Thursday 15 September 2011

viedogame: Xbox 360 | TGS 2011: Ultimate Marvel vs. Capcom 3 Preview - Vergil and Iron Fist

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Xbox 360 | TGS 2011: Ultimate Marvel vs. Capcom 3 Preview - Vergil and Iron Fist
Sep 15th 2011, 16:08

We break down Vergil and Iron Fist alongside Capcom's Seth Killian at this year's Tokyo Game Show.

Two newcomers have thrown their hats into the Ultimate Marvel vs. Capcom 3 ring. Vergil, the sinister brother of demon-hunter Dante, joins Capcom's ranks alongside Strider, Firebrand, and Nemesis. On the Marvel side, the immortal Iron Fist teams up with Ghost Rider, Dr. Strange, and Hawkeye. We got the chance to try both alongside Capcom special adviser Seth Killian at this year's Tokyo Game Show--starting with Vergil.

Seth Killian walks us through Vergil's moves list.

Normals

Vergil seemed to have a bit of Karas' blood in his veins from Tatsunoko vs. Capcom: Ultimate All-Stars. His normal attacks, in particular his heavy and launcher attacks, all had massive range. Using these moves we could easily start a combo from mid-screen or simply keep our opponent at a distance.

His command normals included an uppercut that would pick enemies off the ground. However, its recovery was too long for us to combo afterward with normal attacks. We later learned that if we canceled that recovery animation with a teleport we could follow up with Maximum Vergil (more on that move later).

Two other command normals we found were very similar to some of Dante's. These included a downward sword slam that would pull Vergil out of the air and a diagonally downward-striking kick that would bounce the opponent off the ground for a follow-up attack.

Specials

Judgment Cut: This attack pulled Vergil back on command a short distance before creating a circle of cutting either near, medium, or far away--similar to Dormammu's Black Hole attacks. We found this attack was best used to pull ourselves out of range of incoming strikes before countering with cuts.

Rising Sun: The light version of this attack launched Vergil into the air to perform a jumping kick twice at a forward angle--like Yun's dragon kicks from Street Fighter. Vergil could also teleport-cancel out of this attack. The medium version spun him through the air in an arc and would bounce the opponent off the ground for a follow-up attack. Finally, the hard version had Vergil dash across the screen (through the opponent) before creating a wave of cutting in his wake that would draw the enemy toward him.

Trick: It was a teleport. And unlike his brother, Dante, Vergil could position himself in front of, behind, or above the enemy.

Hyper Combos

Maximum Vergil: This was not the official name for this attack, but it's what we're calling it. Similar to the other maximum attacks, it struck full screen and could easily fit into any hyper combo chain. And since it blanketed the screen with slashes, it seemed even easier to connect than Maximum Wesker.

Spiral Swords: The real magic of Vergil, this attack created a ring of swords that would orbit him for roughly four seconds and damage enemies they came into contact with. Not only that, but we could reposition the swords so that they hovered around us and shot forward like projectiles (either on command or independently after a few seconds), or we could have them follow above the opponent's head and fire down onto him.

Devil Trigger: The only new move Vergil received in this form was an air dash. However, all his specials were improved with bigger hit boxes and faster executions. Using Devil Trigger was also the only way to access his level-three hyper combo, which was similar in execution to Dante's (a forward-hitting sword dash). Of course, the level three still required three bars of meter, as well as one to activate Devil Trigger.

Assists

Vergil's three assist moves were the light version of his Judgment Cut, his Yun-inspired jumping kicks, and his dash-and-cut special. We preferred the Judgment Cut since it would hold the opponent in place for half a second and since the jumping kicks don't have invulnerability on startup (this isn't Vanilla, after all). His third assist, in addition to hitting a large area, also pulled the opponent away.

Overall

Like fellow newcomer Nemesis, Vergil was a straightforward character that we were able to pick up and start having fun with without much trouble. His far-reaching normals make him a threat from almost any distance, while his flexible Spiral Swords hyper combo lends him some much-needed versatility. Click ahead to see our thoughts, and Seth Killian's breakdown, on Marvel's Iron Fist.

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