Monday 1 August 2011

viedogame: Macintosh | Diablo III Hands-On Preview - Real Money in a Virtual World

viedogame
All of the Previews. Can you keep up?.
Macintosh | Diablo III Hands-On Preview - Real Money in a Virtual World
Aug 1st 2011, 07:05

If you were a PC gamer back in 1996, then chances are your index finger is still a little cramped from clicking through the original Diablo, an action role-playing game from a little company called Blizzard. Its sequel was every bit as addictive, and now the upcoming third entry in the series aims to bring that same magic to the modern day. Recently, we got the chance to travel down to Blizzard HQ in Irvine, California, to get a look into some of the new features coming in Diablo III. Skill-altering runes, customizable banners, and item management were expounded upon--but the biggest surprise had to be the announcement of a real-money auction house for trading in-game items.

Senior game designer Jason Bender explains some of the technical changes in Diablo III.

The presentation began with an overview of all the different character classes in Diablo III. No matter which character you choose, they will each have six slots for active skills and three for passive skills. Your first two active skill slots will be free, with additional slots opening at levels 6, 12, 18, and 24. Passive skill slots open at levels 10, 20, and 30. Each of your active skills also comes with a rune slot that lets you customize its effects. To help demonstrate the drastic changes runes can make, Jay Wilson, the game's lead designer, took us through his version of a battle mage--a wizard built for melee combat.

Spectral blades, a short-range slashing spell, was given a rune so that it healed the caster when damaging enemies. Diamond skin, a defensive spell that protects the caster from harm, was customized to also reflect damage back at attackers. Arcane orb, a powerful projectile spell, was altered so that the projectile orbited the caster and would explode when an enemy got too close.

But skills are just half of your character's equation in Diablo III. The items you have equipped are just as important. Of course, you're going to need room in your sack to lug all those extra swords and staves around. Thankfully, Blizzard is going to make that task a little easier for you. The Cauldron of Jordan lets you sell items no matter where you are for the same price you would get in town. And if gold isn't an issue, the Nephaleim Cube lets you convert any item into crafting materials from any location as well. "Filling up your bag didn't feel like a very cool reason to go back to town," Wilson said.

Your private stash, which has been greatly expanded since the previous games, now carries over across all your characters. If your wizard happens across a really awesome bow for your demon hunter, you just need to drop it in your stash, switch characters, and have your demon hunter go pick it up. Wilson also showed off how followers work in the game. These "mini-heroes" can be recruited to join your quest and help flesh out the world of Diablo III. They also come with four pairs of skills, and only one skill from each pair may be active at a time. Perhaps you'll want your Templar follower to lean more toward healing than brute force.

Once Wilson had finished, Diablo III executive producer Rob Pardo took the stage to talk about some of the additions coming to the online portion of the game. Just like Starcraft II: Wings of Liberty, Diablo III will require a persistent Internet connection to play. Pardo stated that this was to help curb cheating, especially in the player-versus-player areas. Each player will also receive a customizable banner that the game will decorate as you unlock different achievements. However, the biggest announcement had to be the inclusion of two auction houses for in-game items, one using gold and the other using cold, hard cash.

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