Friday 12 August 2011

viedogame: Kojima clarifies Metal Gear HD collection contents

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Kojima clarifies Metal Gear HD collection contents
Aug 12th 2011, 18:43

At this year's Electronic Entertainment Expo, Konami confirmed the Metal Gear Solid HD Collection, saying the Xbox 360 and PlayStation 3 compilation would bundle together Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, and last year's Metal Gear Solid: Peace Walker. Today, series creator Hideo Kojima revealed players will be getting even more for their money with the package.

In a series of posts on his Twitter feed today, Kojima offered a bit of extra information on the bundle. Specifically, he confirmed that the version of Metal Gear Solid 3 included in the package is Metal Gear Solid 3: Subsistence, the 2006 follow-up that packed in an additional online mode, the ability to control the in-game camera with the right analog stick, and other tweaks.

However, Subsistence also featured emulated versions of the original MSX versions of series progenitors Metal Gear and Metal Gear 2. That makes the collection a little more comprehensive than before, with the original Metal Gear Solid now the most glaring omission. (Kojima did note that the Japanese Metal Gear Solid HD Collection will include Metal Gear Solid, but it omits Peace Walker.)

The HD Collection isn't the only bit of Metal Gear nostalgia on the way. 3DS owners can look forward to the release of Metal Gear Solid 3: Snake Eater 3D later this year.

For more on the HD Collection, check out GameSpot's previous coverage.

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viedogame: NHL 12 drafts Gretzky, eight more legends

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NHL 12 drafts Gretzky, eight more legends
Aug 12th 2011, 20:00

Last year, EA Sports benched its NBA series and watched rival 2K Sports capitalize on the absence by featuring arguably the greatest basketball player of all time, Michael Jordan, in NBA 2K11. Turnabout is fair play, so with 2K Sports sending its NHL series to the showers for this season, EA Sports today announced that NHL 12 will feature arguably the greatest hockey player of all time, Wayne Gretzky. This marks the second time the Hall of Famer has been prominently featured in an EA game, as he served as cover athlete for last year's NHL Slapshot on the Wii.

Throughout his career, the Great One was known as much for his team play as individual accomplishments (he has more career assists than the next highest-scoring player, Gordie Howe, has goals and assists combined). So it's only fitting that EA Sports is bringing him into the game with a worthy supporting cast of his fellow NHL legends. The publisher will feature eight other former players in the game, with big-time blueliners Ray Bourque and Chris Chelios the first revealed.

The legends won't just be for show, either. EA Sports is featuring them in the new Be a Legend mode, which challenges players to match up to their namesakes' accomplishments over the course of a Be a Pro career. Players will also be able to add the game's greatest players to their roster in Be a GM, Hockey Ultimate Team, and Battle for the Cup modes or try them out in exhibition and online games.

Apart from the legends, EA Sports has updated this year's version of the series with a new "Full Contact" physics engine. The publisher aims to increase realism in the game, adding in such features as goalies that can be interfered with more realistically, as well as net battles. EA Sports has also added new events, such as the 2011 NHL Winter Classic, which will be played at Heinz Field in Pittsburgh, and it has revamped the Be a Pro career mode.

An Xbox 360 and PlayStation 3 downloadable demo for NHL 12 will be available worldwide beginning August 23, with the game itself launching September 9 in Europe and September 13 in North America. For more on NHL 12, check out GameSpot's previous coverage.

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viedogame: Star Wars: The Old Republic could sell 3M - Analysts

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Star Wars: The Old Republic could sell 3M - Analysts
Aug 12th 2011, 19:44

Last month, Wedbush Securities' Michael Pachter stated that BioWare's Star Wars: The Old Republic has the potential to sell 2 million units. However, another firm has higher expectations for the massively multiplayer online role-playing game.

In a note to investors obtained by Gamasutra, Doug Creutz and Jason Mueller of financial firm Cowen and Company stated "increasing confidence" in The Old Republic has convinced the company to update its sales forecast for the title from 1.5 million to 3 million units.

The firm remarked that preorders for The Old Republic on Amazon are tracking "well or better" than StarCraft II and World of Warcraft: Cataclysm at the same period in development, two titles that have sold over 3 million units each.

Additionally, the firm believes The Old Republic has the potential to land 2 million subscribers in its first year, up from the 1 million it forecast earlier. If the game reaches such a subscriber base, The Old Republic would be a big hit by the publisher's standards. Electronic Arts said in February The Old Republic would be "substantially profitable" with just 500,000 subscribers, with anything above 1 million monthly users making the game "very profitable."

Cowen and Company also updated its sales forecast for DICE's upcoming modern shooter Battlefield 3. The company now believes Battlefield 3 is "tracking well" ahead of its release and will sell 11 million units during its first year on the market.

For more on Star Wars: The Old Republic, check out GameSpot's latest preview of the game.

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viedogame: BioShock: Infinite could ship 4.9 million units - Analyst

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BioShock: Infinite could ship 4.9 million units - Analyst
Aug 12th 2011, 18:04

Although Irrational Games' BioShock: Infinite isn't taking flight until next year on the Xbox 360, PlayStation 3, and PC, one analyst is already setting expectations for the game, stating that he believes its shipment total will soar when it is released.

In a note to investors today, Janco Partners' Mike Hickey expressed his belief that BioShock: Infinite will ship 4.9 million copies and generate $221 million in sales. If the game does achieve such success, it will easily outpace predecessor BioShock 2, which has shipped 3 million units as of March 2010.

As for the upcoming title, BioShock: Infinite is set in a chaos-plagued airborne metropolis called Columbia. Gamers assume the role of Booker DeWitt, a former member of the feared Pinkerton National Detective Agency, which was the nation's largest security company in the late 19th century.

For more on BioShock: Infinite, check out GameSpot's latest preview.

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viedogame: Counter-Strike: Global Offensive firing up early 2012

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Counter-Strike: Global Offensive firing up early 2012
Aug 12th 2011, 17:28

Valve working with Hidden Path Entertainment on new entry in shooter franchise for PC, Mac, XBLA, and PSN due out next year; series life-to-date sales at 25 million.

Valve updated its Counter-Strike formula in 2004 with the release of Counter-Strike: Source, a new entry in the shooter franchise that Valve completely overhauled using its Source engine. Now, Valve is updating its franchise again, today announcing Counter Strike: Global Offensive.

Debuting in early 2012 on Steam (for the PC and Mac) Xbox Live Arcade, and PlayStation Network, Global Offensive features new game modes, weapons, maps, and characters to the franchise. This will mark the series' first appearance on XBLA and the PSN.

Additionally, gamers will be able to be able to fight on updated versions of original Counter-Strike maps including de_dust and others. Lastly, Global Offensive will support matchmaking and leaderboards.

Valve also today shared new sales statistics for Counter-Strike. The publisher said that the Counter-Strike franchise--which debuted 12 years ago this month--has sold over 25 million units. Global Offensive is currently in development at Valve Software and Hidden Path Entertainment, which also codeveloped Counter-Strike: Source.

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viedogame: Zumba Fitness 2 Announced for Wii

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PlayStation 3, Wii, Xbox 360, Nintendo DS, PSP, and PC news, reviews, interviews, podcast, and discussion forums.
Zumba Fitness 2 Announced for Wii
Aug 12th 2011, 06:46

Sequel to Best-Selling Dance Fitness Video Game to Feature Popular Dance Tracks from Pitbull, Former Pussycat Doll Nicole Scherzinger and Yolanda Be Cool & DCup.

EDISON, N.J. - August 11th, 2011 - Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, along with Zumba Fitness® LLC, today revealed that Zumba® Fitness 2, sequel to the best-selling dance fitness video game, features tracks from chart-topping artists Pitbull, Interscope Records artist Nicole Scherzinger and Yolanda Be Cool & DCup. This marks the first time commercial artist tracks will appear in a Zumba® Fitness game and complements the full range of contagious tracks created by Zumba Fitness.

“These talented artists are played across the globe because their songs make people want to get up and dance,” said Lisa Roth, Lead Producer, Majesco Entertainment. “We’re excited to pair our exclusive soundtrack with hot new choreography that will kick-start the workout and amp up the fun for millions of Zumba video game fans.”

Zumba® Fitness 2 features the hit track “Pause” from international music sensation and Sony Music recording artist Pitbull, whose blended music is a favorite among the Zumba® Fitness community. Additional Zumba® Fitness 2 tracks announced today include an exclusive Zumba remix of “Poison,” the dance hit from former lead singer of the Pussycat Dolls, Nicole Scherzinger, and club favorite “We No Speak Americano” by Yolanda Be Cool & DCup, which has sold more than 1 million copies in the U.S. alone.

The original Zumba® Fitness game is the best-selling fitness game in North America this year and has sold 3 million copies worldwide.  The sequel, Zumba® Fitness 2, features more than 30 new sizzling dance tracks from the Zumba® program, many created by Grammy-winning producers. The latest title gets players moving with Zumba creator Beto and international celebrity instructors Tanya Beardsley and Gina Grant as they guide players through exhilarating choreography that spans 20 different international dance styles.  For the first time, players can customize their own class with their favorite routines, follow their improvement through an all new Progress tracker and track calories burned.  Whether playing in Single Song, Full Class or Zumba Party modes that support up to 4 dancers, players will have a blast with this unique dance fitness experience that shapes, tones and transforms their bodies and makes them forget they’re even exercising.

Zumba® Fitness 2 is coming to WiiTM this November and will be released on a second platform in early 2012. For additional information about Zumba® Fitness 2 and Majesco’s exciting line of products, please visit http://www.majescoentertainment.com/.

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viedogame: Nintendo eShop, DSiWare, Video, and WiiWare Downloads for Week of August 12

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PlayStation 3, Wii, Xbox 360, Nintendo DS, PSP, and PC news, reviews, interviews, podcast, and discussion forums.
Nintendo eShop, DSiWare, Video, and WiiWare Downloads for Week of August 12
Aug 12th 2011, 07:07

Aug. 11, 2011 This week’s Nintendo Download includes the following featured content:

Nintendo eShop and Nintendo DSiWareâ„¢
Go! Go! Kokopolo - Take control of hyperactive wildcat Kokopolo in a fast, frantic, action-packed caper set across 80 stages of pure arcade mayhem. Hunt down those responsible for disturbing your afternoon slumber. (For Nintendo 3DSâ„¢ / Nintendo DSiâ„¢)

Nintendo eShop
Avenging Spirit - This classic action game introduced a unique system for possessing and controlling other characters. Help a heroic ghost rescue his girlfriend from her kidnappers so he can finally rest in peace. (For Nintendo 3DS)

Also, today (Aug. 11) is the last day for current Nintendo 3DS owners to register for the Nintendo 3DS Ambassador program. Just connect your Nintendo 3DS to the Nintendo eShop by 11:59 p.m. Eastern time to receive 20 free downloadable games. (For Nintendo 3DS)

Nintendo Videoâ„¢
Next Level: Hugs! - Everyday activities are boring. Let us show you how to take it to the next level. This latest offering for the Nintendo Video service becomes available today at 3 p.m. Pacific time. (For Nintendo 3DS)

Glee 3D Trailer- A new offering from the Nintendo Video service invites viewers to experience the multi-generational musical fun of Glee in a whole new way. Check it out and embrace your inner Gleek. (For Nintendo 3DS)

Also new this week:
• My Asian Farm (Nintendo eShop / Nintendo DSiWare)
• Kyotokei (WiiWare™)
• Super Adventure Island II (Virtual Console™ for Wii™)
• Crazy Hamster (Nintendo eShop / Nintendo DSiWare)

In addition to video games available at retail stores, Nintendo also offers a variety of content that people can download directly to their systems. Nintendo adds new titles to the Nintendo eShop for the Nintendo 3DSâ„¢ system, to the Nintendo DSiâ„¢ Shop for the Nintendo DSi system and to the Wiiâ„¢ Shop Channel for the Wii console at 9 a.m. Pacific time on Thursdays.

The Nintendo eShop is a cash-based service and features games, applications and videos in both 2D and 3D. Users can add money to their virtual wallets using a credit card or by purchasing a Nintendo 3DS Prepaid Card at a retail store and entering the code from the card.

The Wii Shop Channel offers games and applications and uses Wii Pointsâ„¢, which can be purchased via the Wii Shop Channel. The Nintendo DSi Shop offers games and applications and uses Nintendo DSi Pointsâ„¢, which can be purchased in the Nintendo DSi Shop. A Nintendo Points Cardâ„¢ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Wii Shop Channel or the Nintendo DSi Shop. They are not transferable and cannot be divided between the two systems.

Remember that Wii, Nintendo 3DS and Nintendo DSi feature parental controls that let adults manage some of the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wii, http://www.nintendo.com/3ds or http://www.nintendo.com/ds/systems/dsi.

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Thursday 11 August 2011

viedogame: Xbox 360 | Red Faction: Armageddon - Path to War Review

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Xbox 360 | Red Faction: Armageddon - Path to War Review
Aug 12th 2011, 00:53

Given Red Faction: Armageddon's extensive destructibility and delightfully devastating arsenal, the prospect of fresh opportunities for wreaking havoc on Mars is an appealing one. Path to War struggles to capitalize on this potential, delivering four new campaign missions that give you a glimpse of the events that preceded the original game. Two of the missions are vehicle-based, and though that ups the destructive ante, vehicle handling isn't Armageddon's strong suit. The two on-foot missions fare better, arming you with two mildly amusing new weapons and delivering the exciting action you've come to expect. Unfortunately, the whole thing is over in about an hour, and there's nothing else to do but play it all again. Even with some entertaining moments, Path to War doesn't justify its seven dollar (540 Microsoft points) purchase price.

Flying debris is one of the leading causes of death on Mars.

Even though Armageddon didn't have a very interesting story, Path to War starts out with an intriguing twist. In the first mission, you play as one of Adam Hale's top lieutenants and blast your way through scores of Red Faction soldiers while sabotaging their defenses. It's too bad that this mission takes place in an aerial vehicle and you aren't given the chance to play the role of a villain in a more up-close and personal way. Instead, you hover slowly through constricted passageways, blowing up all kinds of stuff with your missile attack and gunning down tiny soldiers. The explosions are pretty enough, but the vehicle isn't fun to pilot. The floaty controls do little to impart the sense that you are in a powerful weapon of war, so the whole mission feels flat. The same is true of the next mission, in which you drive an awkward tank with reversible (and disorienting) treads. Again, you pack a big punch, but because the camera is zoomed out to encompass your large vehicle, the destruction isn't as impressive or satisfying as it is when you're on foot.

Fortunately, the second half of Path to War puts you back on the ground as Darius Mason, wielding familiar weapons as you fight through industrial areas, outposts, and caves thick with cultist enemies. Though you start off with only part of your full arsenal, you are almost immediately granted one of the two new weapons featured in this add-on: the shard gun. This repurposed cleanup gizmo gathers up a hovering ball of nearby debris and then shoots it wherever you choose. Clobbering enemies with a tangle of building materials is definitely amusing, especially when the junk you kill them with used to be the bridge they were standing on. Playing around with the shard gun can be fun for a while, though it's likely to make you long for the creative mayhem fueled by the magnet gun, which you get to use during only one of the four missions.

The other new gun is less exciting, but more deadly. The sharpshooter is a powerful bolt gun that impales your target to any surface behind it. Sticking an enemy to a wall is good for a chuckle, and when you use this gun in conjunction with your shockwave ability, you can send a foe flying lazily across the map. You don't get to watch them fly for very long, however, because the sharpshooter is so powerful that it kills human enemies with one hit and they dissolve soon after being pinned. Larger enemies won't be propelled by the sharpshooter's bolts, and this limits the amount of nasty foe-pinning fun you can have. Also, you get to use the sharpshooter only on the fourth and final level of Path to War, and you can't use either new gun in Infestation or Ruin mode.

Path to War also comes with a handful of new achievements, but it's easy to get them all on your first and only playthrough. Completing the four missions and exhausting everything this add-on has to offer takes only about an hour, and it's a shame that so much of it is dedicated to lackluster vehicle sequences rather than the explosive core action. The new weapons provide some entertainment, but like everything else in Path to War, it's short-lived. Folks hungry for more Red Faction: Armageddon are likely to get more enjoyment out of a New Game Plus than this brief excursion, which asks too much and gives too little.

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viedogame: July US retail sales lowest since Oct. 2006 - NPD

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July US retail sales lowest since Oct. 2006 - NPD
Aug 11th 2011, 23:10

Global financial markets may be fluctuating wildly of late, and if one thing can be said for US game industry retail sales, it's that they've at least been consistent. That is to say, they've been consistently down. Today, the NPD Group issued its monthly US retail sales report, revealing total revenue that fell a precipitous 26 percent year-over-year to $707.7 million.

Total US retail sales of new games, accessories, and hardware was a particularly sore spot for the industry, as sales fell 20 percent to $687 million. According to NPD analyst Anita Frazier, those results signify the lowest revenue for sales in the new physical retail channel since October 2006.

"Despite the very rough month, new physical retail sales are down just 4 percent year-to-date and based on seasonality trends observed over the last 10 years, which have been remarkably stable year-in, year-out, industry sales in this particular channel are poised to land in the flat to -2 percent range once the total year is completed," Frazier said.

Further parsing the numbers, new hardware sales fell 29 percent to $223 million. Though NPD did not officially announce unit sales figures, Microsoft claimed victory for the month with its own announcement.

The Xbox 360 sold 277,000 units in July, according to Microsoft, with the company going on to note that its hardware has been the best-selling hardware in the US for 13 of the past 14 months. However, even that victory lap was somewhat doleful, in that Xbox 360 sales were down year-over-year.

"This was the first month that the Xbox 360 saw a year-over-year decline since December 2009," said Frazier. "This is more of a reflection of robust sales last July, which was the biggest month for unit sales of the 360 in 2010 outside the holiday months (November and December). Last year's sales of the 360 hardware platform were driven by the introduction of the Kinect-ready slim form factor SKU."

In its own statement following NPD's report, Sony touted only that PlayStation peripheral sales rose 18 percent year-over-year. Meanwhile, Nintendo also omitted mention of its platforms in response to NPD's figures, though it did call out the performance of Ubisoft's Wii-exclusive Just Dance 2. The game sold 122,000 units during the month, according to Nintendo, making it the eighth title to sell more than 5 million units on the Wii in the US.

New US retail software sales for consoles, handhelds, and PCs slipped 30 percent during July to $356.9 million. Leading the month was EA Sports' NCAA Football 2012. Cars 2, which debuted on NPD's chart in June in the ninth position, shot up to second in July, and it was followed by Activision Blizzard's stalwart shooter Call of Duty: Black Ops.

JULY 2011 US GAME SALES
OVERALL DOLLAR SALES
Total retail sales: $707.7 million (-26%)
Total non-PC retail sales: $687 million (-20%)
Non-PC hardware: $223 million (-29%)
Non-PC software: $336.2 million (-17%)
Accessories: $127.8 million (-8%)
Total software: $356.9 million (-30%)

TOP 10 GAMES FOR JULY 2011
Title (Platforms) - Publisher
1. NCAA Football 2012 (360, PS3) - Electronic Arts
2. Cars 2 (DS, Wii, 360, PS3, PC) - Disney Interactive Studios
3. Call of Duty: Black Ops (360, PS3, NDS, Wii, PC) - Activision Blizzard
4. Lego Pirates of the Caribbean: The Video Game (Wii, NDS, 360, PS3, 3DS, PSP, PC) - Disney Interactive Studios
5. Just Dance 2 (Wii) - Ubisoft
6. Major League Baseball 2K11 (360, Wii, NDS, PS3, PS2, PSP, PC) - Take-Two Interactive
7. Zumba Fitness: Join the Party (Wii, 360, PS3) - Majesco
8. Fallout: New Vegas (360, PS3, PC) - Bethesda Softworks
9. New Super Mario Bros. DS (DS) - Nintendo
10. Mortal Kombat 2011 (360, PS3) - Warner Bros. Interactive

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viedogame: Battlefield 3 for PC will require Origin

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Battlefield 3 for PC will require Origin
Aug 11th 2011, 23:47

By Brendan Sinclair, GameSpotPosted Aug 11, 2011 4:47 pm PT

Retail copies of first-person shooter will still need Electronic Arts' digital distribution client installed in order to run.

Battlefield 3 is coming to a long list of digital retailers in addition to Origin, but there's no avoiding Electronic Arts' own digital distribution service for PC gamers set on playing the military first-person shooter, regardless of how they get the game.

Global Battlefield community manager Daniel Matros confirmed the Origin prerequisite through Twitter this week. When asked by a Twitter user about rumors that Battlefield 3 would require Origin even for players who had the DVD copy of the game, Matros simply replied, "Yes those 'rumors' are true :)".

The tactic to push EA's new social networking store platform is not a new one. Valve has been requiring Steam to be installed on PCs for its games since Half-Life 2 launched in 2004, regardless of whether the game was acquired digitally or through a retailer, while Blizzard insists World of Warcraft and Starcraft II players use Battle.net to get their game on.

For more on Battlefield 3, check out GameSpot's previous coverage.

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viedogame: Nintendo pressured to bring Mario to iOS - Analyst

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Nintendo pressured to bring Mario to iOS - Analyst
Aug 12th 2011, 00:31

Analysts and investors have been uppity in general of late, and game companies haven't been spared scrutiny. Earlier this week, Ace Securities analyst Hideki Yasuda told Bloomberg that Sony has faced significant pressure to cut the PlayStation Vita's price tag even before its release, due to Nintendo's drastic markdown of the 3DS.

Nintendo, too, is weathering guidance from investors who are concerned about the company's flagging financials. Speaking to Bloomberg, Stats Investment Management Co. fund manager Masamitsu Ohki said that investors are increasingly pressing Nintendo to bring its iconic franchises to Apple's iOS devices.

"Smartphones are the new battlefield for the gaming industry," Ohki said. "Nintendo should try to either buy its way into this platform or develop something totally new." The Tokyo-based fund manager indicated that a change of direction from Nintendo would help assuage investor fears of their company's future performance, given weakness in the 3DS and Wii market.

The move wouldn't be without precedence. In early July, Nintendo subsidiary The Pokemon Company said that it would be bringing its top-selling role-playing franchise to iOS platforms. However, Nintendo promptly discounted speculation that the move signified a greater shift in its position, saying that the company will only make products for its own hardware.

As for Ohki's talk of acquisitions, Nintendo's most recent purchase came in 2007 with the buyout of Xenosaga studio Monolith Soft. However, Bloomberg points out that Nintendo has some ¥1.05 trillion ($13.7 billion) in reserve that it could use on business-building acquisitions.

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viedogame: Just Dance 2 sells 5 million copies in United States

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Just Dance 2 sells 5 million copies in United States
Aug 11th 2011, 23:42

It's not a stretch to say Ubisoft's Just Dance franchise owns the boogie game genre. The next closest competitor--Harmonix's Dance Central--has gone platinum but isn't close to the French publisher's series. Today, the gap was extended, as Nintendo has announced that Just Dance 2 has sold 5 million units, becoming the eighth Wii title to reach that landmark.

The milestone was reached in July, when the Wii-exclusive dancing game tallied an additional 122,000 units at retail, according to the latest NPD data. The Wii now has eight titles that have sold in excess of 5 million units, which Nintendo said was twice as many as "competing current-generation consoles" have combined.

Nintendo also provided specific sales for the other seven Wii games to break the 5 million mark. These titles include: Wii Play (13.04 million), Mario Kart Wii (10.64 million), New Super Mario Bros. Wii (8.36 million), Wii Fit (8.17 million), Wii Fit Plus (7.06 million), Wii Sports Resort (6.45 million), and Super Smash Bros. Brawl (5.28 million).

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viedogame: Nintendo Store Update: Super Adventure Island II

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Nintendo Store Update: Super Adventure Island II
Aug 12th 2011, 00:00

While Super Mario World might be the most famous platformer of the SNES era to arrive on the Wii's Virtual Console, it's not the only title of that genre and era to hit the nostalgic download hub.

One such title leads Nintendo's downloadable store update this week. That game is Hudson's Super Adventure Island II (800 Wii points, or $8) on the Wii Virtual Console. Originally released on the SNES in 1994, Super Adeventure Island II has players controlling the portly Master Higgins, adventuring from island to island in search of his lost wife, Tina.

Also out now for the Wii via the WiiWare download hub is Kyotokei (500 Wii points, or $5), an action adventure game from Microforum. The title has players controlling brothers Kyo and Kei, fighting to end the reign of the nefarious witch Rika through dark swamps, cold mountains, and dangerous caves full of lava.

Switching fronts, four new titles are now available in the 3DS eShop and DSiWare hubs, the first of which is Avenging Spirit ($3) for the 3DS eShop. Released originally on the Game Boy, the title has players assuming the role of a ghost and working to rescue the protagonist's kidnapped wife.

Also out now is Go! Go! Kokopolo (800 DSi points, or $8) for the 3DS and DSi. In the title, players control Kokopolo, a "hyperactive" wildcat, and must travel across 80 stages in 10 worlds to hunt down those who awoke the cat from a slumber.

The last two titles out now for the 3DS and DSi are farming simulation title My Asian Farm (300 DSi points, or $2) and Gamelion's adventure game Crazy Hamster (200 DSi points, or $2).

Lastly, 3DS owners who wish to score the 20 free GBA and NES titles promised to them for being "early adopters," have until 11:59 p.m. EDT to connect to the 3DS eShop to get the games.

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viedogame: Just Dance 2 Surpasses 5 Million Copies Sold

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Just Dance 2 Surpasses 5 Million Copies Sold
Aug 11th 2011, 23:10

Just Dance 2 Becomes Eighth Wii Title to Sell More Than 5 Million Units.

Just Dance®2 from Ubisoft®, which plays exclusively on Nintendo’s Wii™ console, has sold more than 5 million units, according to the independent NPD Group, which tracks video game sales in the United States. With this milestone, the Wii system now has eight 5-million sellers* in the U.S., twice as many as competing current-generation consoles combined.

In the month of July, seven of the top 10 and 15 of the top 25 best-selling software SKUs play on Nintendo platforms. Just Dance 2 sold more than 120,000 units to finish No. 3 for the month.

“By crossing the 5 million sales mark, Just Dance 2 joins one of the most exclusive clubs in the world of video games,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Nintendo systems have games for every type of player. We’re poised for a great holiday season, thanks to tremendous value across all our platforms and fan-favorite franchises delivering fun new surprises.”

During the next few months, Nintendo will release a huge selection of fan-favorite titles. This includes Star Fox 64â„¢3D, Super Marioâ„¢3D Land and Mario Kartâ„¢7 for the Nintendo 3DSâ„¢ portable entertainment system, The Legend of Zeldaâ„¢: Skyward Sword for Wii and Kirbyâ„¢Mass Attack for the Nintendo DSâ„¢ family of systems, which was the best-selling platform in July.

* The Wii titles to surpass 5 million units sold in the U.S. include: Wii Playâ„¢ (13.04 million), Mario Kartâ„¢Wii (10.64 million), New Super Mario Bros.â„¢Wii(8.36 million), Wii Fitâ„¢ (8.17 million), Wii Fitâ„¢Plus (7.06 million), Wii Sports Resortâ„¢ (6.45 million), Super Smash Bros.â„¢Brawl (5.28 million) and Just Dance 2 (5.09 million).

For more information about Nintendo, visit http://www.nintendo.com.

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viedogame: MotorStorm: Apocalypse update adds Move, mode editor

viedogame
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MotorStorm: Apocalypse update adds Move, mode editor
Aug 11th 2011, 21:48

3D and motion-sensing controls have been a primary emphasis by Sony for PlayStation 3 games of late. MotorStorm: Apocalypse hit the first of those points upon its launch for the PS3 in May, and this Friday, it will also accomplish the other. As part of tomorrow's sizable free update, Evolution Studios will introduce PlayStation Move support for its end-is-nigh racer.

Along with full Move compatibility, Evolution has added support for a handful of racing wheels, including the Logitech G25, G27, Driving Force GT, and Driving Force Pro peripherals. Sony noted that Move controllers and racing wheels will support customizable configuration options.

Beyond the new peripherals, Evolution will also introduce a new mode editor and vehicle customization tool. The mode editor allows gamers to create their own ways to play the game, which can then be shared with others for online or offline races.

As an example, Sony offered, "Tweak the standard Race mode so that vehicle attacks are disabled, or set-up a five-round Eliminator mode, on mirrored tracks, for 15 Monster Trucks and one Buggy, with moon gravity, infinite boost, and no brakes."

The vehicle customization tool allows gamers to create skins for their rides and then upload them to MotorStorm's official website. From there, others can view and download the skins for use with their own rides in the game.

Lastly, Evolution's update brings with it a handful of tweaks to MotorStorm: Apocalypse's online modes. These changes include new clan tags, an updated in-game gambling system, and invitation-only private rooms.

For more information on the well-regarded MotorStorm: Apocalypse, check out GameSpot's review.

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viedogame: Driver: SF delayed on PC to September 27 - Report

viedogame
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Driver: SF delayed on PC to September 27 - Report
Aug 11th 2011, 17:30

Ubisoft has had a tough time shipping its PC titles on time lately. Might & Magic Heroes VI was delayed to September and From Dust was shifted from July to later this month. Now, the publisher is pushing the release date of another game: Driver: San Francisco.

According to a Blues News report, Ubisoft's California-based racing game is now scheduled to arrive on the PC on September 27 in North America. The Xbox 360, PlayStation 3, and Wii iterations of the title are due out on September 6.

Ubisoft did not provide a rationale as to why the game had been delayed, and as of press time, the publisher had not responded to GameSpot's request for comment. When it does ship, Driver: San Francisco for the PC will require a constant Internet connection, even for single-player modes.

Driver: San Francisco will be a throwback to previous installments in the franchise, featuring a matchup between original protagonist John Tanner and Driver 2 antagonist Charles Jericho. In terms of plot, Tanner, a hard-boiled detective behind the wheel of a 1970s-era Shelby GT500, is on the hunt for Jericho, and the two engage in vehicular duels on the streets of the titular hilly California city.

The game will include more than 100 licensed vehicles, all of which are subject to damage. The game will also feature a supernatural element as Tanner is pursuing his mark from the confines of a coma. Tanner's situation impacts gameplay, as players will be able to pause time to hop to a new vehicle on the fly, as well as get a bird's-eye view of the city to jump to various locations.

For more on the upcoming racing game, check out GameSpot's latest preview of Driver: San Francisco.

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viedogame: MineCon tickets on sale now

viedogame
All of the News. Can you keep up?.
MineCon tickets on sale now
Aug 11th 2011, 18:07

Individual entry to Las Vegas Minecraft convention priced at $99 until September 30, $140 thereafter; keynote speeches, costume contests, breakout classes, and more promised.

Last week, Markus "Notch" Persson announced that his indie game Minecraft would join the likes of BlizzCon and Call of Duty: XP and offer fans a themed convention called MineCon. At the time, he didn't offer many details about the event, but now ticketing information and more is available.

Tickets for MineCon--which will be held in Las Vegas from November 18-19--are currently available at the convention's website. Gamers can purchase tickets to the two-day event at $99 each until September 30, and for $139 thereafter. No one under the age of 16 can attend MineCon without an adult.

Additionally, the first 500 to register for the event will be entered to win the "Ultimate Fan Experience," which includes hotel for three nights, VIP seating for keynote speeches and classes, and a meal with Minecraft developer Mojang.

As for the event itself, MineCon will offer keynote speeches, including one from Minecraft creator Notch. Additionally, those who travel to Las Vegas for the convention will be able to attend build contests, breakout classes concerning various Minecraft topics, and costume contests. Fore more on MineCon, head to the event's website.

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