Saturday, 17 September 2011

viedogame: PlayStation 3 | TGS 2011: Persona 4: Ultimate in Mayokana Arena Hands-On Preview

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PlayStation 3 | TGS 2011: Persona 4: Ultimate in Mayokana Arena Hands-On Preview
Sep 17th 2011, 08:21

We step into the "TV World" of the RPG and clash against old friends in Arc System Works' latest fighter.

Keeping an existing brand fresh without reverting to its standard genre is no small feat: you need to make sure that the genre switch makes a lick of sense. For the Final Fantasy series, having its main heroes and villains clashing against each other in high-flying one-on-one fighting seems logical. Atlus and Arc System Works are also taking that turn with the Shin Megami Tensei Persona spin-off, entitled Persona 4: The Ultimate in Mayokana Arena. The results seem astounding based on our recent playthrough of the title's debut in Tokyo Game Show 2011.

The game's story is set two months after the events of Persona 4. Teddy, one of the party members of the game, is promoting a fighting show called the P-1 Grand Prix and somehow goaded the main cast to go into "TV World" to find out what really is going on. If you've played titles like Guilty Gear and BlazBlue, you'll feel right at home with Persona 4: UMA. Characters can dash, air dash, and double-jump all over the screen to maneuver the battlefield. Combos are chained easily just like Arc System Works' past titles. And yes, the 2D graphics, backgrounds and animations are crisp and pretty to look at.

Attacks are mapped onto four buttons: A and C are your punch and kick buttons, while B and D are your light and heavy Persona attacks, which are moves where a character's guardian angel of sorts show up to land a damaging blow in the fighter's stead. Pressing A and B together unleashes an auto-combo chain for each character. Pressing A and C makes your character roll away, while pressing B and D does an emergency evade called R Action that makes you do an invincible side-step dodge at the cost of a sliver of your life.

Holding down on the joystick while pressing A and C together makes you pull off a short hop just like a King of Fighter's short jump. This not only dodges low attacks, but sets you up with any move since it's meant to give you a frame advantage. In true Guilty Gear and BlazBlue fashion, pressing A, C, and D makes you do a guard burst to break out of a combo or relentless assault at the cost of a Burst gauge. You can only do this once, so spamming this move is not an option, which also means the tactic of Burst-baiting still comes into play here.

From what we had gathered from the long lines and endless play sessions on all four cabinets at Arc System Works' booth, the main character of Persona 4 (now Yu Narukami instead of his past default manga name Souji Seta) is the popular choice among fighters. He has a beginner-friendly moveset (projectiles and fast uppercuts) thanks to his fighting style being a hybrid of Guilty Gear's Ky Kiske if he had a long-reaching stand ala JoJo's Bizarre Adventure.

This isn't to say that the rest of the cast are outshined by him; Yosuke Hanamura is a fast character with dive attacks, knife projectiles for short-term zoning, and a Persona with a delayed gas attack that can stun opponents temporarily. Yukiko Amagi can control space with her feather-armed Konohana Sakuya Persona and fan projectiles.

Chie Sakamoto also hits fast like Yosuke but doesn't have the range he possesses, while Kanji hits hard with his long-reaching electric attack coming out of his Persona while also surprising enemies with a super move grab. Aigis from Persona 3 is also in the game, but she isn't playable in this build. We suspect that she may be a zoning-heavy character as she has displayed attacks using her rocket fists and miniguns in her RPG appearance.

Persona 4: The Ultimate in Mayonaka Arena will be out in Japan arcades on spring 2012. The PS3 and Xbox 360 versions will be out on summer 2012.

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viedogame: Arcade Games | TGS 2011: Persona 4: Ultimate in Mayokana Arena Hands-On Preview

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Arcade Games | TGS 2011: Persona 4: Ultimate in Mayokana Arena Hands-On Preview
Sep 17th 2011, 08:21

We step into the "TV World" of the RPG and clash against old friends in Arc System Works' latest fighter.

Keeping an existing brand fresh without reverting to its standard genre is no small feat: you need to make sure that the genre switch makes a lick of sense. For the Final Fantasy series, having its main heroes and villains clashing against each other in high-flying one-on-one fighting seems logical. Atlus and Arc System Works are also taking that turn with the Shin Megami Tensei Persona spin-off, entitled Persona 4: The Ultimate in Mayokana Arena. The results seem astounding based on our recent playthrough of the title's debut in Tokyo Game Show 2011.

The game's story is set two months after the events of Persona 4. Teddy, one of the party members of the game, is promoting a fighting show called the P-1 Grand Prix and somehow goaded the main cast to go into "TV World" to find out what really is going on. If you've played titles like Guilty Gear and BlazBlue, you'll feel right at home with Persona 4: UMA. Characters can dash, air dash, and double-jump all over the screen to maneuver the battlefield. Combos are chained easily just like Arc System Works' past titles. And yes, the 2D graphics, backgrounds and animations are crisp and pretty to look at.

Attacks are mapped onto four buttons: A and C are your punch and kick buttons, while B and D are your light and heavy Persona attacks, which are moves where a character's guardian angel of sorts show up to land a damaging blow in the fighter's stead. Pressing A and B together unleashes an auto-combo chain for each character. Pressing A and C makes your character roll away, while pressing B and D does an emergency evade called R Action that makes you do an invincible side-step dodge at the cost of a sliver of your life.

Holding down on the joystick while pressing A and C together makes you pull off a short hop just like a King of Fighter's short jump. This not only dodges low attacks, but sets you up with any move since it's meant to give you a frame advantage. In true Guilty Gear and BlazBlue fashion, pressing A, C, and D makes you do a guard burst to break out of a combo or relentless assault at the cost of a Burst gauge. You can only do this once, so spamming this move is not an option, which also means the tactic of Burst-baiting still comes into play here.

From what we had gathered from the long lines and endless play sessions on all four cabinets at Arc System Works' booth, the main character of Persona 4 (now Yu Narukami instead of his past default manga name Souji Seta) is the popular choice among fighters. He has a beginner-friendly moveset (projectiles and fast uppercuts) thanks to his fighting style being a hybrid of Guilty Gear's Ky Kiske if he had a long-reaching stand ala JoJo's Bizarre Adventure.

This isn't to say that the rest of the cast are outshined by him; Yosuke Hanamura is a fast character with dive attacks, knife projectiles for short-term zoning, and a Persona with a delayed gas attack that can stun opponents temporarily. Yukiko Amagi can control space with her feather-armed Konohana Sakuya Persona and fan projectiles.

Chie Sakamoto also hits fast like Yosuke but doesn't have the range he possesses, while Kanji hits hard with his long-reaching electric attack coming out of his Persona while also surprising enemies with a super move grab. Aigis from Persona 3 is also in the game, but she isn't playable in this build. We suspect that she may be a zoning-heavy character as she has displayed attacks using her rocket fists and miniguns in her RPG appearance.

Persona 4: The Ultimate in Mayonaka Arena will be out in Japan arcades on spring 2012. The PS3 and Xbox 360 versions will be out on summer 2012.

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Friday, 16 September 2011

viedogame: King Arthur: Fallen Champions Released Today

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King Arthur: Fallen Champions Released Today
Sep 17th 2011, 05:37

And video walkthrough released to prepare you for the adventures that awaits!

New York â€" September 16th, 2011 â€"O followers of King Arthur, kneel and listen! Paradox Interactive and Neocore Games have unleashed the noble heroes of King Arthur: Fallen Champions today!

King Arthur: Fallen Champions, the standalone, story-driven game which bridges the gap between the prior title and its upcoming sequel, King Arthur II, entrusts players with guiding a band of unlikely warriors through their stories by way of bloody tactical combat across the battlefields of Britannia. King Arthur: Fallen Champions is now available for $9.99 on all major digital distribution channels.

View the Video Walkthrough here:

King Arthur: Fallen Champions relies on a story-based, mission-to-mission plot. Players will choose missions and upgrade heroes.
Each hero has his own storyline and each of these storylines incorporates three battles, adding up to a total of nine skirmishes plus the confrontation with the major foe in the 10th battle.
King Arthur: Fallen Champions tells the tale of three brave souls. A knight, an enchantress, and a prophet - these three will become champions of a forgotten battle that began long, long ago.

Sir Lionel, a noble knight who ventures out to the aid of a damsel in distress; Lady Corrigan of the Sidhe, a twilight creature trying to find her way home; and Drest the Chosen, a Northern shaman driven onward by visions and voices. The three will ultimately join forces as champions against an ancient and long-forgotten evil.
Each of the three heroes has a unique storyline for their specific adventure with different quests, battles and fights.

Take a sneak peek at the adventures yet to come in this gameplay trailer:

To celebrate the release, Steam has a 24 hour promotion that gives 75% off King Arthur Collection - check out the offer here: http://store.steampowered.com/

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viedogame: PS Vita software will not be region-locked

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PS Vita software will not be region-locked
Sep 16th 2011, 23:24

Sony devoted nearly all of its Tokyo Game Show press conference to the PlayStation Vita, but one omitted bit of news concerning the device was revealed today in 140 characters or less. In a post to his Twitter feed, Sony Worldwide Studios president Shuhei Yoshida confirmed that the PS Vita will not be region locked.

After a Twitter user asked Yoshida whether it had been confirmed that the PS Vita would be region free, the Sony executive replied with a simple, "Yes, it is." Yoshida did not indicate whether the PS Vita will be open through just physical media, or also digital content. Sony had not responded to GameSpot's request for clarification as of press time.

Currently, with the PlayStation 3 and PSP, physical media is released region-free, allowing games published in one country to be played without hassle in another. However, Sony's digital strategy restricts content to the region in which it is released, with access being determined by the region of a user's PlayStation Network profile.

As announced earlier this week, the PS Vita will launch alongside 26 games in Japan on December 17. Sony expects to release its newest gaming hardware in Europe and North America sometime in early 2012. For more information, check out GameSpot's previous coverage of the PS Vita.

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viedogame: Eufloria sprouting on PSN October 4

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Eufloria sprouting on PSN October 4
Sep 16th 2011, 21:22

Sony's Pub Fund exists as a $20 million kitty designed to bring indie games to the fore, or rather, the PlayStation Network. Thus far, that program has resulted in the likes of Burn Zombie Burn, Joe Danger, Hoard, and Explodemon. Now, the next product of that program has been dated, as Sony has announced Eufloria will be available through the PSN on October 4.

Originally released for the PC in 2009, the Omni Systems-developed strategy game has a perplexing premise, in which players attempt to colonize asteroids by growing organic life upon them. Those imperial aims are anything but nonviolent, as players do battle with other organic life forms that they encounter.

Omni has made a number of tweaks over the original for Eufloria's PSN release. In addition to rebalanced levels and updated artificial intelligence, the game includes new unit types, collectibles, and music. Omni has also spruced up the game's graphics as well as reworked Eufloria's control scheme.

Eufloria will cost $10. For more information, check out GameSpot's previous coverage of Eufloria.

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viedogame: 3DS | TGS 2011: Rhythm Thief & the Emperor's Treasure Hands-On

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3DS | TGS 2011: Rhythm Thief & the Emperor's Treasure Hands-On
Sep 16th 2011, 16:00

We get jiggy in Sega's take on Paris in this new touch-based rhythm game.

What could make a game with homely aesthetics like Professor Layton better? If you said "music," you've read Sega's mind as it recently showed off a build of the upcoming adventure rhythm game.

Players control a thief-by-trade 18-year old named Ralph who lives with his dog Fondue in Paris. The game's story begins with the disappearance of Napoleon Bonaparte's coffin. After some exposition, we cut to Ralph who narrates his goal to search for artifacts that can guide him to his lost father.

After that, we somehow got caught up with Ralph and two other people in black hats and suits on a public colored dance floor outside of Paris. Here is where we experienced our first rhythm segment; we had to flick the 3DS's touch screen in either one of the four directions (up, down, left, right) or trace a circle in accordance to the beat of the song playing.

On the adventure segment, right after successfully conquering that odd dance number, we had to talk to residents to figure out where a lost artifact was hidden. After navigating through Paris to reach the Louvre, we had to solve an eight-sphere lock that could only be opened if we hit each colored orb on the door in the order it flashed.

We had to help Ralph sneak into the museum while avoiding the guards. Here is where the next rhythm game came into play: Our hero had to dash and pose in four different poses to match the statue he hid behind. Because each statue was color coded and the order it came to Ralph was timed to the song's beat, it was up to our reflexes and rhythm differentiation to keep going even after a few tries.

The game offers other sorts of rhythm gameplay, depending on the story. You'll either escape the law enforcement by timing your jumps and slides to a track or keep your cover as a butler using song and melody. As long as Sega keeps the situations bizarre and interesting, this game should be kept on the lookout by music fans who would like a little bit of Professor Layton in the mix.

The 3DS title is due for a winter release date in Japan and an early 2012 release in other countries.

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viedogame: 3DS | TGS 2011: Bravely Default First Impressions Preview

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3DS | TGS 2011: Bravely Default First Impressions Preview
Sep 16th 2011, 15:34

Gamers who are tired of shooting at faces using the 3DS's AR capabilities may be pleased to know that Square Enix will be taking that technology into the designs of its new title. We had an incredibly brief session with the oddly titled Bravely Default: Flying Fairy that may have shown off its tech but left us contemplating a lot.

We started the demo off with a little kid dressed in typical pirate garb (white loose shirt, brown pants, boots, sans hat) talking to a captain on a ship. He then came forward and asked us to look for a pendant somewhere on the ship. This was the game asking us to search for the fairy symbol in the booth using the 3DS camera. As soon as we pointed the 3DS to the AR card on the ground, a girl with black hair and a white fantasy-setting gown popped up and started pleading for help to get away from an unknown dark force that was chasing her.

All of this was done on the background where the camera was pointing (think Princess Leia's rescue message from Star Wars: A New Hope). We had to shift the viewpoint of the camera around to keep up with her constant movement. The scene ended with her falling through a crack on the floor, with the obligatory trailer showing minimal in-game footage and cryptic promo messages beckoning the warrior of light to answer her call for help.

We think the game is a role-playing game with a huge focus on alternate-reality gaming functions. Gamers may be pointing their 3DS cameras to make treasures pop out, locate and hit on an enemy's weak spot, and even have a battle sequence be displayed onto real-life backgrounds shown through the camera lens. This is a huge speculation on our part as Square Enix has yet to show off anything other than this teaser, but the possibilities are endless, especially in terms of delivering narrative in a more personal manner.

Bravely Default: Flying Fairy will be out in Japan next year. An English version of the game has yet to be confirmed.

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viedogame: Xbox 360 | TGS 2011: Dragon's Dogma Updated Impressions Preview - Customization

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Xbox 360 | TGS 2011: Dragon's Dogma Updated Impressions Preview - Customization
Sep 16th 2011, 12:13

Dragon's Dogma includes a character customization slider that runs from "ladylike" to "macho." What more do you need to know?

Dragon's Dogma, the upcoming fantasy role-playing game from developer Capcom, is putting a Japanese spin on a traditionally Western genre. The house of Street Fighter and Devil May Cry hopes to apply their tight combat mechanics to an open-world setting. The developer's presentation at this year's Tokyo Game Show, presented by Dragon's Dogma producer Hiroyuke Kobayashi, focused on the game's suite of character customization options, as well as a brief combat demonstration.

Arrows fly at this Griffon in this gameplay clip of Dragon's Dogma from the show floor at TGS 2011.

If you've ever drafted a rogue, warrior, or any other fantasy video game character then you'll be familiar with the character customization system in Dragon's Dogma. All of the options were divided into four categories: gender, name, build, and voice. Within those categories there were options galore, with dozens of facial and body features to choose from. Numerous sliders were also available should you need to tweak your character's eye width, weight, or bust size.

There was even a posture slider that ranged from "ladylike" to "macho" depending on how you want your character to stand.

Once finished, your character will appear in the game's cinematics exactly as you created him. Kobayashi demonstrated this by loading the game's opening cinematic, which featured a sudden dragon attack on a sleepy coastal village. And just as it was getting good, he skipped ahead to a later portion of the game to show off a large castle town. Our character was now a sorcerer, an upgraded version of a mage, who didn't have any pants. With our two warrior pawns in tow, her fist task was finding some new clothes.

Moving around town wasn't far removed from other open-world, role-playing games; she followed the minimap past all the icons for shops and quest givers until she found an armor store. After buying and equipping a cloak, which was automatically displayed on our character for easy reference before purchase, she circled back to the quest giver and was charged with finding an ancient tome.

Since hunting for books is boring, Kobayashi opted to pit our heroine against a cyclops, for fun. Using the game's quick-travel system, he transported her to a cliff side and spotted the creature not far away. By pressing up on the controller's directional pad, he order the pawns to attack, thus buying him time to cast the sorcerer's devastating spells. He could also press down to have them regroup or use left or right to have them assist his heroine with enchantments, healing items, or other bonuses.

The demonstration came to an end mid-battle with the sorcerer laying down sheets of fire and torrents of stone. Dragon's Dogma will be released on the PlayStation 3 and Xbox 360 on March 27, 2012.

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viedogame: Moves, timing customization planned for Street Fighter X Tekken

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Moves, timing customization planned for Street Fighter X Tekken
Sep 16th 2011, 09:41

Gem system to introduce method to customize moves, timings for characters in crossover fighter.

Fighting games have long allowed you to customise your favorite brawlers, but most of these have stuck to purely cosmetic changes such as costumes or accessories. Capcom's upcoming crossover fighter Street Fighter X Tekken is taking the customisation options one step further, and will apparently allow players to change character moves and even timing.

Street Fighter X Tekken producer Yoshinori Ono confirmed to GameSpot today that the gem systemâ€"which has been hinted at in previous weeksâ€"will go further than simple costume changes, and will let players tweak individual characters and how they actually play. Ono said traditionally with fighters, characters are exactly the same, with the only thing separating players of the same skill being the ability to read a competitor (and a little luck). The gem system will drastically change this, letting players customise their characters so they are no longer straight clones, Ono said.

While Ono didn't divulge too many details, he did hint that the gem system will allow players to change moves and timing for characters. No other detailâ€"such as what the process is for changing, how often you can do it, and moreâ€"were outlined, though Ono-san did say more detail would be forthcoming at the New York Comic Con.

Keep it tuned to GameSpot for more details on the gem system soon.

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viedogame: 3DS | TGS 2011: Theatrhythm Final Fantasy Preview

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3DS | TGS 2011: Theatrhythm Final Fantasy Preview
Sep 16th 2011, 06:11

Come check out our TGS demo of the upcoming Final Fantasy-themed rhythm game.

While many of you are probably wondering why we haven't given you more information on Final Fantasy Versus XIII, we're sad to say that the game is not at the show. However, if you've gotten your fill of Final Fantasy XIII-2, there's another FF game that might hold your attention. Sure, it's a rhythm game with super cute Final Fantasy characters but if you love the series for its music, then you'll want to keep an eye on this game.

GameSpot editor Jonathan Toyad wrote a detailed preview on the game earlier, focusing on the mechanics which you can read here. The Tokyo Game Show demo gave us a handful of Final Fantasy game music to choose from with different modes so check them out below! We also checked out Final Fantasy X's Suteki Da Ne, which was like a music video with the beautiful cut scenes from the game playing in the background while we tapped, flicked and dragged the stylus.

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viedogame: 3DS | TGS 2011: Kingdom Hearts 3D: Dream Drop Distance Preview

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3DS | TGS 2011: Kingdom Hearts 3D: Dream Drop Distance Preview
Sep 16th 2011, 07:22

Playing a Japanese role-playing game in a language you are unfamiliar with is a challenge, but for Kingdom Hearts 3D: Dream Drop Distance, we were at least able to get a feel for the combat by fighting a variety of heartless in the streets of Traverse Town. The Tokyo Game Show demo let us choose to play as the moody Riku or the perpetually upbeat Sora. In our gameplay demo below, you can see Riku in action but we also spent some time as Sora. The first thing we noticed was that combat was fast and flashy, much quicker than what we've seen in previous Kingdom Hearts games. Sora was able to zip through the air, propelling himself from one lamp post to another. While in the air, he can also do an area attack where he plummets to the ground and knocks back anyone that gets too close.

You'll notice in the gameplay demos below that Riku is accompanied by two bizarre-looking creatures. Sora was also followed by a couple of cute animals (one was a giant panda and we weren't sure what the other thing was) and while we're not sure who they were and where they came from, they proved to be helpful. What also helped speed things up is that Sora can glide on rails, which makes moving from one end of town to the other much faster. But have a look for yourself at the upcoming Kingdom Hearts for the Nintendo 3DS.

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Thursday, 15 September 2011

viedogame: Nintendo to give away rare Pokémon

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Nintendo to give away rare Pokémon
Sep 16th 2011, 03:14

US Pokémon fans can add Zoroark to their collection from September 18 to September 25 at Toys 'R' Us stores around the country; Australian users must visit select EB Games, GAME, and Toys 'R' Us stores from September 16 to October 16 for the same promotion.

Nintendo announced today that Pokémon fans will have the opportunity to receive the Pokémon Zoroark--who, according to Nintendo, cannot be caught under normal circumstances--for a limited time at specialist game stores and Toys 'R' Us stores around the US and Australia.

The offer will run from September 18 to September 25 in the US at all Toys 'R' Us stores, and from September 16 to October 16 in Australia at selected EB Games, GAME, and Toys 'R' Us stores that will be partaking in the distribution event. The full list of stores can be found on the Pokémon Black and White site after selecting the respective region and clicking on the "Get Zoroark" tab under "Pokémon".

Zoroark is one of the first fifth-generation Pokémon to be introduced; the one being given away in the promotion is a level 50 Zoroark that, according to Nintendo, knows the exclusive move Snarl and comes in a Cherish Ball.

In order to obtain the Pokémon, both US and Australian users must bring their DS or 3DS with them to one of the stores as well as their copy of Pokémon Black Version or Pokémon White Version. Users must not have more than 11 Wonder Cards in their possession.

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viedogame: 3DS is not a competitor to Vita - Sony Japan president

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3DS is not a competitor to Vita - Sony Japan president
Sep 16th 2011, 01:52

Hiroshi Kawano tells Reuters Japan he expects the first 500,000 units of the PlayStation Vita to sell out quickly in Japan; says internally Sony does not regard the 3DS as a direct competitor to the Vita.

TOKYO--During its pre-TGS 2011 press conference yesterday, Sony outlined its plans for the release of the upcoming PlayStation Vita portable, including the announcement of all 26 launch titles as well as December 17 release date for the console in Japan.

Now, speaking to Reuters Japan and translated by Japanese gaming news site Andria Sang, Sony Computer Entertainment Japan president Hiroshi Kawano has gone into further detail about Sony's expectations for the Vita.

As already revealed, the console will ship in two versions: a Wi-Fi only model and a more expensive model that combines both Wi-Fi and 3G. Sony announced yesterday that it will be partnering with Japanese mobile service provider NTT Docomo to provide the 3G service for the Vita in Japan, and that the two companies have already decided on a number of pre-paid data plans. One of these includes offering a 100-hour pre-paid 3G plan for free with the first 500,000 units of the Vita sold in Japan.

Reuters asked Kawano about Sony's sales targets for the two models, to which Kawano replied that he believes the 3G model offers new possibilities for games and that he hopes this will be the version of the console that most people buy. When asked about end-of-year sales targets for the Vita in Japan, Kawano said he expect that the first 500,000 units of the Vita will sell out very quickly due to the NTT Docomo pre-paid plan offer.

When asked about Sony's competition with Nintendo's 3DS and smartphones, Kawano replied that internally, Sony does not see the 3DS as a direct competitor to the Vita because the two products are different--different in looks and different in price points. Kawano also said he does not regard smartphones as a competitor to the Vita either; according to the Sony Japan president, gaming is not the main focus of smartphones but merely just a bonus. The Vita, on the other hand, is designed for games, with extra features like social networking elements and applications built on top of that. He went on to say that he doesn't believe that people who want to buy a gaming system will go out and buy a smartphone, for exactly this reason.

During the same interview, Kawano also revealed that there is currently no talk of a new Monster Hunter coming to the PlayStation. Earlier this week Capcom announced Monster Hunter 4 for the Nintendo 3DS, and, based on Kawano's comments, it is likely the game will be a 3DS-exclusive title.

Meanwhile, in an interview with Japanese site Impress Watch and as translated by Andria Sang, Sony Computer entertainment development head Yoshio Matsumoto has given more specific details about the Vita's technical capabilities, saying the device was designed with multitasking in mind and so applications such as the web browser, social networking applications and the Near application can be made to run at the same time as games.

Regarding privacy and the Near application, Matsumoto told Impress Watch that users can choose to turn this off and that the Vita's privacy settings will allow users to choose who will view their public information and details like what games are being played by who.

Finally, Matsumoto said the Vita uses a form of memory card for storage and while games can allocate space on their own game cards for saving, if users want to buy downloadable games or store data they will need to buy one of these memory cards. When asked if the Vita's web browser will support Flash, Matsumoto gave a "no comment" reply.

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viedogame: Razer unveils Xbox 360 arcade stick

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Razer unveils Xbox 360 arcade stick
Sep 16th 2011, 01:10

Peripheral manufacturer introduces mod-friendly stick aimed at competitive fighting game fans, puts call out for beta testers to put prototype versions through their paces.

The Tokyo Game Show typically serves as an opportunity for Japanese companies to roll out their latest gaming hardware and software, but California-based peripheral maker Razer today used the show to unveil plans for its new Xbox 360 arcade stick.

Razer didn't reveal an official name or price for the stick, but it did release a few mock-ups of the stick in its current prototype form. However, before everything is finalized, Razer is picking roughly 200 pro gamers, modders, and "members of the arcade enthusiast community" to receive prototype versions of the stick and have their feedback considered before the design is nailed down for production. Interested gamers can sign up for the beta program--or suggest someone else whose feedback would be helpful--at Razer's official website.

The high-end arcade stick market in the US has flourished since 2009, when the launch of Capcom's Street Fighter IV prompted Mad Catz to release a $150 FightStick to compete with Japanese stick maker Hori's Real Arcade Pro offerings. Since then, Mad Catz has produced versions of its sticks for fighters like Super Street Fighter IV, BlazBlue, Marvel vs. Capcom 3, and the upcoming Street Fighter x Tekken. Meanwhile PDP has released a Mortal Kombat arcade stick that sells for $130 on its own, but was also packed in with the $150 Mortal Kombat Tournament Edition bundle.

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viedogame: Daytona USA coming to XBLA/PSN?

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Daytona USA coming to XBLA/PSN?
Sep 16th 2011, 02:32

According to a recent Classification Board of Australia listing, Sega could be gearing up for a re-release of its smash hit arcade racer Daytona USA. The classifcation listing simply says the game was submitted for classification by Sega, was classified with a G rating on September 14, 2011, and will be multi-platform.

Given Sega's predisposition to re-release Xbox Live versions of classic Dreamcast and Gensis titles (Sonic the Hedgehog series, Sega Rally series, Crazy Taxi, etc.) it is looking likely that the publisher is prepping the arcade race for a re-release on both XBLA and PSN in the not too distant future.

Daytona USA was first released in arcades in 1993 and is still considered to be one of the highest grossing arcade games of all time. Sega re-released the game in arcades in 2010 as a Sega Racing Classic. Sega also released a Dreamcast version of the title, Daytona USA: Network Racing, in 2010 and added online play. The game featured 10 circuits (three from the original arcade game, two from the Daytona USA Championship Circuits Edition arcade game, and five new circuits) and various customization options.

GameSpot has contacted Sega for comment and will update this story as news comes in.

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viedogame: Shinobido 2 confirmed for PS Vita launch in US

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Shinobido 2 confirmed for PS Vita launch in US
Sep 15th 2011, 23:25

Namco Bandai localizing ninja stealth action game from Tenchu: Stealth Assassins and Way of the Samurai developer Acquire.

Sony has detailed a Japanese PlayStation Vita launch lineup packed with 26 titles ready to go when the system hits shelves December 17. While the electronics giant hasn't been as precisely detailed with international release dates and launch games, the lineup isn't entirely unknown. Namco Bandai Games America today announced that it would localize Shinobido 2: Tales of the Ninja and have it on US store shelves in time for the PS Vita's North American debut next year.

Shinobido 2 is a ninja stealth action game developed by Acquire. The studio has made a name for itself in the genre, having created the original Tenchu: Stealth Assassins for the original PlayStation, as well as the more recent Wii revamp Tenchu: Shadow Assassins. Beyond that franchise, Acquire developed the What Did I Do to Deserve This, My Lord!? series of PSP strategy games, as well as the Way of the Samurai trilogy of historical action adventure games known for their branching narratives.

For Shinobido 2, players will assume the role of Asuka Ninja clan recruit Zen, running a variety of assassination missions for the group. The game will make use of the system's touch screen and back touch panel for switching to first-person mode, targeting projectiles, or focusing on nearby threats.

For more on the game, check out GameSpot's previous coverage of Shinobido 2.

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viedogame: PlayStation 3 | TGS 2011: Final Fantasy XIII-2 Updated Hands-On

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PlayStation 3 | TGS 2011: Final Fantasy XIII-2 Updated Hands-On
Sep 15th 2011, 21:45

We get to show you our hands-on of the build that was showcased at the last E3.

While we did recap Final Fantasy XIII-2's Bresha Ruins segment at the 2011 Electronic Entertainment Expo, we now get to show you how the level turned out in glorious video. We not only fought Atlas and engaged in cinematic actions against him, but we also fiddled around with the familiar Paradigm Shift-heavy battle system. We also got a few monsters to use and switch around as our third party member to tag alongside Noel and Serah.

The pot-riding cat called Cait Sith acts as a healer, while the red jello with hands and eyes called Flan casts spells as a ravager. The wild chocobo just for this demo is classified as the game's commando and deals a lot of damage with its beak. All three can initiate a special move called feral rage; the feral bar is filled up over time, and you can press the triangle button to unleash animal hell.

Cait Sith can do a multi-hitting scratch attack, while Flan does a hundred-hand slap attack. The chocobo gears back and then lunges and furiously pecks its target to death. All feral rage moves require cinematic action inputs to be pulled off successfully and deal the maximum amount of damage.

Final Fantasy XIII-2 will be out in Japan on December 15. North America and Asia will be getting it on January 31 next year, while Europe is getting it on February 3.

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