Game industry body continues million-dollar effort to sway lawmakers on issues ranging from copyright to immigration.
The Entertainment Software Association celebrated a big win this week after the Supreme Court ruled in its favor over California's violent games bill. However, it doesn't appear as if the industry's largest representative body spent anything above and beyond its normal lobbying efforts in those final months to make that happen.
As part of the ESA's quarterly disclosure filing with the Office of the Clerk to the US House of Representatives, the trade body said that it spent $1,144,700 on lobbying activities during the first three months of 2011. That figure is down from the $1.2 million in spent during the same period in 2010, but it's at the same level it was the previous quarter.
The ESA largely stuck to the issues it knows best during the first quarter. These topics include constitutional issues, copyright law (piracy, intellectual property, and patent modernization), trade concerns, Internet governance, and access to H1-B visas for highly skilled workers. The industry body also addressed telecommunication issues--broadband policy, in particular--and attempted to sway lawmakers on the Energy Star standards.
Money was also spent on convincing members of Congress to participate in the Caucus for Competitiveness in Entertainment Technology (E-Tech), as well as privacy legislation.
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