Thursday, 23 February 2012

viedogame: Xbox 360 | Alan Wake's American Nightmare Review

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Xbox 360 | Alan Wake's American Nightmare Review
Feb 24th 2012, 01:28

2010's Alan Wake was a pleasant surprise for players looking for a scare, in part because it delivered thrills and chills without falling into the typical survival horror mold. Sure, it had its share of axe-wielding maniacs and more darkness than you could shake a flashlight at, but the game succeeded because it eschewed jump-scares and horrific imagery in favor of a quieter, smarter brand of terror. Now, the story of Alan Wake continues, sort of. Alan Wake's American Nightmare isn't the full-fledged sequel fans may be yearning for, but it is an enjoyable return to the troubled world of the titular writer, where fact and fiction are often impossible to distinguish.

I'm Alan Wake. A writer. A creator. A finder of items. A killer of evil phantoms. A plaid shirt enthusiast.

Bear in mind that this is not a direct continuation of the original Alan Wake. Instead, American Nightmare is presented as a stand-alone episode of the franchise's famed Night Springs TV show--an episode that just happens to star the estimable Mr. Wake. In the show, Alan is cast as the champion of light who must find a way to defeat his dark doppelganger, the nefarious Mr. Scratch. Although it's fun to see these two jawing at each other, you may find yourself wishing that all of this conflict was building toward something directly related to the core narrative of the series.

While Alan Wake featured plenty of exposition and explanation right off the bat, American Nightmare thrusts you into the action with little in the way of either. Although there's a Rod Serling-esque narrator that occasionally chimes in to push the story along (albeit slightly), even diehard Alan Wake fans may feel a bit lost for the first 30 minutes or so. This isn't necessarily a bad thing because part of the game's charm lies in slowly unraveling the narrative via the still-important manuscript pages and the occasional discussion with the three living women that you meet. The proceedings get a bit less murky as you progress, especially after it's revealed that you'll be exploring the same three areas multiple times throughout the course of the game.

Though going back to the same locales again and again may sound gimmicky, it's actually handled deftly from a narrative perspective, which prevents it from feeling like a crutch used to artificially extend the length of the game. It's a good thing the gimmick works as well as it does because most of the game revolves around simple fetch quests that would have been downright boring if repeated in full over and over. It also doesn't help matters that the wide-open Arizona environments aren't as conducive to tension as the dense, shrouded Washington woods that helped set the tone of the first game.

Alas, while American Nightmare is technically a stand-alone story, those unfamiliar with the underlying mythology and backstory of the series won't get nearly as much satisfaction out of it as those who completed the first game. It's a shame because a simple "Previously on Alan Wake" video could have provided the necessary details to get the uninitiated up to speed, and the lack of such details is an especially glaring oversight given the first game's episodic structure. A number of references are made to the characters populating the first game's world, and quasi-appearances are made by Alan's agent Barry Wheeler, as well as the washed-up metal band Old Gods of Asgard. Although American Nightmare can be enjoyed by anyone, a history with the franchise helps to make it a more enjoyable ride.

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