Wednesday, 28 September 2011

viedogame: Musou Orochi 2 breaks out in December for PS3

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Musou Orochi 2 breaks out in December for PS3
Sep 28th 2011, 11:54

By Jonathan Leo Toyad, GameSpot AsiaPosted Sep 28, 2011 4:54 am PT

New action game combining Dynasty Warriors and Samurai Warriors characters to have user-generated content. s

The last time gamers got to play as characters from the Dynasty Warriors and Samurai Warriors series in the same title was with Warriors Orochi and Warriors Orochi 2 back in 2007 and 2008, respectively. Four years later, Tecmo Koei has now announced the next title in the crossover series: Musou Orochi 2.

According to a recent issue of Famitsu (via Andriasang), players can expect to control heroes from both franchises in new levels set in both the Romance of Three Kingdoms and Sengoku historical periods. The game has a scenario creator where players can make and upload custom stories onto the game's servers for other users to download and rate. Gamers will also have 120 different characters to fight with.

The game will be out on the PS3 this December. However, an Xbox 360 version has yet to be confirmed. Readers should note that the translated title of this game should not be confused with the already-out Warriors Orochi 2, as that version was originally titled Musou Orochi Maou Sairin in Japan.

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viedogame: Nippon Ichi announces The Witch and the Hundred Calvarymen

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Nippon Ichi announces The Witch and the Hundred Calvarymen
Sep 28th 2011, 04:33

PS3 action game to be out in spring 2012 in Japan.

Last August, Japanese developer Nippon Ichi stated that it would soon unveil a quartet of new games it had under development. According to a recent issue of Dengeki PlayStation (translated via Andriasang), the company has finally revealed one of them: an action RPG titled The Witch and the Hundred Calvarymen.

Billed as an action RPG, the game's story is about the witch Metallica who plans to overthrow her rival--the forest witch--by using an army of "Hyakkihei" soldiers. Players will have direct control over the first "Hyakkihei" soldier; they have to summon 99 other soldiers via Metallica's magic. These soldiers act as temporary helpers in fighting off the forest witch's minions, as well as bolster the first soldier's stats and abilities.

The game is laid out in stages, with each of them containing multiple paths to other new stages. If a player were to die halfway in a stage without reaching a save point, they will lose whatever items they collected but still retain their level. In addition, the action RPG will also have an item synthesis system and a tribe system where players can either make enemies or become an ally with the game's AI-controlled tribes across the game map.

The title's single-player mode will contain 30 hours of gameplay excluding side quests. Nippon Ichi also said that the game will have no loading times when players transition between towns and the game world. Disgaea designer Takehito Harada will be in charge of the game's graphics and character designs while composer Tenpei Satou will be doing the music.

The Witch and the Hundred Calvarymen will be out in spring 2012 in Japan. An English version of the title has yet to be confirmed.

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viedogame: Aussie gamers to miss out on Star Wars: TOR at launch

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Aussie gamers to miss out on Star Wars: TOR at launch
Sep 28th 2011, 02:24

In August this year EA confirmed that it would be capping the number of Star Wars: The Old Republic copies available at launch through both retail and digital channels to ensure server stability.

The publisher announced it has already established what the exact number of copies sold will be, but refused to make this figure public. Once this figure is reached, EA plans to cease selling Star Wars: The Old Republic while it expands server capacity and resume sales only after the player load is accommodated.

Earlier this week the publisher revealed the game will debut on November 20 in North America, and December 22 in Europe, but said no more about other territories.

However, it is now confirmed that Australia is not a launch country for the game, with EA telling GameSpot AU today:

"Star Wars: The Old Republic will be available at launch in the US, Canada and 20 European countries including Austria, Belgium, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Netherlands, Norway, Poland, Russia (standard edition only), Spain, Sweden, Switzerland, and the United Kingdom."

EA would not comment on whether the game would be released Down Under before Christmas this year or whether Aussie users will have to wait until next year. EA also did not comment when asked if the decision to leave Australia out of the launch territories was to do with its aforementioned plan to ensure server stability at launch by capping the number of copies sold.

Aussie EB Games stores also seem to have no knowledge of when the game will launch in Australia, and is advising customers to import copies of the game if they wish to play it at launch.

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viedogame: EA teams up with Virgin for Battlefield 3 comp

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EA teams up with Virgin for Battlefield 3 comp
Sep 28th 2011, 06:20

EA has announced it will be teaming up with Richard Branson's previously announced gaming service, Virgin Gaming, to host a worldwide Battlefield 3 online competition.

The Battlefield 3 Worldwide Conquest Tournament--billed by EA as "the largest video game competition in gaming history"--will see players from around the world competing in an online Battlefield 3 tournament for the chance to win a share of the US$1.6 million prize pool.

The tournament will begin in early 2012, and will culminate in a live grand finale.

To pre-register for the tournament, players must sign up to Virgin Gaming; according to EA, further details about the event will be released closer to 2012.

The Battlefield 3 open beta will begin on September 29 and close on October 10 for the Xbox 360, PlayStation 3, and PC versions of the game.

Battlefield 3 will include both a single-player campaign and an online component, which can be played with up to 64 players (for the PC version only). It will also support co-op play for its campaign.

For more information on the online tournament, visit BattlefieldMillions.com. For more on the game, check out GameSpot's previous coverage of Battlefield 3.

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viedogame: Elder Scrolls V: Skyrim voice actors revealed

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Elder Scrolls V: Skyrim voice actors revealed
Sep 28th 2011, 06:16

Elder Scrolls fans expecting to hear the soothing deep bass of British acting legend Patrick Stewart in the next instalment of the RPG franchise will have to brace themselves for disappointment, with Bethesda announcing an entirely new cast of film, TV, and theatre actors who will lend their voices to the upcoming Elder Scrolls V: Skyrim.

The new cast will include Academy Award nominees Max Von Sydow, Joan Allen, and Hollywood veteran Christopher Plummer.

Plummer (The Sound of Music, The Girl With The Dragon Tattoo) is a two-time Emmy Award winner, two-time Tony Award winner, and an Academy Award nominee, and will take on the role of Arngeir, a powerful Greybeard elder part of an order of philosopher monks who live in silent isolation on Skyrim’s largest mountain.

Von Sydow (The Exorcist, Minority Report) will star as Esbern, a chronicler and agent of the Blades who has survived in hiding. Allen (The Contender, The Bourne Ultimatum will make her gaming debut as Delphine, one of the last remaining members of the Blades, an ancient warrior society once sworn to protect the Emperor.

Bethesda also revealed that actress and singer Lynda Carter (Wonder Woman), who will voice Nord hero Gormlaith Golden-Hilt; Michael Hogan (Battlestar Galactica), who will voice Imperial General Tullius, in charge of crushing the Stormcloak rebellion; Vladimir Kulich (The 13th Warrior, Smoking Aces), who will play Hogan's nemesis Ulfric Stormcloak; Claudia Christian (Babylon 5), who will play Legate Rikke, General Tullius's chief lieutenant; Diane Louise Salinger (Carnivale); Renee Victor (Weeds); and George Coe (Transformers: Dark of the Moon, Saturday Night Live), will round out the 70-strong voice cast for Skyrim.

For more on The Elder Scrolls V: Skyrim--due out on the PC, Xbox 360, and PlayStation 3 on 11/11/11--check out GameSpot's most recent preview of the game and live stage demo from E3 2011, embedded below.

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Tuesday, 20 September 2011

viedogame: Xbox 360 | Burnout Crash! Review

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Xbox 360 | Burnout Crash! Review
Sep 21st 2011, 01:59

Aftertouch. It's the inexplicable ability to exert some degree of control over a wrecked car as it flies through the air. First introduced in the phenomenal Burnout 3: Takedown, this ludicrous power returns in a big way in Burnout Crash. Here is a game built entirely on driving into intersections, crashing, and then making your car's wreckage explode again and again, guiding its movement in an effort to cause as much destruction as possible. It seems shallow at first glance, but there's actually some skill required to master this mayhem, and although the core mechanic remains the same throughout, varied intersections and modes make you change up your approach. It's a little too in love with itself, with narration and production choices that sometimes cross the line from infectious to obnoxious, but addictive gameplay that benefits from Criterion's competition-fueling Autolog system makes Burnout Crash an entertaining detour.

Where are Bruce Willis and his crew of oil drillers when you need them?

Burnout Crash is divided into 18 intersections, and each intersection offers three challenges: Road Trip, Rush Hour, and Pile Up. Regardless of which game type you're playing, you start each one the same way: by steering a car into traffic. (Don't worry, these cartoony cars are free of occupants; this is bloodless, casualty-free crashing.) Once you've impacted another vehicle, the crashbreaker meter appears. It fills up slowly on its own but fills much more quickly when cars are crashing, and each time it's full, you can push a button to explode. This explosion launches you into the air, at which point you can control the direction in which the flaming husk of what was once your car travels.

What you want to do with that flying piece of metal changes depending on the game type you've chosen. When you play an intersection for the first time, you're limited to Road Trip. In Road Trip, you get a strike each time a vehicle escapes from the intersection unscathed, and if you get five strikes, the game ends, so one of your concerns is trying to make sure that cars that enter the intersection do not leave it. To that end, you can use your crashbreaker explosion, which knocks any cars within a certain range out of commission. You can also use the force of your explosion to try to position wreckage in such a way that it blocks lanes of traffic (buses are especially handy for this). The cars that enter the intersection might make a modest attempt to swerve around obstructions, but they're incapable of stopping or turning around, and it's amusing to watch them plow right into a massive pileup, which they should have seen from miles away.

So Road Trip has a bit of a puzzle element to it. How can you use your crashbreakers in such a way as to prevent cars from escaping? In addition to worrying about that, you also want to cause as much destruction as possible because everything you destroy adds to your score. The streets are lined with houses, shops, boats, airplanes, and other destructible objects, and you want to raze as many of these things as you can. Of course, straying from the streets to destroy these tempting big-ticket items is a risk; if you haven't completely blocked the intersection, cars might slip through while you're trying to take down city hall. This element of risk adds some excitement to your destructive efforts, and the more effectively you've blocked an intersection, the less you need to worry. Some intersections make effectively blocking traffic trickier by adding more roads or having a traffic circle, which keeps things from feeling too predictable as you advance.

You also increase your score by doing things like triggering explosion chains and by making skill shots in which your explosion sends cars into pools of water or down holes in the ground. These occurrences are celebrated with flashing numbers and slot-machine sound effects, making the entire experience whimsical and your explosive triumphs rewarding. Contributing to the chaos are special events that occur periodically. These include cops who form a roadblock at one exit and an ambulance that removes a strike if it gets through the intersection safely, which gives you incentive to clear the road rather than obstruct it. And if you manage to wreck the intersection's entire allotment of cars without earning five strikes, you trigger that intersection's super feature. This is a tornado, a tidal wave, or some other destructive force that lays waste to anything left in the area, giving you points in the process. It's a cool reward for your success and a satisfying way to cap off the chaos.

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viedogame: PlayStation 3 | Burnout Crash! Review

viedogame
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PlayStation 3 | Burnout Crash! Review
Sep 21st 2011, 02:20

Aftertouch. It's the inexplicable ability to exert some degree of control over a wrecked car as it flies through the air. First introduced in the phenomenal Burnout 3: Takedown, this ludicrous power returns in a big way in Burnout Crash. Here is a game built entirely on driving into intersections, crashing, and then making your car's wreckage explode again and again, guiding its movement in an effort to cause as much destruction as possible. It seems shallow at first glance, but there's actually some skill required to master this mayhem, and although the core mechanic remains the same throughout, varied intersections and modes make you change up your approach. It's a little too in love with itself, with narration and production choices that sometimes cross the line from infectious to obnoxious, but addictive gameplay that benefits from Criterion's competition-fueling Autolog system makes Burnout Crash an entertaining detour.

Explosions that cause more explosions are the best kind of explosions.

Burnout Crash is divided into 18 intersections, and each intersection offers three challenges: Road Trip, Rush Hour, and Pile Up. Regardless of which game type you're playing, you start each one the same way: by steering a car into traffic. (Don't worry, these cartoony cars are free of occupants; this is bloodless, casualty-free crashing.) Once you've impacted another vehicle, the crashbreaker meter appears. It fills up slowly on its own but fills much more quickly when cars are crashing, and each time it's full, you can push a button to explode. This explosion launches you into the air, at which point you can control the direction in which the flaming husk of what was once your car travels.

What you want to do with that flying piece of metal changes depending on the game type you've chosen. When you play an intersection for the first time, you're limited to Road Trip. In Road Trip, you get a strike each time a vehicle escapes from the intersection unscathed, and if you get five strikes, the game ends, so one of your concerns is trying to make sure that cars that enter the intersection do not leave it. To that end, you can use your crashbreaker explosion, which knocks any cars within a certain range out of commission. You can also use the force of your explosion to try to position wreckage in such a way that it blocks lanes of traffic (buses are especially handy for this). The cars that enter the intersection might make a modest attempt to swerve around obstructions, but they're incapable of stopping or turning around, and it's amusing to watch them plow right into a massive pileup, which they should have seen from miles away.

So Road Trip has a bit of a puzzle element to it. How can you use your crashbreakers in such a way as to prevent cars from escaping? In addition to worrying about that, you also want to cause as much destruction as possible because everything you destroy adds to your score. The streets are lined with houses, shops, boats, airplanes, and other destructible objects, and you want to raze as many of these things as you can. Of course, straying from the streets to destroy these tempting big-ticket items is a risk; if you haven't completely blocked the intersection, cars might slip through while you're trying to take down city hall. This element of risk adds some excitement to your destructive efforts, and the more effectively you've blocked an intersection, the less you need to worry. Some intersections make effectively blocking traffic trickier by adding more roads or having a traffic circle, which keeps things from feeling too predictable as you advance.

You also increase your score by doing things like triggering explosion chains and by making skill shots in which your explosion sends cars into pools of water or down holes in the ground. These occurrences are celebrated with flashing numbers and slot-machine sound effects, making the entire experience whimsical and your explosive triumphs rewarding. Contributing to the chaos are special events that occur periodically. These include cops who form a roadblock at one exit and an ambulance that removes a strike if it gets through the intersection safely, which gives you incentive to clear the road rather than obstruct it. And if you manage to wreck the intersection's entire allotment of cars without earning five strikes, you trigger that intersection's super feature. This is a tornado, a tidal wave, or some other destructive force that lays waste to anything left in the area, giving you points in the process. It's a cool reward for your success and a satisfying way to cap off the chaos.

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