Tuesday, 16 August 2011

viedogame: Telltale on capitalising on iPad

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Telltale on capitalising on iPad
Aug 16th 2011, 17:04

Who was there: James Lamorticelli is the vice president of publishing at California-based developer Telltale Games. He's been with the company for three years, working on franchises such as Back to the Future and Sam & Max, as well as the forthcoming Jurassic Park, which is being shown later this week at Gamescom.

What they said: Developers are excited about the iPad. Apple's device has sold over 15 million devices since launch, and 9.5 billion US dollars were generated on the iPad in 2010. Games are also the most popular category, accounting for 16.6 percent of all app purchases. This, according to Telltale Games' James Lamorticelli, makes it the fastest-growing gaming device on the market.

Telltale Games has brought 18 of its games to the iPad to date, including Back to the Future and Sam & Max. One thing it has learned is how Apple's worldwide iTunes store changes the split of worldwide game sales. Back to the Future, for example, enjoyed 42 percent of its sales in the Europe, Middle East and Africa territories, 36 percent in the US, 19 percent in Asia, and 3 percent in Latin America. The upshot of this is that the company now needs to localize and translate its games for these markets, and Lamorticelli promises to "localize all products going forward." This includes the second season of Sam & Max on the iPad, which the developer announced at GDC Europe today.

Another important part of iPad development is marketing. Lamorticelli admitted the company enjoyed a good relationship with Apple thanks to being an early developer, and the company helps market Telltale's games as a result. There's still a lot that the developer can do on its own though. The first is with price: "We've tried to discount to $4.99, then $2.99 and even $0.99. Also, free content for a limited time opens up a worldwide opportunity to play our games."

Another key component of Telltale's strategy is the episodic release of its games. "We want to try and drive people to download new episodes; we notify them if the next episode is coming out. Episodic is a great way to continually engage your audience." Despite the success of digital, though, he was quick to sing the praises of retail, with Telltale bundling a number of its franchises up on a disc this year across the PC, Wii, PlayStation 3, and Xbox 360.

Quote: "We find licenses that are underdeveloped or emerging," Lamorticelli said of working on licensed titles from Jurassic Park to The Walking Dead.

Takeaway: There's already huge potential for developers on the iPad, and the market looks set to continue to grow. An episodic release schedule is an approach that has worked for Telltale, while discounts and temporary promotions such as free episodes have also driven interest. However, the iPad is only one platform for the developer, which continues to release its content on as many devices as possible in both physical and digital forms.

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Monday, 15 August 2011

viedogame: League of Legends second season starts this fall

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League of Legends second season starts this fall
Aug 16th 2011, 00:17

League of Legends organizers Riot Games are embracing the notion of their game as a competitive gaming staple, announcing today a second season of the game to kick off this fall with a $5 million prize pool it calls "the biggest in eSports history."

The recently wrapped first season saw the championship matches draw 1.7 million viewers, and the game has become an official selection of Major League Gaming, the Electronic Sports League, and the World Cyber Games. For season two, Riot Games is planning a variety of competitions big and small, from large-scale tournaments for top-tier players to weekly open registration competitions.

That League of Legends prize pool is likely to be split more ways than ever before, as Riot Games has plans to launch the title in free-to-play hotbeds like China and Korea later this year. Last month, the developer announced that more than 15 million players have already downloaded the game in North America and Europe, with 1.4 million playing the game on a daily basis.

Established in 2006, Riot Games--which is composed of talent from Blizzard Entertainment and the mod community that made DOTA--shipped League of Legends in 2009. The game was recently a victim of a LulzSec hack attack that targeted a number of companies. For more on the title, check out GameSpot's review of League of Legends.

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viedogame: Battlefield 3 Origin preorders get free PC game - Report

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Battlefield 3 Origin preorders get free PC game - Report
Aug 15th 2011, 23:22

Shooter fans who preorder DICE's upcoming modern shooter Battlefield 3 through Electronic Arts' recently launched online store Origin are awarded early access to the game's beta period. However, that's not the only big bonus for reserving the title through EA's virtual marketplace, according to a report.

An email purportedly from EA forwarded to Ars Technica by a reader states that those who preorder Battlefield 3 via Origin can get a free downloadable PC game for doing so. Offered titles include Mass Effect 2, Dead Space 2, and Medal of Honor. According to the email, the offer expires at the end of the month.

Battlefield 3's Origin listing does not mention anything about the free game offer, and as of press time, EA had not responded to GameSpot's request for comment.

As for the game, Battlefield 3 will sport both a single-player campaign and an online component, which can be played with up to 64 players (for the PC version only). Battlefield 3 will support co-op play for its campaign and will let gamers pilot jets, among other vehicles. Additionally, Battlefield 3 will run on DICE's updated Frostbite 2 engine.

For more on the October 25-dated shooter, check out GameSpot's latest hands-on preview of Battlefield 3.

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viedogame: Dynasty Warriors 7: Xtreme Legends deploying Nov. 15

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Dynasty Warriors 7: Xtreme Legends deploying Nov. 15
Aug 16th 2011, 00:02

Tecmo Koei has already shipped two Dynasty Warriors games on consoles this year, but the publisher feels like there's room for at least one more before 2011's out. Today, the Japanese company announced that the Omega Force-developed Dynasty Warriors 7: Xtreme Legends will be available for the PlayStation 3 on November 15.

A stand-alone expansion to Dynasty Warriors 7, which arrived for the Xbox 360 and PS3 in March, Xtreme Legends brings with it new playable characters, among a handful of other tweaks. Namely, players will be able to wage war in the Three Kingdoms as Cao Cao strategist Guo Jia as well as Han dynasty female warrior Wang Yi. Han dynasty warlord Pang De, who appeared as a playable character in Dynasty Warriors 5, also returns.

As for gameplay enhancements, Omega Force has introduced new "ultra-powerful" versions of certain weapons that can be unlocked through play. Xtreme Legends also introduces a new Legend Mode, which offers gamers the chance to compete in new scenarios and old challenges from previous installments in the franchise.

A Challenge Mode will also be introduced, where gamers can attempt to complete various missions and then compare their results via online leaderboards. Additionally, the Mixjoy Mode offers a "powered-up" version of Dynasty Warriors 7's Story Mode and Conquest Mode. Lastly, Tecmo Koei said that Xtreme Legends includes a Japanese voice-over option.

Tecmo Koei did not indicate how much Dynasty Warriors 7: Xtreme Legends will cost. However, Amazon.com is currently listing the title for $40.

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viedogame: Game consultant diagnoses state of MMOGs

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Game consultant diagnoses state of MMOGs
Aug 15th 2011, 23:26

GDC Europe 2011: Freelance designer Ernest Adams talks about problems with today's online titles and how they can be addressed.

Who was there: At this GDC Europe 2011 panel freelance game design consultant Ernest Adams discussed the problems with storytelling in massively multiplayer online role-playing games and how these issues can be addressed using a hypothetical, World War II-inspired MMOG called The Blitz Online.

What he talked about:Ernest Adams has some problems with how storytelling is handled in today's MMOGs. In brief, there's a big disconnect between what the game says the player is doing and what is actually happening. Using The Lord of the Rings Online as an example, Adams' first problem was that creatures respawn when killed. The game may say a player has killed the diabolical spider, but wait a few moments and it reappears again. The problem is still there, and it will always be there.

He went on to say that, in these games, the player's actions do nothing to influence the state of the world. In another example from LOTRO, Adams was tasked with collecting some items so that a group of non-player characters could invade a town. However, after he collected the materials, the invasion never happened. Other players brought their materials as well, but it didn't make a bit of difference. He also disliked the fact that players could simply abandon a quest without consequence. The world didn't suffer for it, and neither did the player.

This isn't to say that game worlds in MMOGs never change. World of Warcraft, the Ultima games, and LOTRO have all received expansion packs that have altered their respective worlds. However, Adams said, the change doesn't come gracefully. Instead, it happens to everyone, all at once, and it's usually not the result of the player's actions. One day the world is one way, the next it's totally different. Once again, Adams doesn't feel as if he's making a real impact on the world; he's just watching it happen.

The solution to this MMOG problem is not an easy one. It involves creating a massive world with a plot line that naturally produces several smaller ones. Traditionally, this story structure takes the form of a massive expedition, an engineering or construction project, or a disaster relief effort. The changes the players make to the world should be permanent, and their actions should matter. The game must end, and the quests should be unique to the individual players. And if players can die in the game, the death should be permanent.

All this may seem impossible, but Adams didn't stop there. He went on to lay out his plans for an MMOG that uses all of these elements, and more, to create a world where player choice truly matters. The hypothetical game is called The Blitz Online--a free, educational online game about the civil defense forces during the blitz in World War II. The blitz refers to the sustained period of bombings to several European cities by the Nazis in the early 1940s.

The game would take place in London during this dark time and the conditions of the city would only get worse if the players didn't take action. Buildings would be destroyed dynamically depending on where the bombs hit, and some areas may even become impassible if they take enough damage. Players would be divided into different regions and would help with the relief effort as defined by their character's class.

Good players would help the national moral go up. If the national moral reached a certain point, the Nazis would conclude that the bombing isn't having the desired psychological effect on the population and would stop, thus ending the game. Otherwise, the game would end on May 10, 1941, the historical date of when the bombings ceased.

Character classes would include firefighters, who drive around putting out fires; rescue workers, who rescue people from rubble; ambulance drivers, which is just what it sounds like; and the Women's Voluntary Service, the game's primary support class who provide food, shelter, and other services to the other characters. Character death would be permanent in The Blitz Online as well. The only caveat is that players can't be damaged by actual bombs--Adams doesn't want players to feel cheated by a random explosion. However, fires, car crashes, and other hazards are still plenty lethal.

Ultimately, The Blitz Online would be designed to feel less like the player is playing a game and more like he's experiencing a story. The game world would change through the ravages of war, as well as the player's ability to save (or not save) it's buildings and people. No two bomb strikes would be exactly alike, and the changes made would be permanent. The global plot would also have a narrative arc taken from history, including the opening of shelters for citizens and the advent of deadlier bomb types. And finally, the game would have a specific end point.

Adams acknowledges that such a game won't happen overnight, but he does urge developers to start analyzing how they can make their games more impactful for players. As he noted early in the presentation, Adams is certain he's not the only one searching for this type of experience.

Quote:"I realize this game breaks almost all the rules."--Ernest Adams, on his hypothetical MMOG The Blitz Online.

Takeaway: The MMOG genre (and video games in general) is still very young. There are plenty of new and unique experiences out there for developers to explore and players to discover. It's important that we help foster an industry that isn't afraid to take chances and get a little creative with the medium we all enjoy. Adams ideas may seem overwhelming when taken all at once, he insists that evolution of the genre is important.

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viedogame: Warhammer 40K: Space Marine demo dropping next week

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Warhammer 40K: Space Marine demo dropping next week
Aug 15th 2011, 23:59

Gamers can get their hands on the full version of THQ's Warhammer 40,000: Space Marine on September 6, when the title launches for the Xbox 360, PlayStation 3, and PC. However, players won't need to wait that long to try out the game, as THQ has announced a demo for the game will roll out next week.

The Warhammer 40,000: Space Marine demo will arrive on Xbox Live and for the PC on August 23. It will be followed by an August 24 launch on the PlayStation Network. Additionally, those who preordered the digital version of the game for the PC can jump into the demo this Thursday, August 18.

As for the demo itself, THQ says the trial features two "very different" environments from the game. In the first, gamers will use an arsenal of six distinct weapons to battle an Ork horde. The second part of the demo has players experiencing the game's Jump Pack action to descend upon the Emperor's foes from the skies above.

As for the full game, Warhammer 40K: Space Marine casts players as Captain Titus of the Ultramarine chapter of the Space Marines, one of humanity's last hopes in an intergalactic war against the sinister Orks.

Players are charged with defending an Imperial Forge World from the Orkish invasion, a task made more complicated when the forces of Chaos make their presence known.

For more on the upcoming sci-fi title, check out GameSpot's latest hands-on preview of Warhammer 40,000: Space Marine.

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viedogame: LEGO Universe Launches Free to Play Version Today

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LEGO Universe Launches Free to Play Version Today
Aug 15th 2011, 23:05

The Battle has Begun! Team up with friends to Save the Universe as Gates Open to Unlimited Free to Play Zone.

August 15, 2011 LEGO® Universe, the MMOG (massively-multiplayer online game), is now welcoming new players to traverse the LEGO brick-building digital universe with its newly introduced Free to Play Zone. Fans will be able to enjoy the game for free for as long as they like, with the option to upgrade to a membership account at any time (for $10 USD per month) and receive full game access.

The LEGO Universe free-to-play experience offers a selection of game content, including two adventure zones and one player property area for building your own virtual LEGO models as well as access to thousands of other players’ Properties. Paying members will have access to all areas in the full game, along with membership benefits such as competitions and community events. In addition to the 15+ robust adventure zones and instances as well as 5+ property worlds currently in-game, access to new expansions, like major Ninjago content coming later this year, will require players to register for full membership.

Here’s a list of all the cool stuff Free to Play players can do in LEGO Universe:

  • Custom build one LEGO hero
  • Interact with in-game friends
  • Collect up to 10,000 coins
  • Earn Universe Score to level up
  • Play through The Venture Explorer
  • Play through Avant Gardens
  • Join the Nexus Force
  • Sample Faction Gear
  • Play the Survival mini-game
  • Claim the Avant Gardens Block Yard Property
  • Fight the Spider Queen
  • Place LEGO models you have collected
  • Build LEGO models of your own
  • Bring LEGO models to life
  • Visit thousands of other players’ Properties

More about full membership benefits:
http://universe.lego.com/en-us/community/newsnetwork/story.aspx?id=341436

If you haven’t played LEGO Universe yet, now is the time! Not only can you play for free, but the game is now easier to access; available via free digital download only. Log in today and see just how far your creativity can go to save Imagination in LEGO Universe. Read more about the Free to Play Zone, and answer the call at: http://universe.lego.com/en-us/freetoplay/freetoplay.aspx

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