Monday, 31 October 2011

viedogame: Asia Shippin' Out Oct 30-Nov 5: Uncharted 3, LotR: War in the North

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Asia Shippin' Out Oct 30-Nov 5: Uncharted 3, LotR: War in the North
Oct 31st 2011, 03:35

If gamers thought that there would be a cooling-off period between big release weeks, they were wrong. The week of October 30 is anything but empty, with Naughty Dog's anticipated sequel Uncharted 3 helming the onslaught.

The game puts main character Nathan Drake in another treasure-hunting odyssey spanning across the globe. The third title was praised recently for its combat, level design, and story pacing, alongside its plethora of multiplayer options. For more information, check out GameSpot's review. Gamers in Asia can expect to play this PS3-exclusive title tomorrow.

Next up is The Lord of the Rings: War in the North from Snowblind Studios. The action RPG focuses on different combat scenarios and side-stories told within The Lord of The Rings trilogy. Players will be using different classes of characters and fighting off different range of LotR enemies and fauna. The title will be out this Friday for Asia.

Finally, old- and new-school Sonic fans can check out Sonic Generations for the Xbox 360, PS3, and PC. The title brings in old and recent levels from Sonic The Hedgehog titles, like the Green Hill zone, Sky Sanctuary zone, and Rooftop Run stage. Sonic Generations will be speeding down towards retail shelves tomorrow.

November 1
Uncharted 3 (PS3)
Sonic Generations (PC, Xbox 360, PS3)
The Adventures of Tintin: The Game (PC, Xbox 360, PS3)
James Bond GoldenEye 007: Reloaded (Xbox 360)
Fate/Extra (PSP)
MotionSports Adrenaline (PS3)
Harvest Moon: The Tale of Two Towns (3DS)
NCIS (Xbox 360, PS3, Wii)
JASF: Jane's Advanced Strike Fighters (PC, PS3)

November 4
The Lord of the Rings: War in the North (PC, Xbox 360, PS3)

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Sunday, 30 October 2011

Classic Video Games: Charles Band’s Wizard Video Games – The First Adult Horror Game Company

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Charles Band’s Wizard Video Games â€" The First Adult Horror Game Company
Oct 31st 2011, 00:33

Wizard Games Print AdWith All Hallows' Eve just around the corner I've been spouting off a lot about those wonderfully weird horror based games Halloween and The Texas Chainsaw Massacre for the Atari 2600, but what about the company who made them.

If b-movie mogul Charles Band, maker of oddball horror flicks like Puppet Master, Demonic Toys, Evil Bong and Gingerdead Man, had never thought to spin off his '80s home video company Wizard Video into the gaming realm with Wizard Video Games, we would never know the oddities that are the first controversial gore-filled games for the Atari 2600.

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viedogame: PC | All Zombies Must Die Hands On Preview

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PC | All Zombies Must Die Hands On Preview
Oct 30th 2011, 16:02

We got to play through Doublesix’s latest undead shooter at MCM Expo, and pick the brains of the developer itself.

The developer of All Zombies Must Die, Doublesix Games, has said its game is perfect for a Wednesday night in--when you invite your friends round and want to have some multiplayer fun. Playing the game at the developer’s MCM Expo stand, it’s clear to see why.

With four-player local multiplayer (there is no online multiplayer), this game is designed to be played locally with friends. Described as the spiritual successor to Burn Zombie Burn, it’s an isometric shooter-RPG that screams nostalgia. Playing as one of the four main characters; Jack, Rachel; Luxo or Brian, you embark on the hub world, completing a variety of different quests.

Each character has their own tale to tell, with Jack, the classic teenage gamer geek, waking up in the zombie apocalypse. Rachel, Jack’s ex-girlfriend, dumps him because of his gaming addiction, but now finds herself needing the benefit of his years of gaming experience to survive the zombie onslaught. Luxo and Brian find themselves intertwined; Brian needing to collect zombie brains for his scientific research, and Luxo the alien required to collect items that will allow him to learn the lingo.

All Zombies Must Die oozes personality, and is filled with references to classic zombie movies and games. The game is littered with environmental elements that have an effect on enemies. Power cables electrically charge zombies, while nuclear pollution turns them into super-zombies if they aren’t killed quickly.

Each gun feels unique, with shotguns blasting enemies to a pulp, while the SMG provides an effective spray of bullets. One thing the developer is quick to emphasise is the deliberate inclusion of friendly fire, meaning you have to be careful with your ammo. If you’re not, Doublesix says filling a teammate with lead initiates a deathmatch between you.

Each character has their own main weapon and power in the game. Jack, the character we got a chance to play as, roams around with a shotgun and unlocks the ability to set zombies on fire. All characters can also equip a secondary weapon, ranging from uzis to katanas. The ability to customise guns to increase the probability of certain weapon effects adds another level to the RPG elements of the game. Being able to increase the likelihood of your bullets giving enemies an electric shock or releasing a shockwave means you’re able to choose how to play. Weapon status effects can be applied to any weapon, meaning you don’t have to become too attached to a particular gun.

The game provides what looks to be a strong narrative throughout the campaign and you’re always fed tasks to complete. By killing zombies and completing these quests, you gain experience to level up your characters, either increasing health; attack; defense or speed, meaning you can effectively build your own character classes. We had a blast playing All Zombies Must Die at MCM Expo, and look forward to its full release on PC, Xbox 360 and PlayStation 3 later this year.

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viedogame: Akai Katana Shin Coming to Europe in 2012

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Akai Katana Shin Coming to Europe in 2012
Oct 30th 2011, 12:47

Rising Star to continue partnership with CAVE to bring Akai Katana HD to Xbox 360 next year.

Rising Star has announced it will be bringing Japanese top-down, arcade shooter Akai Katana Shin to Europe on the Xbox 360 during the first half of 2012. In a move which sees Rising Star continue its long-standing partnership with CAVE, Akai Katana Shin will be given a HD makeover for its debut on home consoles.

Originally released in Japan on May 26, 2011 exclusively on Xbox 360, Akai Katana Shin was also released as a special edition, including a soundtrack and special voice pack download code, as well as unique packaging.

Set in a fictional time, similar to the Japanese industrial revolution, Akai Katana Shin sees the evil Emperor Basho use a newly discovered energy source, Guiding Ore, to take develop the powerful ‘Guiding Katana’ and take control of a nation. Using the Guiding Katana’s unique psychic abilities, Emperor Basho controls an elite battalion to wage war on neighbouring countries to continue his reign. The game sees the player take control of a small squad of rebels to stand against the empire and take down Basho’s empire.

For more on Rising Star Games’ latest shooter, check out our coverage here.

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viedogame: PlayStation 3 | Dynasty Warriors 7: Xtreme Legends Hands-On

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PlayStation 3 | Dynasty Warriors 7: Xtreme Legends Hands-On
Oct 30th 2011, 11:58

We got our hands on with a new version of Dynasty Warriors 7 at London's MCM Expo.

Tecmo Koei is not known for rapidly changing the formula of its long-standing Dynasty Warriors franchise. The publisher is, however, listening to its loyal fanbase, and continues to tweak and refine with every new entry, based on what its fans want.

In Xtreme Legends, the development team has focused on introducing a more narrative-based approach to the game, and bringing environments and their inhabitants to life. Each time you undertake a quest, you are placed in the ‘Resident’s Castle’, a derelict city which you are tasked with redeveloping as you progress through the campaign. Littered throughout the town are soldiers, merchants, blacksmiths, and other characters who can provide items for your character, or just offer information about the game’s plot. Running around the map we saw a much more bolstered environment, before heading into the hack-and-slash action, with a more RPG-like slant. This offers a nice respite between the game's non-stop action sequences.

Heading into battle as Guo Jia, one of the game’s new characters who was voted for by Japanese fans, the game feels very much like classic Dynasty Warriors. We waged war against swarms of enemies, swung wildly with your weapon of choice and took out hundreds of enemies at a time. Each character has two Musou attacks--one ground and one air. Both look impressive and are equally devastating. The other two new characters, Pang De, a returning character from Dynasty Warriors 5, and Wang Yi, look equally impressive in battle. In addition to the main Legend Mode is Challenge Mode, which brings back modes like Bridge Melee and Rampage, as well as two brand new game types, all with online leaderboards.

Dynasty Warriors has always boasted a wide range of playable characters, but in older versions of the game, they have tended to feel too similar in the game. In Xtreme Legends, each character will have their own unique story to tell, as well as two weapons which can be switched during combat. As with previous iterations of the series, characters will each have alternate costumes, with the promise of additional DLC outfits to come in the future.

Unlike Dynasty Warriors 7, all characters will be playable on all levels. Included on the disc of Xtreme Legends there will also be the option to use the Japanese voice-over of the entire cast. Players who own a copy of Dynasty Warriors 7 will also be able to transfer their save data, as well as all their DLC packs, into Xtreme Legends.

It's clear that Tecmo Koei has attempted to provide a greater sense of narrative depth to the game. And, with the inclusion of a dedicated Encyclopaedia and Gallery in the main menu, the team really want players to become engrossed within the narrative and environments. We know what to expect from a Dynasty Warriors game, and this game is no different in terms of gameplay, but it feels like there has been a real effort from the team to provide a more rounded, complete package this time around.

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Classic Video Games: What's Hot Now: Haunted House - Odyssey

Classic Video Games: What's Hot Now
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Haunted House - Odyssey
Oct 30th 2011, 10:09

Horror and video games have long been entwined brining all sorts of freaky frights into our homes and arcades. From the Zombies in Resident Evil, to the Ghost Monsters in Pac-Man, it's hard to imagine video games without Ghouls 'n Ghosts. For years there has been a debate over just what was the very first horror game, and I'm about to put the argument to rest. The very first horror video game was, without a doubt, Haunted House. Not the side-scrolling, multi-screened classic for the Atari 2600, but the screen overlay that came packaged with the Magnavox Odyssey, the world's first video game console.

The Basics:

  • Original Release Date: 1972
  • Publisher: Magnavox
  • System: Magnavox Odyssey
  • Format: Cartridge + Screen Overlay + Playing Cards
  • Genre: Horror-Survival (the very first one)

The First Horror Game Ever:

How do I know this was the first horror video game? Because it was actually one of the first video games ever made. Haunted House came packaged with the Magnavox Odyssey, the first video game console in history. The only publicly available games that pre-date it are the world's first arcade games, Computer Space and Galaxy Game, and technology demonstrations like Spacewar! and Tennis for Two.Most folks have forgotten about the Odyssey version of Haunted House, mainly because it was a difficult game to play, requiring a screen overlay, special playing cards and a minimum of two-players. Although the Odyssey was historic and groundbreaking, having to use all of this paraphernalia to play a video game didn't catch on to mass appeal, and most folks stuck with the tennis game that didn't require and screen overlays or extras. Three years later Magnavox redesigned the Odyssey to make it more Pong-like as a self-contained system with no cartridges, no screen overlays, and no Haunted House game.Over the years those folks had an original model Odyssey often lost their cards, or ditched the overlays, so few complete sets of the game still exist today. Haunted House has become a ghost in the annals of gamedom.

The Game

The game requires Odyssey cartridge #4, Haunted House screen overlay, Clue Cards and Secret Message cards. Player 1 plays a Detective investigating a haunted house; player 2 is the Ghost haunting the house. When the Haunted House overlay is in place, we are ready to enter the muddled gameplay. To make it a bit less confusing the gameplay is listed below in bullet points.
  • Player 1, the Detective, must close their eyes or leave the room.
  • Once the Detective player is not looking, the Ghost, player 2, moves to a hiding place.
  • After the Ghost has found his hiding place he takes the Detective's controller and moves its square icon over the Ghost's square icon. When they overlap the Ghost square disappears.
  • The Ghost then returns the Detective's square outside of the house and the Detective can open his eyes, or come back into the room. Now they can begin their terrifying game of cat and mouse.
  • The Ghost calls out clue items off of the Clue Cards, and the Detective is tasked to work his way through the maze of a house and fund that specific clue without accidentally touching any other clue on the way.
  • If the detective successfully reaches the clue they can keep that Clue Card, but if they touch another clue on the way they lose all of their Clue Cards and have to start collecting them from scratch.
  • The Detective also needs to be careful not to light up the window in the house by passing behind it. If he does he loses his last Clue Card.
  • When the Detective reaches the clue closest to the Ghost, player 2 makes himself appear by pressing the reset button on the Odyssey console.
  • If the Detective accidentally touches the Ghost, it will disappear again and the Detective has to fork over half of his Clue Cards.
  • To try and recapture lost clues, the Detective can select a Secret Message card which calls out a clue item he can return to and reclaim.
  • Once the Detective has reached the treasure in the haunted house, the Ghost and Detective count their Clue Cards. The player with the most Clue Cards wins.
With its board game-like gameplay, confusing controls and gameplay involving one of the players to not look at the screen, it's no wonder that Haunted House for the Magnavox Odyssey was forgotten. Although it is a crowning technological achievement and a forefather to some of the greatest horror games ever made, the game design just wasn't strong enough. Regardless, you have to tip your hat to that early game designer who foresaw the importants of horror and video games.

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Saturday, 29 October 2011

viedogame: viedogame Show - Episode 100

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PlayStation 3, Wii, Xbox 360, Nintendo DS, PSP, and PC news, reviews, interviews, podcast, and discussion forums. // via fulltextrssfeed.com
viedogame Show - Episode 100
Oct 30th 2011, 04:24

We are finally back with another episode of the viedogame Show video game audio podcast after taking over two years off.

This episode includes the following topics:

  • Skylanders: Spyro’s Adventure Review
  • Pokemon Rumble Blast’s Pre-Order Pins at GameStop
  • GameStop Complaints

Hosts:

  • Chris - cnc137
  • Rusty - z36

Intro/Outro Background Music:

  icon for podpress  viedogame Show - Episode 100 [50:22m]: Play Now | Play in Popup | Download

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