Monday, 23 January 2012

viedogame: I Am Alive hits XBLA House Party March 7

viedogame
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I Am Alive hits XBLA House Party March 7
Jan 23rd 2012, 18:41

Microsoft dates, prices seasonal slate of downloadable releases; Alan Wake's American Nightmare debuts February 22.

Microsoft can finally start printing up fliers, as the lineup and pricing for this year's Xbox Live Arcade House Party series of featured releases has been finalized.

Electronic Arts' Warp will kick off the festivities February 15. Priced at 800 Microsoft points ($10), the Trapdoor-developed game puts players in control of the teleporting alien Zero as it attempts to escape from an underwater laboratory.

Alan Wake's American Nightmare will follow on February 22 with a 1,200 Microsoft points ($15) asking price. In the follow-up to Remedy's 2010 horror action game, the titular author journeys to another remote town full of spooky secrets. There he faces off against a new supernatural villain, Mr. Scratch, and the two do battle using the powers of light (for Wake) and darkness (for Scratch).

THQ will mark the leap year with the release of Nexuiz on February 29. A multiplayer-only first-person shooter, the game also features dynamic mutators that can modify the game mid-match, with effects that turn the screen black and white or force players to get by with inverted controls. Nexuiz will sell for 800 Microsoft points ($10).

Ubisoft's long-awaited survival action game I Am Alive will bring the party to a close on March 7. Originally announced at E3 2008, I Am Alive tells the story of an everyman who has lost his wife and daughter during a mysterious but cataclysmic event. This man returns to his hometown, Haventon, a year later to find the city in ruins, with its inhabitants taking "necessary actions" to survive. I Am Alive will sell for 1,200 Microsoft points ($15).

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viedogame: Sony amends PS Vita AT&T data plan prices

viedogame
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Sony amends PS Vita AT&T data plan prices
Jan 23rd 2012, 17:09

Upper package increased from $25/2GB to $30/3GB of data per month; $15/250MB plan remains intact.

Two weeks ago, telecommunications giant AT&T announced data plan prices for the 3G iteration of the PlayStation Vita, saying gamers could elect to pay monthly fees of $15/250MB or $25/2GB. Now, Sony has amended the latter, giving gamers an option to pay more for additional data.

According to the landing page for the $299 3G version of the PS Vita, the new upper data plan is $30/3GB, an increase of $5 per month for an additional gigabyte of data. The $15/250MB data plan remains intact, and both options are no-contract, month-to-month offers.

AT&T is the exclusive service provider in the US for the PS Vita. Customers who buy into AT&T's service plan for the PS Vita will also have free access to more than 24,000 Wi-Fi hot spots nationwide.

The PS Vita was released in Japan in December and is due out in North America and Europe on February 22, with an Australian release following a day later. For more on Sony's latest portable gaming device, check out GameSpot's interview with Sony's John Koller, embedded below.

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viedogame: Alan Wake shines on PC in February

viedogame
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Alan Wake shines on PC in February
Jan 23rd 2012, 19:18

Remedy's action adventure game arrives via Steam next month; Games for Windows Live will not be used.

When Alan Wake was first announced in 2005, it was expected to make its debut on both the Xbox 360 and PC. However, plans for a PC version were later quashed, and the game was released in 2010 only on the Xbox 360. Last month, developer Remedy announced it was bringing the game to the PC in early 2012, but now, the game has a more specific release window: February.

Writing on the official Alan Wake forums, Remedy's community manager Peter Papadopoulos also shed further light on the game, saying it is coming to the PC via Steam and that it will not use Games for Windows Live. A price for Alan Wake for the PC has not been announced.

According to Papadopoulos, a "small" team of Remedy employees developed Alan Wake for the PC and were assisted by Nitro Games, the Finnish development shop behind PC games Pirates of the Black Cove, Command: Conquest of the Americas, and Woody Two-Legs: Attack of the Zombie Pirates.

The PC release of Alan Wake will include the game's two downloadable content packs: The Signal and The Writer. The PC port won't be the only Alan Wake game out in February. Today, Microsoft announced that Alan Wake's American Nightmare will arrive for the Xbox 360 on February 22.

For more on Alan Wake, check out GameSpot's review of the 2010 Xbox 360 version.

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viedogame: Shippin' Out Jan. 22-28: Assassin's Creed: Revelations DLC

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Shippin' Out Jan. 22-28: Assassin's Creed: Revelations DLC
Jan 23rd 2012, 16:17

Short release slate led by new multiplayer content for Ubisoft's stealth-action game; Sims 3: Master Suite Stuff add-on hits PC/Mac; Scarygirl frightens PSN.

It's been a slow January for new releases, and this week's slate doesn't add much of prominence, either. Leading the debuts this week are new content for Assassin's Creed: Revelations, the latest add-on for The Sims 3, and downloadable action game Scarygirl on the PlayStation Network.

Out in front this week is the Mediterranean Traveler Pack for Assassin's Creed: Revelations. Set to arrive on Tuesday for the Xbox 360, PlayStation 3, and PC, the DLC brings a mix of six new and old multiplayer maps to the game. Ubisoft said players can expect to travel to new locations like Jerusalem, Constantinople, and Dyers and return to Brotherhood maps Firenze, San Donato, and Siena in the new DLC. The Mediterranean Traveler Map Pack will cost 800 MS points ($10) on Xbox Live and $9.99 for the PC and PS3.

Also out this week is the Master Suite Stuff expansion pack for PC and Mac iterations of The Sims 3. The add-on brings a range of luxurious furnishings to the game including canopied beds, vases of flowers, new haircut options, and "intimate wear options."

The last prominent new release out this week is downloadable action game Scarygirl on the PSN. Released last week on Xbox Live, the title is based on the graphic novel of the same name, created by Nathan Jurevicius.

For further details, visit GameSpot's New Releases page. The full list of downloadable games on the PlayStation Store, Xbox Live Marketplace, and Wii Shop Channel will be revealed later this week. Release dates are based on retailer listings and are subject to change.

Tuesday, January 24:
Assassin's Creed: Revelations - Mediterranean Traveler Pack--PC, X360, PS3--Ubisoft
Scarygirl--PS3--Square Enix
The Sims 3: Master Suite Stuff--PC, Mac--Electronic Arts
Victoria II: A House Divided--PC--Paradox Interactive

Wednesday, January 25:
Quarrel--X360--UTV Ignition Games

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viedogame: Blizzard's next-gen MMOG Titan to include in-game ads?

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Blizzard's next-gen MMOG Titan to include in-game ads?
Jan 23rd 2012, 17:59

New job listing at game company seeks individual to "facilitate product placement" within next-generation MMOG currently in development.

Details surrounding Blizzard's next-generation massively multiplayer online game--currently code-named Titan--are unsurprisingly scant. The game has been confirmed as playable, but other details--such as a setting, a release window, or an official name--are not available. However, a job listing at Blizzard offers new information about the title, indicating that Titan may include in-game advertisements in some form.

A new job listing at Blizzard for a franchise development producer calls for a person to oversee the company's new MMOG in regard to its overall brand strategy. Part of this, according to the description, includes managing "product placement" within Titan.

"Work with major consumer brands to facilitate product placement and licensing within the world of Blizzard Entertainment's next-gen MMO that enhances the gameplay experience," reads a line from the requisition.

The rest of the job listing describes how the person selected for this position will work to extend the brand to non-gaming properties such as books, action figures, comics, short movies, and apparel. As of press time, Blizzard had not responded to GameSpot's request for comment on the matter.

For more on Titan, check out GameSpot's previous coverage.

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Classic Video Games: What's Hot Now: Video Game History - The Crash

Classic Video Games: What's Hot Now
These articles that had the largest increase in popularity over the last week // via fulltextrssfeed.com
Video Game History - The Crash
Jan 23rd 2012, 11:07

By 1983 gaming consumers were drowning in a flooded console market with mostly sub-par game offerings. Suddenly one of the fastest growing and most profitable industries crashes. Most of the industry players move out of the gaming market or close their doors completely. Two years later the industry is reborn into a third age, with an all new set of players…and of course, Atari.

1983 - Arcade Games

  • Released just months apart, Dragon's Lair and Cliff Hanger are the first coin-op arcade games to use laserdisc technology. The laserdisc allows these to be the first games to feature full motion video and cell animation. While Dragon’s Lair is released first, (featuring all original animation by the master Don Bluth) Cliff Hanger is rush released to piggyback on the hype and uses recycled animation from the Japanese anime series Lupin III. Laserdisc games are the predecessors to modern DVD games.

1983 - The Crash of the Video Game Industry

  • An oversaturated market, a decline in quality, and the competition of Commodore, PC and Apple computers causes the US video game market to crash. Atari puts an end to the Atari 2600, after which Coleco and Mattel exit the video game business, and numerous game related companies go bankrupt. Much like the burst of the dot-com bubble, the crash lasts only two years.
  • The Japanese home console market is mostly separate than the US and doesn't feel the effects of the crash. Nintendo releases the Famicom (Nintendo Entertainment System), the most advanced home console of the time, in Japan. The system is an overnight sensation. Nintendo offers Atari the rights to US distribution, but the deal falls through due to the US crash.

1984

1985 - Arcade and Computer Gaming

  • Microsoft develops the PC software operating system Windows as an add-on to DOS.
  • QuantumLink (aka Q-Link), one of the first publicly available online services launches for Commodore computers.

1985 - The Rebirth and Third Generation

  • Nintendo release the Famicom in the US as the Nintendo Entertainment System (NES), ending the industry crash and launching the third generation of console gaming. Avoiding the term "console" the NES is called an Entertainment System and looks like a video component. Sales go through the roof and make Nintendo the dominant force in the gaming industry.
  • Nintendo also launches Super Mario Bros. an incredible multi-level platform adventure. The game is so popular that it actually drives sales of the NES system and starts to get packaged with the NES. Mario will become the most popular video game character of all time.
  • At the Soviet Academy of Sciences, programmer Alex Pajitnov creates the puzzle game Tetris.

1986 - Atari's Return and SEGA's Launch

  • SEGA releases the SEGA Master System in direct competition with the NES. Although technologically superior to the NES, Nintendo already has a hold on the market with far more aggressive marketing tactics. The Master System never reaches the levels of the NES in the United States, but does extremely well in Europe.
  • To try and regain their pre-crash popularity, Atari releases the Atari 7800, fixing all the shortcomings of the Atari 5200. They also make it the first backwards compatible system, allowing gamers to play titles from both the Atari 2600 and 5200. Between the competition of the NES and the SEGA Master System, the 7800 quickly fizzles.

1989 - The Fourth Generation

  • For the past three years, with a steady movement of games but no new console innovations, SEGA and The NEC Corporation decide to up the stakes and upgrade the tech with The Sega Genesis (aka MegaDrive) and The Turbografx-16.
  • The Sega Genesis is the first 16-bit console since Mattel's Intellivision. With far superior graphics than the 8-bit NES, the Genesis becomes Sega's most popular system and gives the NES a run for its money.
  • Although enthusiasts consider the Turbografx-16 the most advanced system of the time, it is limited by a higher price tag and only having a single controller port. For multiplayer gaming, you must buy an adapter and a second controller. Although a hit in Japan, the Turbografx-16 ranks third in the US console wars.

1989 - The Handheld Revolution

  • Nintendo releases the most popular handheld gaming system of all time, the Game Boy, a cartridge based handheld unit created by Game & Watch innovator Gunpei Yokoi. The Game Boy launches with a large array of high quality games and a big marketing push. Its success is solidified when Nintendo packages it with the popular and addictive puzzle game Tetris.
  • To compete with Nintendo’s Game Boy, Atari releases their own handheld system, Atari Lynx, the first handheld to feature a backlit color LCD screen. Although the graphics quality is superior, the Game Boy is easier to program and holds a larger share of the market. Although sales of the Lynx are decent, it eventually succumbs to the success of the Game Boy.

1990 - Console and Computer Gaming

  • Super Mario Bros. 3 releases for the NES and becomes the bestselling video game of the time.
  • SNK releases the Neo-Geo, the most advance gaming system thus far. However, the system quickly perishes due to an extraordinarily high price tag of $649.99, and games that cost upwards of $200. The games themselves, Metal Slug, Fatal Fury and Samurai Showdown, have long outlived the system with new life on the current and next gen consoles of today.
  • The Amiga CDTV releases the first home computer to use a CD-Rom Drive as a standard.

1990 - The Handheld Revolution Continues

  • Turbo Express, the portable version of the Turbografx-16 releases as the most advance handheld to date. Not only can it play all of the Turbografx-16 console game cartridges (which were about the size of a credit card) but with the Turbo Vision TV tuner peripheral you can turn it into a portable TV. The Turbo Express was plagued with problems due to cheap components and a faulty screen.
  • Sega releases their own handheld system, the Game Gear, the only handheld to come close to competing with Nintendo’s Game Boy. The Game Gear features a color screen but a lower price tag than the Turbo Express or Atari Lynx.

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Sunday, 22 January 2012

Classic Video Games: What's Hot Now: The Top Classic Horror Compute

Classic Video Games: What's Hot Now
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The Top Classic Horror Compute
Jan 22nd 2012, 11:07

While horror might be a mainstay for console games today, there was a time when a home video game system didn't have enough power to run the terrifying graphics needed to create a rich and frightening universe. So the place where the spooky classics went to get their fright on was on computers. From PC, Mac and even a few 8-bit models, the place to experience real terror was on the hard drive. The games that follow are the best and most groundbreaking fright-fest video games ever released. Just keep repeating to yourself, "it's only DOS", "it's only DOS".

1. Phantasmagoria

Packshot © Sierra

Sierra On-Line â€" 1995

Roberta Williams, co-founder of Sierra On-Line and writer/designer of the greatest computer games of all time, calls this her personal favorite, and rightly so as it remains the greatest horror game ever. The first to allow players control over a live-action character, the content took up so much space that it was played across seven CD-ROMS.

While on sabbatical at an ancient mansion, Adrienne Delaney unknowingly releases an evil demon. The mansion was once owned by a magician who originally summoned the demon. Now it is up to Adrienne to stop the madness.

Although surrounded by controversy due to violent and sexual content, Phantasmagoria went on to be Sierra On-Lines most successful and acclaimed title of 1995.

2. Uninvited

Packshot © Mindscape

MindScape - 1986

Although not the most advanced horror game, this 8-bit point-and-click adventure paved the way to today's modern Survival Horror games, with inspirations to the early Silent Hill and Resident Evil series.

After a horrible car accident, the player regains consciousness and discover their little brother, who was traveling with them, is gone, having disappeared inside a mysterious mansion. As they journey the player solves puzzles and battles undead enemies. Soon you learn that secrets of the house and why it is possessed by such angry and vengeful spirits. If the player doesn't quickly find their brother and escape, they will be overcome by the sinister ghouls and become one of the undead themselves.

3. Alone in the Dark

Packshot © Atari

Interplay - 1992

The first 3D Survival Horror Game brought the genre into a rich, full world that was not just taken advantage of visually, but also with the gameplay and puzzles.

Based on the works of HP Lovecraft, the game can take the roll of Detective Edward Carnby or Emily Hartwood, nice of the suicide victim Jeremy Hartwood, who recently hung himself in his Louisiana mansion. Both investigate the home and find that it is chock-full of monsters, all working for the mansions original owner, Ezechiel Pregzt, who needs the use of a living body so he can return from the grave.

Considered a groundbreaking achievement with rich and engaging gameplay, Alone in the Dark has seen numerous sequels but not a single re-release of the original.

4. Doom

Packshot © Id Software

Id Software â€" 1993

Although not the original first-person-shooter, Doom is considered the most important.

As a Space Marine guarding a top secret teleportation project that is actually a gateway to hell, when demons start pouring out, it's up to you to blow them all away.

Doom was a huge success partially because of its exciting gameplay, but on the way it was distributed. The first version wasn't released to retail stores, but instead as Shareware, allowing players to gain the first chapter for free either via download or through software clubs. This made Doom a staple in most gamer households. Since its initial release Doom has become one of the most commonly ported video game releasing in one version or another for every major system.

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5. Sanitarium

Packshot © ASC Games

ASC Games â€" 1998

Although old school for its time Sanitarium wowed players with creepy and engaging gameplay that messes with the players head as they never know what they are seeing is real or a delusion.

After surviving a near-fatal car accident, Max Laughton awakens in an ancient asylum with no memory of who he is or how he got there. Max must journey through the frightening institution and solve the mystery as he falls in and out of frightening hallucinations and flashbacks that piece together portions of his past. The real terror truly begins when Max (and the player) starts to question if any of it is real or just ramblings of his insane mind.

6. Nocturne

Packshot © Gathering of Developers

Gathering of Developers â€" 1999

While computer horror games have been consistently improving and perfecting adventure and point-and-click style gameplay, console horror games were breaking off and taking a different direction, evolving out of Japan in a style made popular with the Resident Evil series. One of the first computer horror games to adopt this approach is Nocturne.

As a mysterious agent for, Spookhouse, a secret underground government division started by Teddy Roosevelt, you are dedicated to saving the world from the deadly thread of monster invasions. Battling vampires, zombies, Frankenstein mobsters, and loads of others, the game is jam packed with action and frights, creating its own rich universe that spans across the globe.

7. Shivers

Packshot © Sierra

Sierra On-Line â€" 1995

Masters of the adventure games Sierra On-Line introduced this graphically stunning horror adventure following a teenager who takes a bet to spend the night at a haunted museum and soon finds himself fighting for his life against deadly spirits.

At the time of Shivers creation Sierra On-Line was going out of the box to improve graphics quality as shown in Phantasmagoria, which released earlier the same year as Nocturne. Instead of all-computer generated graphics or live-action, the graphics in Nocturne were all hand crafted watercolor painted that had been computer enhanced, which created an amazing visual experience.

8. The Beast Within - A Gabriel Knight Mystery

Packshot © Sierra

Sierra On-Line â€" 1995

A different approach to live action gameplay in a point-and-click adventure where players move the character to an area and interacting with objects with a click of the mouse. This approach doesn't take away from the engaging and spooky world and gameplay created for Gabriel Knight, the hapless mystery writer's second adventure.

Upon hearing the news of his uncle's death and inheritance of an ancient castle, Gabriel and his assistant Grace Nakimura must travel to a small town in Germany. No sooner do they arrive than the villagers beg Gabriel to solve the murder believe to have been committed by a werewolf.

9. The 7th Guest

Packshot © Sierra

Virgin Games â€" 1993

Not only is the 7th Guest notable for being one of the first games to include embedded live action sequences mixed with 3D computer graphics, but it is also the very first video game to release on CD-Rom, a new technology at the time.

A first-person adventure tells the tale of six guests invited to dinner at a mad, hermit-like toymaker's mansion; years after he spread a virus-like plague which killed all the children and captured their souls into his dolls. Now he needs one more to complete his plans. The guests now fight over the fate of the child, eventually killing one another off.

You take the roll of one of the guests, Ego, and must solve the mystery behind the evil toymaker's plot and eventually rescue the child.

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