Saturday 11 February 2012

Classic Video Games: What's Hot Now: Good Old Games Database

Classic Video Games: What's Hot Now
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Good Old Games Database
Feb 11th 2012, 11:08

Good Old Games is a new website dedicated to delivering all of those classic DOS based PC games previously lost to us as computers and processors became too advance to play them. GOG.com has painstakingly retrofitted each game to run on the classic gamer hating Windows Vista and XP operating systems. Now you can finally relive or experience for the first time games once thought to be lost forever, each available and a bargain price.

Not all games available at Good Old Games are classics title, but most of them are, so to help you find 'em all this database calls out all of GOG.com retro offerings leading up to 1999.

1. Age of Wonders

Publisher: Triumph Studios

Original Release Date: November 11, 1999

2. Alien Nations

Publisher: JoWooD
Original Release Date: July 1st 1999

3. Alone in the Dark Bundle

Includes: Alone in the Dark 1, 2, 3 and Jack in the Dark promo game

Publisher: Infogram

Original Release Date: Alone 1 (1992), Alone 2 (1993), Jack (1993) and Alone 3 (1994)

4. Amerzone: The Explorer's Legacy

Publisher: Microids

Original Release Date: October 18, 1999

5. Another World - 15th Anniversary Edition (aka Out of This World)

Developer: Eric Chahi

Original Release Date: 1991

This edition includes remastered version of the game, 20 minutes long "making of" video, a technical handbook, developer diary and remixed soundtrack.

6. Apache VS. Havoc

Publisher: Empire Interactive
Original Release Date: October 18, 1998

7. Battle Chess Special Edition

Publisher: Interplay
Original Release Date: June 1, 1994

8. Beneath A Steel Sky

Publisher: Revolution Software
Original Release Date: April 11, 1994

9. Blake Stone: Aliens of Gold

Publisher: Apogee Software
Original Release Date: December 5, 1993

10. Blake Stone: Planet Strike

Publisher: Apogee Software
Original Release Date: October 28, 1994

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Friday 10 February 2012

viedogame: Syndicate to Feature Rosario Dawson and Brian Cox as Voice Talent

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Syndicate to Feature Rosario Dawson and Brian Cox as Voice Talent
Feb 11th 2012, 06:30

Vie for Market Dominance in this Brutal Cyberpunk World where Business is War.

REDWOOD CITY, Calif.â€"(BUSINESS WIRE)â€"Electronic Arts Inc. (NASDAQ:EA) and Starbreeze Studios (The Chronicles of Riddick and The Darkness) today announced that celebrated actors Rosario Dawson (Sin City, Men in Black II) and Brian Cox (The Bourne Identity) will headline the Hollywood cast of Syndicateâ„¢, a re-imagining of EA’s cult classic from 1993. The stars take on the role of cutthroat executives working for the biggest and most aggressive syndicate, EuroCorp, in a near-future world ruled by three mega-corporations. Syndicate is a unique and brutal sci-fi first person shooter experience that blends fast-paced action and futuristic settings with an innovative gameplay mechanic where players hack into and violently extract the mind-controlling chips embedded in people’s brains.

“Syndicate immerses players deep into a dystopian world of unscrupulous corporations and chip augmented enforcers,” said Mikael Nermark, CEO of Starbreeze Studios. “These agents are the weapons of this war for market dominance and we needed strong talent to represent these intense characters. We are honored to have worked with the incredible Rosario Dawson, Brian Cox and Michael Wincott to make this world come alive.”

Dawson, the famed actress of Unstoppable, Sin City and Grindhouse, plays Lily Drawl, the rising star of EuroCorp. With a shattered and conflicted psyche, Lily is torn between the demands of her corporate masters and the underground resistance to syndicate rule. She knows that this balancing act can only last for so long before she falls, most likely, to her death.

“I’m amazed how videogames have become so deep in story, delivering fantastic worlds and memorable characters rivaling big Hollywood films,” said Rosario Dawson. “I was excited when EA approached me to play Lily Drawl in Syndicate. She’s an interesting and strong female character. How cool is it to play the mastermind who designed the military chip inside the player’s head!”

Rounding out the cast is Emmy Award-winning actor, Brian Cox (The Bourne Identity, X2, Troy), who plays Jack Denham and Michael Wincott (The Crow) who voices Jules Merit in Syndicate. Both play significant roles at the top of EuroCorp’s organization. Jack is the ruthless power behind the boardroom throne, while Jules is a highly regarded senior agent having led many successful operations against the Aspari corporation.

Syndicate will be available February 21, 2012 in North America and February 24, 2012 in Europe for the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system and the PC. For more information on Syndicate, please visit www.syndicate.ea.com. Become a fan of Syndicate on Facebook at www.facebook.com/syndicate to download the exclusive remixed tracks of the original Syndicate theme song from some of the world’s top DJ’s including Skrillex, Digitalism and Flux Pavilion.

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viedogame: Just Dance 3 Adding Three New DLC Tracks Next Week

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Just Dance 3 Adding Three New DLC Tracks Next Week
Feb 11th 2012, 06:32

Today, Ubisoft® released new downloadable content for Just Dance® 3, the world’s #1 dance game brand.

The three new DLC songs include Charleston’s “Mugsy Baloney,” a 20s-inspired dance perfect for any duo looking to cut a rug together on Valentine’s Day;  Boney M.’s “Rasputin,” a Russian-themed dance routine;  and KC and the Sunshine Band’s “That’s the Way (I Like It),” a track that involves classic moves from the 70s. The tracks can be downloaded through the in-game Just Dance store for the Nintendo Wii for 250 Wii Points, or on Xbox LIVE Marketplace for the Xbox 360 video game and entertainment system from Microsoft for 240 Microsoft Points.

For more information on Just Dance 3, please visit: justdancegame.com.

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viedogame: Sumioni: Demon Arts for PlayStation Vita Details

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Sumioni: Demon Arts for PlayStation Vita Details
Feb 11th 2012, 06:34

XSEED Games is excited to bring gamers new details surrounding the touchscreen features that play an integral role in their upcoming and highly-anticipated PlayStation Vita action-platformer title, Sumioni: Demon Arts.  Literally translated from Japanese as “Ink Demon,” Sumioni: Demon Arts is set in a fantasy world where players guide an inked character through a colorful landscape portrayed in the classical Japanese “sumi-e” art style. The game takes full advantage of the PS Vita’s touchscreen controls, allowing players to manipulate the game’s world by creating platforms or summoning magical allies with the simple swipe of a finger.

Taking the role of the ancient Inkdemon Agura, players are able to hack and slash their way through levels while also actively control the environment. By using the PlayStation Vita’s touchscreen capabilities, players can utilize various brushes to change the lay of the land. Need to get Agura up high to assault a fortified tower? Use the Road Brush to paint a platform for him to scale.

Painting is not just for getting players where they need to go, however. Sometimes, players need a little extra firepower, and with a few well placed strokes and swipes they will have enemies fleeing thanks to the versatility of the Call Brush.  With the Call Brush, players can summon Inkgod companions to accompany Agura in combat. Yomihi, the fiery phoenix, incinerates enemies with attacks high in the air while Shidou, the lion-like “Foo Dog,” charges at opponents from the ground and unleashes a deadly energy blast.

Players can also manipulate the elements using the Nature Brush or Water Brush. The Nature Brush harnesses the powers of fire and lightning, allowing players to draw devastating walls of flame to engorge their enemies or localized storm clouds right above their heads to rain down damaging bolts of electricity. The Water Brush, conversely, is used to erase platforms created by the Road Brush as well as wash away certain enemy projectiles. Together, these elements produce even more powerful area-of-effect destruction. Using the Water Brush on fire can produce burning hot steam that assaults opposing samurai and archers, while using the Water Brush on clouds can cause expansive electrical shockwaves that slow opponents to a crawl.

When a player’s inkwell drains and a recharge is needed, a little Ink Padding will do the trick. By dragging their fingers across the rear touch pad of the PS Vita, players can steadily refill their ink meters. Caution should be heeded, however, as Agura must remain perfectly still (and completely vulnerable) while performing Ink Padding, making timing, dexterity and a watchful eye absolute necessities.

Sumioni: Demon Arts, developed by ACQUIRE and published by XSEED Games, is currently in production and will release on the PS Vita system in spring 2012. Boasting 30 stages and multiple endings, Sumioni offers completionists plenty to look forward to. XSEED Games will be sending out more product info in the coming months.

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Classic Video Games: Are You Taking Sonic The Hedgehog for Granted?

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Are You Taking Sonic The Hedgehog for Granted?
Feb 10th 2012, 23:56

Sonic The Hedgehog Title ScreenWhile it was once exclusive to the Sega Genesis, the classic side-scrolling platformer Sonic The Hedgehog has been ported to just about every single modern video game system imaginable. There are the digital downloads via the Wii Virtual Console, Xbox Live Arcade and PlayStation Network, bundled in collections like Sonic's Ultimate Genesis Collection for Xbox 360 and PS3, Sonic Classic Collection for the Nintendo DS, and Sega Genesis Collection for the PSP. Heck, it's even available on GameTap, Windows PC, the iPhone, iPod Video and even the iPod Nano!

There are so many copies of Sonic out there that every man, woman and gamer could own a copy, so why is it that I keep meeting folks who have Sonic the Hedgehog, but still haven't played it?

And how about you? What's your excuse? Why aren't you playing Sonic right now?

Well since your not, how about we pay homage with a double helping of the game that put the Sega Genesis over the top as the dominating console of the 16-bit era.

Speed your way though...

...plus...

...and after your done with that, go grab your controller and show Sonic some  love.

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viedogame: Star Trek tie-in pushed to 2013

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Star Trek tie-in pushed to 2013
Feb 10th 2012, 18:11

Paramount signs on Namco Bandai to publish adaptation of J.J. Abrams next space odyssey, due on consoles, PC early next year.

The next installment in J.J. Abrams' Star Trek series is slated to arrive in theaters May 2013, and it appears as if its game tie-in will be similarly situated. Today, Paramount Pictures announced that it has signed on Namco Bandai to publish the Star Trek game, saying it will arrive for consoles and the PC during the first quarter of 2013.

Announced at last year's Electronic Entertainment Expo, the Star Trek game has been billed as an action adventure and will feature Kirk and Spock in an original story penned by God of War writer Marianne Krawczyk. The game will be set after the events of the 2009 film, and it sees the Enterprise officers teaming up to stop the plans of a powerful enemy pursuing galactic domination.

As for gameplay, Star Trek will carry an emphasis on cooperative play, with Paramount promising a story "filled with action-packed combat." Development on the title has been entrusted to Digital Extremes (BioShock 2 multiplayer, The Darkness II), with assistance from J.J. Abrams' development company Bad Robot and the film's producers.

For more on Star Trek, check out GameSpot's previous coverage.

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viedogame: The Last Guardian making 'slow progress'

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The Last Guardian making 'slow progress'
Feb 10th 2012, 18:12

Sony Worldwide Studios president Shuhei Yoshida says development has been "tough" on Team Ico's action game.

It wouldn't be without reason for gamers to be worried about the fate of The Last Guardian. Sony has spoken little of the title throughout its multiyear development, and the game has lost its executive producer. However, the title is still on and "making progress," a Sony representative has confirmed.

Sony Worldwide Studios president Shuhei Yoshida told 1Up this week that The Last Guardian is making progress, albeit "slow progress." He said development on the title has been "tough" but noted that developer Team Ico has not altered the focus on the title.

"It's still a really important project and a vision we want to see realized, and [Fumito Ueda's] vision is really causing a very difficult challenge for the developers, so there's some scrapping and rebuilding...iteration in the process. That's why [it's taking so long]."

In November, word spread that Ueda had left Sony in full, staying attached to The Last Guardian on a contractor basis. Yoshida confirmed that move to 1Up, but he also noted that Ueda was also tirelessly working on the project.

"He comes in every day, and he's probably one of the people who works the longest hours," he said.

Formally announced at the 2009 Electronic Entertainment Expo, The Last Guardian tells a boy-and-his-dog tale, where the dog is a giant and feathered, yet seemingly amiable, beast. Team Ico has not been forthcoming with specific plot details, but gameplay will involve the boy manipulating his companion to navigate a variety of environmental puzzles.

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viedogame: EA taps Hollywood talent for Syndicate

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EA taps Hollywood talent for Syndicate
Feb 10th 2012, 16:52

Sin City actress Rosario Dawson, Brian Cox from The Bourne Identity, and The Crow actor Michael Wincott lending voices to upcoming shooter reboot.

Electronic Arts' upcoming shooter Syndicate might have players hearing familiar voices. The publisher today announced that Hollywood talent Rosario Dawson, Brian Cox, and Michael Wincott are voicing characters in the shooter reboot, due later this month.

Dawson (Sin City, Grindhouse) plays Lily Drawl, a EuroCorp "rising star" in Syndicate. According to EA, Drawl is torn between the directives of her corporate masters and the underground resistance.

Cox (The Bourne Identity, Troy) plays Jack Denham, a "ruthless" EuroCorp director, while Wincott (The Crow) provides the voice for Jules Merit, a senior agent with many victorious operations under his belt.

This is not the first time EA has tapped Hollywood talent for one of its games. November's Need for Speed: The Run featured the voices and likenesses of Mad Men actress Christina Hendricks and Vampire Diaries' Sean Faris.

Syndicate is due for the Xbox 360, PlayStation 3, and PC in North America on February 21, followed by a European release on February 24. It was developed by Starbreeze Studios, the Swedish shop behind 2009's The Chronicles of Riddick: Assault on Dark Athena.

For more on Syndicate, check out GameSpot's latest preview.

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viedogame: Microsoft Flight aiming to please sim fans and newcomers alike

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Microsoft Flight aiming to please sim fans and newcomers alike
Feb 10th 2012, 19:26

Executive producer Joshua Howard says free-to-play game designed to accommodate both types of players; beta provided valuable feedback, no plans to support Kinect.

Microsoft is returning to the skies this month with Microsoft Flight, the first entry in the series since 2006 and the franchise's first venture into the free-to-play business model. The game is due out on February 29, and gamers can pick up a $20 expansion pack on launch day.

GameSpot caught up with Microsoft Flight executive producer Joshua Howard this week, who said the game has the tricky task of balancing deep gameplay for simulation fans and accessibility for newcomers.

The discussion also hits upon feedback gathered from the game's ongoing beta, why the development team chose a Hawaiian destination for Microsoft Flight, and how there are currently no plans to bring Kinect support to the game.

GameSpot: Simulators--in all genres--can often be pretty inaccessible. Microtransaction-based games like Microsoft Flight try for total pick-up-and-play fun. How does Microsoft Flight balance this?

"The game has been tuned to be challenging but still fun. And, it doesn't completely overwhelm you with details so that you can't possibly succeed."

Joshua Howard: The game has been tuned to be challenging but still fun. And, it doesn't completely overwhelm you with details so that you can't possibly succeed. All through the product, from the implementation of the mouse to the way the missions have been developed...the tutorial, the flight assist, we're really trying to keep an eye toward 'What is it going to take to let a completely inexperienced noobie come into the experience and have fun?' But also allow that super experienced person to come in, make a couple of changes to settings, and have a really deep experience that they're going to be surprised by.

GS: What kind of feedback information have you gathered from the beta?

JH: We've had really good feedback on all sides. You run a beta and you ask your users to tell you what they think, and then they do. And that can be a really enlightening and exciting part of the process. We've had feedback along a variety of lines. We've had feedback from what we would think of as our new audience; that is, the folks who aren't traditional hardcore flight simulators, who really enjoyed how easy it is to get in. And they were surprised they were able to be successful in the way they were.

At the same time, we had feedback from the hardcore folks who said 'Why are you bothering with the tutorial? I just want to get right in and go.' But once those users realized that it actually doesn't take too long to get in, make some changes, and get the experience you want. We also found that some of the hardcore users were not realizing there was as hardcore a simulator as there was...that in some sense, they were being turned off by how easy to use the product was. While easy to use is part of our vision for the game, we didn't want that "simmer" to think that this product was less than something they were interested in. So we made some changes to how we message how the flight assists work. And the tuning and tweaking of this messaging is one of the things the beta helped us with.

GS: Why the Hawaiian destination?

JH: We knew from the beginning that we wanted to build a product that had a fairly universal appeal, so you say 'What are areas of the world that people internationally might understand, as opposed to a North American-centric audience?' And there are a few locations that pop up. Then we said 'What's going to really maximize what we're doing well right now...our scenery and weather?' The team settled on Hawaii as something that nicely met all of these conditions of being an internationally recognized place with a nice variety of terrain, from jungles and mountains to beaches and lava pits. Also, it's an area that has a lot of different weather. It has storms and low clouds, beautiful sunny days, and beautiful sunrises and sunsets. That all works really well.

"You can actually fly across the coast and say 'Wow, I stayed at that hotel and that's actually what that hotel looked like.'"

We modeled all of the main islands on the chain, and we're using appropriate aircraft data from every single airport and every single beacon that's actually on the island. I don't expect most users to know this or even to really care, but it's the kind of thing we do as a team to say 'Hey, we're really going to try to be authentic about this.' From a pilot level, there's a lot of authenticity there. But even just from the things I'm going to see and experience, we don't necessarily model every single building in every single place. We do use data...satellite imagery, a variety of different sources to make sure that we've chosen key architecture. You can actually fly across the coast and say 'Wow, I stayed at that hotel and that's actually what that hotel looked like.'

GS: How powerful must a player's PC be to run Microsoft Flight?

JH: With Microsoft Flight we've done a tremendous amount of work to broaden the hardware that it's going to work well off. On a nice high-end machine, you set all the settings to high, and it becomes really, really beautiful. But while there are a lot of people willing to do the top end, we wanted to make sure this product worked on a much broader variety of hardware. For the first time in the legacy of this franchise, we've really broadened the attack surface of hardware that it will run on. At the low end, on low settings, which are still pretty...not as pretty as high settings, but still pretty and very playable, can be on a machine three to four years old. Instead of launching a title that on the day it launched it's already stronger than the strongest PC on the market, Microsoft Flight has a much broader range of hardware availability.

GS: Microsoft hasn't been overly specific about the missions in the game. What's an example of a mission that a player might take on?

JH: Hawaii features a variety of missions, from story-based missions to more replayable activities. Some missions are landing challenges, and these are when you have an airplane and you are coming into an approach on a runway. Level one of the landing challenge will be very straightforward; level two is a little more difficult, level three, four. As you proceed, we're going to throw more weather at you; we're going to throw poor visibility at you; much more wind.

These are replayable missions that you can get better at in nice bite-sized pieces. We also have narrative-based missions. One of my favorites is a mission where you happen to be out flying around when you hear that a kayaker has been lost somewhere on the coast, and you're being enlisted by the rescue operation to help. They're feeding you data as you're flying along the coast on how the rescue is going. You don't know where on the coast this kayaker is going to end up. So as you're flying, you need to fly low enough to keep an eye out but not so low that you crash into the cliffs. When you finally find the kayaker, you land, get up to shore, bring him aboard, and then you fly back. And you feel like you're part of this thing that's bigger because you were part of this search-and-rescue effort. We also have missions that are more standard; deliver this cargo, maybe of chickens, to another airport. But be careful when you do it because if you fly crazy, they're not going to be very happy with you.

GS: Microsoft has said before that all first-party Xbox 360 games will use the Kinect in some way, and with the Kinect SDK out for PC just this month, are there plans to integrate the Kinect into MS Flight?

JH: There's nothing that we're talking about at this point. There's a lot of cool stuff on the horizon...nothing about Kinect that we're ready to talk about now.

GS: Microsoft Flight will support keyboard and mouse, an Xbox 360 controller, and many flight sticks, how else can gamers play the title?

JH: There are lots of other more specialized hardware options. We think we've done a good job to support a bunch of them. We'll add support over time if it's necessary, whether that's your pedals or more sophisticated flight sticks or throttles...USB devices. Even if the system doesn't know your device right off the bat, you can use our control mapping scheme to connect your device to the game and keep it going.

GS: How will multiplayer work in Microsoft Flight?

JH: We support multiplayer sessions for up to 16 people. It's a very simple system of saying, 'I want to play multiplayer.' It's a very simple system compared to what players might have seen in the past. You can host a session or join a session, and other people show up. When I play in the office and when I play at home, I have myself set up so I'm always in multiplayer, which means every once in a while, another user will be randomly matched up with me and I'll be flying around and I'll be seeing other airplanes in the sky. And they might be doing one mission, and I'm doing another. And because it's a Live title, I can send invites across platforms, to say 'Hey, I'm in Flight. Do you want to come join me?' It's been exciting during the beta watching my buddies respond that their on their Xboxes and they see me playing the Flight beta. It's nice to see that infrastructure work.

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viedogame: Steam transaction history compromised

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Steam transaction history compromised
Feb 10th 2012, 20:30

Valve confirms 2004-2008 purchase data copied by intruders; no evidence encrypted credit cards, billing info cracked.

Those caught up in last year's security breach to Steam and its forums still have no need to fear that their personally identifying information or credit card data has been compromised. Today, Valve head Gabe Newell issued an update on the situation, saying that the company and outside security experts have found no evidence that the hackers stole information from Steam's database.

However, Newell also confirmed that bandits had secured a copy of Steam transactions made between 2004 and 2008. This data included "user names, email addresses, encrypted billing addresses, and encrypted credit card information." However, it did not contain Steam passwords.

Newell went on to note that those conducting the investigation have found nothing to indicate that the intruders have cracked the encrypted credit card or billing address information. However, he did caution that it is a good idea for users to monitor their credit card activity.

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viedogame: Star Trek Video Game Announced; Expect to Explore the New Frontier Early 2013

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Star Trek Video Game Announced; Expect to Explore the New Frontier Early 2013
Feb 10th 2012, 19:41

Studio chooses industry leader to co-publish and distribute highly anticipated video game inspired by the new Star Trek film, set to ship the first quarter of 2013 prior to new movie.

SAN JOSE, Calif., (February 10, 2012) - Paramount Pictures and leading video game publisher and developer NAMCO BANDAI Games America Inc. today announced the two companies have signed a deal for NAMCO BANDAI Games Inc. to co-publish and distribute the highly anticipated Star Trek video game worldwide during the first quarter of 2013 for all major home consoles and PC.

The action-packed combat game is set to launch the first quarter of 2013 prior to the May 17th theatrical release of the next Star Trek installment from director and producer J.J. Abrams. The game, through a license with CBS Consumer Products, is based on a stand-alone storyline that continues the adventure of iconic characters Kirk and Spock as they work together to stop a legendary enemy race bent on conquering the galaxy. 

“With our NAMCO BANDAI partners leading the distribution effort, we are confident that we will meet an overwhelming demand to get this exciting console experience into the hands of gamers and Star Trek fans worldwide”, commented LeeAnne Stables, Paramount Pictures Executive Vice President of Worldwide Marketing Partnerships and head of the studio’s video game unit.  Stables continued, “The positive response from our initial unveiling at E3 last year was unprecedented, and we are fortunate to have the highest level of production and creative talent on our team that will bring this incredible game out to market next year.”

“Star Trek continues to be one of the most beloved entertainment properties around the world, and NAMCO BANDAI Games America is extremely excited to be teaming up with Paramount Pictures to create the definitive Star Trek interactive experience,” said Carlson Choi, VP of Marketing for NAMCO BANDAI Games America Inc.

Paramount unveiled the Star Trek video game in pre-alpha phase at 2011’s Electronic Entertainment Exposition (E3) and won the praise of critics including the prestigious “Most Valuable Game” awards from Official Xbox Magazine and PlayStation: The Official Magazine, and was included as one of CNN’s Top 5 Games of E3 2011 list. The Star Trekvideo game also won additional praise with an exclusive trailer that debuted during Sony Computer Entertainment of America’s keynote address at its annual E3 press conference.

The Star Trek video game is being developed by Ontario-based developer Digital Extremes (Bioshock 2, Unreal Tournament, Dark Sector, The Darkness II) with production being overseen by Paramount Creative Executive Brian Miller. “Working with Paramount Pictures and Digital Extremes reinforces NAMCO BANDAI Games’ commitment of expanding its portfolio to include Triple ‘A’ Western developed games in addition to its popular and well-respected Japanese Franchises,” said Carlson Choi. “Digital Extremes’ attention to detail, and the collaboration with Paramount Pictures and the team at Bad Robot Interactive will create an authenticity that is sure to thrill Star Trek fans and gamers alike.”

The game’s original story is being penned by BAFTA award winner and God of War writer Marianne Krawczyk in collaboration with Roberto Orci and Alex Kurtzman, writers and producers for the upcoming Star Trek film. Built from the ground up as the ultimate co-op experience, the Star Trek video game lets players control both Kirk and Spock in a sweeping journey of epic proportions across unexplored planets and enemy battleships with the latest 23rd century weapons and gear. Kirk and Spock’s complementary personalities result in the most fully realized and varied co-op experiences for this console generation.

For more information about NAMCO BANDAI Games, please visit http://www.namcobandaigames. com.  For more information about the upcoming Star Trek movie from Paramount Pictures, please visit http://www.startrekmovie.com.

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viedogame: Namco Bandai profits soar

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Namco Bandai profits soar
Feb 10th 2012, 15:19

Quarterly profits at Japanese firm jump 48 percent to $106 million, with Tales of Xillia leading the charge.

The quarterly profits of Namco Bandai Holdings, parent company of game publisher Namco Bandai, were up 48 percent for the three months to December 31 2011 to ¥8.3 billion ($106 million), thanks to strong overall sales in Japan that overwhelmed poor international performance.

In its financial report for the period, Namco Bandai notes this was driven by a 17 percent increase in the number of games sold by the firm in Japan, and despite a 27 percent decline in sales in the US and a 5 percent drop in Europe. The most successful titles for the firm were Tales of Xillia, which had sold 760,000 copies in Japan in the final nine months of last year and Mobile Suit Gundam Extreme VS, which sold 550,000 in the region in the same period.

The PS3 was the firm's most valuable platform, accounting for nearly four million sales. While the Nintendo DS and 3DS contributed 3.4 million sales between them, the PSP accounted for 2.8 million games sold. Vita sales figures were not broken out.

An 18 percent increase in sales for the firm's Toys and Hobbys business also bolstered Namco Bandai's bottom line. Alongside its results, the firm released an outline of its plan for growth over the next several years. As well as focusing on Japan-developed games, it also plans to use its strong position in the Japanese toys market to "become 'the premier company' in the character business by spreading our strength globally," with a particular focus on what the firm calls "boy's toys" in the US and Europe.

Namco Bandai expects its full-year sales for the fiscal year ending March 31, 2011, to be up 12 percent year-on-year at ¥440 billion ($5.6 billion), with profits of ¥18 billion ($238 million)--a tenfold year-on-year increase .

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viedogame: Microsoft experimenting with tablet controller for next Xbox - Report

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Microsoft experimenting with tablet controller for next Xbox - Report
Feb 10th 2012, 14:09

Company reportedly tinkering with Wii U-like touchscreen controller with HD screen and "traditional" Xbox 360 buttons and control sticks for next console; price tag could be over $500.

The next Xbox might follow Nintendo's Wii U and offer gamers a touchscreen controller, according to rumor from the latest issue of Xbox World Magazine.

As reported by CVG, Microsoft is reportedly experimenting with tablet-like touchscreen controller for the next Xbox. According to the magazine, the controller will sport a form factor similar to Sony's PlayStation Vita, and will be smaller than the Wii U's tablet, which boasts a 6.2 inch screen.

More specifically, the magazine reports that in addition to a high-definition screen with touchscreen controls, the controller also includes "traditional [Xbox 360] buttons and sticks."

As for how the supposed tablet controller might work with the console, the magazine suggests it could serve a number of functions. According to the magazine, "It could be a remote control when you're watching TV, a browser when you're on the Internet, extra buttons and information when you're playing a game, or a portable display when you want to take your game with you."

Incorporating a tablet controller into the next Xbox might also drive the console's price up. According to the magazine, the new console could boast a price tag over $500.

This rumor is not the first speculation regarding Microsoft incorporating a tablet-based controller option for its new console. GameSpot heard strong signs last month that a tablet component would figure heavily into the design of the next Xbox.

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Thursday 9 February 2012

viedogame: Skyrim wins IAA Game of the Year

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Skyrim wins IAA Game of the Year
Feb 10th 2012, 06:02

The Elder Scrolls V caps a big night by winning multiple categories, top honors at the Interactive Achievement Awards.

The Elder Scrolls V: Skyrim cast a dragon-size shadow over the 15th annual Interactive Achievement Awards, taking home five awards, including Game of the Year and Outstanding Achievement in Game Direction.

It beat out a competitive group in the top category, including Batman: Arkham City, Portal 2, Uncharted 3, and The Legend of Zelda: Skyward Sword. With the exception of Skyward Sword, the above titles all won other awards at the ceremony, with Uncharted picking up a trio of gongs for various visual categories.

Not all of the award recipients were revealed at the event. The organizing Academy of Interactive Arts and Sciences announced that Asteroids and Centipede designer Ed Logg would be receiving the annual Pioneer Award, while Epic Games co-founder Tim Sweeney would be inducted into the AIAS Hall of Fame.

The IAA show is a highlight of the D.I.C.E. Summit (Design, Innovate, Communicate, Entertain), a yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. For complete video of the ceremony, as well as every D.I.C.E. panel and presentation, keep an eye on GameSpot's official coverage page.

A full list of nominees follows below. Winners have been italicized.

Game of the Year
Batman: Arkham City--Rocksteady Studios
Portal 2--Valve
The Elder Scrolls V: Skyrim--Bethesda Game Studios
The Legend of Zelda: Skyward Sword--Nintendo
Uncharted 3: Drake's Deception--Naughty Dog

Outstanding Achievement in Original Music Composition
L.A. Noire--Team Bondi
Little Big Planet 2--Media Molecule
Uncharted 3: Drake's Deception--Naughty Dog
InFamous 2--Sucker Punch
Portal 2--Valve

Outstanding Achievement in Sound Design
Battlefield 3--DICE
Call of Duty: Modern Warfare 3--Infinity Ward/Sledgehammer Games
L.A. Noire--Team Bondi
Need for Speed: The Run--EA Black Box
Uncharted 3: Drake's Deception--Naughty Dog

Outstanding Achievement in Story
Bastion--Supergiant Games
L.A. Noire--Team Bondi
Portal 2--Valve
The Elder Scrolls V: Skyrim--Bethesda Game Studios
Uncharted 3: Drake's Deception--Naughty Dog

Outstanding Character Performance
Deus Ex: Human Revolution (Adam Jensen)--Eidos Montreal
L.A. Noire (Cole Phelps)--Team Bondi
Portal 2 (Wheatley)--Valve
Uncharted 3: Drake's Deception (Nathan Drake)--Naughty Dog
Uncharted 3: Drake's Deception (Victor Sullivan)--Naughty Dog

Downloadable Game of the Year
Bastion--Supergiant Games
Drawn: Trail of Shadows--Big Fish Games
Insanely Twisted Shadow Planet--Fuel Cell
Ms. Splosion Man--Twisted Pixel Games
Orcs Must Die!--Robot Entertainment

Casual Game of the Year
Fruit Ninja Kinect--Halfbrick Studios
Tiny Wings--Andreas Illiger
Jetpack Joyride--Halfbrick Studios
Monsters Ate My Condo--Adult Swim/PikPok
Where's My Water?--Creature Feep

Social Networking Game of the Year
Army Attack--Digital Chocolate
CastleVille--Zynga
Gardens of Time--Playdom
The Sims Social--Playfish
Triple Town--Spry Fox

Role-Playing/Massively Multiplayer Game of the Year
Dark Souls--From Software
Deus Ex: Human Revolution--Eidos Montreal
Star Wars: The Old Republic--BioWare Austin
The Elder Scrolls V: Skyrim--Bethesda Game Studios
The Witcher 2: Assassins of Kings--CD Projekt

Outstanding Innovation in Gaming
Bastion--Supergiant Games
L.A. Noire--Team Bondi
Portal 2--Valve
Skylanders Spyro's Adventure--Toys for Bob
The Elder Scrolls V: Skyrim--Bethesda Game Studios

Sports Game of the Year
FIFA 12--EA Canada
Madden NFL 12--Tiburon
MLB 11: The Show--SCE San Diego
NBA 2K12--Visual Concepts
NBA Jam: On Fire Edition--Firemint

Racing Game of the Year
Forza Motorsport 4--Turn 10 Studios
Mario Kart 7--Nintendo
Real Racing 2 HD--Firemint

Fighting Game of the Year
Fight Night Champion--EA Canada
King of Fighters XIII--SNK Playmore
Mortal Kombat--NetherRealm Studios
Super Street Fighter IV: 3D Edition--Capcom
Ultimate Marvel vs. Capcom 3--Capcom

Strategy/Simulation Game of the Year
Iron Brigade--Double Fine
Orcs Must Die!--Robot Entertainment
Total War: Shogun 2--The Creative Assembly
Toy Soldiers: Cold War--Signal Studios
Warhammer 40,000: Dawn of War II - Retribution--Relic Entertainment

Family Game of the Year
Dance Central 2--Harmonix
Just Dance 3--Ubisoft Paris
Kinect Disneyland Adventure--Frontier Developments
Little Big Planet 2--Media Molecule
Skylanders Spyro's Adventure--Toys for Bob

Mobile Game of the Year
Contre Jour--Chillingo
Dead Space--EA Mobile
Infinity Blade II--Chair Entertainment
Tentacles--Press Play
The Dark Meadow--Phosphor Games Studio

Handheld Game of the Year
Ghost Trick: Phantom Detective--Capcom
Kirby Mass Attack--Hal Laboratory
Mario Kart 7--Nintendo
Professor Layton and the Last Specter--Level 5
Super Mario 3D Land--Nintendo

Adventure Game of the Year
Batman: Arkham City--Rocksteady Studios
L.A. Noire--Team Bondi
Portal 2--Valve
The Legend of Zelda: Skyward Sword--Nintendo
Uncharted 3: Drake's Deception--Naughty Dog

Outstanding Achievement in Online Game Play
Battlefield 3--DICE
Call of Duty: Modern Warfare 3--Infinity Ward/Sledgehammer Games
Gears of War 3--Epic Games
Little Big Planet 2--Media Molecule
Star Wars: The Old Republic--BioWare Austin

Outstanding Achievement in Connectivity
Battlefield 3--DICE
Call of Duty: Modern Warfare 3--Infinity Ward/Sledgehammer Games
Dragon Age II--BioWare Edmonton
Portal 2--Valve
Uncharted 3: Drake's Deception--Naughty Dog

Action Game of the Year
Battlefield 3--DICE
Call of Duty: Modern Warfare 3--Infinity Ward/Sledgehammer Games
Dead Space 2--Visceral Games
Gears of War 3--Epic Games
Saints Row: The Third--Volition

Outstanding Achievement in Animation
Assassin's Creed: Revelations--Ubisoft Montreal
Batman: Arkham City--Rocksteady Studios
L.A. Noire--Team Bondi
Rayman Origins--UbiArt Montpellier
Uncharted 3: Drake's Deception--Naughty Dog

Outstanding Achievement in Art Direction
Batman: Arkham City--Rocksteady Studios
Battlefield 3--DICE
Portal 2--Valve
Rayman Origins--UbiArt Montpellier
Uncharted 3: Drake's Deception--Naughty Dog

Outstanding Achievement in Visual Engineering
Batman: Arkham City--Rocksteady Studios
Crysis 2--Crytek GmbH
L.A. Noire--Team Bondi
Rage--id Software
Uncharted 3: Drake's Deception--Naughty Dog

Outstanding Achievement in Game Play Engineering
Batman: Arkham City--Rocksteady Studios
Portal 2--Valve
Skylanders Spyro's Adventure--Toys for Bob
The Elder Scrolls V: Skyrim--Bethesda Game Studios
The Legend of Zelda: Skyward Sword--Nintendo

Outstanding Achievement in Game Direction
Batman: Arkham City--Rocksteady Studios
L.A. Noire--Team Bondi
Portal 2--Valve
The Elder Scrolls V: Skyrim--Bethesda Game Studios
Uncharted 3: Drake's Deception--Naughty Dog

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viedogame: Sony 3D TV arriving in Singapore this February

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Sony 3D TV arriving in Singapore this February
Feb 10th 2012, 04:36

  • By Jonathan Leo Toyad, GameSpot Asia
  • Posted Feb 9, 2012 8:36 pm PT

24-inch TV to be sold for S$699 ($562); comes with 3D glasses and HDMI cable.

Next to the PlayStation Vita, Sony also announced a 3D Display TV at E3 2011 that is tailor-made for PS3 gamers. Consumers in Singapore can now enjoy the luxury of personal gaming in college dorms and tight spaces as the device will be out on February 16 in Singapore.

The 24-inch 3D Display TV will be bundled with 3D glasses and an HDMI cable for the price of S$699 ($562). In addition to full high-definition display, the TV also features SimulView technology which allows two viewers to play a multi-player game and view individual full-screen viewpoints. Titles supporting this feature include Gran Turismo 5 Spec II, Motorstorm 3: Apocalypse, Killzone 3, and Star Strike HD.

There has neither been mention of any other 3D Display bundles including PS3 games, nor has there been any mention of the TV being sold in other parts of Asia.

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