sorcery.

For more on Kingdoms of Amalur: Reckoning, check out GameSpot's latest preview.

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viedogame: Additional layoffs strike THQ

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Additional layoffs strike THQ
Jan 27th 2012, 19:35

Organizational shift leads to second round of layoffs in as many months at California-based publisher; five internal studios unaffected.

The effects of THQ's decision to stop making children's games are already being felt. THQ has confirmed layoffs in the publisher's administration and publishing departments as a result of the company's new direction.

"THQ confirms a reduction in force to the company's administration and publishing organization," reads a statement provided to GameSpot. "As recently announced, the company is exiting the kids' licensed games category, and is focusing on its core game franchises and developing its digital initiatives."

THQ did not say how many staffers were let go in the action.

THQ's five internal studios--Vigil, Volition, Relic, THQ San Diego, and THQ Montreal--were not affected by the layoffs. Further information regarding THQ's new direction will be provided at the company's third-quarter 2012 conference call on February 2.

This round of layoffs at THQ comes just one month after the publisher let 30 go from its Play label, the development unit behind the underperforming uDraw tablet peripheral.

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viedogame: Nintendo considering new name for Wii U - Report

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Nintendo considering new name for Wii U - Report
Jan 27th 2012, 19:12

Underwhelming reaction and concerns of customer confusion supposedly have the Mario maker weighing its options for a rebranding before this year's E3.

The Wii U will hit stores this coming holiday season, but there's a chance it will be called something else by launch day. According to a report on CVG, sources close to Nintendo told the site that the company is considering rebranding the console, which was first unveiled at the 2011 Electronic Entertainment Expo last June.

Nintendo is supposedly unhappy with the initial reaction following the Wii U's announcement and is concerned that it might be inviting consumer confusion with the Wii. Such misunderstandings were one of the blamed culprits for the rocky launch of the 3DS. Some of Nintendo's marketing has since made a point to emphasize that the 3DS is not just another DS, but an entirely new system.

If the Wii U were to be renamed, it would be a sort of reversed reprisal of Nintendo's last console launch. At E3 2006, Nintendo renamed its in-development console from the Revolution to the Wii, a move that drew mixed reactions from gamers and analysts alike.

As of press time, a Nintendo representative had not responded to GameSpot's request for comment.

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viedogame: 3DS getting new 2D Mario

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3DS getting new 2D Mario
Jan 27th 2012, 15:51

"Totally new" sidescrolling Mario game coming to portable; revamped Nintendo Network online infrastructure unveiled for Wii U, 3DS; Near Field Communication confirmed for Wii U.

Nintendo fans will soon be getting a new Mario game, and a new way to take the company's systems online. Today, Nintendo announced a new 2D Mario sidescroller is in development for the 3DS, and detailed plans for an online hub called the Nintendo Network for the Wii U and 3DS.

Nintendo shed little light on the new Mario title outside of acknowledging its existence. The company assigned the game a broad release window, saying it will ship during Nintendo's next fiscal year, which runs April 1, 2012 through March 31, 2013.

Also during the presenation, Nintendo announced the Nintendo Network, a new online service for the 3DS and Wii U that will cover "competitions and communication among users, as well as the sales of digital content." According to the company, the Nintendo Network will run parallel to the current Nintendo Wi-Fi Connection service.

Additionally, the Nintendo Network will introduce a personal account system for the Wii, and will allow for multiple accounts to be registered to the console. According to Nintendo, offering this has been "a challenge we needed to tackle."

Further, Nintendo said it is exploring the possibility of offering full-game downloads through the Nintendo Network for the 3DS and Wii U. Nintendo said it already has the required infrastructure to allow for full-game downloads, and the concept was "built into the design" of the 3DS.

Nintendo indicated that full-game downloads for the 3DS and Wii U may still be far off. According to the company, it has not yet finalized partnerships with wholesalers and retailers, and also noted storage capacity on SD memory cards is also an issue needing to be considered.

The last major announcement during Nintendo's investor meeting was word that the Wii U's tablet controller will include Near Field Communication (NFC) support. According to Nintendo, adopting this technology into the Wii U's tablet controller will make it possible to "create cards and figurines that can electronically read and write data via noncontact NFC and to expand the new play format in the video game world."

NFC technology was most recently used in Activision's Skylanders: Spyro's Adventures. In that game, players use real-world action figures to alter gameplay within the game-world. According to Nintendo, NFC technology for the Wii U could enable further possibilities including "means for making micropayments."

The Wii U is due for a global launch by the end of 2012. No mention has been made of a price for the forthcoming console. Gamers eager to get a further glimpse at the console can follow the 2012 Electronic Entertainment Expo, where Nintendo will have finalized hardware on hand.

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Classic Video Games: What's Hot Now: Killer Shark - Arcade Shooter

Classic Video Games: What's Hot Now
These articles that had the largest increase in popularity over the last week // via fulltextrssfeed.com
Killer Shark - Arcade Shooter
Jan 27th 2012, 11:07

Just a year after video games made their debut in arcades, SEGA unveiled the first coin-op cabinet to star the most terrifying aquatic creature, the Killer Shark. While this light gun arcade shooter gained considerable notoriety from its cameo in Steven Spielberg's classic monster shark movie JAWS, it turned out that Killer Shark was actually not a video game at all, but a mechanical achievement in coin-op animation.

The Basics:

  • Publisher/Developer: SEGA
  • Release Date: 1972
  • Genre: First Person Shooter - Light gun
  • Type: Coin-Op Upright Arcade Game (Mechanical)

At a glance the first arcade game to feature one of the ocean's deadliest predators looks like one of the most advanced video arcade machines of its time. The cabinet is shaped just like a traditional light gun coin-op arcade unit and the game's first person graphics are spot on, showing a toothy shark swimming towards the player in attack. The animation was so advanced that while it looked, felt and contained all of the elements of a FPS video game, Killer Shark was SEGAs final mechanical game.

History of Killer Shark:

Arcades existed long before the advent of the video game, dating back to the 19th century with penny arcades and midways that featured all sorts of coin operated amusement devices including shooting galleries and nickelodeons. In the '30s pinball gained rapid success and soon games were the primary draw to the arcade.

Then in 1971 the very first coin-op video game cabinets hit arcades, pizza places and coffee shops; Computer Space and Galaxy Game. This new form of gaming was an instant hit. By the next year video games, mostly Pong and Pong clones, started popping up, with players lining up to take a turn at this new technology. The demand for new games was extremely high, but manufacturers couldn't design, program and manufacture them quickly enough.

To try and keep the coins flowing, SEGA, a manufacturer of mechanical arcade games, took a video arcade cabinet and built out a light gun shooter with on-screen animation that appeared to be a super advanced video game, but was all done mechanically with lights, mirrors and moving parts.

The game was called Killer Shark and released to moderate success, but three years later (1974) it would have its name was sealed in infamy with an appearance in the historic horror flick JAWS. Approximately 54 min into the film a gamer is seen playing Killer Shark at a local beachside arcade in the community of Amity Island. The use of the game is shown as a juxtaposition of the local government's disregard of a shark warning by local sheriff Martin Brody (Roy Scheider). This bit of levity left a major impression on audiences and made Killer Shark the first, and most famous shark arcade game ever.

The same year they released Killer Shark, SEGA shipped a near identical game titled Sea Devil. The only difference between the two is that the deadly underwater threat was a manta ray.

The secret behind the on-screen shark animation is similar to the ancient zoetrope animation wheels. A series of shark illustrations were printed onto slides and placed sequentially on a circular disk. Light was then projected onto the disk, projecting the shark slides onto a mirror. The mirror reflected the shark image onto a frosted glass cabinet screen. The space between the slides created a flickering effect similar to a film projector. When the player's eye absorbs the light from one frame just as the next appears, it created the appearance of a moving image.

Gameplay:

Players took the role of an underwater diver and shark hunter who used their harpoon gun (a mechanical light gun) to shoot at oncoming sharks. If they successfully hit it, the image is switched out with a bleeding and flailing shark.

Trivia:

  • SEGA was founded in 1940 as a mechanical coin-operated amusement game company, but once video arcade games hit the scene they quickly switched over to the new medium.
  • Killer Shark and Sea Devil ended up being SEGA's final mechanical games. In 1973 they fully switched over to video games and never looked back.

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Thursday, 26 January 2012

viedogame: Nintendo eShop, WiiWare, DSiWare, Downloads for the Week of January 26

viedogame
PlayStation 3, Wii, Xbox 360, Nintendo DS, PSP, and PC news, reviews, interviews, podcast, and discussion forums. // via fulltextrssfeed.com
Nintendo eShop, WiiWare, DSiWare, Downloads for the Week of January 26
Jan 27th 2012, 06:01

Jan. 26, 2012 This week’s Nintendo Download includes the following featured content:

Nintendo eShop
Mutant Muddsâ„¢ - Armed with a heavy-duty water cannon, Max must vanquish his nemeses, the Mutant Mudds, by blasting and hovering his way across the soiled landscape to seek out mysterious Water Sprites. (For Nintendo 3DSâ„¢)

Mario & Sonic at the London 2012 Olympic Games™ (demo version) - Join Mario and Sonic in the world’s greatest sporting competition. With more than 50 playable events, the Olympic Games have never been so much fun. This demo is now available on Nintendo eShop. (For Nintendo 3DS)

WiiWareâ„¢
Newton vs. The Horde - Scientists are being attacked by a horde of vicious monsters. Use physics to squash, skewer and explode those nasty creatures and do whatever you can to help our scientist friends survive. (Wiiâ„¢)

Also new this week:
• Lola’s Alphabet Train (Nintendo eShop / Nintendo DSiWare™)
• Flipper 2: Flush the Goldfish (Nintendo eShop / Nintendo DSiWare)

In addition to video games available at retail stores, Nintendo also offers a variety of content that people can download directly to their systems. Nintendo adds new titles to the Nintendo eShop for the Nintendo 3DSâ„¢ system, to the Nintendo DSiâ„¢ Shop for the Nintendo DSi system and to the Wiiâ„¢ Shop Channel for the Wii console at 9 a.m. Pacific time on Thursdays.

The Nintendo eShop is a cash-based service and features games, applications and videos in both 2D and 3D. Users can add money to their virtual wallets using a credit card or by purchasing a Nintendo 3DS Prepaid Card at a retail store and entering the code from the card.

The Wii Shop Channel offers games and applications and uses Wii Pointsâ„¢, which can be purchased via the Wii Shop Channel. The Nintendo DSi Shop offers games and applications and uses Nintendo DSi Pointsâ„¢, which can be purchased in the Nintendo DSi Shop. A Wii Points Cardâ„¢ and Nintendo DSi Points Cardâ„¢ can be purchased at retail locations. All points from one card must be redeemed in either the Wii Shop Channel or the Nintendo DSi Shop, respectively. They are not transferable and cannot be divided between the two systems.

Remember that Wii, Nintendo 3DS and Nintendo DSi feature parental controls that let adults manage some of the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wii, http://www.nintendo.com/3ds or http://www.nintendo.com/ds/systems/dsi.

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