Tuesday, 20 September 2011

viedogame: Xbox 360 | Burnout Crash! Review

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Xbox 360 | Burnout Crash! Review
Sep 21st 2011, 01:59

Aftertouch. It's the inexplicable ability to exert some degree of control over a wrecked car as it flies through the air. First introduced in the phenomenal Burnout 3: Takedown, this ludicrous power returns in a big way in Burnout Crash. Here is a game built entirely on driving into intersections, crashing, and then making your car's wreckage explode again and again, guiding its movement in an effort to cause as much destruction as possible. It seems shallow at first glance, but there's actually some skill required to master this mayhem, and although the core mechanic remains the same throughout, varied intersections and modes make you change up your approach. It's a little too in love with itself, with narration and production choices that sometimes cross the line from infectious to obnoxious, but addictive gameplay that benefits from Criterion's competition-fueling Autolog system makes Burnout Crash an entertaining detour.

Where are Bruce Willis and his crew of oil drillers when you need them?

Burnout Crash is divided into 18 intersections, and each intersection offers three challenges: Road Trip, Rush Hour, and Pile Up. Regardless of which game type you're playing, you start each one the same way: by steering a car into traffic. (Don't worry, these cartoony cars are free of occupants; this is bloodless, casualty-free crashing.) Once you've impacted another vehicle, the crashbreaker meter appears. It fills up slowly on its own but fills much more quickly when cars are crashing, and each time it's full, you can push a button to explode. This explosion launches you into the air, at which point you can control the direction in which the flaming husk of what was once your car travels.

What you want to do with that flying piece of metal changes depending on the game type you've chosen. When you play an intersection for the first time, you're limited to Road Trip. In Road Trip, you get a strike each time a vehicle escapes from the intersection unscathed, and if you get five strikes, the game ends, so one of your concerns is trying to make sure that cars that enter the intersection do not leave it. To that end, you can use your crashbreaker explosion, which knocks any cars within a certain range out of commission. You can also use the force of your explosion to try to position wreckage in such a way that it blocks lanes of traffic (buses are especially handy for this). The cars that enter the intersection might make a modest attempt to swerve around obstructions, but they're incapable of stopping or turning around, and it's amusing to watch them plow right into a massive pileup, which they should have seen from miles away.

So Road Trip has a bit of a puzzle element to it. How can you use your crashbreakers in such a way as to prevent cars from escaping? In addition to worrying about that, you also want to cause as much destruction as possible because everything you destroy adds to your score. The streets are lined with houses, shops, boats, airplanes, and other destructible objects, and you want to raze as many of these things as you can. Of course, straying from the streets to destroy these tempting big-ticket items is a risk; if you haven't completely blocked the intersection, cars might slip through while you're trying to take down city hall. This element of risk adds some excitement to your destructive efforts, and the more effectively you've blocked an intersection, the less you need to worry. Some intersections make effectively blocking traffic trickier by adding more roads or having a traffic circle, which keeps things from feeling too predictable as you advance.

You also increase your score by doing things like triggering explosion chains and by making skill shots in which your explosion sends cars into pools of water or down holes in the ground. These occurrences are celebrated with flashing numbers and slot-machine sound effects, making the entire experience whimsical and your explosive triumphs rewarding. Contributing to the chaos are special events that occur periodically. These include cops who form a roadblock at one exit and an ambulance that removes a strike if it gets through the intersection safely, which gives you incentive to clear the road rather than obstruct it. And if you manage to wreck the intersection's entire allotment of cars without earning five strikes, you trigger that intersection's super feature. This is a tornado, a tidal wave, or some other destructive force that lays waste to anything left in the area, giving you points in the process. It's a cool reward for your success and a satisfying way to cap off the chaos.

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viedogame: PlayStation 3 | Burnout Crash! Review

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PlayStation 3 | Burnout Crash! Review
Sep 21st 2011, 02:20

Aftertouch. It's the inexplicable ability to exert some degree of control over a wrecked car as it flies through the air. First introduced in the phenomenal Burnout 3: Takedown, this ludicrous power returns in a big way in Burnout Crash. Here is a game built entirely on driving into intersections, crashing, and then making your car's wreckage explode again and again, guiding its movement in an effort to cause as much destruction as possible. It seems shallow at first glance, but there's actually some skill required to master this mayhem, and although the core mechanic remains the same throughout, varied intersections and modes make you change up your approach. It's a little too in love with itself, with narration and production choices that sometimes cross the line from infectious to obnoxious, but addictive gameplay that benefits from Criterion's competition-fueling Autolog system makes Burnout Crash an entertaining detour.

Explosions that cause more explosions are the best kind of explosions.

Burnout Crash is divided into 18 intersections, and each intersection offers three challenges: Road Trip, Rush Hour, and Pile Up. Regardless of which game type you're playing, you start each one the same way: by steering a car into traffic. (Don't worry, these cartoony cars are free of occupants; this is bloodless, casualty-free crashing.) Once you've impacted another vehicle, the crashbreaker meter appears. It fills up slowly on its own but fills much more quickly when cars are crashing, and each time it's full, you can push a button to explode. This explosion launches you into the air, at which point you can control the direction in which the flaming husk of what was once your car travels.

What you want to do with that flying piece of metal changes depending on the game type you've chosen. When you play an intersection for the first time, you're limited to Road Trip. In Road Trip, you get a strike each time a vehicle escapes from the intersection unscathed, and if you get five strikes, the game ends, so one of your concerns is trying to make sure that cars that enter the intersection do not leave it. To that end, you can use your crashbreaker explosion, which knocks any cars within a certain range out of commission. You can also use the force of your explosion to try to position wreckage in such a way that it blocks lanes of traffic (buses are especially handy for this). The cars that enter the intersection might make a modest attempt to swerve around obstructions, but they're incapable of stopping or turning around, and it's amusing to watch them plow right into a massive pileup, which they should have seen from miles away.

So Road Trip has a bit of a puzzle element to it. How can you use your crashbreakers in such a way as to prevent cars from escaping? In addition to worrying about that, you also want to cause as much destruction as possible because everything you destroy adds to your score. The streets are lined with houses, shops, boats, airplanes, and other destructible objects, and you want to raze as many of these things as you can. Of course, straying from the streets to destroy these tempting big-ticket items is a risk; if you haven't completely blocked the intersection, cars might slip through while you're trying to take down city hall. This element of risk adds some excitement to your destructive efforts, and the more effectively you've blocked an intersection, the less you need to worry. Some intersections make effectively blocking traffic trickier by adding more roads or having a traffic circle, which keeps things from feeling too predictable as you advance.

You also increase your score by doing things like triggering explosion chains and by making skill shots in which your explosion sends cars into pools of water or down holes in the ground. These occurrences are celebrated with flashing numbers and slot-machine sound effects, making the entire experience whimsical and your explosive triumphs rewarding. Contributing to the chaos are special events that occur periodically. These include cops who form a roadblock at one exit and an ambulance that removes a strike if it gets through the intersection safely, which gives you incentive to clear the road rather than obstruct it. And if you manage to wreck the intersection's entire allotment of cars without earning five strikes, you trigger that intersection's super feature. This is a tornado, a tidal wave, or some other destructive force that lays waste to anything left in the area, giving you points in the process. It's a cool reward for your success and a satisfying way to cap off the chaos.

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viedogame: Lego Harry Potter: Years 5-7 launches November 11

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Lego Harry Potter: Years 5-7 launches November 11
Sep 20th 2011, 18:45

The Harry Potter series of novels grew increasingly grim as the books approached the climactic showdown between Harry and Voldemort, full of weighty subjects like death, betrayal, and redemption. Gamers will soon have a chance to relive the tail end of the saga in children's building-block form, as Warner Bros. Interactive today announced that Lego Harry Potter: Years 5-7 will debut November 11 for the Xbox 360, PlayStation 3, 3DS, PSP, Wii, DS, and PC.

All of the games will cover the events of the series' last three books: Harry Potter and the Order of the Phoenix, Harry Potter and the Half-Blood Prince, and Harry Potter and the Deathly Hallows (which was split into two for the series' film adaptations). Additionally, the Harry Potter and the Deathly Hallows - Part 2 movie on Blu-ray will also include a demo for the PS3 game.

For more on the first half of the saga, check out GameSpot's review of Lego Harry Potter: Years 1-4.

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viedogame: Batman: Arkham City PC pushed to November

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Batman: Arkham City PC pushed to November
Sep 20th 2011, 17:32

Vigilantes aren't all about gadgets and goon squad beatdowns. There's also a lot of waiting and watching involved, and PC gamers interested in Batman: Arkham City are going to have to learn that lesson firsthand.

Warner Bros. Interactive Entertainment today announced that the PC edition of Arkham City will not arrive alongside the Xbox 360 and PlayStation 3 versions on October 18. Instead, the publisher has pushed the PC debut back to a November release window. As for the console versions, WBIE did confirm that they have gone gold in advance of their global launches.

This isn't the first Arkham City slight for the PC crowd. In July, WBIE announced a $100 Collector's Edition package of the game that would come with a Batman statue, an art book, a soundtrack, an exclusive downloadable skin, and more. However, only the console versions of the game are receiving Collector's Edition counterparts.

Like its predecessor, Arkham City drops Batman in the confines of an unconventional prison. But where Arkham Asylum stuck players in the halls and courtyards of a mental hospital overrun with the Joker's goons and allies, Arkham City deposits them in a sprawling neighborhood of Gotham City that has been walled off to contain the criminal element.

Under the watchful eye of "warden" Dr. Hugo Strange, who knows Batman's secret identity, inmates of Arkham City are free to do anything they want short of attempting escape. In addition to Strange, the game will feature Batman villains like Two-Face and the Joker.

For more on the game, check out GameSpot's previous coverage of Batman: Arkham City.

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viedogame: Battlefield 3 open beta begins September 29

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Battlefield 3 open beta begins September 29
Sep 20th 2011, 16:57

Electronic Arts wants Battlefield 3 combat-tested before the military first-person shooter hits stores October 25. To that end, the publisher today announced that an open beta test for the game's multiplayer mode will kick off September 29 for the Xbox 360, PlayStation 3, and PC versions of the game.

However, some players will be able to download the beta a little early. Those who preorder the PC edition of the game through EA's digital storefront Origin will be able to get into the action beginning September 27, as will those who preordered the Limited Edition of EA's 2010 military shooter, Medal of Honor.

Players will be able to play the game's Rush mode on the Operation Metro map, set in the subways of Paris. The Rush mode has two teams fighting over key strategic points on the map, with one squad designated as attackers and the other ordered to protect the locations.

Battlefield 3--which EA says has been in development for three years--will sport both a single-player campaign and an online component, which can be played with up to 64 players (for the PC version only). It will also support co-op play for its campaign and will let gamers pilot jets, among other vehicles.

For more on the game, check out GameSpot's previous coverage of Battlefield 3.

[CORRECTION]: EA has indicated that the beta will end October 10. We regret the error.

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viedogame: Diablo III closed beta begins

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Diablo III closed beta begins
Sep 20th 2011, 20:59

In keeping with Blizzard Entertainment's traditionally noncommittal approach to release dates, Diablo III will be released when the developer decides it's done. However, the studio is making progress toward that end, as today it announced the launch of the Diablo III closed beta test.

Those fortunate enough to score an invite to the beta will be given access to the game's first act and all five hero classes. Players will take their avatars up against the Skeleton King and his forces, either alone or with each other's assistance. The beta test will also include key characters from the game and a look at the game's character development in the form of skill and crafting systems.

The beta only comes in English, but the final version of Diablo III will launch in multiple languages. Exactly which languages those are won't be revealed until a later date. Players can sign up for a possible invite to the beta test at Blizzard's Battle.net website. The first wave of invitations is being sent out now, but Blizzard has said it will expand the number of included testers in the future.

Diablo III is the first title in the series since 2001's Diablo II: Lord of Destruction expansion and will add a variety of new features, character classes, and a new auction house system designed as "a new way for the company to pull revenues from the game."

For more on the game, check out GameSpot's previous coverage of Diablo III.

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viedogame: NHL 12 sets franchise sales record

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NHL 12 sets franchise sales record
Sep 20th 2011, 21:29

Electronic Arts put the biscuit in the basket nearly a half million times last week. The publisher today revealed that it sold 451,000 copies of NHL 12 in the game's first week on sale.

The hockey sim posted franchise-best retail receipts of more than $27 million worldwide for its launch week, with the number of copies sold up 19 percent year-over-year. The publisher also said gamers posted 6.9 million online game sessions during the launch week, the most in the series' history.

EA Sports updated this year's version of the series with a new "Full Contact" physics engine. The publisher aimed to increase realism in the game, adding in such features as goalies that can be interfered with more realistically, as well as net battles. It also revamped the Be a Pro career mode and added a handful of legends to the game, including Wayne Gretzky, Mario Lemieux, and Gordie Howe.

EA's plans for hockey don't end with NHL 12. The publisher also today announced NHL Superstars, a free-to-play Facebook game that will launch early next month. In Superstars, players will cobble together a team of pros and pit them against their friends' squads in head-to-head matchups.

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