Friday, 2 December 2011

viedogame: GT 5 Spec II arriving in Japan Feb 2012

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GT 5 Spec II arriving in Japan Feb 2012
Dec 2nd 2011, 05:14

Sony formally announces arrival of Spec II in Japan; pack to include game and all previous DLC; no formal announcement on European or US release.

After five years in development, Polyphony Digital's PlayStation exclusive racer Gran Turismo 5 shipped 6.37 million units worldwide following its highly-anticipated release last November. Publisher Sony has since supported the game, releasing a "Spec 2.0" update and downloadable content pack earlier this year.

Now, Japanese gaming site Andria Sang is reporting that Sony Japan has formally announced the Gran Turismo 5 Spec II pack, which will include the updated version of Gran Turismo 5 with all the content from the previous update, as well as a product code for downloading the DLC content released earlier this year.

The site is reporting the Spec II pack will hit store shelves in Japan in February 2012, and will cost ¥4,980 ($63.99).

The Gran Turismo 5 "Spec 2.0" update offers new interiors for all cars in the game, reduced load times, the ability to save during a lengthy race, and the option to adjust weather conditions.

Additionally, the update includes revisions to the game's Photo and Shuffle modes, offers full support for Logitech's GT5 and GT7 racing wheels, and gives gamers the 2011 versions of 11 NASCAR vehicles.

The DLC offered in the Spec II pack includes new vehicles and tracks.

Sony reportedly told Eurogamer that it has no plans to release the pack in Europe at this time. The publisher has also made no other mention of the pack hitting the US or any other territories.

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viedogame: Square Enix announces Chousoku Henkei Gyrozetter

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Square Enix announces Chousoku Henkei Gyrozetter
Dec 2nd 2011, 04:51

Card-based game to be released in arcades and on the 3DS; manga and anime spin-off in the works.

The last card game Square Enix published for arcades was the 2008 fantasy-based Lord of Vermillion series. Now, the Final Fantasy-publisher plans to take the card concept towards a new futuristic IP. The new title, called Chousoku Henkei Gyrozetter, will be released in arcades and on the 3DS in Japan in 2012.

In the game, players control vehicles that can transform into robots. Users will have to use cards to initiate attacks and special moves against enemy robots, while alternating between vehicle and robot mode.

In the arcade version, the arcade cabinet will transform according to the mode the player is in. For instance, if a player is in a driving segment, they will have to use the steering wheel on the cabinet. If in robot mode, gamers will have access to special levers that appear from the machine.

In addition, the publisher is teaming up with Japanese car makers Mitsubishi, Nissan, and Mazda to bring licensed cars to the game. The game will be developed by Rocket Studio, renowned for the Dragon Quest: Monsters Battle Road arcade series. At this point, there aren't any concrete details on the 3DS version of the game.

Furthermore, Square Enix has plans to launch a manga and TV anime series for the franchise. The former will be out in Japan's Sueisha's Saikyou Jump magazine starting December 3, while the latter is currently in production by A-1 Pictures studio.

Gyrozetter will be out in arcades on 2012 in Japan.

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Thursday, 1 December 2011

viedogame: Square Enix to publish All Zombies Must Die

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Square Enix to publish All Zombies Must Die
Dec 2nd 2011, 01:04

  • By Jonathan Downin, GameSpot
  • Posted Dec 1, 2011 5:04 pm PT

Doublesix lands publishing deal for Xbox Live Arcade version of Burn Zombie Burn follow-up; coming this month.

All Zombies Must Die!, spiritual successor to the 2009 PlayStation Network release Burn Zombie Burn, was announced as a PC and PSN title in July. An Xbox Live Arcade version has since been confirmed, and today Square Enix announced that it would be the one publishing it.

Dubbed an "RPG shooter," the top-down, multi-directional zombie shooter is set to be supplemented with a character leveling system, side quests, collectible items, and weapon crafting. Unlike its spiritual predecessor which only supported two players, All Zombies Must Die! will support four-player local play.

As with the PSN and PC versions, the XBLA version of All Zombies Must Die! is set for release later this month. For more on All Zombies Must Die!, check out GameSpot's previous coverage.

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viedogame: NeverDead dismembering January 31

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NeverDead dismembering January 31
Dec 1st 2011, 23:49

Konami's demon-slaying third-person action game slated for release early next year on 360, PS3.

NeverDead, the dismemberment-heavy third-person action game from Kojima Productions veteran Shinta Nojiri, was first revealed during Konami's 2010 Electronic Entertainment Expo media briefing. News surrounding the game dried up until this year's E3, and now, the campy action adventure has a release date.

Konami announced today that NeverDead will be available for the Xbox 360 and PlayStation 3 on January 31. That date is proving to be popular among Japanese publishers and their high-profile releases, as Namco Bandai's SoulCalibur V and Square Enix's Final Fantasy XIII-2 are also scheduled for release on that day.

Developed in conjunction with Rebellion Software, NeverDead puts players in the shoes of Bryce Boltzmann, an immortal demon slayer that is prone to dismemberment. Getting into the enemy fray is encouraged here, as amputated body parts can be used to traverse previously inaccessible areas, utilized as weapons, or reattached to regain mobility.

The game will feature massively destructible environments and various modes of multiplayer, including cooperative and competitive play. Rebellion's recent releases include last year's Aliens vs. Predator and Rogue Warrior in 2009.

For more on NeverDead, check out GameSpot's previous coverage.

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viedogame: Star Wars: The Old Republic annual profit to hit $80 million - Analyst

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Star Wars: The Old Republic annual profit to hit $80 million - Analyst
Dec 1st 2011, 23:33

Wedbush's Pachter believes EA will pay LucasArts 35% in licensing fees; EEDAR's Divnich sees "little risk of failure."

As the noise surrounding Activision Blizzard and Electronic Arts' latest military shooters fades, the battleground is shifting to the massively multiplayer online role-playing market. Earlier this week, Activision Blizzard president Bobby Kotick projected EA won't get much benefit from Star Wars: The Old Republic due to LucasArts' licensing agreement. However, a handful of analysts feel that Kotick missed the mark with that assessment.

Speaking with Eurogamer, Wedbush's Michael Pachter said that he expects EA to pay out 35 percent of SW:TOR's earnings to LucasArts, after the publisher has recouped its own costs.

"My best guess is that they will attract 1.5 million subscribers paying around $15 a month, so they should generate around $270 million in revenue," he said. "If LucasArts gets 35 percent and if EA incurs around 35 percent operating expense, they make 30 percent, or around $80 million per year, in profit. That's not bad."

Electronic Entertainment Design and Research's Jesse Divnich also believes EA stands to turn a hefty profit on its upcoming MMOG, telling Eurogamer that he expects the game to draw 3 million subscribers by next June.

"We see little risk of failure for The Old Republic," he said. "Kotick's comments are valid in the sense that licensors do take a piece of the pie and is an economical hurdle that entertainment has been struggling with for years. In the same respect, how successful would EA's MMO be without the Star Wars brand?"

"It's a give and take scenario, but given EA's historical ability to negotiate favorable license terms, I don't believe Lucas's share is a detriment to the game's profitability," he continued. "Taking into account multiple years in service and expansion packs, $500 million in total revenue is not a far stretch. If an MMO can't be profitable at $500m in revenue, then we are all doomed."

Star Wars: The Old Republic is expected to launch on the PC December 20. For more on the game, check out GameSpot's previous coverage.

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viedogame: Malaysia International Game Show set for this weekend

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Malaysia International Game Show set for this weekend
Dec 1st 2011, 23:39

Highlights include One Asia Cup 2011 featuring FIFA Online 2 and the Tekken Tag Tournament HD Challenge.

Malaysian gamers can check out the Malaysia International Game Show, a games event from December 2 to 4. The event will be held at the Mid Valley Exhibition Centre at the Mid Valley Megamall in Kuala Lumpur, Malaysia. The show floor will be open from 11 a.m. to 9 p.m. for all three days.

The exhibition will be showcasing a few tournaments like the One Asia Cup 2011 featuring the massively multiplayer online sports title FIFA Online 2. The competition will be held from December 2 to 4 and will have groups from Singapore, Malaysia, Indonesia, Thailand, and Vietnam competing against each other. The first prize is a grand total of RM10,000 ($3,182) with a Razer Blackwidow Ultimate keyboard, a keyboard bag, a bottle, a T-shirt, and a beanie.

A Tekken Tag Tournament HD Challenge using the recently out Tekken Hybrid will also be held on December 4 in the event from 6 p.m. to 7 p.m. Thirty-two players will have to face off against each other in single-round elimination. The winner walks home with a PlayStation 3 160GB console.

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viedogame: EA acquires social RPG developer KlickNation

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EA acquires social RPG developer KlickNation
Dec 2nd 2011, 00:14

Dragon Age publisher picks up RPG-centric social developer; studio renamed BioWare Sacramento, forming BioWare Social.

EA has for the past couple of years been on a buying spree of casual game developers, having picked up the likes of PopCap, Playfish, and Chillingo, to name a few. That trend continued today, as EA announced that it has acquired social role-playing game developer KlickNation. Terms of the acquisition were not disclosed.

KlickNation is primarily known for its free-to-play, microtransaction-supported offerings such as SuperHero City, Age of Champions, and Six Gun Galaxy. The newly acquired studio will be renamed BioWare Sacramento, and it will join with BioWare San Francisco (Dragon Age Legends) to form a new business unit, BioWare Social.

Speaking to the acquisition, BioWare head Ray Muzyka said, "KlickNation's expertise in building innovative and compelling RPGs for social platforms makes them a seamless tuck-in with the BioWare team at EA. We share the same creative values. The new BioWare Social unit will bring BioWare and EA franchises to the growing audience of core gamers who are looking for high-quality, rich gameplay experiences on social platforms."

BioWare now counts seven studios under its umbrella, with the developer also maintaining Canadian outfits in Edmonton and Montreal, as well as shops in San Francisco, California; Austin, Texas; Fairfax, Virginia; and Galway, Ireland.

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