Thursday 20 October 2011

viedogame: Xbox 360 | Skylanders: Spyro's Adventure Review

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Xbox 360 | Skylanders: Spyro's Adventure Review
Oct 20th 2011, 20:01

First impressions of Skylanders: Spyro's Adventure aren't good. There's a new peripheral to clutter the living room, a collectable range of toys required to play the game, and the reappearance of a tried and tested video game character--all the components needed for a cynical money-making scheme. Ironically, however, it's the toys and how they are used in the game that turn what might have been a derivative action platformer into something much more interesting.

Spyro et al in action in Skylanders.

Skylanders: Spyro's Adventure revolves around how these figures work. Owning the physical toy enables you to access the related character in the game by placing it on the Portal peripheral that comes in the starter set. Your progress levelling up the character, collecting money, purchasing more abilities, and discovering stat-boosting hats are all saved back to the toy itself rather than to your console. This is the first of a clutch of innovations that make Skylanders: Spyro's Adventure more appealing. For example, this approach to saving enables you to switch characters in the game by simply replacing the figure on the Portal with another one from your collection. In about three seconds, without pressing any buttons, you are back in the fray with your new character. Furthermore, a second player can join by pressing a button and placing his or her toy on the Portal.

Although this system generally works well, it can get a little confused when younger players overzealously switch figures on the portal. The downside is that rather than accessing the characters you have unlocked in the game, you are limited to the three that come with the starter pack (Spyro, Trigger Happy, and Gill Grunt) until you purchase more figures. Each of the characters is grouped into eight elemental families (earth, fire, air, life, undead, magic, water, and technology). There are 32 figures in total; a full collection would cost as much as a new console. The good news is that you don't need to own them all. You can complete the main conquest with just the figures in the starter pack, although you will only be able to access the side quests that relate to their element. You can use your figures to play on a friend's game and access all your enhancements. This works across systems, so you can take your Wii character and use it on the Xbox 360, PlayStation 3, PC, or even 3DS. The wired Portal, however, is system specific and therefore is provided in each starter pack.

When it's not a figure-collecting and shopping exercise, Skylanders is an action platformer that combines shooting and fighting elements with puzzles and short fetch quests. It's similar in many respects to the Lego games, although its focus on progression and customisation of each toy character grants it more of a role-play feel. Things start at a sedate pace as you're introduced to the Portal concept, the different characters, and the central hub world. Each character starts with basic stats (health, strength, speed, and the like), which slowly increase as you collect experience from killing enemies. You also start with two basic attacks--one ranged and one close combat--which can be expanded through branching upgrades that are purchased with money you find in each level by opening chests and destroying objects. Finally, each toy you own provides a hub-world challenge that offers a further performance enhancement, and if you own all the figures in one element, they each get an extra boost.

Meet the sheep of Skylanders' hub world.

From all this it may sound like Skylanders is over technical and gimmicky, but in practice it's fresh and engaging to play. Starting a game and placing a toy on the Portal feels similar to playing Guitar Hero or Wii Sports for the first time. The gameplay is familiar, but there's an exciting unfamiliarity to playing it with this technology. Entering a new area and switching to a more suitable character, by swapping figures on the portal, quickly became second nature. It not only simplifies the process but also creates a better connection between you and your in-game characters.

The campaign mode follows a story where you, as the Portal master, must recover each of the different element pods to bring life back to the land of Skylanders and defeat Kaos. Each level is themed around its related element and culminates in a boss encounter. Other reasons to replay each level come in the form of goals such as losing no lives, clearing all areas, and finishing within a tight time limit. There are a number of collectables, too: soul gems that grant characters their final big weapon upgrade, legendary treasures, stat-enhancing hats, treasure chests, and story scrolls.

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