Saturday 19 November 2011

Classic Video Games: What's Hot Now: The Top Classic Horror Compute

Classic Video Games: What's Hot Now
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The Top Classic Horror Compute
Nov 19th 2011, 10:09

While horror might be a mainstay for console games today, there was a time when a home video game system didn't have enough power to run the terrifying graphics needed to create a rich and frightening universe. So the place where the spooky classics went to get their fright on was on computers. From PC, Mac and even a few 8-bit models, the place to experience real terror was on the hard drive. The games that follow are the best and most groundbreaking fright-fest video games ever released. Just keep repeating to yourself, "it's only DOS", "it's only DOS".

1. Phantasmagoria

Packshot © Sierra

Sierra On-Line â€" 1995

Roberta Williams, co-founder of Sierra On-Line and writer/designer of the greatest computer games of all time, calls this her personal favorite, and rightly so as it remains the greatest horror game ever. The first to allow players control over a live-action character, the content took up so much space that it was played across seven CD-ROMS.

While on sabbatical at an ancient mansion, Adrienne Delaney unknowingly releases an evil demon. The mansion was once owned by a magician who originally summoned the demon. Now it is up to Adrienne to stop the madness.

Although surrounded by controversy due to violent and sexual content, Phantasmagoria went on to be Sierra On-Lines most successful and acclaimed title of 1995.

2. Uninvited

Packshot © Mindscape

MindScape - 1986

Although not the most advanced horror game, this 8-bit point-and-click adventure paved the way to today's modern Survival Horror games, with inspirations to the early Silent Hill and Resident Evil series.

After a horrible car accident, the player regains consciousness and discover their little brother, who was traveling with them, is gone, having disappeared inside a mysterious mansion. As they journey the player solves puzzles and battles undead enemies. Soon you learn that secrets of the house and why it is possessed by such angry and vengeful spirits. If the player doesn't quickly find their brother and escape, they will be overcome by the sinister ghouls and become one of the undead themselves.

3. Alone in the Dark

Packshot © Atari

Interplay - 1992

The first 3D Survival Horror Game brought the genre into a rich, full world that was not just taken advantage of visually, but also with the gameplay and puzzles.

Based on the works of HP Lovecraft, the game can take the roll of Detective Edward Carnby or Emily Hartwood, nice of the suicide victim Jeremy Hartwood, who recently hung himself in his Louisiana mansion. Both investigate the home and find that it is chock-full of monsters, all working for the mansions original owner, Ezechiel Pregzt, who needs the use of a living body so he can return from the grave.

Considered a groundbreaking achievement with rich and engaging gameplay, Alone in the Dark has seen numerous sequels but not a single re-release of the original.

4. Doom

Packshot © Id Software

Id Software â€" 1993

Although not the original first-person-shooter, Doom is considered the most important.

As a Space Marine guarding a top secret teleportation project that is actually a gateway to hell, when demons start pouring out, it's up to you to blow them all away.

Doom was a huge success partially because of its exciting gameplay, but on the way it was distributed. The first version wasn't released to retail stores, but instead as Shareware, allowing players to gain the first chapter for free either via download or through software clubs. This made Doom a staple in most gamer households. Since its initial release Doom has become one of the most commonly ported video game releasing in one version or another for every major system.

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5. Sanitarium

Packshot © ASC Games

ASC Games â€" 1998

Although old school for its time Sanitarium wowed players with creepy and engaging gameplay that messes with the players head as they never know what they are seeing is real or a delusion.

After surviving a near-fatal car accident, Max Laughton awakens in an ancient asylum with no memory of who he is or how he got there. Max must journey through the frightening institution and solve the mystery as he falls in and out of frightening hallucinations and flashbacks that piece together portions of his past. The real terror truly begins when Max (and the player) starts to question if any of it is real or just ramblings of his insane mind.

6. Nocturne

Packshot © Gathering of Developers

Gathering of Developers â€" 1999

While computer horror games have been consistently improving and perfecting adventure and point-and-click style gameplay, console horror games were breaking off and taking a different direction, evolving out of Japan in a style made popular with the Resident Evil series. One of the first computer horror games to adopt this approach is Nocturne.

As a mysterious agent for, Spookhouse, a secret underground government division started by Teddy Roosevelt, you are dedicated to saving the world from the deadly thread of monster invasions. Battling vampires, zombies, Frankenstein mobsters, and loads of others, the game is jam packed with action and frights, creating its own rich universe that spans across the globe.

7. Shivers

Packshot © Sierra

Sierra On-Line â€" 1995

Masters of the adventure games Sierra On-Line introduced this graphically stunning horror adventure following a teenager who takes a bet to spend the night at a haunted museum and soon finds himself fighting for his life against deadly spirits.

At the time of Shivers creation Sierra On-Line was going out of the box to improve graphics quality as shown in Phantasmagoria, which released earlier the same year as Nocturne. Instead of all-computer generated graphics or live-action, the graphics in Nocturne were all hand crafted watercolor painted that had been computer enhanced, which created an amazing visual experience.

8. The Beast Within - A Gabriel Knight Mystery

Packshot © Sierra

Sierra On-Line â€" 1995

A different approach to live action gameplay in a point-and-click adventure where players move the character to an area and interacting with objects with a click of the mouse. This approach doesn't take away from the engaging and spooky world and gameplay created for Gabriel Knight, the hapless mystery writer's second adventure.

Upon hearing the news of his uncle's death and inheritance of an ancient castle, Gabriel and his assistant Grace Nakimura must travel to a small town in Germany. No sooner do they arrive than the villagers beg Gabriel to solve the murder believe to have been committed by a werewolf.

9. The 7th Guest

Packshot © Sierra

Virgin Games â€" 1993

Not only is the 7th Guest notable for being one of the first games to include embedded live action sequences mixed with 3D computer graphics, but it is also the very first video game to release on CD-Rom, a new technology at the time.

A first-person adventure tells the tale of six guests invited to dinner at a mad, hermit-like toymaker's mansion; years after he spread a virus-like plague which killed all the children and captured their souls into his dolls. Now he needs one more to complete his plans. The guests now fight over the fate of the child, eventually killing one another off.

You take the roll of one of the guests, Ego, and must solve the mystery behind the evil toymaker's plot and eventually rescue the child.

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Friday 18 November 2011

viedogame: Rampage movie in planning stages - Report

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Rampage movie in planning stages - Report
Nov 19th 2011, 00:43

Hollywood Reporter says New Line Cinema is making headway on a film adaptation for Midway's arcade monster game.

Game-to-film adaptations are nothing new, but the space has been heating up in recent years with deals made for franchises such as Asteroids, Assassin's Creed, Dead Island, and more. Now another title can be added to the quickly growing list of games with movies in the works.

The Hollywood Reporter has word that the 1986 city-destroying monster game Rampage is being developed into a movie for New Line Cinema. John Rickard, producer on films like A Nightmare on Elm Street and Final Destination, is said to be on board and currently searching out writers to develop the story.

The report suggests that the film will be created "in the vein and tone of Ghostbusters and Independence Day." The Rampage license is currently owned by New Line sister company Warner Bros., which acquired Midway Games in 2009.

Rampage originally hit arcades in 1986 and put players in the role of various monsters tasked with destroying onscreen buildings and terrorizing cities within a given amount of time. The most recent original game to carry the Rampage name was 2006's Rampage: Total Destruction on the Wii, PlayStation 2, and GameCube.

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viedogame: Zelda 25th Anniversary Edition 3DS coming to NA - Retail Radar

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Zelda 25th Anniversary Edition 3DS coming to NA - Retail Radar
Nov 19th 2011, 00:13

Leaked Black Friday ads for GameStop, Best Buy suggest Triforce-emblazoned 3DS will see a release in the US and Canada next week.

Nintendo of America may be celebrating the 25th anniversary of Zelda with a new 3DS, if scans of retailers' Black Friday ads are accurate. As spotted by Kotaku, scans of Best Buy and GameStop circulars for Black Friday advertise the hardware bundle as appearing on store shelves in time for the traditional post-Thanksgiving holiday shopping kickoff.

Each retailer lists a $200 regular price for the package, which includes a black 3DS with a gold Zelda Triforce design on the lid, along with a copy of The Legend of Zelda: Ocarina of Time 3D. However, Best Buy is advertising a sale price of $180 for the package.

Link isn't the only Nintendo mascot receiving the bundled hardware treatment, as the ads also show Super Mario 3D Land packages. However, those appear to include a standard Flame Red 3DS system. (Nintendo recognized Mario's 25th anniversary last year with redesigned Wii and DSi XL bundles.)

The Legend of Zelda: Ocarina of Time 3D launched in June and sold more than 1 million copies in its first two weeks on sale. For more on Link's revamped adventure, check out GameSpot's review.

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viedogame: Gauntlet designer named AIAS Pioneer

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Gauntlet designer named AIAS Pioneer
Nov 18th 2011, 23:41

Ed Logg to be honored at 2012 Interactive Achievement Awards for seminal work on Atari's arcade hits.

The Academy of Interactive Arts and Sciences has for the past couple of years honored game-industry pioneers as part of its Interactive Achievement Awards. With the AIAS-run DICE Summit set to return to Las Vegas February 8-10, the organization has announced this year's IAA Pioneer Award will go to Ed Logg.

Having joined Atari in the late 1970s, Logg contributed to the development of such iconic arcade hits as Super Breakout (1978), Asteroids (1979), Centipede (1980), and Millipede (1982). However, Logg's crowning achievement was Atari's Gauntlet (1985), and he was instrumental in the decision to include the game's then-novel cooperative multiplayer aspect.

"As an innovator, game designer, and programmer, Ed's work contributed to the creation of some of the most iconic entertainment properties--including Asteroids, Centipede, and Gauntlet--arcade games that continue to shape the way that modern games are designed today," the AIAS said in a statement.

Logg will be the third recipient of the AIAS's Pioneer Award. Pitfall creator David Crane was given the award in 2010, and Pinball Construction Set designer Bill Budge was handed the award at this year's ceremony.

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viedogame: Xbox 360 | Minecraft XBLA Hands-On - Now We Know What We're Doing!

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Xbox 360 | Minecraft XBLA Hands-On - Now We Know What We're Doing!
Nov 18th 2011, 21:00

We sit down with the Xbox Live Arcade version of the game and learn how to make shelter.

Even with all of its popularity, a large number of gamers have not had the opportunity to sample Minecraft. Despite that fact, the developers behind the game have found ways of introducing it to more people. The game is soon to be released via Xbox Live Arcade, and we managed to be among the first to sit down to finally learn how to properly play the game.

The first noticeable difference between this version and other versions has to do with the controller. Upon grabbing an Xbox 360 controller, we noticed the difference in how one version played when compared to using a mouse and keyboard. To accommodate the change, the controls are set up as you'd expect a first-person shooter to be: Your right trigger performs key actions, such as swinging an axe; the A button is used to jump; bumpers are used to change items on the fly; and so forth. If you've played any FPS during the past decade, you will automatically adjust to the controls in Minecraft on XBLA.

The other difference has to do with the introduction of a nifty tutorial mode. The PC version of the game has thrived on a community of people that has uploaded videos and written numerous tutorials on how to do everything. But a lot of times, some people start playing, don't know what is required, get frustrated, and stop playing. To help those who still want to experience what Minecraft has to offer and not get discouraged, the tutorial will get you going in the right direction.

The tutorial gives you the basics and leads you at a nice gradual pace. As you walk around your world for the first time, it will teach you the basic controls, as well as what you need to create your first crafting table and your first weapon/collecting tool. You'll also learn about what you need to collect to build a house and to be safe inside when night falls. As you build specific weapons and tools, you'll learn how to best use each item. This way, you're not using a shovel to chop down a tree. Thankfully, for those who do have previous knowledge of Minecraft, this mode is completely optional.

This version of Minecraft also introduces an improved and easier to navigate crafting system. Going back to the issue of players not knowing what is required to make certain items, here, everything is placed in a nice menu that details every bit of information you'll need to make any specific item. Navigating through the menus is easy and helpful. With all required ingredients shown to you in advance, you can focus on what you need to collect and be well equipped when you decide to explore the deeper regions of your world.

With the inclusion of an optional tutorial mode, simpler crafting system, and easy-to-grasp controls, the Xbox Live Arcade edition of Minecraft looks poised to be the most approachable version of the game. We managed to spend a solid 30 minutes with it, and in that time, we learned the basics, killed some enemies, and managed to build a fairly decent house. We didn't get a chance to start decorating the place, but if we had more time, we would have been able to do so.

There is still a lot that hasn't been revealed in regard to what we can expect once the game hits Xbox Live Arcade in 2012. We know there will be both Kinect support and multiplayer, but how those two aspects are implemented will be talked about sometime down the road. It will also be interesting to see how different this version ends up being from the PC and mobile versions, especially in regard to how much freedom Microsoft allows for making changes post launch. Expect to see and read more about Minecraft on XBLA during the next few months.

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viedogame: League of Legends hits 32 million registered players

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League of Legends hits 32 million registered players
Nov 18th 2011, 20:51

  • By Jonathan Downin, GameSpot
  • Posted Nov 18, 2011 12:51 pm PT

Riot Games' freemium action real-time strategy game more than doubles registered user base in four months.

League of Legends' player base continues to expand just like its roster of champions. Just four months after announcing the game had 15 million registered users, another milestone has been reached.

Riot Games announced today that the League of Legends user base has now crossed more than 32 million registered users. Daily players are clocked at 4.2 million, with up to 1.3 million players in-game at any given time. The announcement also provides an infographic detailing some more obscure stats for the game. League of Legends finished its season one ladder in September, and a total prize pool of $5 million is set for the imminent season two.

Established in 2006, Riot Games was started by developers from Blizzard Entertainment and the mod community that made DOTA. For more on the studio's flagship effort, check out GameSpot's review of League of Legends.

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viedogame: Starhawk closed beta taking wing Nov. 22

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Starhawk closed beta taking wing Nov. 22
Nov 18th 2011, 20:26

Sony beginning phased rollout for Lightbox's online-only multiplayer shooter on Tuesday with Capture the Flag, handful of maps.

Sony and Lightbox Interactive are prepping Starhawk for an early 2012 launch, and the online multiplayer game's beta test is just around the corner. Today, Lightbox confirmed that Starhawk's closed beta test will begin next Tuesday, November 22.

In a post to the PlayStation Blog, Sony senior producer Harvard Bonin said beta invites will be progressively doled out. However, the studio has previously indicated that gamers can increase their odds of receiving a beta invite by ranking up in Warhawk and participating in the Warhawk community.

The initial phase of Starhawk's closed beta phase will feature the Capture the Flag game type. Participants will have unlimited access to this mode on "a couple" of different maps, according to Bonin. The testing phase will also be used to put Starhawk's match-making system through its paces.

Those who pick up a new copy of Uncharted 3 will find a voucher guaranteeing access to the game's open beta, which is slated to begin in early 2012. Bonin noted that this testing phase will include a wider variety of game modes, weapons, and other content.

Taking a sci-fi Western approach, Starhawk is a successor to 2007's PSN downloadable third-person shooter Warhawk. Unlike its predecessor, Lightbox Interactive's Starhawk will include a single-player campaign in addition to its multiplayer component. A new mechanic to the series will allow on-the-fly building of structures on the battlefield, and the jetlike Hawks return to join a host of other vehicles, including mechs and jeeps.

For more information, check out GameSpot's previous coverage of Starhawk.

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viedogame: Guerrilla cordoning off new Killzone - Report

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Guerrilla cordoning off new Killzone - Report
Nov 18th 2011, 19:20

Sony-owned studio said to be working on a follow-up for its PlayStation-exclusive sci-fi shooter franchise.

Insomniac Games may be dropping Resistance after its third installment in that PlayStation 3-exclusive shooter franchise, but it appears as if Guerrilla Games will remain locked in to Killzone. Gamerzines reports today that the latest issue of Edge Magazine confirms Guerrilla Games has begun work on "a Killzone follow-up."

The latest issue of Edge has yet to hit newsstands--though it is reportedly available to subscribers--and the magazine's online arm has confirmed an impending Guerrilla Games feature. According to Gamerzines, that feature reveals that most of the studio's staff has begun work on a new installment in the sci-fi shooter franchise.

Killzone 2 and 3 senior producer Steven Ter Heide will reportedly serve as game director on the new title. Gamerzines' recap of Edge's story offered no other details on the new project, such as platforms or release date.

Guerrilla's latest installment in the franchise, Killzone 3, launched to a warm critical reception in February. A direct sequel to 2009's Killzone 2, the game saw a squad of Interplanetary Strategic Alliance troops aiming to survive an invasion of the Nazi-esque Helghan homeworld. The game added full 3D support to the franchise, as well as PlayStation Move integration.

For more on the franchise, check out GameSpot's review of Killzone 3.

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viedogame: Witcher publisher's next big games hit in 2014, 2015

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Witcher publisher's next big games hit in 2014, 2015
Nov 18th 2011, 20:14

CD Projekt Red confirms plans to develop two "AAA+" multiplatform projects simultaneously, two smaller releases coming in the interim.

CD Projekt Red launched The Witcher 2: Assassins of Kings to critical acclaim earlier this year, and it looks like that may have to sustain fans of the studio for a while. During an investor's day presentation this week, Polish publisher CD Projekt revealed that its Red team will be working on "two different AAA+ projects simultaneously," and that the next big CD Projekt games are due out in 2014 and 2015.

Fortunately, CD Projekt has some other efforts to keep fans busy in the meantime. The developer said it would have two smaller projects released before its next major games launch. It's unclear if the Xbox 360 edition of The Witcher 2 (currently set for the first quarter of 2012) counts as one of those two projects.

In an interview with Polygamia, CD Projekt Red studio director Adam Badowski confirmed that one of the new major projects for the studio is an entirely new intellectual property. Badowski would not confirm a setting or even a genre for the new property, but he did suggest the company would not stray from its reputation for creating complex games.

Previously, CD Projekt Red has also said that it has plans for at least one more game in The Witcher franchise. For more on the most recent game in the franchise, check out GameSpot's review of The Witcher 2: Assassins of Kings.

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viedogame: Activision vets making freemium FPS

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Activision vets making freemium FPS
Nov 18th 2011, 19:29

Former Call of Duty and Guitar Hero manager joins with Treyarch executive producer to form U4iA Games, produce "core games for a social audience."

The freemium model has taken off in the massively multiplayer online and social spaces, but it has yet to reshape the current king of core games, first-person shooters. A new startup from Activision veterans is looking to change that by bringing social and freemium models to the hardcore space.

U4iA Games, a new studio cofounded by Activision veterans Dusty Welch and Chris Archer, announced that its first game will be an "online-only, hardcore freemium, first-person social" title. In the announcement, CEO Welch said, "Many studios are making casual games for a core audience. We're making core games for a social audience."

Welch and Archer have a combined 34 years in the gaming industry. Before founding U4iA, Welch served as a senior vice president at Activision, helping launch Call of Duty, and acted as general manager of the Guitar Hero brand from 2006 to 2009. Archer is a fellow Activision alum with experience at Treyarch--but no direct connection to Call of Duty--and spent a year as studio head at Sony Online Entertainment, working on the canceled spy MMO The Agency.

Few details regarding U4iA's first title were given, but the announcement does specify that targeted platforms include social networks and mobile devices. A beta of U4iA's first title is set to launch in 2012.

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viedogame: Mass Effect 3 N7 Collector's Edition revealed

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Mass Effect 3 N7 Collector's Edition revealed
Nov 18th 2011, 12:14

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viedogame: Mass Effect 3 N7 Collector's Edition revealed

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Mass Effect 3 N7 Collector's Edition revealed
Nov 18th 2011, 12:14

BioWare details premium edition of the third game in its space-faring role-playing series; $80 package includes in-game items, art book, and more.

Mass Effect 3 is set to close Shepard's trilogy this spring. And just like Mass Effect 2, it will be getting a collector's edition packed with extras.

The just-revealed N7 Collector's Edition is set to include a whole host of items, both physical and digital. On the physical side, the game comes in a premium metal case, with extras including a 70-page art book, limited edition comic book, N7 fabric patch, and a 4x6 unique lithographic print. Digital pack-ins include the N7 Arsenal Pack, Squadmate Alternate Outfit Pack, N7 Hoodie, Robotic Dog, an Xbox Live Normandy prop for avatars, and the digital soundtrack of the game.

The third installment in BioWare's epic sci-fi role-playing game series, Mass Effect 3 sees planet Earth under siege. The attackers are the Reapers, a race of heavily armed sentient spacecraft that were central to the plot of the first Mass Effect. Players will once again take on the role of Commander Shepard, a hardened space marine who is now on the run from Cerberus. To save Earth, Shepard must travel the galaxy trying to rally support from alien civilizations with varying degrees of sympathy.

The collector's edition is priced at $80, a $20 premium over the standard version. Both editions will be available on March 6, 2012.

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Thursday 17 November 2011

viedogame: Kojima talks Metal Gear Solid 5

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Kojima talks Metal Gear Solid 5
Nov 17th 2011, 22:35

Series creator to spill details about next mainline entry in tactical espionage action franchise later this month.

It is no surprise that more Metal Gear Solid is on the way. Series creator Hideo Kojima has even alluded to the next mainline title in the past, but the fifth game in the series has now been confirmed via a teaser for the next issue of the Official PlayStation Magazine in the UK.

Kojima is set to occupy the cover of the next issue of OPM, and along with that comes word that he will be openly discussing his plans for Metal Gear Solid 5. No other details outside of the game's confirmation were revealed.

Recent rumors have pinned Kojima's next project as powered by the Fox Engine, which was publicly shown for the first time during Konami's E3 press conference this year. Beyond MGS 5, the tease reveals that Kojima will also be discussing "Project Ogre," his desire to kill off Solid Snake, and what life after Metal Gear may hold.

Metal Gear Solid 4 came out in 2008, and teases about the next installment in the series have persisted since then. Metal Gear Solid: Peace Walker for PSP landed last year, and in the run-up to its release was heralded by Kojima himself as a "full-scale sequel." Metal Gear Solid: Rising is also still under development, and is expected to resurface at next month's Video Game Awards.

For those who may not quite be up to date with Kojima's signature series, the Metal Gear Solid HD Collection--containing Metal Gear Solid 2, Metal Gear Solid 3, and Peace Walker--hit shelves last week. For more on the remastered collection, check out GameSpot's previous coverage.

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viedogame: MechWarrior Online to use CryEngine 3

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MechWarrior Online to use CryEngine 3
Nov 18th 2011, 01:28

  • By Jonathan Downin, GameSpot
  • Posted Nov 17, 2011 5:28 pm PT

Forthcoming PC resurrection of classic FASA franchise is set to utilize one of the most advanced engines on the market.

MechWarrior's rebirth as a free-to-play PC-only title was confirmed just a few weeks ago, but few details other than its multiplayer-focus were discussed. Details are still scant, but the engine powering the game has now been revealed.

Crytek announced today that Piranha Games has licensed CryEngine 3 and will be using it to power MechWarrior Online. The CryEngine is known for delivering technically impressive visuals in Crytek's own Crysis games, but it has also been put to use powering online-dependant titles such as NCsoft's massively multiplayer onlien role-playing game Aion.

Speaking to the merits of the CryEngine for MechWarrior Online, Piranha Games president Russ Bullock said, "It is definitely the best choice for us: Both the character animation pipeline with the procedurally and physics based animations and the destruction system fit our goals perfectly and allow us to develop a truly unique AAA experience based on the award-winning BattleTech Universe."

MechWarrior Online is slated to launch in summer 2012. For more on the game, check out GameSpot's recent coverage.

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viedogame: Xbox 360 | NCIS Review

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Xbox 360 | NCIS Review
Nov 18th 2011, 02:09

Popular TV show begets awful video game again in Ubisoft Shanghai's NCIS. This point-and-click adventure is a mockery of the hit CBS TV series on which the game is based, with childish gameplay based on a handful of repetitive minigames, laughably saw-it-coming plots, and none of the show's leading cast members in. This game exists solely to try to con series fans out of their money.

Ties with the hit CBS TV series about a team of investigators solving various murders and other nasty crimes on behalf of the Naval Criminal Investigative Service in Washington, DC, are front and center, of course. The marketing here revolves around you supposedly working with the well-known team of sleuths led by Mark Harmon's Jethro Gibbs, Michael Weatherly's Tony DiNozzo, and Cote de Pablo's Ziva David. You take part in four different cases structured like episodes of the TV show, complete with opening credits, B plots that let the characters indulge in some very non-witty repartee (you will want to kill DiNozzo in mere moments), and closing unfunny moments geared to inject a bit of lighthearted fun into all the murder and mayhem. The reality sees you slogging through tedious pixel hunts at crime scenes and enduring simplistic minigames geared for children. The content and the gameplay contrast so much that the game can be quite jarring; You investigate bloody murders and conduct autopsies via minigames that could have been taken out of a game aimed at 6-year-olds.

Each episode plays out in the same fashion that the procedural TV show does each week. You watch an opening sequence showing the crime to be investigated, and then you plunge into work at crime scenes and with forensics back in the lab. All of the searching, sampling, and bagging have been distilled to simply searching rooms and taking photos of evidence, such as bullet holes and explosive residue (that magically translate into actual physical evidence like slugs and powder that can be analyzed back in the lab). The most obnoxious part of this sleuthing is navigating the crime scenes themselves, because the camera angle is locked so tight to your character that you can't move more than a few feet per button press.

When investigating, you aim and focus the camera and occasionally must access oddly placed evidence by moving furniture or standing on some handy object. These mechanics just make everything annoying, though, given how the finicky controls force you to manually do things like climb and shove tables and couches by dragging a cursor with the left stick. It all feels forced and unnecessary.

Once all of the requisite photographs have been collected at the crime scene, you switch to forensics back at the NCIS offices. Everything is based on minigames. Need to lift prints off a gun? Snap the left stick around to apply and remove tape. Need to conduct an autopsy? Scroll around the body taking photos. Need to analyze tire treads? Match up samples by scrolling through a short list of options. Need to figure out who did what to whom? Hit the "deduction board" to drag and drop clues before answering a multiple-choice quiz to solve crimes. Need to interrogate a suspect? Watch the dialogue and hit the A button every so often to ask a follow-up question. All of the games are spectacularly easy. It is just about impossible to fail any of them at any time, but even if you mess up by, say, falling asleep, you get do-overs courtesy of the Caf-Pow drinks favored by forensic Goth goddess Abby Sciuto both here and on the TV show. And even if you run out of this magical beverage, failure just means that you get to try again.

Solutions to the four cases are blindingly obvious. Each can be wrapped up in under an hour. Suspects pretty much present themselves front and center in the opening moments of each episode. They're not difficult to spot, largely because they tend to be the only characters to have spoken lines aside from the core NCIS gang. Still, you need to go through the motions to get to the laughable aha moments, made even funnier when Harmon's Gibbs yells "Deduction board!" at times when the bad guy has already done everything but confess and provide video evidence of himself actually committing the crime.

The look and sound are abysmal. The entirety of the game has been built around a half-dozen or so generic crime scenes that could have been swiped from the plots of thousands of procedural TV shows. Even worse, these settings come with all of the visual artistry and depth of the average first-gen Xbox game. Textures are flat, fine details like furniture are largely missing in action, and character models have been stricken by oddly bulbous faces and palsied gaits. Action scenes haven't even been fully animated. Instead, you get freeze-framed clips whenever the game needs to show something possibly exciting, like a police chase or an explosion going off in a bank. You get to see a lot of Harmon's steely visage in these scenes, which is kind of cool if you're into the actor who was once named People's Sexiest Man Alive. But mostly you just wonder how much Ubisoft saved by not bothering to properly animate these sequences.

Aspects of the art seem to have been assembled from older games, too. How else to explain the appearance of massive CRT monitors on desks in the otherwise high-tech NCIS offices? There is virtually no music to speak of during gameplay, and character dialogue is recited in a reading-the-phonebook manner by a cast that includes only a pair of secondary characters from the TV show. Oddly, those characters are two of the biggest names to appear on the series: Robert Wagner and David McCallum. They say next to nothing, however, and Wagner shows up for little more than a cup of coffee before exiting stage left. The roster of cheap soundalikes that fill out the rest of the cast is unimpressive at best, especially the one-note wonder taking the place of star Harmon.

The only possible plus in NCIS is that the simplistic, repetitive gameplay likely depicts the drudgery of real police investigations far more accurately than procedural TV shows loaded with lasers and sci-fi gadgets. Of course, you have to think that the developers probably weren't going for that sort of authenticity here. Stick to the TV show. Or knitting. Knitting's good.

Full disclosure: NCIS, the television show on which this game is based, airs on CBS, GameSpot's parent company.

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