Friday, 17 February 2012

viedogame: Call of Duty: Black Ops 2 outed by Amazon - Report

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Call of Duty: Black Ops 2 outed by Amazon - Report
Feb 17th 2012, 16:56

Product listing for Activision's next first-person shooter sequel spotted on retailer's French website, suggests return to Cold War era combat.

The next Call of Duty game is apparently returning to the Cold War-era intrigue of 2010's Call of Duty: Black Ops. GameBlog reports that the French site of retail giant Amazon posted (and then pulled) a product page for Call of Duty: Black Ops 2.

Activision had already said it would have another installment in the Call of Duty series on shelves this year, but the publisher has not confirmed its era or setting. Previous Call of Duty games have thrown players into World War II, the Cold War, and current-day anti-terrorism efforts around the world.

While Activision didn't confirm the existence of Black Ops 2 directly, GameBlog followed up its story with a report that Activision France contacted the site to demand the news be pulled. GameBlog said it refused to do so, and Activision subsequently disinvited the site from a preview event for Transformers: Fall of Cybertron and cancelled advertising campaigns it had planned to run on the site.

The original Black Ops set a bevy of sales records, becoming the best-selling game of all time on the Xbox 360, PlayStation 3, and PC in the US and Europe and racking up $1 billion in revenues in less than two months on sale. Last year's Call of Duty: Modern Warfare 3 has a ways to go to match Black Ops' overall sales, but it came out of the gates considerably quicker, hitting the $1 billion mark in just 16 days.

As of press time, an Activision representative had not responded to GameSpot's request for comment. For more on Call of Duty: Black Ops, check out GameSpot's review.

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viedogame: Counter-Strike creator mobilizing Tactical Intervention

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Counter-Strike creator mobilizing Tactical Intervention
Feb 17th 2012, 18:50

FIX Korea, Minh Le kicking off closed beta for free-to-play FPS in March.

Valve is expected to breathe new life into the Counter-Strike franchise later this year with Global Offensive, and it appears as if it will have competition from that Half-Life 2 mod's original creator. OG Gaming announced today that a closed beta for Minh "Gooseman" Le's free-to-play shooter Tactical Intervention will begin in March.

As with Counter-Strike, Tactical Intervention is a competitive shooter pitting terrorists against peace keepers. Beyond team deathmatch, two mission types have been announced: Hostage Rescue and VIP Escort. A variety of real-world weaponry used by counter-terrorists and insurgents alike will be available to players.

Commandos will also have equipment, ranging from helmets to gloves, that provide stat bonuses. Tactical Intervention will also include a number of different vehicles, with drivers and riders alike able to spray bullets at their enemies.

Tactical Intervention is in development at FIX Korea. More information on the game can be found on its official website and Facebook page.

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viedogame: Journey developer hiring for new online game

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Journey developer hiring for new online game
Feb 17th 2012, 17:17

Thatgamecompany seeking scalability engineer to help studio take online play "one step further" by building infrastructure to support hundreds of thousands of users.

Thatgamecompany's adventure game Journey--due out March 13--allows players to buddy up over a network connection and work together to accomplish tasks. And according to a new job listing at the studio, the developer has bigger online plans in store for its next game.

A new job listing at the Santa Monica, California-based company (via Joystiq) calls for a scalability engineer, who will help take online play "one step further."

"With our last game, Journey, we began incorporating online interactions into our projects, and we'd like to take it a step further on our next game," reads a line from the requisition.

The job listing goes on to reveal that the studio is planning a "full-scale online service," which will accommodate hundreds of thousands of users.

The job listing at thatgamecompany did not indicate what platform(s) the new project is being developed for. However, the studio's most recent projects--Journey, Flower, and Flow--have been exclusive to the PlayStation 3.

For more on thatgamecompany's newest title, check out GameSpot's latest preview of Journey.

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viedogame: Tekken Unlimited Tag Tournament 2 hits arcades this spring

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Tekken Unlimited Tag Tournament 2 hits arcades this spring
Feb 17th 2012, 16:05

  • By Jonathan Leo Toyad, GameSpot Asia
  • Posted Feb 17, 2012 8:05 am PT

Japanese arcade update of Namco Bandai's latest fighter to feature one-on-one and one-on-two fights.

Fresh out of the 2012 AOU Amusement Expo in Japan, Namco Bandai has announced a new update to the arcade title Tekken Tag Tournament 2. The new version is called Tekken Unlimited Tag Tournament 2 and is slated for release this spring in Japan arcades.

According to Twitter posts from Tekken producer Katsuhiro Harada, the update will now allow players to play one-versus-one matches like regular Tekken in addition to the past game's tag play. In addition, players have the option to fight in one-versus-two matches.

Harada clarified that the gameplay for that mode will be balanced so that a player using a single character can cope against two opponents. The update also features pair play, where four players fight each other much like Scramble mode in the upcoming Street Fighter X Tekken. There is no word on whether the arcade update will be released outside of Japan.

The console versions of Tekken Tag Tournament 2 will be arriving on shelves this holiday season. For more information, check out GameSpot's recent coverage on the title.

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viedogame: Fallout 3 & Oblivion double pack drops April 3

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Fallout 3 & Oblivion double pack drops April 3
Feb 17th 2012, 18:52

Bethesda bundling its 2006 and 2008 role-playing game hits on Xbox 360 and PC in North America for $30 and $20, respectively.

Fallout 3 and The Elder Scrolls V are set in vastly different worlds, but soon they will come together. Bethesda today announced The Fallout 3 & Oblivion Double Pack, due out in April for the Xbox 360 and PC.

Set to release in North America on April 3, the Xbox 360 version of the Fallout 3 & Oblivion Double Pack will retail for $30, while the PC iteration will set gamers back $20. Bethesda did not note if the bundled games include any of the downloadable content released for either game.

Despite Fallout 3 and The Elder Scrolls IV: Oblivion shipping for the PlayStation 3, Bethesda did not mention plans to bring the double pack to that system.

As for the games in the pack, The Elder Scrolls IV: Oblivion shipped in 2006, with Fallout 3 arriving in 2008. Each game won a strong critical reception upon release, and later spawned Game of the Year editions. For more on the titles included in the double pack, check out GameSpot's reviews of The Elder Scrolls IV: Oblivion and Fallout 3.

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viedogame: PC | Sleeping Dogs: Fist fights, vermin problems, and nifty gadgets

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PC | Sleeping Dogs: Fist fights, vermin problems, and nifty gadgets
Feb 17th 2012, 08:59

Different name, new setting, same old series? We find out how the title formally known as True Crime: Hong Kong handles in our first hands-on.

We know what you're probably thinking: Sleeping Dogs? Has GameSpot, my favourite video and/or computer game internets website lost its mind and moved into the fast-paced world of pet accommodation? No sir, we have not. Sleeping Dogs is the recently revealed name for the game formally known as True Crime: Hong Kong, a title Activision kicked to the curb a little over a year ago after saying "it just wasn't going to be good enough". While Square Enix swooped in to save the game from cancellation, the name has been overhauled, but is still the same Hong Kong cinema-inspired open-world game that was always planned.

The game follows Asian-American cop, Wei Shen, as he leaves US shores to return to the motherland in hopes of infiltrating and stemming the tide of Triad control across the region. We recently got an updated look and chance to play this (hopefully) second-time lucky game.

Our demo opened with Wei Shen being held prisoner in a jail cell. The familial bonds of a previous and less scrupulous life were mere feet away, and seconds pass before we run into a former gang brother, Jackie Ma. The pair catch-up briefly, and Wei is emphatic he wants back in on his old turf. Jackie provides instructions on who to meet, and where, before Wei is dragged off to an interrogation room. Away from prying eyes, Wei gets a little verbal abuse before a senior officer reaches over and disables the camera in the room. It's all a ruse. Wei has been called in as a deep undercover officer who knows the scene, the players, and the way they operate. The friendly chat ends and Wei leaves without as much as a scratch--a telltale sign of a jailhouse snitch. The camera lingers, and the pair of officers discuss whether he can be trusted. One suggests Wei's history of "extreme behaviour" and risk of exacting revenge for the slaying of his parents at the hands of the Triad makes him more of a liability than asset.

Inside the kitchen of a dingy local restaurant we meet with Jackie and his boss, a heavily tattooed but small-time crime boss. There are no fancy cars, no suited entourage, and his mother, Mrs Chu, mills around the workspace with food and drink as we chat. There are no illusions about the sort of people her son associates with, or the business her son conducts, but she remains silent and without judgment. Her son needs protection, and we're out to build our reputation. A man named Ming owes money, and our job is to teach him a lesson in manners.

Outside on the street, garish neon lights assault our senses, hawkers spruik suits and I love HK t-shirts, as a dragon performance entertains watchers. You can interact with some stalls, spending money earned from combat and completed missions to buy short-term buffs, such as reduced physical damage for 10 minutes.

The city is nowhere near as dense as the real place it's modelled on--though we're unsure if it's designed this way for the comfort of the player navigating the world, or simply a technical limitation of the hardware the game runs on. We push through the odd body blocking our path and after confronting Ming, we take off at speed down narrow alleyways, over locked fences, and vault waist-height obstacles. The same button handles sprint and interaction, so you need to ease off the gas, release, press to scale or jump, and then repress to resume pursuit. There wasn't a great momentum penalty for the multiple presses, but it felt like it would benefit from being mapped to one of the other face or trigger buttons during these encounters.

Our chase came to a halt when we were confronted by a handful of Ming's cronies. Low-level grunts were easily belted into submission with a few quick jabs, while larger and more experienced fighters required adept use of the one-button counter-grapple mechanic. When it came time to finish the job, we could grab a target and push them around the arena to trigger finishing moves--slamming skulls against walls, pushing bad guys into electrical boxes, or shredding faces in spinning fan blades. Rival gangs seldom appeared to roll alone, but even while beating on one of their friends, they were often reluctant to attack more than one at a time. We felt brief flashes of Batman's fluid melee system here, but the hand-to-hand combat wasn't as natural or free-form as the Dark Knight taking out the trash. Goons defeated, we took on Ming alone, but before we had the chance to finish the job, Hong Kong officers stormed the rooftop.

The timeline jumped around greatly during our demo, and with her son now mysteriously out of the picture, the once quiet Mrs Chu was out for blood like any mother scorned. Criminal, Johnny Ratface, was implicated in the disappearance, and we used some of the more advanced detective tools at our disposal. Making a prank call and keeping him on the line long enough to triangulate (or is that Triadulate?) his position, we arrived at a nearby industrial estate. As you'd expect, Wei knows his way around a machinegun, and we blasted our way to the end of the area, blowing up cars and wasting suckers shooting back from ledges.

The chase gained speed when we borrowed a motorbike to follow the fleeing Johnny Ratface's car. Aiming weapons while driving cars and riding bikes slows the world around you to give you a chance to fire accurate, well-placed shots, rather than spray and pray. Vehicles that take enough damage, or have their tyres shot out, spin and flip like stunt cars. Once close enough to our mark, we leapt from our bike to the roof of his car, taking him hostage and driving back to Mrs Chu, who was waiting, meat cleaver in hand, to serve up her own justice.

Though the storyline will focus on Wei Shen and remain quite linear, this is an open-world game. We weren't given much chance to explore the wider city area, but side missions, called Favours, will give you a reason to complete optional content and reward you with money and "Face" points--the game's reputation system. One side mission we saw had a friend asking us to destroy a rival street racer's car with a tyre iron, which we gladly helped with. Think of it a bit like a Triad stress ball.

After its tumultuous development, fans will be happy to know the game is finally going to make it to shelves. While not bearing the same name, True Crime supporters can rest easy knowing this looks and feels like a genuine follow-up experience that melds melee combat, third-person shooting, and on-road antics. While our hands-on gave us a limited taste of all three elements, we're hoping for a chance to explore more of the city soon. Can Wei Shen stay on the straight and narrow, or is the lure of returning to a life of crime too great a temptation? Stay tuned to find out when the game shoots up consoles and PCs this year.

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viedogame: PlayStation Vita | Ragnarok Odyssey: The Vita's Monster Hunter-type Replacement

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PlayStation Vita | Ragnarok Odyssey: The Vita's Monster Hunter-type Replacement
Feb 17th 2012, 09:30

We kill lots and lots of monsters in action-RPG fashion while teaming up with random strangers with Gung-Ho's latest.

Make no mistake: Gameart's latest foray in the game scene, titled Ragnarok Odyssey, reeks of the action RPG odor stemming from Capcom's Monster Hunter. After all, you go off on a series of chapters divided into a multitude of quests ranging from the banal 'kill a number of creatures' to 'collect a bunch of stuff by breaking barrels and killing monsters' equipped with generous time limits. Occasionally, you fight a giant monster or two with weak spots that also perform huge elaborated attacks with few windows of opportunity for your warrior to strike.

This does not mean that Ragnarok Odyssey is devoid of any entertainment; far from it. Ragnarok Odyssey is billed as a multiplayer title; gamers can partner up with other Vita users playing Ragnarok Odyssey via ad-hoc or online play. It's here that you can party up with other classes and kill together in hopes of gathering the most loot within sessions.

Players get to pick between five classes: the Swordmaster, the Hammersmith, the Hunter, the Cleric, the Assassin, and the Mage. Each has its own style of play: the Hammersmith trades speed for a high attack rating, while the Assassin's quick strikes deal little damage. To be fair, the Assassin can at least take a few more hits thanks to its defense rating. The class is quick on its toes too, so players will need to learn to time dodges and evades against enemies.

The Hunter has the highest attack speed and range among the classes, but has horrible damage output and hit points. However, mid-game attacks like the Vulcan arrow can deal good amounts of damage and the Arrow Shower can soften up a cluster of enemies. Since they're a primarily ranged class, it's best that they stay far away from enemies and snipe them from a distance.

The Mage in the game is a bit of an oddity; the class has good attacks and area-of-effect spells, but the combos that throw out their fancier and hard-hitting spells come from melee attacks. Add to the fact that their hit points and defense ratings are atrocious, and we couldn't figure out a reason to pursue this class.

While the Hammersmith was our personal favorite--any class with a huge hammer-drill hybrid that deals big damage is a winner in our book--new players should stick with the Swordmaster. Attacks are reasonably speedy, you can deal high damage if you time your inputs for the end of their combo strings, and it's one of the few classes that can guard.

Speaking of which, each class has different attacks coming out of their combos. For the Hammersmith, pressing triangle, triangle, circle and circle made our female warrior perform a slow-but-damaging upper swing followed by a ground pound multi-hitting drill finisher. Pressing triangle, triangle, triangle and circle made her pull off a delayed charge that also hits multiple times. These are just a few examples of how each class is different in terms of its repertoire of attacks.

Players can also tweak classes with the use of cards. Before each mission, you can choose as many cards as you can to equip, depending on how much space they take up on a character's card-equipping slot. Some common cards with a one-star rating take up as much as one, while rare ones can go as far as three or four slots.

Ragnarok Odyssey also makes use of its platform's touch capabilities. Expanding the map only requires you to tap the top right icon, while sending out a quick emoticon is as easy as touching the side icon. After mapping your potions before a mission, you can just drink them by tapping their icons at the bottom right part of the screen instead of pressing the select button and the face button they're mapped onto. Whether you prefer doing things the old-school way or by touching, the game's interface has got you covered.

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