Wednesday, 29 February 2012

Classic Video Games: What's Hot Now: Killer Shark - Arcade Shooter

Classic Video Games: What's Hot Now
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Killer Shark - Arcade Shooter
Feb 29th 2012, 11:08

Just a year after video games made their debut in arcades, SEGA unveiled the first coin-op cabinet to star the most terrifying aquatic creature, the Killer Shark. While this light gun arcade shooter gained considerable notoriety from its cameo in Steven Spielberg's classic monster shark movie JAWS, it turned out that Killer Shark was actually not a video game at all, but a mechanical achievement in coin-op animation.

The Basics:

  • Publisher/Developer: SEGA
  • Release Date: 1972
  • Genre: First Person Shooter - Light gun
  • Type: Coin-Op Upright Arcade Game (Mechanical)

At a glance the first arcade game to feature one of the ocean's deadliest predators looks like one of the most advanced video arcade machines of its time. The cabinet is shaped just like a traditional light gun coin-op arcade unit and the game's first person graphics are spot on, showing a toothy shark swimming towards the player in attack. The animation was so advanced that while it looked, felt and contained all of the elements of a FPS video game, Killer Shark was SEGAs final mechanical game.

History of Killer Shark:

Arcades existed long before the advent of the video game, dating back to the 19th century with penny arcades and midways that featured all sorts of coin operated amusement devices including shooting galleries and nickelodeons. In the '30s pinball gained rapid success and soon games were the primary draw to the arcade.

Then in 1971 the very first coin-op video game cabinets hit arcades, pizza places and coffee shops; Computer Space and Galaxy Game. This new form of gaming was an instant hit. By the next year video games, mostly Pong and Pong clones, started popping up, with players lining up to take a turn at this new technology. The demand for new games was extremely high, but manufacturers couldn't design, program and manufacture them quickly enough.

To try and keep the coins flowing, SEGA, a manufacturer of mechanical arcade games, took a video arcade cabinet and built out a light gun shooter with on-screen animation that appeared to be a super advanced video game, but was all done mechanically with lights, mirrors and moving parts.

The game was called Killer Shark and released to moderate success, but three years later (1974) it would have its name was sealed in infamy with an appearance in the historic horror flick JAWS. Approximately 54 min into the film a gamer is seen playing Killer Shark at a local beachside arcade in the community of Amity Island. The use of the game is shown as a juxtaposition of the local government's disregard of a shark warning by local sheriff Martin Brody (Roy Scheider). This bit of levity left a major impression on audiences and made Killer Shark the first, and most famous shark arcade game ever.

The same year they released Killer Shark, SEGA shipped a near identical game titled Sea Devil. The only difference between the two is that the deadly underwater threat was a manta ray.

The secret behind the on-screen shark animation is similar to the ancient zoetrope animation wheels. A series of shark illustrations were printed onto slides and placed sequentially on a circular disk. Light was then projected onto the disk, projecting the shark slides onto a mirror. The mirror reflected the shark image onto a frosted glass cabinet screen. The space between the slides created a flickering effect similar to a film projector. When the player's eye absorbs the light from one frame just as the next appears, it created the appearance of a moving image.

Gameplay:

Players took the role of an underwater diver and shark hunter who used their harpoon gun (a mechanical light gun) to shoot at oncoming sharks. If they successfully hit it, the image is switched out with a bleeding and flailing shark.

Trivia:

  • SEGA was founded in 1940 as a mechanical coin-operated amusement game company, but once video arcade games hit the scene they quickly switched over to the new medium.
  • Killer Shark and Sea Devil ended up being SEGA's final mechanical games. In 1973 they fully switched over to video games and never looked back.

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viedogame: Hyperdimension Neptunia mk2 Ships Into Stores Across North America

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Hyperdimension Neptunia mk2 Ships Into Stores Across North America
Feb 29th 2012, 08:32

Santa Ana, Calif. (February 28, 2012) â€" NIS America is excited to announce that Hyperdimension Neptunia mk2 for the PlayStation 3 Computer Entertainment System ships to retailers nationwide today, February 28th. Hyperdimension Neptunia mk2 is the sequel to the popular RPG Hyperdimension Neptunia, in which you control personifications (humanoids) of videogame consoles whose objective is to protect the world of Gamindustri. In Hyperdimension Neptunia mk2, the four heroines are the younger sisters of the CPUs (Console Patron Units) from Hyperdimension Neptunia. Once again, fans can indulge in the mysteries and adventures found within Gamindustri!

neptuniamk2_cover

About Hyperdimension Neptunia mk2

Return once more to the world of Gamindustri, where the Criminal of the Free World, Arfoire, has defeated the four CPUs of Gamindustri. It is now up to their younger sisters to free them from captivity.

Nepgear, the CPU Candidate of Planeptune and younger sister to Neptune, sets out on her quest with IF and Compa to regain Gamindustri’s prosperity, stop the syndicate of evil that Arfoire created, and set her sister free! During her travels across the world, Nepgear will encounter friends new and old, meet the other CPU Candidates, and take care of any monsters that stand in her way in this classic JRPG tale of good versus evil!

Features
• An all-new free-roam battle system offers more strategic combat.
• A streamlined combo system allows for faster combat flow.
• New item synthesis system lets you craft items and weapons.
• Fight in the Coliseum to test your might and face powerful opponents.

For more information and the first trailer, please visit NISAmerica.com/games/neptunia2

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viedogame: Mortal Kombat Komplete Edition Fights Into Stores Everywhere

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Mortal Kombat Komplete Edition Fights Into Stores Everywhere
Feb 29th 2012, 08:26

The Fight Continues in Expanded Version of Award-Winning Fighting Game On Xbox 360 and PlayStation 3 system.

Burbank, Calif. â€" February 28, 2012 â€" Warner Bros. Interactive Entertainment today announced Mortal Kombat Komplete Edition is now available at retailers in North America on the PlayStation®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft. Mortal Kombat Komplete Edition offers a content-rich version of 2011’s acclaimed Mortal Kombat, which has sold more than three million units worldwide and was named 2011’s Fighting Game of the Year by Game Informer Magazine, Spike TV Video Game Awards and the Academy of Interactive Arts and Sciences.

Mortal Kombat Komplete Edition delivers the critically acclaimed game, all previously released downloadable content (DLC), plus digital downloads of the 2011 release of Mortal Kombat: Songs Inspired by the Warriors album with a bonus track, and the classic 1995 Mortal Kombat film on the PlayStation®Store or Zune Video Marketplace on Xbox LIVE®.  The DLC includes fan-favorite warriors Skarlet, Kenshi and Rain, as well as the infamous dream stalker Freddy Krueger. The game also offers 15 Klassic Skins and three Klassic Fatalities (Scorpion, Sub-Zero and Reptile). Mortal Kombat: Songs Inspired by the Warriors is a collection of electronic music inspired by the game and is executive produced by JFK (of the DJ/ production duo MSTRKRFT and Death From Above 1979) and includes the popular track Reptile by the Grammy awarding winning artist Skrillex.

“Mortal Kombat Komplete Edition is a result of the team’s hard work and a culmination of all the success the Mortal Kombatfranchise achieved last year,” said Ed Boon, Creative Director, NetherRealm Studios.  “We are extremely appreciative of our fans and pleased to deliver this complete experience in one package.” 

The 2011 release of Mortal Kombat was a triumphant return to the game’s original mature presentation offering over-the-top fatalities and cringe-worthy X-ray moves. Going back to a 2D fighting plane, this latest iteration in the franchise introduced a number of new gameplay features including Tag Team, Challenge Tower, and a deep story mode. Players can choose from an extensive lineup of the game’s iconic warriors and challenge their friends in traditional 1 vs. 1 matches, or take on several players in the innovative online King of the Hill mode.

Mortal Kombat Komplete Edition is now available in North America for $59.99 on the PlayStation®3 computer entertainment system and Xbox 360. The game is rated M for Mature by the Entertainment Software Ratings Board (ESRB).

For more information about Mortal Kombat Komplete Edition,please visit www.themortalkombat.com, on Facebook at www.facebook.com/mortalkombat or on Twitter @MK_Mortalkombat

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viedogame: EA Sports SSX Rides Into Stores

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EA Sports SSX Rides Into Stores
Feb 29th 2012, 08:06

Explore Mode, Global Events and RiderNet Headline an Online Feature Set that Will Redefine Social Competition.

REDWOOD CITY, Calif.â€"(BUSINESS WIRE)â€"Electronic Arts Inc. (NASDAQ:EA) announced that EA SPORTSâ„¢ SSXâ„¢is available in retail stores throughout North America today and by March 2 around the world.* For the first time ever SSX, what IGN® calls “An amazing, exhilarating ride” and “The game this generation has been missing”, is available in high definition on the Xbox 360® videogame and entertainment system and PlayStation®3 computer entertainment system. One of the most critically-acclaimed titles coming out of E3, SSX is currently featured on 15 ‘Most Anticipated Games of 2012’ lists.

“We’re extremely proud to finally bring back the SSX franchise, one of the greatest wholly-owned IP franchises from EA SPORTS,” said Dean Richards, General Manager, Team & Action Sports, EA SPORTS. “We’ve built SSX with the latest technologies giving it a more modern look and feel, but everyone who has played it has agreed â€" this is 100 percent SSX at its core.”

A modern day reinvention of one of the most critically acclaimed arcade franchises of all-time, SSX will allow players to experience the franchise’s signature fun and adrenaline-packed gameplay across iconic regions all over the world. Using NASA topographical satellite data, SSX has a massive world for players to explore. Throughout nine expansive regions, SSX packs reality-defying gameplay into every run letting players Race, Trick, and Survive as they descend huge open mountains. In addition, Explore, Global Events and RiderNet â€" the SSX recommendation engine - headline an online feature set that will redefine social competition for gamers, making it fun and easy to compete with friends with no lobbies or wait times.

Become a fan of SSX on Facebook via www.facebook.com/easportsssx or follow us on Twitter @EASPORTSSSX. For more information visit http://www.ea.com/ssx. SSX was developed by EA Canada and is rated E by the ESRB, and PEGI 3.

For more information about EA SPORTS, including news, video, blogs, forums and game communities, please visitwww.easports.com to connect, share and compete.

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viedogame: PC | Da New Guys: Day of the Jackass Review

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PC | Da New Guys: Day of the Jackass Review
Feb 29th 2012, 03:30

Da New Guys: Day of the Jackass looks old and plays old. But that is not a bad thing, because this intentionally retro point-and-click adventure from indie developer Wadjet Eye Games has been geared to evoke memories of the glory days of Sierra and LucasArts in the late 1980s and early 1990s. This is an old-fashioned adventure like Roberta Williams used to make, complete with all of the pixel hunts and maddening puzzles that made the genre so beloved back in the day. A mostly charming all-ages story about wrestlers and streamlined scope make this trip back in time well worth taking for any aficionados of the genre.

As in the first adventure in the Da New Guys series released back in 2005, the plot revolves around the seedy world of second-rate pro wrestling. You once more step into the tights of Da New Guys, a baby-faced trio composed of the Brain, Simon, and the Defender. As the action begins, the Brain somehow weasels his way to winning the title belt. Other wrestlers in the Wrestle Zone circuit aren't too thrilled with this development, since the Brain is one of the worst grapplers to ever go over the top rope. They attack him in his apartment on the night of his big win, which forces you to lead him out a window and into an alleyway…where unknown assailants in a van kidnap him. From this point on you hit the town on a hunt for the Brain, playing as the Defender, Simon, and even the pint-sized criminal mastermind from the last game, Smiley Joe.

The story is lighthearted enough to be suitable for virtually all ages, though the odd expletive makes things slant slightly towards the older crowd. Graphics and sound are very out of date. Resolution tops out at 640x480, for instance, which hasn't been anywhere close to cutting edge since Bill Clinton was in the White House. Characters and backgrounds are drawn roughly and filled in with plain, cartoonish colors. Most scenes aren't packed with too many objects, which makes it easier than usual to spot and pick up the items you need to collect to solve puzzles, open doors, and just generally move forward through the adventure. The only somewhat modern aspect of the presentation is the voice acting. Every line of dialogue is spoken, which wasn't the case in the pre-CD days when you spent a lot of time reading your way through adventures. Most of the voice acting is handled quite well. This isn't master thespian stuff, to be sure, but the lines are spoken by talented actors who do a good job of bringing the slapstick saga to life.

Gameplay unfolds as a pretty standard point-and-click adventure. You explore rooms, collect random pieces of junk, chat up strangers to see about the usual odd jobs, and so forth. It's all very easy to get into, mostly because chances are good that you've played a game just like this a few dozen times before. With that said, Da New Guys: Day of the Jackass isn't particularly easy. As in the old-time adventures that the game emulates, there are some formidable leaps of logic here. You may need to use wet paint to forge a signature, deploy hair gel to loosen a handle, keep a door open with cheese, or wet down a wire to blow open a lock.

Many puzzles can't be beaten until you open them up with dialogue, which makes things confusing in spots. At one point, for instance, you know you need to open a locker to get a teddy bear, but the game doesn't let you do it even after you have figured out the combination of items that makes this possible. Instead, you must leave the room and find the person who wants the teddy bear, and only then can you combine the objects and spring teddy from his prison.

So you will get stuck. But, thankfully, the game isn't so big that you will get stuck for very long. As noted above, the backgrounds are pretty simple. This means there aren't all that many objects to be acquired. Just about everything you find has some use at some point, and those that aren't necessary for a while can't be picked up until their time has come. This is a big help, since your inventory is never so cluttered that you can't tell what to use on what. When you get stuck, you can generally experiment with the handful of different objects in your inventory until something clicks. Or you can go back to the fairly limited number of locations in the game and see what you might have missed. In the end, this relatively limited scope makes the game more fun and challenging than frustrating, which is a real step above many sprawling adventures from back in the day.

As a trip back to two decades ago when Sierra ruled the PC adventuring world, Da New Guys: Day of the Jackass is a real success. The game looks, sounds, and plays like a lost classic from the golden age of adventure games circa 1992, complete with a cute premise, a cast of likable lunks, and some of the flaws that annoyed even adventure diehards way back when. Still, this is a charming adventure true to its roots, warts and all, which makes it a worthwhile play for genre fans up for a few nostalgic evenings.

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viedogame: Wii | The Last Story Review

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Wii | The Last Story Review
Feb 29th 2012, 05:05

The Video Review

Watch this video

Mark explores the beautiful city of Lazilus in this video review for The Last Story.

UK REVIEW--As you begin your journey in The Last Story, you get the feeling you've seen this all before; the maniacal dictator seeking ungodly powers, the crisis that threatens the survival of the world, and the band of shockingly youthful renegades, with even shockingly bigger swords, whose job it is to put it all right again. It's a familiar tale, but The Last Story is far from a familiar game. It's a deep, fast-paced JRPG, that evolves the genre in ways that enhance its existing tropes, without stripping away at its soul.

Zael and his band of mercenaries make a formidable battle team.

The best of the West is blended with the best of the East, resulting in a fantastically unique, exciting battle-system, beautifully rich visuals, and a story that--while familiar--has you feeling the deepest of care for the characters that live it. It's not just a fantastic JRPG, but a fantastic game in its own right, delivering moments of touching romance, disparaging betrayal, and eruptive action, all with a poignancy that makes those moments feel like they've come straight from the heart.

A lot of that comes down to the cast of characters; a ragtag group of mercenaries for hire who never know where their next paycheck is coming from and live from one job to the next. It is their various drives and wants that propel you through the story. Lead character Zael has fairytale dreams of knights and princesses; the group's leader Dagran craves the respect of the people, which is something he can never hope to achieve as a mercenary; and others, like Syrenne, simply enjoy a stiff drink and regular fisticuffs. Sometimes those desires collide with one another, creating tensions and conflicts that make their journey together all the more compelling.

These tensions come to a head when Lisa joins the group. Her mysterious past piques the interest of spiky-haired protagonist Zael--whom you spend the vast majority of the game playing as--with their blossoming relationship and its resulting ups and downs adding a hefty dose of melodrama to the proceedings. Sure, in true JRPG style, it can get a little saccharine, but it's balanced out by an overarching plot that introduces warring nations, corrupt governments, and the very survival of the land itself. There's even a sprinkling of religious iconography that gives you plenty to read into if you're eager to further immerse yourself in the richness of the narrative.

While the story is a sprawling epic, the world you explore is less so, at least at face value. Events take place on Lazulis Island, on which a single city serves as the main hub for your adventures. Its cobbled streets, seedy taverns, and stonewalled castles are filled with all manner of citizens--some eager to strike up a conversation, others to sell you some of their wares--that create a lively and atmospheric environment that touches on aspects of the Middle Ages, without being too heavy handed with its themes.

Despite being set in a single city, there are still a wide variety of quests. One moment, you're fighting off hordes of enemies in Lazulis castle; the next, you're enjoying a quiet drink in Ariela's Tavern before being whisked away to explore musty underground caverns deep beneath the surface. Between quests, you're given the freedom to explore the city--to talk to its citizens, to go shopping, to soak up the medieval ambiance. There are many side quests to complete too. Some are your typical fetch quest, but others go further, asking you to rescue lost children, learn how to swim, or go on dates with various singletons from the city. Such freedoms do wonders to distract you from the fact that the main story quests are largely linear in nature, with the excellent narrative just willing you to push onward.

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Tuesday, 28 February 2012

viedogame: Binary Domain Now Available in Stores

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PlayStation 3, Wii, Xbox 360, Nintendo DS, PSP, and PC news, reviews, interviews, podcast, and discussion forums. // via fulltextrssfeed.com
Binary Domain Now Available in Stores
Feb 29th 2012, 06:41

Infiltrate a futuristic Japan and discover the secrets behind the mysterious “hollow children” in this narrative-driven shooter from the Yakuza creators.

SEGA of America today announced that their highly anticipated third-person squad-based shooter, Binary Domainâ„¢, is available now for the Xbox 360 and PlayStation3 at retailers across North America.

Created by Toshihiro Nagoshi, the man behind some of SEGA’s most well-known franchises including the critically acclaimed Yakuza series, Binary Domain puts players in the middle of a fast paced and intense battle against an army of robots that threaten the future of mankind. Set in Tokyo 2080AD, a city polarized by poverty and the increasing use of technology, a battle for resources persists against the backdrop of a world that has been ravaged by extreme climate changes. When an illegal robot-human hybrid known as a ‘hollow child’ attacks an American robotics corporation, the world as humanity knows it changes forever. Players control Dan Marshall, part of the covert operations R.U.S.T. crew, on a vital mission that sees them fighting through both the slums of the derelict lower city and picturesque upper city environments to discover who is creating these hollow children.

Binary Domain’s ground-breaking voice-controlled Consequences System focuses on the player’s interaction with his or her squad mates, with conversational decisions directly influencing the trust levels between you and your teammates. Binary Domain also features a mix of competitive and cooperative multiplayer modes, spread across seven different game types including Free for All, Deathmatch, Domain Control and Operation, as well as five different player classes to choose from. With a central branching storyline, voice recognition in combat and conversation and AAA shooter mechanics, Binary Domain offers something genuinely distinctive to the genre.

For more information please visit http://www.sega.com/games/binary-domain/.

For more news, follow SEGA on Twitter @SEGA or like us on Facebook www.facebook.com/sega.

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