Friday, 16 September 2011

viedogame: 3DS | TGS 2011: Rhythm Thief & the Emperor's Treasure Hands-On

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3DS | TGS 2011: Rhythm Thief & the Emperor's Treasure Hands-On
Sep 16th 2011, 16:00

We get jiggy in Sega's take on Paris in this new touch-based rhythm game.

What could make a game with homely aesthetics like Professor Layton better? If you said "music," you've read Sega's mind as it recently showed off a build of the upcoming adventure rhythm game.

Players control a thief-by-trade 18-year old named Ralph who lives with his dog Fondue in Paris. The game's story begins with the disappearance of Napoleon Bonaparte's coffin. After some exposition, we cut to Ralph who narrates his goal to search for artifacts that can guide him to his lost father.

After that, we somehow got caught up with Ralph and two other people in black hats and suits on a public colored dance floor outside of Paris. Here is where we experienced our first rhythm segment; we had to flick the 3DS's touch screen in either one of the four directions (up, down, left, right) or trace a circle in accordance to the beat of the song playing.

On the adventure segment, right after successfully conquering that odd dance number, we had to talk to residents to figure out where a lost artifact was hidden. After navigating through Paris to reach the Louvre, we had to solve an eight-sphere lock that could only be opened if we hit each colored orb on the door in the order it flashed.

We had to help Ralph sneak into the museum while avoiding the guards. Here is where the next rhythm game came into play: Our hero had to dash and pose in four different poses to match the statue he hid behind. Because each statue was color coded and the order it came to Ralph was timed to the song's beat, it was up to our reflexes and rhythm differentiation to keep going even after a few tries.

The game offers other sorts of rhythm gameplay, depending on the story. You'll either escape the law enforcement by timing your jumps and slides to a track or keep your cover as a butler using song and melody. As long as Sega keeps the situations bizarre and interesting, this game should be kept on the lookout by music fans who would like a little bit of Professor Layton in the mix.

The 3DS title is due for a winter release date in Japan and an early 2012 release in other countries.

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viedogame: 3DS | TGS 2011: Bravely Default First Impressions Preview

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3DS | TGS 2011: Bravely Default First Impressions Preview
Sep 16th 2011, 15:34

Gamers who are tired of shooting at faces using the 3DS's AR capabilities may be pleased to know that Square Enix will be taking that technology into the designs of its new title. We had an incredibly brief session with the oddly titled Bravely Default: Flying Fairy that may have shown off its tech but left us contemplating a lot.

We started the demo off with a little kid dressed in typical pirate garb (white loose shirt, brown pants, boots, sans hat) talking to a captain on a ship. He then came forward and asked us to look for a pendant somewhere on the ship. This was the game asking us to search for the fairy symbol in the booth using the 3DS camera. As soon as we pointed the 3DS to the AR card on the ground, a girl with black hair and a white fantasy-setting gown popped up and started pleading for help to get away from an unknown dark force that was chasing her.

All of this was done on the background where the camera was pointing (think Princess Leia's rescue message from Star Wars: A New Hope). We had to shift the viewpoint of the camera around to keep up with her constant movement. The scene ended with her falling through a crack on the floor, with the obligatory trailer showing minimal in-game footage and cryptic promo messages beckoning the warrior of light to answer her call for help.

We think the game is a role-playing game with a huge focus on alternate-reality gaming functions. Gamers may be pointing their 3DS cameras to make treasures pop out, locate and hit on an enemy's weak spot, and even have a battle sequence be displayed onto real-life backgrounds shown through the camera lens. This is a huge speculation on our part as Square Enix has yet to show off anything other than this teaser, but the possibilities are endless, especially in terms of delivering narrative in a more personal manner.

Bravely Default: Flying Fairy will be out in Japan next year. An English version of the game has yet to be confirmed.

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viedogame: Xbox 360 | TGS 2011: Dragon's Dogma Updated Impressions Preview - Customization

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Xbox 360 | TGS 2011: Dragon's Dogma Updated Impressions Preview - Customization
Sep 16th 2011, 12:13

Dragon's Dogma includes a character customization slider that runs from "ladylike" to "macho." What more do you need to know?

Dragon's Dogma, the upcoming fantasy role-playing game from developer Capcom, is putting a Japanese spin on a traditionally Western genre. The house of Street Fighter and Devil May Cry hopes to apply their tight combat mechanics to an open-world setting. The developer's presentation at this year's Tokyo Game Show, presented by Dragon's Dogma producer Hiroyuke Kobayashi, focused on the game's suite of character customization options, as well as a brief combat demonstration.

Arrows fly at this Griffon in this gameplay clip of Dragon's Dogma from the show floor at TGS 2011.

If you've ever drafted a rogue, warrior, or any other fantasy video game character then you'll be familiar with the character customization system in Dragon's Dogma. All of the options were divided into four categories: gender, name, build, and voice. Within those categories there were options galore, with dozens of facial and body features to choose from. Numerous sliders were also available should you need to tweak your character's eye width, weight, or bust size.

There was even a posture slider that ranged from "ladylike" to "macho" depending on how you want your character to stand.

Once finished, your character will appear in the game's cinematics exactly as you created him. Kobayashi demonstrated this by loading the game's opening cinematic, which featured a sudden dragon attack on a sleepy coastal village. And just as it was getting good, he skipped ahead to a later portion of the game to show off a large castle town. Our character was now a sorcerer, an upgraded version of a mage, who didn't have any pants. With our two warrior pawns in tow, her fist task was finding some new clothes.

Moving around town wasn't far removed from other open-world, role-playing games; she followed the minimap past all the icons for shops and quest givers until she found an armor store. After buying and equipping a cloak, which was automatically displayed on our character for easy reference before purchase, she circled back to the quest giver and was charged with finding an ancient tome.

Since hunting for books is boring, Kobayashi opted to pit our heroine against a cyclops, for fun. Using the game's quick-travel system, he transported her to a cliff side and spotted the creature not far away. By pressing up on the controller's directional pad, he order the pawns to attack, thus buying him time to cast the sorcerer's devastating spells. He could also press down to have them regroup or use left or right to have them assist his heroine with enchantments, healing items, or other bonuses.

The demonstration came to an end mid-battle with the sorcerer laying down sheets of fire and torrents of stone. Dragon's Dogma will be released on the PlayStation 3 and Xbox 360 on March 27, 2012.

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viedogame: Moves, timing customization planned for Street Fighter X Tekken

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Moves, timing customization planned for Street Fighter X Tekken
Sep 16th 2011, 09:41

Gem system to introduce method to customize moves, timings for characters in crossover fighter.

Fighting games have long allowed you to customise your favorite brawlers, but most of these have stuck to purely cosmetic changes such as costumes or accessories. Capcom's upcoming crossover fighter Street Fighter X Tekken is taking the customisation options one step further, and will apparently allow players to change character moves and even timing.

Street Fighter X Tekken producer Yoshinori Ono confirmed to GameSpot today that the gem systemâ€"which has been hinted at in previous weeksâ€"will go further than simple costume changes, and will let players tweak individual characters and how they actually play. Ono said traditionally with fighters, characters are exactly the same, with the only thing separating players of the same skill being the ability to read a competitor (and a little luck). The gem system will drastically change this, letting players customise their characters so they are no longer straight clones, Ono said.

While Ono didn't divulge too many details, he did hint that the gem system will allow players to change moves and timing for characters. No other detailâ€"such as what the process is for changing, how often you can do it, and moreâ€"were outlined, though Ono-san did say more detail would be forthcoming at the New York Comic Con.

Keep it tuned to GameSpot for more details on the gem system soon.

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viedogame: 3DS | TGS 2011: Theatrhythm Final Fantasy Preview

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3DS | TGS 2011: Theatrhythm Final Fantasy Preview
Sep 16th 2011, 06:11

Come check out our TGS demo of the upcoming Final Fantasy-themed rhythm game.

While many of you are probably wondering why we haven't given you more information on Final Fantasy Versus XIII, we're sad to say that the game is not at the show. However, if you've gotten your fill of Final Fantasy XIII-2, there's another FF game that might hold your attention. Sure, it's a rhythm game with super cute Final Fantasy characters but if you love the series for its music, then you'll want to keep an eye on this game.

GameSpot editor Jonathan Toyad wrote a detailed preview on the game earlier, focusing on the mechanics which you can read here. The Tokyo Game Show demo gave us a handful of Final Fantasy game music to choose from with different modes so check them out below! We also checked out Final Fantasy X's Suteki Da Ne, which was like a music video with the beautiful cut scenes from the game playing in the background while we tapped, flicked and dragged the stylus.

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viedogame: 3DS | TGS 2011: Kingdom Hearts 3D: Dream Drop Distance Preview

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3DS | TGS 2011: Kingdom Hearts 3D: Dream Drop Distance Preview
Sep 16th 2011, 07:22

Playing a Japanese role-playing game in a language you are unfamiliar with is a challenge, but for Kingdom Hearts 3D: Dream Drop Distance, we were at least able to get a feel for the combat by fighting a variety of heartless in the streets of Traverse Town. The Tokyo Game Show demo let us choose to play as the moody Riku or the perpetually upbeat Sora. In our gameplay demo below, you can see Riku in action but we also spent some time as Sora. The first thing we noticed was that combat was fast and flashy, much quicker than what we've seen in previous Kingdom Hearts games. Sora was able to zip through the air, propelling himself from one lamp post to another. While in the air, he can also do an area attack where he plummets to the ground and knocks back anyone that gets too close.

You'll notice in the gameplay demos below that Riku is accompanied by two bizarre-looking creatures. Sora was also followed by a couple of cute animals (one was a giant panda and we weren't sure what the other thing was) and while we're not sure who they were and where they came from, they proved to be helpful. What also helped speed things up is that Sora can glide on rails, which makes moving from one end of town to the other much faster. But have a look for yourself at the upcoming Kingdom Hearts for the Nintendo 3DS.

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Thursday, 15 September 2011

viedogame: Nintendo to give away rare Pokémon

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Nintendo to give away rare Pokémon
Sep 16th 2011, 03:14

US Pokémon fans can add Zoroark to their collection from September 18 to September 25 at Toys 'R' Us stores around the country; Australian users must visit select EB Games, GAME, and Toys 'R' Us stores from September 16 to October 16 for the same promotion.

Nintendo announced today that Pokémon fans will have the opportunity to receive the Pokémon Zoroark--who, according to Nintendo, cannot be caught under normal circumstances--for a limited time at specialist game stores and Toys 'R' Us stores around the US and Australia.

The offer will run from September 18 to September 25 in the US at all Toys 'R' Us stores, and from September 16 to October 16 in Australia at selected EB Games, GAME, and Toys 'R' Us stores that will be partaking in the distribution event. The full list of stores can be found on the Pokémon Black and White site after selecting the respective region and clicking on the "Get Zoroark" tab under "Pokémon".

Zoroark is one of the first fifth-generation Pokémon to be introduced; the one being given away in the promotion is a level 50 Zoroark that, according to Nintendo, knows the exclusive move Snarl and comes in a Cherish Ball.

In order to obtain the Pokémon, both US and Australian users must bring their DS or 3DS with them to one of the stores as well as their copy of Pokémon Black Version or Pokémon White Version. Users must not have more than 11 Wonder Cards in their possession.

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