Monday, 9 January 2012

viedogame: Xbox 360 | I Am Alive Hands-On Preview

viedogame
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Xbox 360 | I Am Alive Hands-On Preview
Jan 9th 2012, 09:42

Ubisoft's "realistic" survival adventure looks to post-disaster movies, not games, for inspiration.

If the end of the world turns out like games told us, we'll do fine. With the scavenging smarts of a Fallout vault escapee, the immunity to infection of a Left 4 Dead survivor, and the expert gunshootery of all the rest, we'll have the wasteland bandit-free and society back on its feet by Tuesday.

Except the actual post-apocalypse will be more like I Am Alive. Cities will be depressing rubble heaps, there'll be no food or water, let alone bullets, and the great bullet famine will hardly matter, because a gun is dodgy defence against your feral neighbours when you've never fired one before.

I Am Alive is pitched as the antithesis of gaming's post-apocalyptic power fantasy. "It's definitely the opposite of that," says Ubisoft Shanghai's Aurelien Palasse."Post-disaster [in games] is often unrealistic, and I Am Alive is realistic. I think it's different from all the other games we've seen: it's more mature, everything is real."

So the game lifts its setting and atmosphere from movies rather than other games: the film adaptation of misery travelogue The Road, with a dash of The Book of Eli, which is inferior but has machetes. "We are definitely closer to the movie inspirations than the video game inspirations," says Palasse, "because no games have done this before."

The protagonist of I Am Alive is less a one-man army and more the beleaguered dad from The Road. Before a set of cataclysmic earthquakes laid everything to waste, he'd never fired a gun. Now, after a year-long, cross-country trek, he's back in his home city, searching for his girlfriend and young daughter, carrying only a bulletless handgun and a climbing harness.

The city is an ashy mirage: a desaturated skyline, dust clouds, city blocks turned to shadowy wreckage. As the game begins, our hero faces it across a broken bridge, poised for a climbing tutorial. His one pre-apocalypse talent is climbing, hence the rope looped over his shoulder, but monkey-man Nathan Drake he is not. Stints of climbing are time-limited by a regenerating stamina bar which drains while you hang or clamber around. Further on, you get more mountaineering gadgets: a grappling hook and pitons to create temporary rest points on the long climb up a skyscraper.

The feel of manoeuvring along broken girders and up bridge supports wasn't slick as the equivalent clambering in, say, Uncharted, but at least our man is a cautious, sure-footed climber--you won't be carelessly steering him off edges or leaping into open space. The stamina gauge makes climbing sessions short and tense; when it's nearly empty, you can hammer the right trigger to have him overexert himself, but it damages your stamina reserves more permanently, and you have to later restore that lost stamina with food items.

Holding right trigger (on the Xbox 360 version) makes him jog, while tapping the trigger makes him sprint, with sprinting also limited by stamina. The upshot is an easily winded protagonist who might frustrate players who'd rather control a superhero, but is consistent with I Am Alive's idea of an everyman's post-disaster scenario.

Fights, like climbs, are short and tense. The protagonist is vulnerable and underpowered; with no bullets, you have to bluff your way through confrontations with violent survivors. You can keep unarmed survivors at gunpoint to ward them off (aiming the gun pops the view from third-person into first-person), or surrender and let them get close enough for you to attempt the grisly one-button "surprise kill" with your machete. When you do scavenge a single bullet, you must use it strategically: look for the mouthiest member of a gang, take him out, and the others will back down.

You also eventually pick up a bow and arrow. Though the protagonist's ability to headshot body-armoured thugs with undermines the impression of Joe Average's post-apocalyptic adventure, it at least lets you shoot more things, since you can retrieve the arrow from the split skull of a victim.

In keeping with I Am Alive's take on grim realism a la The Road, there's sinister stuff on the streets of the city. Early on, we see a feral mob pursue a young woman into the thick dust haze. In the sewers, there are a few terrified survivors locked up by cannibals (you can sacrifice your single bullet to bust the lock or you can walk on by). The cavernous, lethally dusty space below a monorail is littered with shrivelled corpses. Later, you find a leering gang trying to drag a little girl, Mei, out of her hiding spot; a portion of the game after that is spent protecting Mei--by giving her a piggyback through fights and climbs.

I Am Alive has 10 levels through which you explore the ruins of the city, climb, scavenge, and deal with other survivors. It isn't an open-world game, though levels aren't entirely linear. You mark the map with red scribbles as you encounter the obstacles that narrow your options down to a single path, but there are some areas off the beaten track in which you might find survivors who can shed light on what happened to his family. Though Palasse won't be drawn on the campaign's length in hours, he calls it "longer than a lot of triple-A [campaigns] now on the market".

Checkpoint retries are almost as scarce as bullets (after you've spent the few you have, you must restart the level), as are first aid kits; at one point, we couldn't save a woman's injured son because we'd already used on ourselves the single kit we'd seen in an hour of play. It was a pleasingly harrowing moment of helplessness in what could be a routine fetch quest in another game. For a post-apocalyptic experience that has you scraping by instead of conquering all, we're looking forward to I Am Alive, available for download on the PS3 and Xbox 360 before too long.

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viedogame: Shippin' Out Jan. 8-14: Amy, Zen Pinball 3D

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Shippin' Out Jan. 8-14: Amy, Zen Pinball 3D
Jan 9th 2012, 07:30

Short new release slate led by Lexis Numerique's survival horror game on XBL and PSN; Zen Studios' latest hits 3DS, and Choplifter HD takes off.

Late last week, Warner Bros. delayed Gotham City Impostors from its scheduled January 10 debut, bumping the week's biggest release to February. That move leaves downloadable titles Amy, Zen Pinball 3D, and Choplifter HD as the main draws this week.

Leading the group is survival horror title Amy on Xbox Live and the PlayStation Network. The game is set after a comet crashes into the earth, releasing a disease that spreads to the populace. Players control a woman named Lara, working alongside an 8-year-old autistic girl named Amy to escape the horde of infected. Amy was developed by VectorCell Studios, and hits the PSN on January 10 for $13, and Xbox Live on January 11 for 800 MS points ($10).

Also out this week is Zen Pinball 3D for the 3DS. Available on January 12 for $7, the game includes four themed tables: Earth Defense, Shaman, Excalibur, and El Dorado. In addition to the expected added visual dimension, Zen Pinball 3D sports multiplayer functionality, online leaderboards, multiple viewpoints, and table-specific missions.

The last notable new release this week is Choplifter HD on Xbox Live and PSN. A revamp of Broderbund Software's original Choplifter franchise, Choplifter HD will see players assume the role of a pilot for the elite, international helicopter rescue team C.H.O.P.R. (Coordinated Helicopter Operations, Preservation, and Rescue).

For further details, visit GameSpot's New Releases page. The full list of downloadable games on the PlayStation Store, Xbox Live Marketplace, and Wii Shop Channel will be revealed later this week. Release dates are based on retailer listings and are subject to change.

Tuesday, January 10
Amy--PS3--Lexis Numerique
Choplifter HD--PC, PS3--inXile Entertainment

Wednesday, January 11
Amy--X360--Lexis Numerique
Choplifter HD--X360--inXile Entertainment

Thursday, January 12
Hip Hop King: Rytmik Edition--3DS--Cinemax
Zen Pinball 3D--3DS--Zen Studios

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viedogame: UPDATE: Blizzard rep denies Diablo III launching Feb. 1 - Retail Radar

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All of the News. Can you keep up?. // via fulltextrssfeed.com
UPDATE: Blizzard rep denies Diablo III launching Feb. 1 - Retail Radar
Jan 8th 2012, 02:18

[UPDATE]: Pic showing Best Buy ad for Blizzard's latest with countdown clock for midnight launch just weeks away debunked by company representative.

[UPDATE] Hopes of an imminent release for Diablo III have been quashed. A Twitter post from Blizzard's Diablo III community manager Micah Whipple stated "Diablo III does not have a release date. Any store or person claiming otherwise is guessing."

Original story:

Blizzard Entertainment fans may not have to wait much longer for the debut of Diablo III. Joystiq is reporting on an ad for the game in a Minnesota Best Buy telling customers they can pick it up on February 1.

The ad also features a countdown clock and notice of a midnight launch for Diablo III. Best Buy's web store also lists a February 1 launch for the game. The last official word from Blizzard was that the dungeon crawling PC and Mac action game would be released in "early 2012." As of press time, a Blizzard representative had not responded to GameSpot's request for comment.

The first title in the series since 2001's Diablo II: Lord of Destruction expansion, Diablo III will add a variety of new features, character classes, and a new auction house system designed as "a new way for the company to pull revenues from the game."

For more, check out GameSpot's previous coverage of Diablo III.

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Sunday, 8 January 2012

viedogame: UPDATE: Blizzard rep denies Diablo III launching Feb. 1 - Retail Radar

viedogame
All of the News. Can you keep up?. // via fulltextrssfeed.com
UPDATE: Blizzard rep denies Diablo III launching Feb. 1 - Retail Radar
Jan 8th 2012, 02:18

Pic showing Best Buy ad for Blizzard's latest with countdown clock for midnight launch just weeks away debunked by company representative.

UPDATE: Hopes of an imminent release for Diablo III have been quashed. A Twitter post from Blizzard's Diablo III community manager Micah Whipple stated "Diablo III does not have a release date. Any store or person claiming otherwise is guessing."

Original story:

Blizzard Entertainment fans may not have to wait much longer for the debut of Diablo III. Joystiq is reporting on an ad for the game in a Minnesota Best Buy telling customers they can pick it up on February 1.

The ad also features a countdown clock and notice of a midnight launch for Diablo III. Best Buy's web store also lists a February 1 launch for the game. The last official word from Blizzard was that the dungeon crawling PC and Mac action game would be released in "early 2012." As of press time, a Blizzard representative had not responded to GameSpot's request for comment.

The first title in the series since 2001's Diablo II: Lord of Destruction expansion, Diablo III will add a variety of new features, character classes, and a new auction house system designed as "a new way for the company to pull revenues from the game."

For more, check out GameSpot's previous coverage of Diablo III.

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Classic Video Games: What's Hot Now: Weirdest Atari 2600 Games

Classic Video Games: What's Hot Now
These articles that had the largest increase in popularity over the last week // via fulltextrssfeed.com
Weirdest Atari 2600 Games
Jan 8th 2012, 11:08

In an industry where an obese plumber can become a cultural icon, it’s no wonder that in video games, weird is normal. However nutty they get, these oddities were never as strange as the ones for the Atari 2600. Ironically the most bizarre of these came out around the crash of the video game industry, causing most of them to go unnoticed in the rubble of a once great gaming console. Take a look weirdest Games you'll ever see, all for the Atari 2600.

1. The A-Team

From Howard Scott Warshaw, the man who brought you Atari 2600 classics such as Raiders of the Lost Ark, Yars' Revenge and E.T. The Extra-Terrestrial, comes a game that was just too darn weird to release.

Based on the high-octane television series, you play Mr. T's floating disembodied head and "Pity the Fool" who tries to make any nuclear warheads! Unlike the show where no one ever dies, the goal here is to kill the A-Teams arch-rival Colonel Decker, who has for some reason decided to turn traitor to U.S. and is supervising the construction of a nuke. The game was built, but canceled before its release. A few prototype cartridges leaked to the fan community, making this a much sought after cult classic.

2. Chase the Chuck Wagon

Nothing goes together better than video games and kibble, so it was only inevitable that the first and only video game about dog food was inspired by those classic 80s Chuck Wagon commercials. You control a dog dodging flying bones, deadly tumbleweeds and his sinister master, all while racing though a series of mazes to reach a giant Chuck Wagon. Once there you get to grub and gain points. The only way to get this rarity was to send in proof-of-purchases from Check Wagon brand dog chow.

3. Alien

In space no one can hear you go "waka-waka-waka-CHOMP". The 1979 big budget Ridley Scott motion picture made its video game debut as this cheap Pac-Man rip-off. The ghost monsters have been substituted with the insect-like Aliens, and pellets replaced with Alien eggs. Stomping through a maze filled with Alien eggs you must crush them all as you avoid multiple Alien baddies. With no power pellets in site you are now equipped with a flame thrower.

4. Pepsi Invaders aka Coke Wins!

An in-joke parody game commissioned by the Coca-Cola Company as a gift to employees and to take pot shots at the competition. A reskinned version of Space Invaders, the player ship is shaped like a can with wings and fires at invading letters that spell out Pepsi. Players get a bonus for hitting the Pepsi logo mother ship. The game was never intended to sell with only 125 cartridges manufactured.

5. Sneak 'n Peek

The first and only virtual hide 'n seek game designed for kids too lazy to play in real life. Not intended for latchkey kids who have no one else to play with, Sneak 'n Peak requires two players. The game does feature some innovative approaches, like having the 2nd player or "Seeker" put his controller down and physically leave the room so he can't see the TV and watch where the "hider" creeps off to. With only three different screens, there aren’t many places for anyone to hide.

6. Tooth Protectors

Deflect tooth rotting food particles from injuring your precious pearly whites in this advergame available only by mailing in proof-of-purchases from Crest toothpaste. On a platform of teeth, you hold a shield of fluoride protection and stop those perfect choppers from getting damaged by the sinister Snack Attacker. If more than three of his cavity causing crusties gets by you, it's time to bring in the big guns: a giant tooth brush and dental floss.

7. Kool-Aid Man

A perfect match for Tooth Protectors. While one teaches kids how to take care of their teeth, Kool-Aid Man encourages rotting them! In the 80s General Foods Corps marketing team turned the wall-smashing Kool-Aid Man into a pop-culture icon, with his pitcher puss appearing on toys, t-shirts, comic books and, with enough Kool-Aid points, an Atari 2600 game!

You play Kool-Aid man, as your archrivals, the Thirsties, infest his summer pool party. Not only are these dried up pests buzzing around the yard, but they're drinking up all the pool water. When the Thirsties take a swig from your swimming hole, you've got to offer up your refreshing liquid innards. A pretty fun game if you can find it.

8. Communist Mutants From Space

This Space Invaders rip-off is mainly weird for its name and enemies political affiliation. Like Space Invaders you play a horizontally scrolling ship blasting away at an invading enemy fleet of slowly descending aliens. What makes this game unique are that the aliens are all commie bastards, threatening democracy across the universe! Once you shoot an enemy ship down, the mother ship drops an egg with a new "comrade" hatched to take its place. Progressing to the next level requires you blow up the egg spurting mother ship, and reject the teachings of Karl Marx.

9. I Want My Mommy

In a game specifically designed for tots ages eight and under, players control a little teddy bear crybaby who has woken up from a nightmare and needs his mommy's big hug to make the bad dreams go away. In a design that looks suspiciously like the Popeye game, Teddy must climb up a series of platforms connected by "stardust ladders" and avoid Dream Demons who aim to kill the baby bear. Teddy's only defenses against these hell spawns are heart kisses Mommy throws to Teddy. This game teaches youngsters everything they'll need to know about life: Demons, Death, Killing, Magic and having to fight in order to receive a mother's love.

10. Revenge of The Beefsteak Tomatoes

In a concept stolen...er..."inspired" by the cult classic film Attack of the Killer Tomatoes; as a professional tomato sprayer you must trap the revolting produce by building a wall and sealing them in behind it, but don't think the tomatoes are goanna take that kind of ketchup! They'll toss at you exploding tomato bombs and attack from above with flying Beefsteak Tomatoes.

11. Journey Escape

A game starring the hottest rock bands of the 80s...Journey! Now, don't get ahead of yourself and think nobodies like you will actually get to play band members, instead you lead the exciting life of one of their roadies. You're put to work getting them safely from the concert to their spaceship, the Scarab Escape Vehicle. Protect them from crazed groupies, crooked promoters and tabloid photographers, but more important than the band members, you've gotta keep their concert money safe! What a hero!

The game features only part of a Journey song (Don't Stop Believin'). The rest of the music is an original score (not by Journey). Could this game be the turning point that caused the band to break up only two years later?

12. Porky's

While I Want My Mommy is on one end of the weird spectrum, Porky's is on the other, in a game no mother could love. Based on the raunchy classic teen sex comedy (isn't that weird enough?) you play the role of Pee Wee on a mission to blow up the Porky's Bar & Strip Club. Along the way you peek into the girls shower, evade Ms. Balbricker, run though a Frogger-like level, avoiding enemies such as strippers, Cops, a pigmobile, Attack Pigs, etc. and escape the Swamp Pit by pole-vaulting out.

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Saturday, 7 January 2012

viedogame: Diablo III launching Feb. 1 - Retail Radar

viedogame
All of the News. Can you keep up?. // via fulltextrssfeed.com
Diablo III launching Feb. 1 - Retail Radar
Jan 8th 2012, 02:18

Pic shows Best Buy ad for Blizzard's latest with countdown clock for midnight launch just weeks away.

Blizzard Entertainment fans may not have to wait much longer for the debut of Diablo III. Joystiq is reporting on an ad for the game in a Minnesota Best Buy telling customers they can pick it up on February 1.

The ad also features a countdown clock and notice of a midnight launch for Diablo III. Best Buy's web store also lists a February 1 launch for the game. The last official word from Blizzard was that the dungeon crawling PC and Mac action game would be released in "early 2012." As of press time, a Blizzard representative had not responded to GameSpot's request for comment.

The first title in the series since 2001's Diablo II: Lord of Destruction expansion, Diablo III will add a variety of new features, character classes, and a new auction house system designed as "a new way for the company to pull revenues from the game."

For more, check out GameSpot's previous coverage of Diablo III.

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Classic Video Games: What's Hot Now: Video Game History - CD ROMS

Classic Video Games: What's Hot Now
These articles that had the largest increase in popularity over the last week // via fulltextrssfeed.com
Video Game History - CD ROMS
Jan 7th 2012, 11:07

After the rebirth of console gaming the industry grows even larger than before, but it starts a race for new innovations and more advance technology to beat the competition. Soon video game makers adopt the computer’s most powerful software storage device, the CD-ROM. Not only far less expensive to manufacturer than cartridges, CD-ROMs can hold more information and pull the programming off the disc as needed. This allows for higher quality graphics, more elaborate gameplay and richer content.

1992 - Prelude to the CD-ROM Age

  • SEGA releases their first CD-ROM based home console with the Sega CD, an add-on to the Genesis. Unfortunately the high price tag on top of having to already own or buy a Genesis prevents the system from catching on in popularity. Separately SEGA licenses both the Genesis and Sega CD to JVC who sells them as a high priced, high end, all-in-one unit called the Wondermega.
  • Id Software releases Wolfenstein 3D, the game responsible for bringing the popularity of a First Person Shooter to the mass market.

1993 - The Fifth Generation

  • Panasonic ships the first self-contained CD-ROM console, the 3DO. Named Product of the Year by Time Magazine, the system is the highest quality console on the market, giving birth to many popular franchises such as Alone in the Dark and Need for Speed. Despite all this, the $699.99 price tag and an oversaturation of the market causes the system to fail.
  • Atari makes a final attempt at reclaiming the market with the Jaguar. Although a CD-ROM system, the Jaguar also has a slot to play cartridge games. Because of its bug ridden processor, memory failures and complex controller the system bombs, and Atari exits the console market and sticks to publishing games.
  • Doom releases and quickly overtakes Wolfenstein 3D as the most popular FPS game.

1994 - Sony Enters the Game

  • Historic Arcade Game Releases:
    - Tekken
  • The SEGA Saturn and Sony PlayStation release in Japan just months apart. Both are CD based systems, delivering 32-bit graphics, but the Saturn targets hardcore gamers, while PlayStation aims at casual gamers.
  • Sega and Time Warner Cable launch The Sega Channel, the first video game download service that works with an adapter that connects to the Sega Genesis. Gamers can log onto the channel and play numerous games, with more added every month. Unfortunately, the politics surrounding cable companies and end of the Genesis' life span soon kill the channel.
  • Cyan releases Myst and it quickly becomes the best selling computer game of the time, redefining the market.

1994 - Game Age Ratings Are Born

  • In response to the growing concern over violent and sexual content of video games, the Entertainment Software Rating Board (ESRB) is formed. The first age rating system for video games which becomes a standard 10 years later. Unlike the MPAA movie ratings board, the ESRB bases their rating not only on the content, but on the interactive experience as well.

1995 - Console and Computer Gaming

  • The SEGA Saturn and Sony PlayStation release in the United States several months apart. Saturn beats PlayStation to market, but SEGA’s rush to release suffers many consequences with few launch titles and pricey hardware. This allows Sony the time to prepare a richer stock of games for the PlayStation’s release. In addition, Sony drops the price of the PlayStation to $299, selling the hardware at a loss and making the costs up with more game sales.
  • Microsoft releases Window 95, an instant hit that makes Windows the primary operating system for PC computers.

1995 - The Virtual Boy

  • To try and leverage the Virtual Reality craze Nintendo launches the Virtual Boy. Developed by Game Boy creator Gunpei Yokoi, the Virtual Boy is intended to be the first gaming system to deliver true 3D graphics. From its launch the Virtual Boy is plagued with problems. Marketed as a portable virtual reality experience, it is far from either and causes many players to get headaches. Gunpei Yokoi feels that Nintendo rush released the product before it was ready and mismarketed it. With the failure of the Virtual Boy, Gunpei and Nintendo part ways, ending a 30 year relationship.

1996 - Console and Computer Gaming

  • Nintendo sticks to cartridge based games with their 64-Bit console, the Nintendo 64 (N64) . The N64 delivers twice the capabilities as the other consoles with none of the loading time required by CD-ROM based games. The only drawback is that the manufacturing costs far exceed that of the other systems. For the next several years N64 and PlayStation dominate the market.
  • Tomb Raider is launched for the PlayStation, Saturn and PC, giving birth to Lara Croft, the most popular female character in gamedom.
  • Id Software releases the first in their series of popular first-person shooters, Quake, featuring rich 3D graphics and online multiplayer capabilities.
  • Meridian 59, the first MMOG release with fully 3D rendered graphics goes online.

1996 - Handheld and Novelty Gaming

  • Tiger Electronics attempts to give Game Boy some competition with their release of Game.com, a handheld gaming system that is also an address book, calculator and can go online to access e-mail. With all of these capabilities Tiger doesn't focus enough attention to the games which are lackluster at best.
  • Rumble features are introduced to joysticks and controllers allowing the player to feel vibration feedbacks as a direct result of the gameplay.
  • Tamagotchi, the first virtual pet, becomes an instant hit in both Japan and the United States.

1998 - The Sixth Generation of Consoles Harnessing the Power of Computers

  • Sega launches the Dreamcast in Japan, which is still considered to be the best system of the time and the innovator of online console gaming. The CD based system utilizes 128-bit graphics, a processing power matched only by an advance desktop computers and a built in modem for online gaming.

1998 - The Second Generation of Handhelds

  • Nintendo brings color to their handhelds with the Game Boy Color (GBC). A groundbreaking handheld system, the GBC's innovations start many future gaming trends, including wireless connectivity, backwards compatibility, and games with built in rumble packs and motion sensors that can detect how you move the system.
  • After the failure of their home console, SNK release a handheld version called the Neo-Geo Pocket. Although more affordable than the console, it originally releases with a black and white screen and is hit hard by lack of support from game developers. Although they quickly fixed the lack of a color screen with the release of the Neo-Geo Pocket Color, the system drops off after just two years.

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