Thursday, 26 January 2012

viedogame: Aliens: Colonial Marines delayed to fall

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Aliens: Colonial Marines delayed to fall
Jan 26th 2012, 22:02

Sega says it did not want to "sacrifice creative process" to meet former spring ship date; first-person science fiction shooter now due this fall.

Gamers hoping to play Aliens: Colonial Marines in spring 2012 won't have that opportunity. In a statement provided to the GameStop-owned Game Informer magazine, Sega and Gearbox Software revealed that the sci-fi first-person shooter has been delayed to fall 2012.

"Aliens: Colonial Marines is a process of creativity and invention and those don't necessarily follow the structure of an assembly line," reads a line from the statement provided to Game Informer.

"While setting clear goals, deadlines and predictions is helpful, they are often subjective. We don't want to sacrifice the creative process just for the sake of following a blueprint. We prefer to have the creative discovery shape that blueprint because our goal is to make a great game, and we are prioritizing this goal over the previously targeted date."

When it does ship, Aliens: Colonial Marines will arrive for the PlayStation 3, Xbox 360, and PC. Its story will pick up shortly after the events of 1986 sci-fi film Aliens. Players will join a squad of the titular space soldiers who board the USS Sulaco, the spaceship from the film, after it is apparently abandoned. From there the action will spread to the surface of the planet LV-426 and its main settlement, Hadley's Hope. The first-person shooter will also feature environments and weapons inspired by the film.

For more on Aliens: Colonial Marines, check out GameSpot's latest preview.

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viedogame: iPhone 5 due this summer - Report

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iPhone 5 due this summer - Report
Jan 26th 2012, 20:21

Apple said to be settling on finalized version of new device as production ramps up at Chinese manufacturer.

Those who picked up the iPhone 4S this holiday season may not be on the cutting edge for long. 9to5Mac reported this week that Chinese manufacturing company Foxconn has begun ramping up for production on the iPhone 5, with a possible target release date of this summer.

9to5Mac's source is employed at Foxconn, and the person noted that Apple has yet to finalize the iPhone 5's design. However, there are a couple of points in common between the various prototypes.

Namely, all of the devices boast a display that's larger than four inches, which would be an increase over the iPhone 4 series' 3.5-inch screen. Also, the prototype cases bear more of a resemblance to the iPhone 4 design, as opposed to the teardrop-shaped design found in previous iPhone generations. However, the source notes that the iPhone 5 will not have the same shape as the iPhone 4 and iPhone 4S.

Apple is coming off of a stellar October-December quarter. During the 14-week period, the Cupertino, California-based company posted a net profit of $13.06 billion on revenues of $46.33 billion, both of which were record figures. Apple sold 37.04 million iPhones during its 2011 holiday quarter, while iPad sales came in at 15.43 million and Mac sales stood at 5.2 million.

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viedogame: Namco Bandai Singapore to host SoulCalibur V tournament this March

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Namco Bandai Singapore to host SoulCalibur V tournament this March
Jan 26th 2012, 22:59

  • By Jonathan Leo Toyad, GameSpot Asia
  • Posted Jan 26, 2012 2:59 pm PT

The event will be in collaboration with local SoulCalibur community organisation.

With SoulCalibur V close to its release date of January 31, 3D fighting-game fans can rejoice, as well as sharpen their skills, on the sequel for future game tournaments. Planning ahead, Namco Bandai Partners Singapore and Singapore SoulCalibur community Soul Singapore will be hosting an upcoming tournament on March 3 in Singapore.

The winner of the tournament will get an all-expenses paid trip to compete in the SoulCalibur V tournament grand finals at Namco Bandai's annual Level Up event in Las Vegas. Other prizes in the event include PlayStation 3 consoles, official fighting sticks from the game, and the collector's edition of SoulCalibur V. Participants who registered will be able to participate in the event's raffle. Side competitions also include a beginner's tournament and a Create-a-Soul competition. The event will be held at E2 Max at the Cathay Cineleisure building on Orchard Road.

For more information on the game, check out GameSpot's recent coverage.

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viedogame: Rayman Origins bounces to PC March 29

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Rayman Origins bounces to PC March 29
Jan 26th 2012, 22:26

Ubisoft confirms whimsical 2D platformer in the works, slated to arrive at retail and online for $30 in two months.

When Ubisoft announced Rayman Origins in 2010, the publisher said a PC version of the 2D platformer was possible. Today, the publisher revealed a Windows version of the game is not only possible, but also nearly ready for release.

Ubisoft announced this afternoon that Rayman Origins will land on the PC on March 29. Of note, the game will be available for $30 at retail stores and as a download through Ubisoft's online shop.

While the Xbox 360, PlayStation 3, and Wii iterations of Rayman Origins were launched in November, the PC version of the game isn't the only SKU still awaiting release. A PlayStation Vita version of the game is scheduled to launch on February 14, and a 3DS iteration is slated for March 20.

Rayman Origins is a quirky 2D side-scroller developed by Ubisoft and Rayman creator Michel Ancel. For more on the title, check out GameSpot's review of the Xbox 360 version.

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viedogame: Steam launches in-beta iOS, Android app

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Steam launches in-beta iOS, Android app
Jan 26th 2012, 20:56

Half-Life house's free mobile application currently in testing phase; full version lets users chat with friends, view screenshots, read news.

Valve is bringing the Steam platform to mobile devices. Today, the developer announced the beta release of a Steam mobile app for iOS and Android devices.

Gamers can download the Steam app today from iTunes or the Android Marketplace and log in with their credentials to express interest in joining the beta. Valve said users will be added to the beta as the service "ramps up."

When the Steam app launches in full, it will allow users to chat with their Steam friends, browse community groups and profiles, view screenshots and user-generated content, read news, and keep up with sales Steam may be running.

With its new mobile app, Valve joins the likes of Bungie, Microsoft, Activision, the Entertainment Software Ratings Board, and others in offering an on-the-go dedicated application for its service.

Valve's Steam online distribution and social hub currently boasts 40 million users, and it reached an all-time high concurrent user tally of 5 million earlier this month.

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viedogame: PC | Saints Row: The Third - Genki Bowl VII Review

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PC | Saints Row: The Third - Genki Bowl VII Review
Jan 26th 2012, 22:26

If you've already spent time in Steelport, you know that it's a place where an enterprising gang leader can earn cash and respect by chauffeuring tigers around, protecting friends from attack while perched in a helicopter with a rocket launcher, laying waste to city blocks with a tank, and participating in all sorts of other activities. Genki Bowl VII, the first mission pack add-on for Saints Row: The Third, brings four new activity types to the smorgasbord of mayhem and violence that is Steelport. Unfortunately, only one of these new pursuits measures up to the inspired zaniness typified by the activities included in the original game. Genki Bowl VII is a slight piece of downloadable content that mostly feels downright mundane compared to everything that came before.

Yarnie's top speed puts other giant balls of yarn on the market to shame.

Professor Genki, the homicidal man-cat whose Super Ethical Reality Climax competitions are a staple of the Steelport entertainment scene, ups the ante once a year, devising deadly new contests for a select group of proven warriors. As the leader of the Saints, you're given the opportunity to enter this annual tournament and prove yourself worthy of being crowned Genki Bowl champion.

Story is a minor part of this escapade, and laughs are in short supply. There are a few cutscenes in which returning commentators Zach and Bobby set up the events you're about to participate in, but the main game's hilarious scenes featuring your customized character engaging in the business of ruling a gang while naked and speaking in a zombie voice (or sporting whatever absurd characteristics you've selected for him or her) are sadly absent. Without these spirited interludes and the humor they inject into the proceedings, the events of Genki Bowl VII feel a bit lifeless and isolated from the rest of your character's adventures in Steelport.

Your participation in Genki Bowl VII begins with an event called Genki Apocalypse. In Genki Apocalypse, you're tossed into a booby-trapped, mascot-infested gauntlet, in which you must kill your enemies and make your way to the exit alive. If you think this sounds an awful lot like the Super Ethical Reality Climax events you've already played, you're not wrong. The only things that differentiate Genki Apocalypse from SERC are the amusingly cheap jungle set dressings that decorate the obstacle courses, and the shark-infested pools and streams within them. The first time you see a mascot wander into water and instantly get devoured by a great white, it's a delightful surprise that's perfectly in keeping with the cartoonish carnage that helps make Saints Row: The Third so exciting.

But as amusing as this little touch is, it can't keep Genki Apocalypse from feeling like more of something we got plenty of already. And the two instances of Genki Apocalypse don't even measure up to the better SERC events. The Genki Apocalypse layouts are a bit labyrinthine, and although Saints Row: The Third manages to make a surprisingly wide range of activities enjoyable, maze navigation isn't one of them. Failing an event not because you were shot one too many times by a guy in an energy drink costume but because you failed to find the exit before time ran out is no way for a Saint to go down.

After completing your first Genki Apocalypse event, you're invited to take advantage of a Super Ethical PR Opportunity. Here, you must drive the psychopathic professor himself to a public appearance. Professor Genki's ride, the Genki Mobile, is especially effective at mowing down pedestrians, and it sports flamethrowers on the front and sides. These features come in handy, because Genki is a demanding passenger. In addition to keeping him away from the overzealous fans who try to swarm around you, you must appease him by causing a tremendous amount of death and destruction before delivering him to his destination.

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viedogame: 3DS | Resident Evil: Revelations Review

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3DS | Resident Evil: Revelations Review
Jan 26th 2012, 18:52

The Video Review

Watch this video

How does Revelations fare blending survival horror and more recent Resident Evil action? Find out in this video review.

Resident Evil: Revelations splices the survival horror DNA of classic Resident Evil with the new, brisker strain of Resident Evils 4 and 5. The result isn't an Umbrella-style crime against nature, but a healthy, happy hybrid: an optimum mix of tense, creepy exploration and stop-and-shoot action, telling a tale of bioterrorism and unwise genetic meddling aboard an abandoned ocean liner. It's also lovely to look at and, with a 10-hour story campaign, it's a meaty slab of a single-player adventure.

Hunters become the hunted.

Veteran monster mashers Jill Valentine and Chris Redfield return, both in the service of the Bioterrorism Security Assessment Alliance (BSAA), but not as partners. The game is set after Resident Evil 4 and before 5, in the wake of a bioterrorist attack in which the high-tech island city of Terragrigia gets obliterated. Chris is paired with the flirty Jessica Sherawat, and Jill with Parker Luciani, a husky BSAA agent with a dubious Italian accent. The story plays out in TV-style, bite-sized episodes, each sandwiched between a "previously on Resident Evil: Revelations" recap and a cliff-hanger ending. It's a fun format for the compellingly hammy melodrama of Resident Evil tradition.

Much of the early game is spent playing as Jill or Chris in search of Chris or Jill, scouring the giant ship of horrors with your respective AI partner in tow. The new partners aren't hugely engaging--when you first meet Jessica, she's in shorts and ankle warmers, moaning about the cold on an arctic mission--but you're at least not responsible for their safety, since they can't be killed. Still, you wonder how much lonelier and scarier the game might be without the sidekicks. One of the most atmospheric portions is one that also most resembles old-school, haunted-house Resident Evil: Jill wakes up in a ship's cabin and has to venture alone and unarmed through the decaying luxury of the once-grand cruise liner.

The pace alternates between slower segments of cautious exploration and fraught sequences where you fend off waves of mutants while waiting for an elevator, for instance. In the slower sections, sinister ambiance and the odd well-placed jump scare come to the fore while you navigate ship corridors and dim rooms on the hunt, generally, for a key. The infrequent puzzles are on the slight side (one has you win coins from a casino slot machine and use them to unlock a high-roller suite), but they're agreeable palate cleansers all the same.

Not so agreeable: the comic relief double act of nerdy BSAA computer expert Quint Cetcham (really?) and his playable straight man Keith Lumley, whose comedy banter completely misses the mark. Their appearances, at least, are mercifully brief; Jill and Chris get the bulk of the screen time, the episodes flitting between BSAA teams, and there are plenty of stretches with these long-serving characters for fans of the series to enjoy.

As in Resident Evil: The Mercenaries 3D, the franchise's first foray onto the 3DS, you use the circle pad for moving or aiming, the right shoulder button for snapping into a laser-sighted aim mode, and the Y button for firing. It's a comfortable, reliable control scheme that makes for tactical and deliberate combat in characteristic Resident Evil style, and it holds up well even in more hectic fights with fleshy boss monsters. Battles are taut, measured standoffs, where you weigh the option of standing your ground to shoot an inbound enemy against the option of lowering your weapon to retreat to a safer spot.

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