Monday, 9 January 2012

viedogame: Unix/Linux | Minecraft Creators Dig Up Cobalt

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Unix/Linux | Minecraft Creators Dig Up Cobalt
Jan 9th 2012, 17:00

Will luck strike twice for Mojang with the alpha build of the upcoming 2D action game Cobalt?

After the success of Minecraft, anything connected with the people at Mojang is going to get a lot of attention. And that is the case for Cobalt--a collaboration between Oxeye Game Studio and Mojang. In its simplest form, Cobalt is a throwback to classic 2D action games of the '80s and '90s when gaming was all about action and crazy weapons. You take control of a robot that destroys its opposition with an arsenal of items.

Check out some Deathmatch and Capture The Plug action.

Much like Minecraft's early release model, players can purchase Cobalt in its current alpha state and help shape the game through feedback and interaction with its developers. Back at Minecon in November, Oxeye and Mojang were adamant that their game be released to the public before the end of 2011. While they met that goal with a few weeks to spare, the initial release content only offers a fraction of what is planned for the final game. Currently, Cobalt includes only one of the three key modes: multiplayer. The rest of the features (including a level editor and campaign) have no official release date, but even with only one-third of the game accessible, it's still more than enough to get an idea of what Cobalt offers before everything else is ready for full public consumption.

The alpha build has three multiplayer modes available. Capture the Plug and Deathmatch are your standard multiplayer modes, and they're easy to grasp and enjoy. The last available mode, Survival, is theoretically a solo affair, but one of its two maps lets you partner up with another player to see how long you can last and how much loot you can collect before you both die.

Currently, Capture the Plug offers three arenas and Deathmatch has six. While the number of maps is nice, they are fairly small and can comfortably fit four players. You can have more than the suggested number, but as more characters are added, keeping track of what's going on becomes increasingly difficult.

Although Cobalt features a multiplayer mode, it's restricted to local play. If you don't have spare USB controllers handy, then playing with others is fairly limited because only one person can use the keyboard. Both Capture the Plug and Deathmatch allow for bot play, but currently, the bot AI is pretty buggy.

Of course, as its alpha state suggests, Cobalt is still very much a game under development. Oxeye is certainly looking at ways of improving the final product, and the issues we've highlighted have been unquestionably called out by others playing the game. The Minecraft method of making a game available before it is ready worked wonders for Minecraft's development and popularity. And tracking Cobalt's progress should be interesting for similar reasons, even if it manages only a fraction of the same kind of community support.

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viedogame: Silent Hill HD Collection delayed - Retail Radar

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Silent Hill HD Collection delayed - Retail Radar
Jan 9th 2012, 15:47

  • By Eddie Makuch, GameSpot
  • Posted Jan 9, 2012 7:47 am PT

Amazon, GameStop listings indicate Konami's updated re-release not making January 24 debut, instead scheduled for March 6.

In November, Konami announced that the Silent Hill HD Collection would make its debut for the Xbox 360 and PlayStation 3 on January 24. However, a pair of leading retailers appear to think differently.

According to listings at Amazon and GameStop for the Silent Hill HD Collection, the compilation pack is now slated to arrive on March 6. The HD Collection includes new versions of Silent Hill 2 and 3, complete with new voice-overs for the characters.

As of press time, a Konami representative had not responded to GameSpot's request for comment.

If the Silent Hill HD Collection is in fact delayed, it would not be the first time the combo pack had suffered a delay. The game was originally planned for fall 2011 before being re-scheduled for January 24. Further, if the HD Collection makes its bow in March, it will do so alongside new franchise installment Silent Hill: Downpour, which is currently pegged to release in March.

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viedogame: Mortal Kombat gets Komplete Edition

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Mortal Kombat gets Komplete Edition
Jan 9th 2012, 16:48

Last year's fighting franchise revamp being re-released for Xbox 360 and PS3 February 28 with all downloadable characters, skins, fatalities, music CD, and copy of 1995 film.

Warner Bros. Interactive Entertainment is preparing a deadly double dip for last year's revamp of the Mortal Kombat fighting franchise. The publisher today announced a February 28 launch for Mortal Kombat Komplete Edition on Xbox 360 and PlayStation 3.

The Komplete Edition of the game includes all four downloadable characters, as well as 15 throwback skins for the cast and three "Klassic" fatalities for the series' original trio of masked ninjas: Sub-Zero, Scorpion, and Reptile. The package will also come with downloadable versions of the 1995 feature film Mortal Kombat, as well as the music CD Mortal Kombat: Songs Inspired by The Warriors.

The first game in the franchise since 2008's Mortal Kombat vs. DC Universe and the ninth in the series, Mortal Kombat was intended as a back-to-basics reboot. With a roster pulled almost entirely from the first three games in the series, Mortal Kombat also eschewed the 3D gameplay of later entries in the series by constraining the action to a 2D plane. The vanilla version of the game has sold more than 3 million copies to date.

For more on last year's release, check out GameSpot's review of Mortal Kombat.

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viedogame: GameStop records holiday sales of $3.02 billion

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GameStop records holiday sales of $3.02 billion
Jan 9th 2012, 15:35

Speciality retailer reports modest year-over-year growth; Modern Warfare 3, Skyrim, AC: Revelations drive software; digital sales up 60%, fueled by Call of Duty: Elite.

The 2011 holiday shopping season was prosperous for GameStop, as the specialty retailer today announced a year-over-year sales increase of over 5 percent during the nine-week holiday period ended December 31. Sales for the special period were $3.02 billion, up from $2.86 billion during the same window last year.

New software sales surged 9.9 percent ahead of last year's tally, led by sell-through figures of high-profile Xbox 360 and PlayStation 3 new releases like Call of Duty: Modern Warfare 3, Elder Scrolls V: Skyrim, and Assassin's Creed: Revelations. GameStop CEO Paul Raines called Wii software sales "weak," and a factor that offset sales of high-definition console software.

Used game sales during the holiday 2011 period also grew, up 3.5 percent over last year's figure, and up 7 percent year-to-date.

Hardware sales dropped 19.6 percent for the period, a dip that GameStop says is a result of "no new console products or low enough price points to stimulate consumer demand."

GameStop's largest holiday growth sector was its digital sales department, which grew 60 percent year-over-year. The retailer said this growth was led by sales of Call of Duty: Elite subscriptions, which run $50 for a 12-month period.

In 2011, GameStop began selling tablets and accepting iOS device trade-ins. And during the holiday 2011 period, the retailer said trades of mobile devices equaled 4 percent of total company trade volume.

Looking ahead, GameStop reiterated its previously stated fourth quarter and full-year earnings per share guidance figures of $1.66 to $1.76 and $2.82 to $2.92, respectively.

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viedogame: Call of Duty games top 2011 Xbox Live usage

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Call of Duty games top 2011 Xbox Live usage
Jan 9th 2012, 16:33

Black Ops, Modern Warfare 3, and Modern Warfare 2 take top three spots on Xbox Live popularity list; Full House Poker most purchased Arcade title of the year.

It's no secret that the Call of Duty franchise is behemoth. The most recent entry--Modern Warfare 3--minted over $1 billion in just 16 days, and helped GameStop do over $3 billion during its holiday period. According to Microsoft, the Call of Duty franchise also dominated its Xbox Live online space in 2011.

Microsoft's director of Xbox Live programming Larry "Major Nelson" Hryb has released a chart of the most popular Xbox Live titles of 2011 as ranked by unique users, and the Call of Duty series claimed the top three spots.

Call of Duty: Black Ops was the most played game of 2011 on Xbox Live, with Modern Warfare 3 taking the number 2 spot, followed by Modern Warfare 2. Rounding out the top five are Halo: Reach and Battlefield 3, taking spots 4 and 5 respectively. The full list of top Xbox Live titles of 2011 is available below.

In addition to parsing statistics related to console Xbox 360 titles, Major Nelson also provided a list of best-selling Xbox Live Arcade titles. This list is led by Pinball FX 2 (a free download) and Full House Poker, with Castle Crashers, Fruit Ninja Kinect, and From Dust rounding out the top five in that order.

For the rest of Microsoft's 2011 popularity lists--which include top Games for Windows games, Indie games, and Windows Phone games--check out Major Nelson's blog.

Top Xbox Live games of 2011 (based on number of unique users):

1. Call of Duty: Black Ops
2. Call of Duty: Modern Warfare 3
3. Call of Duty: Modern Warfare 2
4. Halo: Reach
5. Battlefield 3
6. Elder Scrolls V: Skyrim
7. Gears of War 3
8. FIFA 12
9. FIFA 11
10. Madden NFL 12

Top Xbox Live Arcade titles of 2011 (based on full versions purchased):

1. Pinball FX 2
2. Full House Poker
3. Castle Crashers
4. Fruit Ninja Kinect
5. From Dust
6. Trials HD
7. Magic: The Gathering -- Duels of the Planeswalkers 2012
8. Dead Rising 2: Case West
9. Torchlight
10. Toy Soldiers: Cold War

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viedogame: Xbox 360 | I Am Alive Hands-On Preview

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Xbox 360 | I Am Alive Hands-On Preview
Jan 9th 2012, 09:42

Ubisoft's "realistic" survival adventure looks to post-disaster movies, not games, for inspiration.

If the end of the world turns out like games told us, we'll do fine. With the scavenging smarts of a Fallout vault escapee, the immunity to infection of a Left 4 Dead survivor, and the expert gunshootery of all the rest, we'll have the wasteland bandit-free and society back on its feet by Tuesday.

Except the actual post-apocalypse will be more like I Am Alive. Cities will be depressing rubble heaps, there'll be no food or water, let alone bullets, and the great bullet famine will hardly matter, because a gun is dodgy defence against your feral neighbours when you've never fired one before.

I Am Alive is pitched as the antithesis of gaming's post-apocalyptic power fantasy. "It's definitely the opposite of that," says Ubisoft Shanghai's Aurelien Palasse."Post-disaster [in games] is often unrealistic, and I Am Alive is realistic. I think it's different from all the other games we've seen: it's more mature, everything is real."

So the game lifts its setting and atmosphere from movies rather than other games: the film adaptation of misery travelogue The Road, with a dash of The Book of Eli, which is inferior but has machetes. "We are definitely closer to the movie inspirations than the video game inspirations," says Palasse, "because no games have done this before."

The protagonist of I Am Alive is less a one-man army and more the beleaguered dad from The Road. Before a set of cataclysmic earthquakes laid everything to waste, he'd never fired a gun. Now, after a year-long, cross-country trek, he's back in his home city, searching for his girlfriend and young daughter, carrying only a bulletless handgun and a climbing harness.

The city is an ashy mirage: a desaturated skyline, dust clouds, city blocks turned to shadowy wreckage. As the game begins, our hero faces it across a broken bridge, poised for a climbing tutorial. His one pre-apocalypse talent is climbing, hence the rope looped over his shoulder, but monkey-man Nathan Drake he is not. Stints of climbing are time-limited by a regenerating stamina bar which drains while you hang or clamber around. Further on, you get more mountaineering gadgets: a grappling hook and pitons to create temporary rest points on the long climb up a skyscraper.

The feel of manoeuvring along broken girders and up bridge supports wasn't slick as the equivalent clambering in, say, Uncharted, but at least our man is a cautious, sure-footed climber--you won't be carelessly steering him off edges or leaping into open space. The stamina gauge makes climbing sessions short and tense; when it's nearly empty, you can hammer the right trigger to have him overexert himself, but it damages your stamina reserves more permanently, and you have to later restore that lost stamina with food items.

Holding right trigger (on the Xbox 360 version) makes him jog, while tapping the trigger makes him sprint, with sprinting also limited by stamina. The upshot is an easily winded protagonist who might frustrate players who'd rather control a superhero, but is consistent with I Am Alive's idea of an everyman's post-disaster scenario.

Fights, like climbs, are short and tense. The protagonist is vulnerable and underpowered; with no bullets, you have to bluff your way through confrontations with violent survivors. You can keep unarmed survivors at gunpoint to ward them off (aiming the gun pops the view from third-person into first-person), or surrender and let them get close enough for you to attempt the grisly one-button "surprise kill" with your machete. When you do scavenge a single bullet, you must use it strategically: look for the mouthiest member of a gang, take him out, and the others will back down.

You also eventually pick up a bow and arrow. Though the protagonist's ability to headshot body-armoured thugs with undermines the impression of Joe Average's post-apocalyptic adventure, it at least lets you shoot more things, since you can retrieve the arrow from the split skull of a victim.

In keeping with I Am Alive's take on grim realism a la The Road, there's sinister stuff on the streets of the city. Early on, we see a feral mob pursue a young woman into the thick dust haze. In the sewers, there are a few terrified survivors locked up by cannibals (you can sacrifice your single bullet to bust the lock or you can walk on by). The cavernous, lethally dusty space below a monorail is littered with shrivelled corpses. Later, you find a leering gang trying to drag a little girl, Mei, out of her hiding spot; a portion of the game after that is spent protecting Mei--by giving her a piggyback through fights and climbs.

I Am Alive has 10 levels through which you explore the ruins of the city, climb, scavenge, and deal with other survivors. It isn't an open-world game, though levels aren't entirely linear. You mark the map with red scribbles as you encounter the obstacles that narrow your options down to a single path, but there are some areas off the beaten track in which you might find survivors who can shed light on what happened to his family. Though Palasse won't be drawn on the campaign's length in hours, he calls it "longer than a lot of triple-A [campaigns] now on the market".

Checkpoint retries are almost as scarce as bullets (after you've spent the few you have, you must restart the level), as are first aid kits; at one point, we couldn't save a woman's injured son because we'd already used on ourselves the single kit we'd seen in an hour of play. It was a pleasingly harrowing moment of helplessness in what could be a routine fetch quest in another game. For a post-apocalyptic experience that has you scraping by instead of conquering all, we're looking forward to I Am Alive, available for download on the PS3 and Xbox 360 before too long.

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viedogame: Shippin' Out Jan. 8-14: Amy, Zen Pinball 3D

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Shippin' Out Jan. 8-14: Amy, Zen Pinball 3D
Jan 9th 2012, 07:30

Short new release slate led by Lexis Numerique's survival horror game on XBL and PSN; Zen Studios' latest hits 3DS, and Choplifter HD takes off.

Late last week, Warner Bros. delayed Gotham City Impostors from its scheduled January 10 debut, bumping the week's biggest release to February. That move leaves downloadable titles Amy, Zen Pinball 3D, and Choplifter HD as the main draws this week.

Leading the group is survival horror title Amy on Xbox Live and the PlayStation Network. The game is set after a comet crashes into the earth, releasing a disease that spreads to the populace. Players control a woman named Lara, working alongside an 8-year-old autistic girl named Amy to escape the horde of infected. Amy was developed by VectorCell Studios, and hits the PSN on January 10 for $13, and Xbox Live on January 11 for 800 MS points ($10).

Also out this week is Zen Pinball 3D for the 3DS. Available on January 12 for $7, the game includes four themed tables: Earth Defense, Shaman, Excalibur, and El Dorado. In addition to the expected added visual dimension, Zen Pinball 3D sports multiplayer functionality, online leaderboards, multiple viewpoints, and table-specific missions.

The last notable new release this week is Choplifter HD on Xbox Live and PSN. A revamp of Broderbund Software's original Choplifter franchise, Choplifter HD will see players assume the role of a pilot for the elite, international helicopter rescue team C.H.O.P.R. (Coordinated Helicopter Operations, Preservation, and Rescue).

For further details, visit GameSpot's New Releases page. The full list of downloadable games on the PlayStation Store, Xbox Live Marketplace, and Wii Shop Channel will be revealed later this week. Release dates are based on retailer listings and are subject to change.

Tuesday, January 10
Amy--PS3--Lexis Numerique
Choplifter HD--PC, PS3--inXile Entertainment

Wednesday, January 11
Amy--X360--Lexis Numerique
Choplifter HD--X360--inXile Entertainment

Thursday, January 12
Hip Hop King: Rytmik Edition--3DS--Cinemax
Zen Pinball 3D--3DS--Zen Studios

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