Monday, 15 August 2011

viedogame: LEGO Universe Launches Free to Play Version Today

viedogame
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LEGO Universe Launches Free to Play Version Today
Aug 15th 2011, 23:05

The Battle has Begun! Team up with friends to Save the Universe as Gates Open to Unlimited Free to Play Zone.

August 15, 2011 LEGO® Universe, the MMOG (massively-multiplayer online game), is now welcoming new players to traverse the LEGO brick-building digital universe with its newly introduced Free to Play Zone. Fans will be able to enjoy the game for free for as long as they like, with the option to upgrade to a membership account at any time (for $10 USD per month) and receive full game access.

The LEGO Universe free-to-play experience offers a selection of game content, including two adventure zones and one player property area for building your own virtual LEGO models as well as access to thousands of other players’ Properties. Paying members will have access to all areas in the full game, along with membership benefits such as competitions and community events. In addition to the 15+ robust adventure zones and instances as well as 5+ property worlds currently in-game, access to new expansions, like major Ninjago content coming later this year, will require players to register for full membership.

Here’s a list of all the cool stuff Free to Play players can do in LEGO Universe:

  • Custom build one LEGO hero
  • Interact with in-game friends
  • Collect up to 10,000 coins
  • Earn Universe Score to level up
  • Play through The Venture Explorer
  • Play through Avant Gardens
  • Join the Nexus Force
  • Sample Faction Gear
  • Play the Survival mini-game
  • Claim the Avant Gardens Block Yard Property
  • Fight the Spider Queen
  • Place LEGO models you have collected
  • Build LEGO models of your own
  • Bring LEGO models to life
  • Visit thousands of other players’ Properties

More about full membership benefits:
http://universe.lego.com/en-us/community/newsnetwork/story.aspx?id=341436

If you haven’t played LEGO Universe yet, now is the time! Not only can you play for free, but the game is now easier to access; available via free digital download only. Log in today and see just how far your creativity can go to save Imagination in LEGO Universe. Read more about the Free to Play Zone, and answer the call at: http://universe.lego.com/en-us/freetoplay/freetoplay.aspx

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viedogame: Brink "strayed too far from convention," says designer

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Brink "strayed too far from convention," says designer
Aug 15th 2011, 09:44

Who was there: Neil Alphonso of London studio Splash Damage, lead designer on team-based shooter Brink

What they said: In a post-mortem session on Brink, lead designer Neil Alphonso discussed his game's blended online and offline modes, how story "had to take a back seat", and the mixed response to its parkour-like SMART system and objective-driven play.

According to Alphonso, the studio's intention was to merge single-player and multiplayer into "one coherent experience", eliminating the "drastic difference" in offline and online experiences found in other first-person shooters. Brink, he said, plays "in almost exactly the same way" across modes, thanks to scaling bot difficulties and "rubberbanding", with which the spawn timing for each team is based on how each team is performing.

In addition, AI priority scripting determines how the computer-controller characters prioritise their team objectives. The latter can give rise to some odd behaviour, though, and Alphonso admitted it wasn't warmly received in all quarters. "Gamers are smart," he said. "This became really transparent to a lot of them and they found it frustrating… we got a lot of hate for it."

As a game without a discrete single-player campaign, storytelling in Brink was tricky, said Alphonso. A traditional three-act structure, as found in movies and literature and other video games, couldn't be applied to a level timeline because Brink's action was unpredictable. "In a way, [narrative] had to take a back seat," Alphonso said. "Some would say there's no story to speak of. I would beg to differ. Some loved the setting and the context given to the action." He speculated that some players were expecting a more conventional, direct kind of storytelling: "We don't really spoonfeed it to people, which is maybe what some people were looking for."

Alphonso explained Brink's non-specific introductory cutscenes, and the gulf between the cinematics and the action itself, as the result of prioritising multiplayer balance over storytelling concerns. He said cutscenes couldn't be very specific about the action to come, because objectives would have to be changed and tweaked for balance over time. The outcome was Brink's light-touch, deliberately vague story moments. "As a cinematic single-player experience, it doesn't really hold up," the designer admitted.

The action at the heart of Brink, based on completing objectives and class-focused team play, grew out of the philosophy on which Splash Damage was part-founded: that team play is more gratifying than a single-player experience. Key balancing mechanics included variable objective timers per level and the strategic positioning of command posts to confer an advantage on the attackers or aid flow around the map. The need to keep maps small was a priority, too: "One of our goals was to create a really intimate environment… without long traversal times," Alphonso said.

Upon the game's launch in May, the response from some players to the deeply team-focused, objective-driven was lukewarm. "We got pretty different responses across the globe," said Alphonso. "It was far more accepted in Europe than in America." He ascribed the internationally mixed reception to cultural differences. "Americans prize individualism a lot more, this didn't catch on as much over there as it did here [in Europe]."

According to the designer, SMART, Brink's parkour-like system for jumping and vaulting obstacles, wasn't embraced more fully by players because of the distraction of many concurrent events, with "a lot going on in Brink at any given time". SMART, short for Smooth Movement Across Random Terrain (Alphonso: "thank you, Bethesda"), gets lost "if it's not the first thing in your mind," said the designer. He noted this is why games with parkour systems "tend to isolate it from the rest of the gameplay".

Another issue holding back SMART use was that "people are lazy": they will pursue "the path of least resistance and perceived effort". The final obstacle to SMART uptake was ingrained first-person shooter movement patterns. SMART wasn't forced on players, which often led to them roaming the map in familiar FPS-style. "Players will go with what they know when that's a viable option," he said.

Quotes: "Americans prize individualism a lot more, this [kind of class-based team multiplayer] didn't catch on as much over there as it did here [in Europe]. I don't mean to slander them all, though. Some absolutely love it."

Takeaway: Alphonso speculated that, in places, Brink's innovations took it too far from what players were accustomed to. "In hindsight, we perhaps strayed too far from convention in some key areas… We're taking a lot of these lessons on board for our future projects."

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viedogame: Shippin' Out August 14-20: El Shaddai: Ascension of the Metatron

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All of the News. Can you keep up?.
Shippin' Out August 14-20: El Shaddai: Ascension of the Metatron
Aug 15th 2011, 02:29

Last week's new release slate was decidedly short, with Fruit Ninja Kinect leading all new releases. This week's offerings are heartier, with Ignition's action adventure game leading the way next to Travis Touchdown's first outing on the PlayStation 3.

First out of the gate this week is El Shaddai: Ascension of the Metatron for the Xbox 360 and PlayStation 3. El Shaddai takes its premise from the apocryphal Old Testament Book of Enoch. When a group of seven angels betray heaven to build the Tower of Babel, God appoints the mortal Enoch to set things right or else condemn the world to a great flood. Assisting Enoch along the way will be Lucifel, the angel who would later become Lucifer.

As Enoch, players will jump into a series of visually distinct levels, each one with a style reflecting a specific angel's ideal world. The premise allows for levels to vary not just in appearance but also gameplay, as players will find themselves exploring 2D as well as 3D worlds. Development on the game was led by Sawaki Takeyasu, one of three lead character designers on Capcom's Okami.

Also due out this week is AQ Interactive's adaptation No More Heroes: Heroes Paradise for the PlayStation 3. The game's protagonist, Travis Touchdown, is tasked with ascending the ranks of an assassin's guild by murdering all of his competition. In addition to becoming the world's greatest assassin, Travis hopes his efforts will win the affections of his beautiful and mysterious benefactor.

Along with a distinctive visual style, the game features motion-sensing controls to slash with Touchdown's Jedi-esque lightsaber or perform pro wrestling moves on foes. Whereas these controls were handled by the Wii Remote in Nintendo's version of the game, Heroes Paradise will make use of Sony's Move motion-controller setup.

Move controls aren't the only addition made by AQ. The studio has also added more boss characters to the game, as well as tweaked the artificial intelligence of No More Heroes' enemies. Players will also be able to face off against previously defeated bosses in the newly added Rebout mode. Lastly, Viewer mode lets players watch the cutscenes without playing through the game.

PC gamers hoping to get their hands on Supergiant Games' Bastion can pick up the action role-playing title this Tuesday. Initially, Bastion for the PC will be available only on Valve's digital distribution warehouse Steam. Its availability will expand later in the month when the game is released on other PC download hubs.

Like its Xbox Live Arcade counterpart, Bastion for the PC will cost $15. On Steam, the DRM-free game will leverage the service's Steamworks functionality, support cloud saves, and let gamers track their progress via leaderboards and achievement records.

Another high-profile PC game out this week is Microsoft's Age of Empires Online, which will be available at retail and online on Tuesday. The historical real-time strategy game will be available to play for free, but gamers can also purchase Premium Content Packs, which include booster packs and additional game modes, for a fee.

The free version of Age of Empires Online is in development at Gas Powered Games. The gameworld is described as "evolving and persistent," blending the real-time strategy elements for which the franchise is known with massively multiplayer qualities.

For further details on the week's games, visit GameSpot's New Releases page. The full list of downloadable games on the PlayStation Store, Xbox Live Marketplace, and the Wii Shop Channel will be revealed later this week. Release dates are based on retailer listings and are subject to change.

TUESDAY, AUGUST 16
Age of Empires Online--PC--Microsoft Game Studios
Bastion--PC--Warner Bros. Interactive Entertainment
El Shaddai: Ascension of the Metatron--PS3, X360--Ignition Entertainment
Get Up Family Game Sports--Wii--O Games
Jerry Rice and Nitus' Dog Football--Wii, PC--Judo Baby
Junior Island Adventure--DS--Maximum Family Games
No More Heroes: Heroes Paradise--PS3--Konami
Puzzler World 2--DS--Ubisoft

WEDNESDAY, AUGUST 17
From Dust--PC--Ubisoft
Toy Soldiers: Cold War--X360--Microsoft Game Studios

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viedogame: MapleStory Adventures serving 1 million players

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MapleStory Adventures serving 1 million players
Aug 15th 2011, 03:13

With the huge success of the MapleStory franchise on the PC, it's only logical for developers Nexon to spread it onto the Facebook platform. The social network spin-off MapleStory Adventures looks to have been received well, with more than 1 million players within the two weeks of the game's open beta phase according to a recent Nexon press release. At this point in time, the app has 1,261,046 monthly active users.

The game itself is a browser-made version of the 2D-perspective action MMORPG. Next to the game's stylized aesthetics, this spin-off features the ability to invite a user's Facebook friends to complete quests with them. Previously, CEO of Nexon America Daniel Kim stated that the company sees the social network site as a promising market for future Nexon products.

Other RPG franchises that have taken a turn into the social network space include Bioware's Dragon Age (Dragon Age Legends) and Square Enix's Final Fantasy (Knights of the Crystals). At this point in time, the former has 352,330 monthly active users while the latter has 107,403 monthly active users.

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Friday, 12 August 2011

viedogame: Kojima clarifies Metal Gear HD collection contents

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All of the News. Can you keep up?.
Kojima clarifies Metal Gear HD collection contents
Aug 12th 2011, 18:43

At this year's Electronic Entertainment Expo, Konami confirmed the Metal Gear Solid HD Collection, saying the Xbox 360 and PlayStation 3 compilation would bundle together Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, and last year's Metal Gear Solid: Peace Walker. Today, series creator Hideo Kojima revealed players will be getting even more for their money with the package.

In a series of posts on his Twitter feed today, Kojima offered a bit of extra information on the bundle. Specifically, he confirmed that the version of Metal Gear Solid 3 included in the package is Metal Gear Solid 3: Subsistence, the 2006 follow-up that packed in an additional online mode, the ability to control the in-game camera with the right analog stick, and other tweaks.

However, Subsistence also featured emulated versions of the original MSX versions of series progenitors Metal Gear and Metal Gear 2. That makes the collection a little more comprehensive than before, with the original Metal Gear Solid now the most glaring omission. (Kojima did note that the Japanese Metal Gear Solid HD Collection will include Metal Gear Solid, but it omits Peace Walker.)

The HD Collection isn't the only bit of Metal Gear nostalgia on the way. 3DS owners can look forward to the release of Metal Gear Solid 3: Snake Eater 3D later this year.

For more on the HD Collection, check out GameSpot's previous coverage.

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viedogame: NHL 12 drafts Gretzky, eight more legends

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All of the News. Can you keep up?.
NHL 12 drafts Gretzky, eight more legends
Aug 12th 2011, 20:00

Last year, EA Sports benched its NBA series and watched rival 2K Sports capitalize on the absence by featuring arguably the greatest basketball player of all time, Michael Jordan, in NBA 2K11. Turnabout is fair play, so with 2K Sports sending its NHL series to the showers for this season, EA Sports today announced that NHL 12 will feature arguably the greatest hockey player of all time, Wayne Gretzky. This marks the second time the Hall of Famer has been prominently featured in an EA game, as he served as cover athlete for last year's NHL Slapshot on the Wii.

Throughout his career, the Great One was known as much for his team play as individual accomplishments (he has more career assists than the next highest-scoring player, Gordie Howe, has goals and assists combined). So it's only fitting that EA Sports is bringing him into the game with a worthy supporting cast of his fellow NHL legends. The publisher will feature eight other former players in the game, with big-time blueliners Ray Bourque and Chris Chelios the first revealed.

The legends won't just be for show, either. EA Sports is featuring them in the new Be a Legend mode, which challenges players to match up to their namesakes' accomplishments over the course of a Be a Pro career. Players will also be able to add the game's greatest players to their roster in Be a GM, Hockey Ultimate Team, and Battle for the Cup modes or try them out in exhibition and online games.

Apart from the legends, EA Sports has updated this year's version of the series with a new "Full Contact" physics engine. The publisher aims to increase realism in the game, adding in such features as goalies that can be interfered with more realistically, as well as net battles. EA Sports has also added new events, such as the 2011 NHL Winter Classic, which will be played at Heinz Field in Pittsburgh, and it has revamped the Be a Pro career mode.

An Xbox 360 and PlayStation 3 downloadable demo for NHL 12 will be available worldwide beginning August 23, with the game itself launching September 9 in Europe and September 13 in North America. For more on NHL 12, check out GameSpot's previous coverage.

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viedogame: Star Wars: The Old Republic could sell 3M - Analysts

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Star Wars: The Old Republic could sell 3M - Analysts
Aug 12th 2011, 19:44

Last month, Wedbush Securities' Michael Pachter stated that BioWare's Star Wars: The Old Republic has the potential to sell 2 million units. However, another firm has higher expectations for the massively multiplayer online role-playing game.

In a note to investors obtained by Gamasutra, Doug Creutz and Jason Mueller of financial firm Cowen and Company stated "increasing confidence" in The Old Republic has convinced the company to update its sales forecast for the title from 1.5 million to 3 million units.

The firm remarked that preorders for The Old Republic on Amazon are tracking "well or better" than StarCraft II and World of Warcraft: Cataclysm at the same period in development, two titles that have sold over 3 million units each.

Additionally, the firm believes The Old Republic has the potential to land 2 million subscribers in its first year, up from the 1 million it forecast earlier. If the game reaches such a subscriber base, The Old Republic would be a big hit by the publisher's standards. Electronic Arts said in February The Old Republic would be "substantially profitable" with just 500,000 subscribers, with anything above 1 million monthly users making the game "very profitable."

Cowen and Company also updated its sales forecast for DICE's upcoming modern shooter Battlefield 3. The company now believes Battlefield 3 is "tracking well" ahead of its release and will sell 11 million units during its first year on the market.

For more on Star Wars: The Old Republic, check out GameSpot's latest preview of the game.

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