Thursday, 15 September 2011

viedogame: PlayStation 3 | Disgaea 4: A Promise Unforgotten Review

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PlayStation 3 | Disgaea 4: A Promise Unforgotten Review
Sep 16th 2011, 01:50

The Disgaea series has always fused wickedly humorous storylines featuring ostensibly evil heroes with deeply strategic and rewarding battles. The good and bad news about Disgaea 4 is that very little has changed. A smart and funny tale invigorates this quest: the vampiric Valvatorez is perhaps the series' most likable hero yet, and he stars in what is almost certainly its richest and funniest story. But the battle system has seen little change since the previous entry, so as satisfying as the combat is, a feeling of sameness pervades this adventure. Still, Disgaea 4 gives you plenty of absorbing tactical concerns both on and off the battlefield, making it an enjoyable way to spend anywhere from a few dozen hours to a few hundred.

Removable skulls sure come in handy.

Some promises are harder to keep than others, but for Valvatorez, a promise is a sacred thing, to be honored no matter the personal sacrifice it requires. For reasons that aren't immediately clear, Valvatorez has sworn to no longer drink the blood of humans. He was once fearfully referred to as "The Blood-Soaked Valvatorez of Absolute Evil" and "The King of Carnage and Atrocity," but his power has diminished tremendously since he made his vow and forswore the empowering delights of drinking human blood. Now, he works as a prinny instructor, just another cog in the wheel of the vast netherworld bureaucracy. But he doesn't let the lowering of his station dampen his spirits, and he has even found a new culinary treat to adore: sardines. Valvatorez sings their praises at every opportunity, going so far as to interrupt story sequences to shower you with facts you didn't care to know about sardines. He's a great central character for this tale, and the large cast of friends and foes is composed of similarly strange and delightful characters. Valvatorez's sycophantic werewolf servant Fenrich manages to convince himself that his master's most glaring mistakes are actually acts of incomprehensible virtue and brilliance. Former middle-schooler Fuka can't accept that she has died and been sent to the netherworld, so she maintains that everything that happens is just part of an elaborate dream she's having.

Disillusioned by the corruption that exists at the highest levels of the netherworld's government, Valvatorez builds a team and sets out to overthrow that government and usher in a new era of evil. Concerns about government corruption, labor exploitation, freedom of speech, and other weighty issues abound, but they're woven seamlessly into Disgaea 4's slyly humorous tale. The cutscenes are unimpressive, with character portraits that make the occasional dramatic gesture but mostly stand still. However, the writing sparkles throughout, and lively voice acting conveys the character's emotions even when the visuals don't.

Redrawn, high-definition sprites make this the sharpest-looking Disgaea yet, but the series' style hasn't evolved at all, and this is still a visually simple game. However, what it lacks in technical prowess, it makes up for to some degree in charm. Although these battles involve vampires, werewolves, demons, and other denizens of the netherworld, cute designs make the action lighthearted and the characters endearing; it's a delight to see these little sprites perform elaborate attacks that appear to rend the fabric of space.

The core of Disgaea 4 is in the turn-based strategic battles that have defined the series. Viewing the action from an isometric perspective, you move your characters to tiles on the field of battle and strive to vanquish your enemies with physical attacks and magic. You need to consider your characters' movements carefully to maximize the amount of damage they can do on each turn. For instance, by placing teammates on adjacent tiles prior to an attack, you create the possibility for them to join forces and perform a more powerful team attack. You can exploit this system by maneuvering squad members into positions to maximize team attacks, then retracting their moves to have them act elsewhere, thus expanding your tactical possibilities.

The geo blocks introduced in Disgaea 3 return here; these cubes convey special properties onto specific tiles across the battlefield, often making your struggles much more challenging. They might create clones of an enemy with each passing turn, for instance, or make enemies on certain tiles invincible. These force you to consider whether to focus each character's efforts on fighting the enemy monsters or on eliminating the troublesome blocks.

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viedogame: PC | Call of Juarez: The Cartel Review

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PC | Call of Juarez: The Cartel Review
Sep 16th 2011, 01:17

It has been almost two months since Call of Juarez: The Cartel was released on consoles. In the time since, you may have hoped that developer Techland would have been busy fixing the problems that plagued those versions for the game's PC release. Instead, this first-person shooter is even more problematic than before. The bugs, the poor audio editing, the interruptions during combat scenarios: they're as inescapable as The Cartel's racial stereotypes and adoration of the F-word. Furthermore, a scant online community means that you may never see the best that The Cartel has to offer, though that doesn't mean you can't have fun with it. As one of three sleazy government agents, you thieve secret items hidden away in each level's nooks and crannies--and must do so without being caught by your curious comrades. It's an inspired notion in keeping with the innate distrust among these three slippery sorts. But what The Cartel needed wasn't inspiration--it was repair.

The game drops you into the middle of the action with nary a warning.

The Cartel also needed more likable leads and better dialogue, which isn't to say there isn't room for good antiheroes in game stories. (The original game's Reverend Ray is a shining example of an antihero done right.) But the three leads here--the LAPD's Ben, Kim with the FBI, and DEA agent Eddie--gush obscenities and sneer so often, you fear their faces may stay in that position permanently. There are a few attempts to deepen their personalities, such as a quiet scene in which Ben contemplates a taped message from an old friend. But most scenes involve a lot of yelling and racial stereotyping, with slimy gangsters calling each other "homes" and "ese" a lot, and the leads performing deeds so despicable that there's little to separate them from the goons they're fighting. Other cinematics are so dry as to lull you to sleep, such as an expository cutscene largely devoid of sound effects and music, in which government reps sit around a table and set up the game's premise. Audio difficulties also intrude. Characters speak over each other, and some scenes are so heavy with reverb they sound as if the actors were recorded in a public restroom. And it's hard to take a story seriously when the subtitles frequently don't match the recorded dialogue.

Both the boring and the obnoxious aspects come together in a scene in which the three partners bloody up a target in the median of a busy highway. When playing cooperatively, you and your buddies take turns delivering a violent punch or kick with a single key press--one after another after another. The scene goes on for so long you begin to feel sorry for the guy on the ground. Yet your character (and thus, the camera) stares at the ground instead of following the violent acts of your comrades. You remember the sight of the poor grass textures more than the violence your team visits upon this crook. It's an uncomfortable mix of aggression and monotony.

Nevertheless, uniting three untrustworthy agents from three different agencies is a worthy foundation, and The Cartel tries to make good on it by giving each of the three playable characters a unique point of view. The plot, in which this mismatched team attempts to disrupt a web of drug trafficking, is the same regardless of which character you play. But each character has a personal agenda. You and your companions receive phone calls from contacts, filling in story gaps and urging you to perform secret missions. When you play online with another player or two filling in for the AI, this narrative device adds an intriguing dimension that nicely parallels the escalating distrust among the team. When a teammate receives a call, you hear only his side of the conversation. And the cryptic one-sided dialogue means that you experience that distrust along with your character.

The theme of distrust carries over into those secret missions themselves. Secret missions may involve nabbing a cell phone or destroying a vehicle, and each level contains hidden objects that you, and only you, can collect. Your companions, meanwhile, have different duties to accomplish and different items to nab. The trick, however, is not getting caught. Should you thieve an item in eyeshot of a comrade, you don't get credit for taking it, though your buddy gets credit for catching you. Successfully accomplishing a task earns you experience, as does spotting a double-crossing partner. And earning experience helps you gain levels, which in turn gives you access to better guns at the start of each chapter. What a neat idea this is--not just because it cleverly links the story to the gameplay, but also because it gives cooperative play a competitive twist.

But like most of The Cartel's appealing concepts, secret missions suffer from execution errors. Updates come in the form of text messages and phone calls, at which point your pace slows and you must listen to the message or read the text. You might receive an update in the middle of one of the game's clumsy fistfights, or during a high-speed car chase. You can't hang up of your own accord; all you can do is hope your foe doesn't pummel you while you stupidly hold your phone up as if nothing unusual is going on. The secret missions' most pressing flaw, however, is that if you play alone, with the AI controlling your two companions, you miss out on much of the uniqueness. AI companions can interrupt your attempted thefts, and they never perform their own secret acts, so you are always the spied-upon, but never a spy. That's too bad, because if you don't have a regular buddy to play with, you will likely never experience The Cartel's most unique feature: it is almost impossible to find a co-op partner via the game's built-in matchmaking.

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viedogame: Hellgate Tokyo Expansion Goes Live September 22

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Hellgate Tokyo Expansion Goes Live September 22
Sep 15th 2011, 23:11

The much-anticipated expansion, Hellgate Tokyo, has finally come to Hellgate Global servers.

LOS ANGELES - September 15, 2011 T3fun today announced the upcoming release of Hellgate Global’s major expansion, Hellgate Tokyo, on September 22nd. As demons start to raze the city of Tokyo, heroes from London decide to help the remaining Tokyo soldiers in their war against demons. The upcoming expansion boasts tons of new features and updates which include:

New Storyline

Hellgate Tokyo continues the story of the London Resurrection. Heroes will be able to continue mankind’s fight for survival in the new expansion. Heroes start in Tokyo Base, and continue on to different locations as they progress through the story. Tokyo is composed of 24 new levels, with new monsters and boss monsters.

New Modes

Hellgate Tokyo introduces two new modes, Cow Room and Base Defense.

In Cow Room, heroes will test their strength by facing hordes and hordes of zombies. These zombies can puff out flames, and some of their rooms may contain boss monsters that drop new recipes and shield set items. Also, sandstorms hinder heroes’ seeing ability, adding extra challenge to the mode.

In Base Defense, heroes defend supply bases against a horde of demons. In order to overcome the challenge, heroes are required to work with other heroes to ensure the safety of the bases. If the heroes manage to defend the bases, they will receive rewards ranging from palladium to rare set items or legendary items, depending on how well they manage to defend the bases.

Re-opening of Hell Mode

Ask, and thou shall receive. Heroes wanting more challenge from Hellgate Tokyo will now be able to play in Hell Mode, with the chance of better loot and experience from upgraded mobs and bosses.

Hellgate Global crosses new borders with its latest expansion, Hellgate Tokyo. New maps, items, achievements, and bosses will be introduced with the expansion. Heroes around the world now unite to survive and win against the threat of annihilation from the destruction wrought by demons from hell. Hellgate Tokyo brings with it new challenges that heroes will be dying for!

About Hellgate

Hellgate is an online, action RPG that allows you to play in a first-person or third-person perspective. Set 27 years into the future, an ancient prophecy made centuries ago has come true and the gates of hell have opened. Demons have overrun the world of man and roam our lands, destroying, pillaging and killing humans. With the world above ground abandoned, dark and burnt to hellfire, humans are forced into hiding to protect what remains of their race while making plans to take back a world that was once theirs. In the game, mankind escapes to the underground system under the sprawling metropolis of London. Prepare for a struggle for survival in a world that has become hell.

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viedogame: Shinobido 2: Tales of the Ninja Announced for PlayStation Vita

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Shinobido 2: Tales of the Ninja Announced for PlayStation Vita
Sep 15th 2011, 23:27

Ninja Stealth Action From Renowned Ninja Game Pioneer Acquire Corp. and Spike Co. Ltd. Heads to the United States for Launch of Sony’s New Handheld!

SAN JOSE, Calif., (September 15, 2011) â€" Leading video game publisher and developer NAMCO BANDAI Games America Inc. today announced Shinobido 2: Tales of the Ninja (working title) for the PlayStation®Vita handheld entertainment system. Players will step into the role of Zen, a master ninja, through a thrilling dynamic storyline of betrayal and intrigue. Zen will find himself scaling sheer walls, leaping across roof tops, sneaking silently towards his prey and expertly dispatching foes with his razor-sharp blade.  Shinodbido 2: Tales of the Ninja (working title) will be available for the launch of the PS®Vita system for North America in 2012.

Shinobido 2: Tales of the Ninja (working title) finds the region of Utakata in the grip of a vicious civil war. Players will step into the shoes of Zen, betrayed by his companions and left homeless.  Saved by the Asuka Ninja clan, Zen chooses to live the life of a ninja and sets out to find those who wronged him, stopping at nothing to unleash the full impact of his silent and deadly revenge. Zen will use his honed ninja craft to take down enemies with Assassination a unique skill that lets players silently dispose the opposition with satisfying kills. Using the unique touch screen and panel, players will be able to mimic ninja actions such as throwing shurikens and targeting grapple points.

Shinobido 2: Tales of the Ninja (working title) is developed by ACQUIRE Corp,, renowned developers of the ninja stealth genre and countless smash hits. For more information on Shinobido 2: Tales of the Ninja (working title), and other NAMCO BANDAI Games titles, please visit; http://www.namcobandaigames.com or http://www.facebook.com/namcogames.

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viedogame: Star Wars: Clone Wars Adventures Celebrates One Year Anniversary; Over 8 Million Users Have Joined the Battle

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Star Wars: Clone Wars Adventures Celebrates One Year Anniversary; Over 8 Million Users Have Joined the Battle
Sep 15th 2011, 22:58

Sony Online Entertainment to Celebrate Season Four of "Star Wars: The Clone Wars" Animated TV Series and One-Year Milestone with New Aquatic Assault Mini-Game, Promotional Items and Events.

SAN DIEGO, CALIF. - Sept. 15, 2011 - Sony Online Entertainment LLC (SOE) and LucasArts, a division of Lucasfilm Entertainment Company Ltd., today announced that Star Wars®: Clone Wars Adventures™ (CWA) has more than eight million registered users in just one year! Clone Wars Adventures is a free-to-play, family-friendly online virtual world based on the popular Cartoon Network animated series, "Star Wars: The Clone Wars."

"LucasArts continues to be an excellent partner, giving our team unprecedented access so that we can continue to create a virtual world that expands beyond the storylines of the TV show in fun and creative ways," said John Smedley, president of Sony Online Entertainment. "This Free-to-Play game truly extends the ‘Clone Wars’ experience for fans and presents varying gameplay options to accommodate all types of players so that they can enjoy this game in a way that suits them best. We are thrilled to have more than 8 million registered players so quickly and look forward to seeing our community and games continue to grow as season four kicks off." 

Season four of the television series, "Star Wars: The Clone Wars", kicks off on September 16 with the inhabitants of the watery world of Mon Calamari on the brink of a civil war. Both the Jedi and Separatists will assemble amphibious forces to battle for control of the resource-rich planet. Fans of the series can log into CWA to play Mission on Iceberg 3 for an exclusive storyline that sets the stage for episode one of season four.

Additionally, SOE is creating a new mini-game Aquatic Assault, a top-down 2D action game set in the Mon Calamari battle depicted in the premiere episode of season four. Players will take control of Kit Fisto and his Diver Propulsion Vehicle and attempt to defeat waves of enemies including Aqua Droids, Quarren and Karkaradon.

"Our partnership with Sony Online Entertainment has helped expand The Clone Warsfranchise across multiple mediums, making the fan base stronger than ever," said Mary Bihr, VP of Global Publishing at LucasArts. "Star Wars: Clone Wars Adventures has reached this benchmark because of its authenticity to The Clone Wars storyline, immersive gameplay mechanics and easy online accessibility that caters to both young and old." 

To celebrate this milestone, SOE will be offering a number of promotional in-game items and community events, including:

  • 5000 Galactic Credits - Log in at least once from September 12 through September 15 to receive a one time grant of 5000 credits
  • "Vigilance" and "Negotiator" - Log in on September 15 to receive the ‘Vigilance’, Captain Rex’s chrome plated pistol and the ‘Negotiator’, Captain Rex’s other chrome plated pistol

Clone Wars Adventures is an action-packed browser-based virtual world where fans can live out the thrills and excitement of Star Wars: The Clone Wars animated TV series on Cartoon Network. Players can battle alongside their favorite Star Wars characters, including Anakin Skywalker, Obi-Wan Kenobi, Yoda and Ahsoka Tano. Players can go online to experience fun mini-games, daily activities, events, rewards, lively social environments and competitions. 

Star Wars: Clone Wars Adventures is rated E10+ for Everyone 10 and up, with content descriptors for Crude Humor and Fantasy Violence. 

To play Clone Wars Adventures now please visit: http://www.CloneWarsAdventures.com/.

Follow Clone Wars Adventures on Facebook®: http://www.facebook.com/CloneWarsAdventures

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viedogame: Mortal Kombat Sells Over Three Million Copies Around the World

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Mortal Kombat Sells Over Three Million Copies Around the World
Sep 15th 2011, 22:36

Latest Release from Warner Bros. Interactive Entertainment is the Most Successful Console Game for the Iconic Franchise.

Burbank, Calif. â€" September  15, 2011 â€" Warner Bros. Interactive Entertainment today announces Mortal Kombat, the latest iteration of the legendary fighting franchise, has sold over three million units worldwide, making it the highest-selling fighting game this year.

Mortal Kombat, developed by NetherRealm Studios, led by Mortal Kombat creator and creative director Ed Boon, launched on PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft in April 2011. In addition to the full game available at retail, downloadable content (DLC) has been released for the game offering four warriors, including the return of fan favorites Skarlet, Kenshi and Rain and an all-new competitor in the coliseum - legendary dream stalker Freddy Krueger - who now features two vicious bladed gloves. Each DLC character comes with his or her own move set, arcade ladder story ending, and two deadly fatalities.

“We are very pleased with the success of Mortal Kombat, as it surpassed our expectations in becoming the #1 fighting game  in North America released so far this year,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “NetherRealm Studios delivered a high quality game which has exceeded our sales goals. We’d like to thank our entire team and all of our partners for their innovative campaigns and tremendous support of Mortal Kombat, as the game sales continue to grow."

“All of us at NetherRealm Studios are very excited that players have embraced Mortal Kombat. The game was a labor of love for us and we could not be more pleased with its performance,” said Ed Boon, Creative Director, NetherRealm Studios. “Fan reaction to this latest installment has made all of our hard work worth it.”

Mortal Kombat is a triumphant return to the game’s original mature presentation offering over-the-top fatalities and cringe-worthy X-ray moves. Going back to a 2D fighting plane, this latest iteration in the franchise introduces a number of new game-play features including Tag Team, Challenge Tower, and a deep story mode. Players can choose from an extensive lineup of the game’s iconic warriors and challenge their friends in traditional 1 vs. 1 matches, or take on several players in the new online King of the Hill mode.

The legendary fighting game is now available in North America for $59.99 on the PlayStation®3 computer entertainment system and Xbox 360.

For more information about Mortal Kombat,please visit www.themortalkombat.com, on Facebook at www.facebook.com/mortalkombat or on Twitter @MK_Mortalkombat

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viedogame: PlayStation Vita | TGS 2011: Street Fighter X Tekken: "What the heck is Pandora" hands-on preview

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PlayStation Vita | TGS 2011: Street Fighter X Tekken: "What the heck is Pandora" hands-on preview
Sep 15th 2011, 15:44

We get the straight shot about the mysterious new game mechanic unveiled this week about Capcom's upcoming crossover fighter.

Capcom kicked off Tokyo Games Show week with a brand new trailer for Street Fighter X Tekken that confirmed the appearance of several new charactersâ€"Zangief and Rolento from the Street Fighter side and Lilli and Heihachi from the Tekken universe. But the trailer also unveiled a new game play mechanic called Pandora Mode. According to the trailer, this new mode allows players to sacrifice a character completely in return for greater damage and a limitless super bar. But is it as powerful as it sounds?

To answer that question, we spoke directly to Capcom's Seth Killian at Capcom's demo suite at TGS 2011. Killian demonstrated for GameSpot exactly how Pandora would be utilized within the game. Firstly, you can only "sacrifice" a character whose health has fallen below 25 percent, with a visual indicator on their health bar flashing to signify the mode can be activated. Tapping down and then hitting both medium attack buttons kicks the mode off, with a nice cinematic showing your currently selected character (the one with their health below 25 per cent) suddenly collapsing, and the second character taking on a dark-ish tinge.

While in Pandora, a character's stats are boosted, including defense and offense. Importantly, you'll also get infinite EX bar, meaning you can rattle off supers and EX moves to your heart's content. The flipside, however, is you'll have limited time to do this. When you first activate Pandora, a small timer bar appears over your health bar, with this timer lasting less than eight seconds. If you don't finish off your opposing character within that time, you'll die, regardless of any health you may have left over. This timer is an extremely strict oneâ€"it'll even finish you off mid-combo if you're not careful.

Because of its restrictions, Killian describes Pandora more as a "hail Mary pass" rather than a more traditional comeback mechanism (such as X Factor in Marvel vs Capcom 3). It does, at this stage, seem more like a desperation move rather than a legitimate tactic, as its upsides are balanced out by a fairly hefty downside. Certainly during our hands on with the game, activating Pandora was only ever a last option, as opposed to a tactical move such as hitting X Factor.

For more on Street Fighter X Tekken, stay tuned to GameSpot for more updates and videos.

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