Monday, 27 June 2011

DreamStation.cc: Cabela’s Big Game Hunter 2012 Returns to Consoles September 27

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Cabela's Big Game Hunter 2012 Returns to Consoles September 27
27 Jun 2011, 6:22 pm

A New Level of Fun and Challenge to the World's Most Popular Hunting Series.

MINNEAPOLIS, June 27, 2011 /PRNewswire/ — Cabela's Big Game Hunter 2012 roars its way back with one of the most realistic hunts yet, vast environments, an abundance of firearms and gear and the most true to life animals yet. With predators and prey on the horizon, Cabela's Big Game Hunter 2012 from Activision Publishing, Inc. (Nasdaq: ATVI), takes gamers on a fun-filled, fast-paced adventure around the globe. Scheduled for release on September 27, 2011, this exciting new entry into the popular Cabela's franchise combines intense action with the popular Top Shot Elite peripheral to deliver gamers one of the most exhilarating hunting adventures ever!

"The pairing of Activision and Cabela's continues to result in the best hunting games on the market and this year's Big Game Hunter is no exception," said Jordan Mauer, Senior Director of Marketing, Activision Publishing.  "Featuring upgradeable gear, game-changing freedom of movement and realistic animal behavior, Cabela's Big Gamer Hunter 2012 is a great addition to any "gamer's library."

With the world as their playground, players will explore a vast expanse of mountains and valleys with unprecedented choices in direction never before seen in a Cabela's hunting game. Players can climb an area to get a better angle for the shot but risk being spotted, or they can take a low elevation route with poor visibility but plenty of concealment. Nature doesn't always wait for you to make the first move as the dynamic weather and natural hazards make the hunt even more challenging.  The challenge doesn't end there. Cabela's Big Game Hunter 2012 ups the ante with the most realistic animals ever seen in the Cabela's series. Every animal's unique movement gives clues on what the animal will do next. In order to bag the trophies, players will have to avoid detection through cunning, skill, and deception. They must also utilize master hunting skills such as advanced stalking techniques so they can quickly move through cover and close in on their targets.

A hunter is nothing without his firearm, which is why Cabela's Big Game Hunter 2012 offers up the coolest hunting rifles and shotguns available. Players will always have the right gear and they can purchase upgrades, producing visible strengths and weaknesses depending on the situation. Having the best equipment is only part of the equation as players will have to be the best. Advanced shooting techniques such as accounting for wind direction and bullet drop are critical to making the perfect shot.

With new multiplayer modes, gamers can enjoy playing with friends and family! Up to four people can take turns, work together or challenge each other in different arcade shooting galleries. With new modes such as Reflex and Target Shooting, Cabela's Big Game Hunter 2012 has enough fun to keep players hunting with friends for a long time!

Cabela's Big Game Hunter 2012 will be available on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii™ from Nintendo, on September 27, 2011. The game will be bundled with the innovative Top Shot Elite hunting peripheral and can also be purchased separately. For more information, please follow on Twitter and Facebook - @ActivisionHunts — Facebook.com/ActivisionHunts

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GameSpot's News: Violent game law falls in Supreme Court

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Violent game law falls in Supreme Court
27 Jun 2011, 3:21 pm

Highest court in the land sides with industry as six-year legal battle over selling violent games to children in California comes to a close.

[BREAKING NEWS]: Check back soon for more details on the decision.

The Supreme Court today sided with the gaming industry in the case of Brown v. Entertainment Merchants Association (formerly Schwarzenegger v. Entertainment Merchants Association), ruling that a California law preventing retailers from selling violent games to children was unconstitutional.

In a decision penned by Justice Antonin Scalia, the Court ruled, "The most basic principle--that government lacks the power to restrict expression because of its message, ideas, subject matter, or content--is subject to a few limited exceptions for historically unprotected speech, such as obscenity, incitement, and fighting words. But a legislature cannot create new categories of unprotected speech simply by weighing the value of a particular category against its social costs and then punishing it if it fails the test."

Scalia went on to note that the US has no tradition of protecting children from violent media, calling California's claim that the interactivity of games makes them a special case "unpersuasive." However, he did acknowledge that the substance of violent games was often lacking when compared to the often-violent literary classics the industry has held up to make its case.

"Reading Dante is unquestionably more cultured and intellectually edifying than playing Mortal Kombat," Scalia ruled, "but these cultural and intellectual differences are not constitutional ones."

"For better or worse, our society has long regarded many depictions of killing and maiming as suitable features of popular entertainment, including entertainment that is widely available to minors," Justice Samuel Alito concurred.

The decision was 7-2, with Justices Clarence Thomas and Stephen Breyer filing dissenting opinions.

In his dissenting opinion, Justice Thomas said the First Amendment of the Constitution was never intended to give minors the right to access speech against the wishes of their parents or guardians. "The historical evidence shows that the founding generation believed parents had absolute authority over their minor children and expected parents to use that authority to direct the proper development of their children," Justice Thomas wrote. "It would be absurd to suggest that such a society understood 'the freedom of speech' to include a right to speak to minors (or a corresponding right of minors to access speech) without going through the minors' parents."

Thomas pointed to the patriarchal family unit held up by the Puritans as an example of attitudes the country's founding fathers would have had toward their children, noting, "Puritans thought children were 'innately sinful and that parents' primary task was to suppress their children's natural depravity."

As for Justice Breyer's dissent, he objected to the notion expressed by Justice Alito that the law was unconstitutionally vague compared to existing sex-related obscenity laws that have been ruled constitutional.

"Why are the words 'kill,' 'maim,' and 'dismember' any more difficult to understand than the word 'nudity,'" Breyer asked.

Breyer also agreed with the state of California's argument that the interactivity of games made them fundamentally different from books, movies, or other media. He also agreed that the research the state presented made a compelling case for the restriction of violent games, calling its evidence "considerably stronger" than that used as the basis for current obscenity laws to show that sexual depictions could be harmful to minors.

The bill sought to ban the sale or rental of "violent video games" to children. A "violent" game was defined as a "game in which the range of options available to a player includes killing, maiming, dismembering, or sexually assaulting an image of a human being."

Under the law, retailers that sold such games would be subject to a $1,000 fine. The bill would also have required "violent" video games to bear a two-inch-by-two-inch sticker with a "solid white '18' outlined in black" on their front covers. That's more than twice the size of the labels that currently adorn game-box covers and display the familiar Entertainment Software Rating Board (ESRB) rating.

Shortly after California Assembly Bill 1179 was signed into law by Governor Arnold Schwarzenegger in 2005, it was challenged in court before it could take effect. In 2007, the circuit court judge who struck down the law as unconstitutional admitted he was "sympathetic to what the legislature sought to do." Last year, an appellate court judge backed up the original ruling.

This story will be updated shortly with more details on the Court's ruling. For more, check out GameSpot's extended feature coverage of the Supreme Court case.

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GameSpot's News: ESA, EMA, ECA hail Supreme Court decision

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ESA, EMA, ECA hail Supreme Court decision
27 Jun 2011, 4:53 pm

Publisher, retailer, and consumer trade groups react to demise of California's violent game restriction law.

The Supreme Court today declared California's 2005 law seeking to ban sales of violent games to minors unconstitutional, and retailers, publishers, and gamers alike are welcoming the news.

Entertainment Software Association president and CEO Michael Gallagher called the ruling "a historic and complete win for the First Amendment and the creative freedom of artists and storytellers everywhere."

"Today, the Supreme Court affirmed what we have always known--that free speech protections apply every bit as much to video games as they do to other forms of creative expression like books, movies and music. The Court declared forcefully that content-based restrictions on games are unconstitutional; and that parents, not government bureaucrats, have the right to decide what is appropriate for their children."

He added, "It is time for elected officials to stop wasting time and public funds seeking unconstitutional restrictions on video games. Instead, we invite them to join with us to raise awareness and use of the highly effective tools that already exist to help that parents choose games suitable for their children."

In a statement released shortly after the ruling, Entertainment Merchants Association president and CEO Bo Andersen welcomed the decision.

"We are gratified that our position that the law violates the First Amendment's guarantee of freedom of expression has been vindicated and there now can be no argument whether video games are entitled to the same protection as books, movies, music, and other expressive entertainment," Andersen said.

Andersen added that the victory in court doesn't mean parental concerns about their children playing violent games are unfounded. He touted the Entertainment Software Ratings Board's rating system as a useful tool to keep such games out of kids' hands, saying that retailers have a responsibility to prevent children from purchasing such titles without parental permission. He noted that June has been declared Entertainment Ratings & Labeling Awareness Month by various trade bodies.

As for gamers, the Entertainment Consumer Association, the group released a preliminary statement, noting that it will follow up further after reading through the Justice's full ruling.

"We are thrilled by today's news," said Jennifer Mercurio, ECA VP & General Counsel. "We had hoped that we would see this decision, and it's been a long time coming. That being said, there will probably be one or two legislators who attempt to test these new parameters, and the ECA will continue to fight for the rights of entertainment consumers."

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DreamStation.cc: Boulder Dash XL Coming to Xbox LIVE Arcade July 13

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Boulder Dash XL Coming to Xbox LIVE Arcade July 13
27 Jun 2011, 5:38 pm

Ridgewood, NJ, June 27, 2011 – Get ready to rekindle your retro gaming passion as Kalypso Media and First Star Software, Inc. have today announced the release date and additional game information for Boulder Dash®-XL™, the gem grabbing classic arcade game.  Developed by Catnip Games along with First Star Software Inc., Boulder Dash®-XL™ will be released on 13th July via Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft for 800 Microsoft Points. A Windows PC version is scheduled for later in the summer.

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Boulder Dash's tricky puzzle and dexterity-based gameplay made its debut in the early 80s and continues to entertain its enormous fan base and new players. The game is recognized as one of the best-loved retro games in the history of computer and video gaming. Now Boulder Dash®-XL™ brings this classic back with a hot new look that will take the Xbox LIVE Arcade and Windows PC platforms by storm. The game's core remains unchanged: in a race against time players must collect sparkling diamonds while besting hordes of enemies, avoiding numerous traps, and keeping an eye out for falling boulders!

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As well as 'Arcade', 'Retro' and 'Zen' modes Boulder Dash®-XL™ will feature two all new game modes both with a fresh take on the classic Boulder Dash® formula: Puzzle Mode offers a quirky, cerebral challenge and Score Attack requires quick reflexes to skyrocket players' high scores.  Boulder Dash®-XL™ also introduces a number of exciting new gameplay elements, such as a telescopic arm, speed-ups, heavy boulders and teleporters as well as several new enemies, all featuring unique behaviour, to create an array of diversified and challenging gameplay scenarios. If that's not enough to whet your appetite then how about the ability to pan/scroll the playfield while paused, a 3D gaming environment, particle effects, dynamic lighting and over 7 times the amount of caves as the 1984 original release! Players can also choose their hero and play as either Rockford™ or his female counterpart, Crystal™.

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For more information about Boulder Dash®-XL™, please visit www.boulder-dash-xl.com

Features of Boulder Dash®-XL™ include:

  • An updated HD look and feel, featuring 720p graphics
  • 4 new game modes: "Puzzle", "Zen", Time Challenge" and "Retro" in addition to "Arcade"
  • Retro Mode's  25 new Caves use 3D interpretations of the original bitmap graphics from 1984
  • New scoring mechanism adding new excitement and challenges for High Score hunters
  • Four beautiful and varied game worlds
  • Over 150 all-new Caves to explore while battling monsters and grabbing gems
  • Online Ranking Lists / Leaderboards
  • Achievements support

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DreamStation.cc: Dark Souls Shield Design Contest Announced

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Dark Souls Shield Design Contest Announced
27 Jun 2011, 5:42 pm

With death raining down all around, the shield you designed yourself could be the lucky talisman you need. Enter the design contest on Facebook today for a chance to make it happen.

It's time to step up and show the world the what you've got when it comes to heraldic flair, as NAMCO BANDAI Games Europe announce the Dark SoulsTM shield design contest, open to everyone from June 27rd to July 28th 2011 on the game's official Facebook page at www.facebook.com/darksouls.

Taking part couldn't be easier. Give it your medieval best to create up to three original shield designs using any of the three blank templates provided. Next, submit your heraldic works of art, then sit back and watch the votes stack up as fans in every corner of the globe admire your handiwork and choose their favourites. The final winners will be hand-picked by the Dark Souls development team at FromSoftware in Japan.

The three winning designs, one for each shield template, will be made available as Dark Souls post-launch content, meaning three lucky winners will be able to stride into battle with their friends online proudly bearing the shield they designed, while every player will be able to carry the shields designed by their compatriots into battle.

How to enter:

● Become a fan on the official Dark Souls Facebook page at www.facebook.com/darksouls

● Download the blank shield templates

● Create up to three original masterpieces of heraldic design

● Submit your finished designs via Facebook on or before July 13th 2011

Fans will be able to vote for their favourites on Facebook throughout the competition, with voting open until July 20th to allow last minute entries time to gather votes.

The top ten designs for each of the three shield templates as voted for by you will then go to FromSoftware for the final decision, with the winning designs being announced via Facebook on 28th July 2011.

Each of the ten winners will receive a copy of Dark Souls signed by game director Hidetaka Miyazaki. The final 3 winners will see their designs brought to life for all time in the Dark Souls universe, and will receive a signed copy of the limited edition game plus their names in the game credits, ensuring immortality no matter how many times they die while playing.

Sign up today for this unique opportunity to carve your name indelibly in Dark Souls lore and earn the envy and respect of legions of fans around the world.  To read the full rules and enter the competition, go to www.facebook.com/darksouls.

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DreamStation.cc: Nintendo 3DS On Display at Vans Warped Tour to Show Off New System

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PlayStation 3, Wii, Xbox 360, Nintendo DS, PSP, and PC news, reviews, interviews, podcast, and discussion forums.

Nintendo 3DS On Display at Vans Warped Tour to Show Off New System
27 Jun 2011, 5:45 pm

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo is embarking on a fun-filled road trip across the United States this summer as a sponsor of the annual Vans Warped Tour, which brings a powerful lineup of live music and lifestyle products to cities from coast to coast. Through Aug. 14, attendees at every stop along the tour will be able to visit interactive Nintendo demo areas and experience the hand-held Nintendo 3DS™ system, which offers a wide variety of games and portable entertainment options that can be viewed in 3D without the need for special glasses.

In addition to checking out musical acts such as Gym Class Heroes, Simple Plan and Paramore, Vans Warped Tour attendees can visit a special Nintendo tent equipped with playable Nintendo 3DS systems and software. Visitors can experiment with the Nintendo 3DS Camera, create customized Mii™ characters with the built-in Mii Maker™ application and play video games including The Legend of Zelda™: Ocarina of Time™3D, Super Street Fighter®IV 3D Edition, DEAD OR ALIVE®Dimensions, Super Monkey Ball™3D, Madden NFL Football, RIDGE RACER®3D and Resident Evil®: The Mercenaries 3D. Players can also have fun with augmented-reality features and AR Games™, using oversized AR Cards and temporary AR Card tattoos to view virtual characters in real-world settings and interact with them in interesting ways. Attendees who bring their own Nintendo 3DS systems can use them to exchange Mii characters with other tour-goers using the built-in StreetPass™ feature.

Additional details, schedules and ticketing information for the Vans Warped Tour can be found online at http://www.vanswarpedtour.com. For more information about Nintendo 3DS, please visit http://www.nintendo.com/3ds

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Friday, 24 June 2011

GameSpot's Reviews: PlayStation 3 | Magic: the Gathering Duels of the Planeswalkers 2012 Review

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PlayStation 3 | Magic: the Gathering Duels of the Planeswalkers 2012 Review
25 Jun 2011, 1:47 am

It's hard to believe that Magic: The Gathering is almost 20 years old. The revolutionary collectible card game has had a massive influence on games, both tabletop and electronic alike, and it continues to drive at the forefront of an industry it established. For all of its popularity, however, it's not an easy experience to translate into video game form. While Duels of the Planeswalkers 2012 doesn't offer all of the varied nuances and experiences that make the physical version of Magic so compelling, it does a serviceable job of translating the card game into a quick, easy-to-play format that casual players and veterans alike can enjoy--provided they can get past some of its caveats.

The rules of Magic: the Gathering involve players drawing magic power from varied sources, casting environment-altering spells, summoning creatures and fighters big and small, conjuring powerful magical artifacts, and using them to beat the crap out of each other. There's far more nuance than that, of course; there are several different "colors" of spells with varied strengths and weaknesses, as well as numerous types of monsters and items with distinct traits and abilities. Magic is a strategic and competitive game that requires a great deal of forethought and reaction.

Duels of the Planeswalkers 2012 simplifies things somewhat from the original card game by making the complex structure of Magic more palatable to newcomers and casual players. Rather than carefully choosing and constructing your deck of tricks card by card, you play one of several different preconstructed decks with distinct play styles, advantages, and drawbacks. As you play through the various single-player modes, you unlock new decks to use, as well as earn additional cards to augment each deck. Play itself is also streamlined and simplified, as DotP 2012 consolidates certain beginning and end phases of turns in the regular game into two "main" phases with a combat phase in between. While hardcore Magic players might balk at the changes--the inability to create a custom deck from scratch, in particular, will certainly turn off a few veterans--they help make the game a lot easier to dive into for a general audience.

There are numerous play modes available in DotP 2012. In Campaign mode you battle computer opponents, earning new decks and additional cards as you progress. In between matches are also optional, clever puzzle challenges that set up an established game situation--usually disadvantageous to you--that ask you to make smart use of the game rules and card abilities to turn it around. Going through the standard Campaign mode will also unlock Archenemy mode, which is new to the 2012 edition of the game. In this mode, you and two computer-controlled players take on a single, highly powered opponent who can bend certain rules and play powerful, environment-altering "scheme" cards each turn. There's also Revenge mode, where the opponents you beat come back with bigger, more powerful decks. Unlike many other games in the card battle genre, there's no overarching story or any sort of dialogue with characters going on during the campaign; you just beat one guy and move on to the next. It's a bit of a disappointment because it would have been nice to interact, even superficially, with the world of Magic: the Gathering's interesting characters and settings.

If you don't feel like trudging through the campaign, there is a quick-play mode that will let you set up a game against up to four computer opponents in a standard winner-takes-all competition. The variant modes are more interesting, however; besides Archenemy, there's also Two-Headed Giant, a two-versus-two team competition where you and a computer-controlled buddy (or a local player) combine forces and share a life pool while taking on an opposing two-player team. Competitive play against other human opponents is the biggest draw, however, and it's done quite well. You can play either standard or ranked matches against friends or random players in any of the available game variants (though Archenemy, due to its nature, is unavailable for ranked play). Getting a group of friends together to play good-natured matches against each other or collaborate in one of the team play modes is tons of fun, but going up against random opponents is still something of a crapshoot. A common complaint in the last iteration was that players would disconnect if they started to lose a ranked match. "Cord pulling" out of a match in DotP 2012 is now counted as a loss toward a player who disconnects, but there are still other ways to grief an opponent, including stalling for as much time as possible. Online bugs also seemed to be present in rare cases, as we encountered a match where the game simply stalled forever as a player tried to activate a card ability, forcing us to concede.

While DotP 2012 can be a lot of fun, much of the enjoyment you potentially derive from the game comes from finding Magic: the Gathering interesting to play. The graphics are merely adequate (don't expect any cool animations of the monsters you summon, for example) and the sound effects are nondescript and inoffensive. You also have to fight with the controls every step of the way as you attempt to enjoy the game. DotP's control scheme feels awkward and unnatural with a controller because highlighting certain cards to zoom in and read their effect information requires choosing it like a menu selection with the analog stick--except you actually need to use the right analog stick to choose certain cards for some reason. If your opponent is casting spells, it can be extremely difficult to highlight and read the effects of the spell in the limited time before it takes effect, which leads to cases where it comes into play before you can react. Pressing buttons a split second too early or too late can lead to missed plays and annoying dialogue pop-ups.

As it stands, Duels of the Planeswalkers 2012 provides a way to enjoy a simple game of Magic: the Gathering. Its limited customization options, serious control issues, and lack of extra flair keep it from being as interesting an experience as it could be, but you can still have a good time by getting a bunch of online or offline buddies together for games. And at $10, it's certainly more affordable than going to your local card shop and buying cases of cards.

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