Tuesday, 21 February 2012

viedogame: Kingdom Hearts 3D special anniversary box announced for Japan

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Kingdom Hearts 3D special anniversary box announced for Japan
Feb 21st 2012, 09:43

  • By Jonathan Leo Toyad, GameSpot Asia
  • Posted Feb 21, 2012 1:43 am PT

Commemorative Japanese bundle to include upcoming game, Kingdom Hearts Re:coded, Kingdom Hearts 358/2 Days, and more.

The last time gamers heard about Kingdom Hearts 3D for the 3DS, Square Enix announced that the game would be out on March 29 in Japan and that it would also release a special 3DS with the game's design and patterns. The company recently announced that it would also release a 10th anniversary box for the Japanese market to commemorate the release of the upcoming action RPG.

The anniversary box will contain Kingdom Hearts 3D, Kingdom Hearts 358/2 Days for the DS, Kingdom Hearts Re:coded for the DS, a protection case, 12 Kingdom Hearts-themed postcards, and a special box to house the content in. The set will run gamers in Japan 15,000 yen ($188). There is no official word on whether this set will be available for North American and European markets.

Kingdom Hearts 3D focuses on series protagonists Sora and Riku; the game's story takes place after the event of Kingdom Hearts Re:coded. The North American and European versions of the game will be out later in 2012 after the Japanese release.

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viedogame: Kingdom Hearts 3D special anniversary box announced for Japan

viedogame
All of the News. Can you keep up?. // via fulltextrssfeed.com
Kingdom Hearts 3D special anniversary box announced for Japan
Feb 21st 2012, 09:43

  • By Jonathan Leo Toyad, GameSpot Asia
  • Posted Feb 21, 2012 1:43 am PT

Package to include upcoming game and Kingdom Hearts 358/2 Days, alongside other exclusives.

The last time gamers heard about Kingdom Hearts 3D for the 3DS, Square Enix announced that the game would be out on March 29 in Japan and that it would also release a special 3DS with the game's design and patterns. The company recently announced that it would also release a tenth anniversary box for the Japanese market to commemorate the release of the upcoming action RPG.

The anniversary box will contain Kingdom Hearts 3D, Kingdom Hearts 358/2 Days for the DS, Kingdom Hearts Re:coded for the DS, a protection case, 12 Kingdom Hearts-themed postcards, and a special box to house the content in. The set will run gamers in Japan 15,000 yen ($188). There is no official word on whether this set will be available for North American and European markets.

Kingdom Hearts 3D focuses on series protagonists Sora and Riku; the game's story takes place after the event of Kingdom Hearts Re:coded. The North American and European versions of the game will be out later in 2012 after the Japanese release.

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Classic Video Games: What's Hot Now: Weirdest Atari 2600 Games

Classic Video Games: What's Hot Now
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Weirdest Atari 2600 Games
Feb 21st 2012, 11:08

In an industry where an obese plumber can become a cultural icon, it’s no wonder that in video games, weird is normal. However nutty they get, these oddities were never as strange as the ones for the Atari 2600. Ironically the most bizarre of these came out around the crash of the video game industry, causing most of them to go unnoticed in the rubble of a once great gaming console. Take a look weirdest Games you'll ever see, all for the Atari 2600.

1. The A-Team

From Howard Scott Warshaw, the man who brought you Atari 2600 classics such as Raiders of the Lost Ark, Yars' Revenge and E.T. The Extra-Terrestrial, comes a game that was just too darn weird to release.

Based on the high-octane television series, you play Mr. T's floating disembodied head and "Pity the Fool" who tries to make any nuclear warheads! Unlike the show where no one ever dies, the goal here is to kill the A-Teams arch-rival Colonel Decker, who has for some reason decided to turn traitor to U.S. and is supervising the construction of a nuke. The game was built, but canceled before its release. A few prototype cartridges leaked to the fan community, making this a much sought after cult classic.

2. Chase the Chuck Wagon

Nothing goes together better than video games and kibble, so it was only inevitable that the first and only video game about dog food was inspired by those classic 80s Chuck Wagon commercials. You control a dog dodging flying bones, deadly tumbleweeds and his sinister master, all while racing though a series of mazes to reach a giant Chuck Wagon. Once there you get to grub and gain points. The only way to get this rarity was to send in proof-of-purchases from Check Wagon brand dog chow.

3. Alien

In space no one can hear you go "waka-waka-waka-CHOMP". The 1979 big budget Ridley Scott motion picture made its video game debut as this cheap Pac-Man rip-off. The ghost monsters have been substituted with the insect-like Aliens, and pellets replaced with Alien eggs. Stomping through a maze filled with Alien eggs you must crush them all as you avoid multiple Alien baddies. With no power pellets in site you are now equipped with a flame thrower.

4. Pepsi Invaders aka Coke Wins!

An in-joke parody game commissioned by the Coca-Cola Company as a gift to employees and to take pot shots at the competition. A reskinned version of Space Invaders, the player ship is shaped like a can with wings and fires at invading letters that spell out Pepsi. Players get a bonus for hitting the Pepsi logo mother ship. The game was never intended to sell with only 125 cartridges manufactured.

5. Sneak 'n Peek

The first and only virtual hide 'n seek game designed for kids too lazy to play in real life. Not intended for latchkey kids who have no one else to play with, Sneak 'n Peak requires two players. The game does feature some innovative approaches, like having the 2nd player or "Seeker" put his controller down and physically leave the room so he can't see the TV and watch where the "hider" creeps off to. With only three different screens, there aren’t many places for anyone to hide.

6. Tooth Protectors

Deflect tooth rotting food particles from injuring your precious pearly whites in this advergame available only by mailing in proof-of-purchases from Crest toothpaste. On a platform of teeth, you hold a shield of fluoride protection and stop those perfect choppers from getting damaged by the sinister Snack Attacker. If more than three of his cavity causing crusties gets by you, it's time to bring in the big guns: a giant tooth brush and dental floss.

7. Kool-Aid Man

A perfect match for Tooth Protectors. While one teaches kids how to take care of their teeth, Kool-Aid Man encourages rotting them! In the 80s General Foods Corps marketing team turned the wall-smashing Kool-Aid Man into a pop-culture icon, with his pitcher puss appearing on toys, t-shirts, comic books and, with enough Kool-Aid points, an Atari 2600 game!

You play Kool-Aid man, as your archrivals, the Thirsties, infest his summer pool party. Not only are these dried up pests buzzing around the yard, but they're drinking up all the pool water. When the Thirsties take a swig from your swimming hole, you've got to offer up your refreshing liquid innards. A pretty fun game if you can find it.

8. Communist Mutants From Space

This Space Invaders rip-off is mainly weird for its name and enemies political affiliation. Like Space Invaders you play a horizontally scrolling ship blasting away at an invading enemy fleet of slowly descending aliens. What makes this game unique are that the aliens are all commie bastards, threatening democracy across the universe! Once you shoot an enemy ship down, the mother ship drops an egg with a new "comrade" hatched to take its place. Progressing to the next level requires you blow up the egg spurting mother ship, and reject the teachings of Karl Marx.

9. I Want My Mommy

In a game specifically designed for tots ages eight and under, players control a little teddy bear crybaby who has woken up from a nightmare and needs his mommy's big hug to make the bad dreams go away. In a design that looks suspiciously like the Popeye game, Teddy must climb up a series of platforms connected by "stardust ladders" and avoid Dream Demons who aim to kill the baby bear. Teddy's only defenses against these hell spawns are heart kisses Mommy throws to Teddy. This game teaches youngsters everything they'll need to know about life: Demons, Death, Killing, Magic and having to fight in order to receive a mother's love.

10. Revenge of The Beefsteak Tomatoes

In a concept stolen...er..."inspired" by the cult classic film Attack of the Killer Tomatoes; as a professional tomato sprayer you must trap the revolting produce by building a wall and sealing them in behind it, but don't think the tomatoes are goanna take that kind of ketchup! They'll toss at you exploding tomato bombs and attack from above with flying Beefsteak Tomatoes.

11. Journey Escape

A game starring the hottest rock bands of the 80s...Journey! Now, don't get ahead of yourself and think nobodies like you will actually get to play band members, instead you lead the exciting life of one of their roadies. You're put to work getting them safely from the concert to their spaceship, the Scarab Escape Vehicle. Protect them from crazed groupies, crooked promoters and tabloid photographers, but more important than the band members, you've gotta keep their concert money safe! What a hero!

The game features only part of a Journey song (Don't Stop Believin'). The rest of the music is an original score (not by Journey). Could this game be the turning point that caused the band to break up only two years later?

12. Porky's

While I Want My Mommy is on one end of the weird spectrum, Porky's is on the other, in a game no mother could love. Based on the raunchy classic teen sex comedy (isn't that weird enough?) you play the role of Pee Wee on a mission to blow up the Porky's Bar & Strip Club. Along the way you peek into the girls shower, evade Ms. Balbricker, run though a Frogger-like level, avoiding enemies such as strippers, Cops, a pigmobile, Attack Pigs, etc. and escape the Swamp Pit by pole-vaulting out.

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Monday, 20 February 2012

viedogame: Xbox 360 | Transforming the Fall of Cybertron

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Xbox 360 | Transforming the Fall of Cybertron
Feb 20th 2012, 13:00

Developer High Moon Studios is transforming War for Cybertron's weaknesses into strengths and rolling out a new adventure in Transformers: Fall of Cybertron.

Transformers: War for Cybertron had issues. Developer High Moon Studios isn't afraid to admit that. They're proud of what the game accomplished, but it also recognizes its faults. With the upcoming Transformers: Fall of Cybertron, the developers are aiming to turn those weaknesses into strengths. That means more variety, a better camera, and plentiful ammo. At this year's D.I.C.E. Summit in Las Vegas, we got the chance to sit in on a hands-off demonstration and see some of these changes in action.

Nothing says variety like a helicopter that transforms into a jet. The first sequence featured Vortex, a Decepticon that could transform in just such a way. Its mission was to scrap a massive bridge being guarded by the Autobots. To traverse this battlefield quickly, Vortex would start in jet mode and zip between Autobot encampments. Next, it would switch to helicopter mode for a few strafing runs. Finally, it would end in robot mode to mop up any hard-to-reach survivors. The entire sequence was very bombastic, with a constant rumbling of radio chatter, explosions, and the death throes of dying Autobots.

The next scene was something completely different. Jazz, an Autobot, was locked in a frantic sniper duel against a pack of long-range Decepticons. The area itself was a collection of towers, which Jazz would hop between using a grappling hook. Green laser sights from the enemy units crisscrossed the arena, and Jazz had to move fast to line up a shot before the beams converged on him. It had a very hit-and-run pace, as staying in one spot for too long meant being surrounded by a half-dozen foes.

A few scenes later, we finally set eyes on Optimums Prime. Things haven't improved for the leader of the Autobots since the last game. To put it bluntly, the Decepticons have won. For the Autobots, that means getting off Cybertron as quickly as possible in The Ark, which is a massive starship. Thankfully, Prime still has some powerful allies; chief among them is the hulking, city-sized transformer: Metroplex. As Prime, the player could direct Metroplex--seen stomping around in the background--by targeting enemy buildings, ships, and whatever else got in its way. Metroplex would respond in kind with a healthy dose of lasers and/or missiles.

The final snippet swapped gunplay for melee combat with Grimlock. High Moon figures if a giant, mechanical dinosaur that breathes fire can't get you excited for Fall of Cybertron, nothing can. Because Grimlock brings a sword and shield to a gun fight, its main method of ranged attack is hurling enemies at other enemies. This tactic was demonstrated in a clever scene that involved Grimlock hurling the devious Starscream into a computer console. In combat, the mechanical brute could unleash its primal side after crushing enough foes to fill a special meter. Once in full-blown dinosaur mode, it had a time limit on wreaking havoc and chomping down on enemy robots.

Multiplayer in Fall of Cybertron is also seeing some changes from the previous game. The cooperative campaign is out, but in its place, the developers are promising some new additions to the competitive side. While they weren't ready to talk specific modes, we did get a peek into character customization, and there's a lot of it. Arms, legs, chaises, color schemes, and more were all available, but High Mood was most excited to show off how all these parts still transformed fluidly no matter what combination was selected.

Transformers: Fall of Cybertron will be available on the Xbox 360, PlayStation 3, and PC later this year.

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viedogame: PC | Guild Wars 2: Inside the First Hours of the Beta

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PC | Guild Wars 2: Inside the First Hours of the Beta
Feb 20th 2012, 14:00

The beta for ArenaNet's highly anticipated sequel gets underway.

This past weekend marked the first time the press has been able to get into the beta for Guild Wars 2, the follow-up to the popular RPG that took a different approach with MMOs. The sequel looks to continue that trend as the first few hours give a taste of both epic battles with dozens of other players and small quests devoted just to your character and the selections made during the character creation process.

We had a few of the beta participants sit down to talk about their initial impressions and what they're looking forward to from the game. Also be sure to check out our extra gameplay videos of the event down below.

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Sunday, 19 February 2012

viedogame: Call of Duty Vita deploying this fall

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Call of Duty Vita deploying this fall
Feb 19th 2012, 17:35

Sony marketing manager reveals title will launch later this year on Sony's new portable.

Call of Duty for the PlayStation Vita will deploy this fall. That's according to Sony senior vice president of PlayStation brand marketing Guy Longworth, speaking to GameTrailers.

Longworth didn't go much more into detail concerning the mystery project, saying only "we're still still working on it." Activision has not named the game's developer(s), or said if the title will be a port of a past Call of Duty title, or a brand new experience.

With Call of Duty for Vita out this fall, it will release during the typical release window of Activision's console Call of Duty games, which have shipped between late October and mid-November every year since the franchise was launched in 2003.

In November, Activision confirmed that a new entry in the Call of Duty franchise will ship during 2012. The latest rumors suggest this title will be Call of Duty: Black Ops 2, though the publisher has not formally announced the title of the new game.

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Friday, 17 February 2012

viedogame: PlayStation Vita | Touch My Katamari Review

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PlayStation Vita | Touch My Katamari Review
Feb 18th 2012, 02:29

There was a time when the King of the Cosmos was a colorful personality, larger than life. Perhaps his fame had something to do with a jaunt in the sky that temporarily left Earth with no stars, or maybe people just loved his absurd overreliance on the royal "we." Whatever the case, the peculiarly clothed king was anything but forgettable. According to Touch My Katamari's story, game enthusiasts have changed in the years that have passed since Katamari Damacy arrived on the PlayStation 2. Many of them no longer look at the series or its monarch as anything particularly special. In a horrifying twist, one father can't even decide for his son whether the enormous monarch is more amazing than the boy's school principal.

Touch My Katamari begins with the horrified king eavesdropping on that fateful conversation. Depressed by the realization that people no longer adore him, the king decides to stage a comeback. He turns to his son for assistance. As a miniature prince in a green jumpsuit, you roll a sticky ball around the world. You gather tiny objects, animals, people, and eventually buildings as your katamari grows to a suitable size and then is turned into a sparkling star by your eccentric but powerful father. That's the only way the proper order of the universe can be restored.

The lighthearted plot is a return to form for a franchise that definitely needed it. The main story strand is joined by a secondary thread that tells the tale of a slacker named Goro who has a test coming up but can't seem to pull himself away from the lure of otaku. Goro's adventures unfold in exaggerated cutscenes that feature a surprising amount of action, given their subject matter. Meanwhile, the king's trials consist of humorous conversations that you have with him and his subjects between stages. You'll likely find yourself looking forward to each new scene before you get back to rolling a ball around to collect more junk.

Touch My Katamari contains only 12 environments, each with only one default assignment. Eight levels direct you to gather rubbish indiscriminately. Objectives in the other four stages provide twists on the standard mandate. In one case, for instance, you need to collect as much food as possible without exceeding a calorie count (easier said than done, since guessing at potential fat intake is difficult unless you stick to collecting only fruits and vegetables). In another scenario, you can play until you roll over either a bear or a cow, with the goal being to collect the largest possible specimen of either species. The alternative objectives make things interesting, but the limited number of unique stages hurts. Skilled players can probably work through the game in three or four hours, and then they're left with nothing to do but unlock content.

Fortunately, there are plenty of reasons to keep playing even after you beat every stage and see the closing credits. Each stage contains several hidden objects known as curios, and a missing royal cousin is lurking somewhere in each environment. The more trinkets and characters you find, the greater your rewards if you manage to complete the stage. The King of the Cosmos rates you on a 1-to-100 scale, and one of his lackeys awards you candy based on your performance. That candy serves as currency that you can then spend in the various shops.

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