Thursday, 15 September 2011

viedogame: Nintendo to give away rare Pokémon

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Nintendo to give away rare Pokémon
Sep 16th 2011, 03:14

US Pokémon fans can add Zoroark to their collection from September 18 to September 25 at Toys 'R' Us stores around the country; Australian users must visit select EB Games, GAME, and Toys 'R' Us stores from September 16 to October 16 for the same promotion.

Nintendo announced today that Pokémon fans will have the opportunity to receive the Pokémon Zoroark--who, according to Nintendo, cannot be caught under normal circumstances--for a limited time at specialist game stores and Toys 'R' Us stores around the US and Australia.

The offer will run from September 18 to September 25 in the US at all Toys 'R' Us stores, and from September 16 to October 16 in Australia at selected EB Games, GAME, and Toys 'R' Us stores that will be partaking in the distribution event. The full list of stores can be found on the Pokémon Black and White site after selecting the respective region and clicking on the "Get Zoroark" tab under "Pokémon".

Zoroark is one of the first fifth-generation Pokémon to be introduced; the one being given away in the promotion is a level 50 Zoroark that, according to Nintendo, knows the exclusive move Snarl and comes in a Cherish Ball.

In order to obtain the Pokémon, both US and Australian users must bring their DS or 3DS with them to one of the stores as well as their copy of Pokémon Black Version or Pokémon White Version. Users must not have more than 11 Wonder Cards in their possession.

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viedogame: 3DS is not a competitor to Vita - Sony Japan president

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3DS is not a competitor to Vita - Sony Japan president
Sep 16th 2011, 01:52

Hiroshi Kawano tells Reuters Japan he expects the first 500,000 units of the PlayStation Vita to sell out quickly in Japan; says internally Sony does not regard the 3DS as a direct competitor to the Vita.

TOKYO--During its pre-TGS 2011 press conference yesterday, Sony outlined its plans for the release of the upcoming PlayStation Vita portable, including the announcement of all 26 launch titles as well as December 17 release date for the console in Japan.

Now, speaking to Reuters Japan and translated by Japanese gaming news site Andria Sang, Sony Computer Entertainment Japan president Hiroshi Kawano has gone into further detail about Sony's expectations for the Vita.

As already revealed, the console will ship in two versions: a Wi-Fi only model and a more expensive model that combines both Wi-Fi and 3G. Sony announced yesterday that it will be partnering with Japanese mobile service provider NTT Docomo to provide the 3G service for the Vita in Japan, and that the two companies have already decided on a number of pre-paid data plans. One of these includes offering a 100-hour pre-paid 3G plan for free with the first 500,000 units of the Vita sold in Japan.

Reuters asked Kawano about Sony's sales targets for the two models, to which Kawano replied that he believes the 3G model offers new possibilities for games and that he hopes this will be the version of the console that most people buy. When asked about end-of-year sales targets for the Vita in Japan, Kawano said he expect that the first 500,000 units of the Vita will sell out very quickly due to the NTT Docomo pre-paid plan offer.

When asked about Sony's competition with Nintendo's 3DS and smartphones, Kawano replied that internally, Sony does not see the 3DS as a direct competitor to the Vita because the two products are different--different in looks and different in price points. Kawano also said he does not regard smartphones as a competitor to the Vita either; according to the Sony Japan president, gaming is not the main focus of smartphones but merely just a bonus. The Vita, on the other hand, is designed for games, with extra features like social networking elements and applications built on top of that. He went on to say that he doesn't believe that people who want to buy a gaming system will go out and buy a smartphone, for exactly this reason.

During the same interview, Kawano also revealed that there is currently no talk of a new Monster Hunter coming to the PlayStation. Earlier this week Capcom announced Monster Hunter 4 for the Nintendo 3DS, and, based on Kawano's comments, it is likely the game will be a 3DS-exclusive title.

Meanwhile, in an interview with Japanese site Impress Watch and as translated by Andria Sang, Sony Computer entertainment development head Yoshio Matsumoto has given more specific details about the Vita's technical capabilities, saying the device was designed with multitasking in mind and so applications such as the web browser, social networking applications and the Near application can be made to run at the same time as games.

Regarding privacy and the Near application, Matsumoto told Impress Watch that users can choose to turn this off and that the Vita's privacy settings will allow users to choose who will view their public information and details like what games are being played by who.

Finally, Matsumoto said the Vita uses a form of memory card for storage and while games can allocate space on their own game cards for saving, if users want to buy downloadable games or store data they will need to buy one of these memory cards. When asked if the Vita's web browser will support Flash, Matsumoto gave a "no comment" reply.

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viedogame: Razer unveils Xbox 360 arcade stick

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Razer unveils Xbox 360 arcade stick
Sep 16th 2011, 01:10

Peripheral manufacturer introduces mod-friendly stick aimed at competitive fighting game fans, puts call out for beta testers to put prototype versions through their paces.

The Tokyo Game Show typically serves as an opportunity for Japanese companies to roll out their latest gaming hardware and software, but California-based peripheral maker Razer today used the show to unveil plans for its new Xbox 360 arcade stick.

Razer didn't reveal an official name or price for the stick, but it did release a few mock-ups of the stick in its current prototype form. However, before everything is finalized, Razer is picking roughly 200 pro gamers, modders, and "members of the arcade enthusiast community" to receive prototype versions of the stick and have their feedback considered before the design is nailed down for production. Interested gamers can sign up for the beta program--or suggest someone else whose feedback would be helpful--at Razer's official website.

The high-end arcade stick market in the US has flourished since 2009, when the launch of Capcom's Street Fighter IV prompted Mad Catz to release a $150 FightStick to compete with Japanese stick maker Hori's Real Arcade Pro offerings. Since then, Mad Catz has produced versions of its sticks for fighters like Super Street Fighter IV, BlazBlue, Marvel vs. Capcom 3, and the upcoming Street Fighter x Tekken. Meanwhile PDP has released a Mortal Kombat arcade stick that sells for $130 on its own, but was also packed in with the $150 Mortal Kombat Tournament Edition bundle.

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viedogame: Daytona USA coming to XBLA/PSN?

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Daytona USA coming to XBLA/PSN?
Sep 16th 2011, 02:32

According to a recent Classification Board of Australia listing, Sega could be gearing up for a re-release of its smash hit arcade racer Daytona USA. The classifcation listing simply says the game was submitted for classification by Sega, was classified with a G rating on September 14, 2011, and will be multi-platform.

Given Sega's predisposition to re-release Xbox Live versions of classic Dreamcast and Gensis titles (Sonic the Hedgehog series, Sega Rally series, Crazy Taxi, etc.) it is looking likely that the publisher is prepping the arcade race for a re-release on both XBLA and PSN in the not too distant future.

Daytona USA was first released in arcades in 1993 and is still considered to be one of the highest grossing arcade games of all time. Sega re-released the game in arcades in 2010 as a Sega Racing Classic. Sega also released a Dreamcast version of the title, Daytona USA: Network Racing, in 2010 and added online play. The game featured 10 circuits (three from the original arcade game, two from the Daytona USA Championship Circuits Edition arcade game, and five new circuits) and various customization options.

GameSpot has contacted Sega for comment and will update this story as news comes in.

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viedogame: Shinobido 2 confirmed for PS Vita launch in US

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Shinobido 2 confirmed for PS Vita launch in US
Sep 15th 2011, 23:25

Namco Bandai localizing ninja stealth action game from Tenchu: Stealth Assassins and Way of the Samurai developer Acquire.

Sony has detailed a Japanese PlayStation Vita launch lineup packed with 26 titles ready to go when the system hits shelves December 17. While the electronics giant hasn't been as precisely detailed with international release dates and launch games, the lineup isn't entirely unknown. Namco Bandai Games America today announced that it would localize Shinobido 2: Tales of the Ninja and have it on US store shelves in time for the PS Vita's North American debut next year.

Shinobido 2 is a ninja stealth action game developed by Acquire. The studio has made a name for itself in the genre, having created the original Tenchu: Stealth Assassins for the original PlayStation, as well as the more recent Wii revamp Tenchu: Shadow Assassins. Beyond that franchise, Acquire developed the What Did I Do to Deserve This, My Lord!? series of PSP strategy games, as well as the Way of the Samurai trilogy of historical action adventure games known for their branching narratives.

For Shinobido 2, players will assume the role of Asuka Ninja clan recruit Zen, running a variety of assassination missions for the group. The game will make use of the system's touch screen and back touch panel for switching to first-person mode, targeting projectiles, or focusing on nearby threats.

For more on the game, check out GameSpot's previous coverage of Shinobido 2.

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viedogame: PlayStation 3 | TGS 2011: Final Fantasy XIII-2 Updated Hands-On

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PlayStation 3 | TGS 2011: Final Fantasy XIII-2 Updated Hands-On
Sep 15th 2011, 21:45

We get to show you our hands-on of the build that was showcased at the last E3.

While we did recap Final Fantasy XIII-2's Bresha Ruins segment at the 2011 Electronic Entertainment Expo, we now get to show you how the level turned out in glorious video. We not only fought Atlas and engaged in cinematic actions against him, but we also fiddled around with the familiar Paradigm Shift-heavy battle system. We also got a few monsters to use and switch around as our third party member to tag alongside Noel and Serah.

The pot-riding cat called Cait Sith acts as a healer, while the red jello with hands and eyes called Flan casts spells as a ravager. The wild chocobo just for this demo is classified as the game's commando and deals a lot of damage with its beak. All three can initiate a special move called feral rage; the feral bar is filled up over time, and you can press the triangle button to unleash animal hell.

Cait Sith can do a multi-hitting scratch attack, while Flan does a hundred-hand slap attack. The chocobo gears back and then lunges and furiously pecks its target to death. All feral rage moves require cinematic action inputs to be pulled off successfully and deal the maximum amount of damage.

Final Fantasy XIII-2 will be out in Japan on December 15. North America and Asia will be getting it on January 31 next year, while Europe is getting it on February 3.

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viedogame: Xbox 360 | TGS 2011: Armored Core V Hands-On

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Xbox 360 | TGS 2011: Armored Core V Hands-On
Sep 15th 2011, 22:00

We get our mecha groove on with From Software's fifth entry.

The mech-focused third-person action Armored Core series has always been about heavy customization and pimping out the best possible combination of a mech within a war-torn setting. While those key bits are present in the fifth game, producer Toshifumi Nabeshi decided that the game will cater to both hardcore and casual players.

We had a go with the very first single-player mission of the game, where we were tasked with destroying all incoming enemy mechas and army vehicles (tanks, helicopters, and giant stationary turrets) in an undisclosed metropolitan area, followed by a pursuit of an armored train in the city subway. While it was not remarkably interesting story-wise, since it's still the first part of the game, the action never let up, and we had fun boosting around the landscape in a seemingly light mech.

Controls, according to Nabeshi, are streamlined and made beginner-friendly when compared to past titles like Armored Core IV and Armored Core: For Answer. On the Xbox 360 controller, pressing A made our robot jump and do a boost dive (a fancy term for double jump), while pressing X made us do a boost charge that made our mech charge forward in a swift motion.

If you don't wish to rely too much on the X button, you can press the left bumper and any direction on the left analog stick to pull off a more controlled boost and dart across the city. You can also press the right analog stick to go into scan mode, where your objective paths and enemy information are displayed. You can't attack during this mode, though, so staying away from enemy sights is imperative when using this mode to explore your surroundings, as is identifying threats before they blindside your mech.

On the actual game screen, your best friend is the giant green circle. Any enemy within that circle is automatically a target for all of your weaponry. After getting three stationary turrets and helicopters within range, we let loose a barrage of auto-targeted machine-gun fire and homing missiles (with lock-on timers) mapped onto the shoulder buttons. Mech snipers couldn't be targeted from afar, but thanks to the telltale red lights, we moved fast enough so that they wouldn't get a drop on us.

While Nabeshi mentioned that the game is focused on multiplayer, fans can still focus on the single-player mode without any need for an Internet connection. Feedback from the game's closed beta done a few months ago includes improvements to the player-vs.-player component for the traditional fans and fixing online communication elements for newbies who casually play Armored Core games. As a result, the title is delayed until early next year, but so far most of the elements that make up the offline components seem polished if our recent playtest was any indication.

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