Monday, 30 January 2012

viedogame: PlayStation 3 | Tokitowa: The RPG That Hearkens Back To 2D/3D Days Of Yore

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PlayStation 3 | Tokitowa: The RPG That Hearkens Back To 2D/3D Days Of Yore
Jan 30th 2012, 02:32

Image Epoch's latest action RPG aims to blend the best of anime and games with a twist of monogamy.

As we saw time and time again in PlayStation-era RPGs, mixing 2D sprite animation with 3D graphics can have mixed results. Developer Image Epoch knew that such an experiment would be risky, but the company that made Arc Rise Fantasia and the Luminous Arc series decided to say "screw it" and go for gold with Tokitowa, a game that claims to be an anime in video game motion.

As was evident from the Image Epoch webcast hosted by CEO Ryoei Mikage and producer Kei Hirano, Tokitowa is an action RPG for the PS3 centered on a blue-haired protagonist (which we would control) and his wife, a pink-haired girl named Toki. The key themes of the game's narrative are time and the bonds of marriage.

From the tiny clips of gameplay shown during the teaser, we can assume that Toki is a ranged character who uses her flying dragon pet as a combat assist. We didn't see any sign of the main protagonist in action, so we can't gauge whether players will have a two-person party or just tag in the other during combat.

What was also apparent was that every character and enemy will be in motion via traditional hand-drawn animation. Animation studio Satelight (Macross Frontier) and illustrator Vofan (Bakemonogatari) handles the entire game's 2D art and look, while Yuzo Koshiro is responsible for the game's music. Speaking of characters, the teaser also showed other female members of the cast, ranging from a bespectacled brunette who may be an outdoor alchemist, to a blonde doppelganger of Toki.

What was interesting, was that Mikage joked that players can cheat on the main character's wife, and instead find another person to marry and date instead. Whether the extra glimpse of the cast means they're potential party members or spouses is still open to interpretation, but the possibilities make for something akin to a faithfulness meta-test (like Catherine did last year).

While we aren't fully convinced that what we saw would translate into a smooth gameplay experience, Mikage did state that the game is only 20 percent done and will be ready for display in time for this year's Tokyo Game Show. That said, the brief clips demonstrated the high-quality animation blending in very well with its background.

If all goes to plan, gamers can check out what could be a pleasing marriage between traditional animation and gameplay when Tokitowa is out on Japan shelves this year.

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Sunday, 29 January 2012

viedogame: Shippin' Out Jan. 29-Feb. 4: Final Fantasy XIII-2, SoulCalibur V

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Shippin' Out Jan. 29-Feb. 4: Final Fantasy XIII-2, SoulCalibur V
Jan 29th 2012, 21:42

New release slate led by Square Enix's role-playing sequel and Namco Bandai's fighting game; Rebellion's NeverDead and Mac version of BioShock 2 also out.

The past two weeks didn't feature many big ticket items on the new release schedule, but this week makes up for lost time. New titles out this week include Final Fantasy XIII-2, SoulCalibur V, NeverDead, and the Mac version of BioShock 2.

Out in front this week is Final Fantasy XIII-2 for the Xbox 360 and PlayStation 3 from Square Enix. The game is a direct sequel to 2010's well-received Final Fantasy XIII. It sees the return of Final Fantasy XIII protagonist Lightning, but focuses much more on her now-liberated sister Serah.

Also out this week on the Xbox 360 and PS3 is Namco Bandai's fighting game SoulCalibur V. The publisher has slated 30 characters for inclusion, and the series' tradition of including guest characters from other games will continue with Ezio from Assassin's Creed confirmed to be joining the mix.

Another major new release out this week is Rebellion's action game NeverDead for the Xbox 360 and PS3. The game puts players in the shoes of Bryce Boltzmann, an immortal demon slayer who is prone to dismemberment. Jumping into the fray is encouraged here, as losing limbs can let players roll into previously inaccessible areas, and the severed appendages can be wielded as weapons or reattached to regain full mobility.

Lastly, BioShock 2 comes to the Mac this week. Ported by Feral Interactive, the game takes place 10 years after the events of the first BioShock game. Players return to Rapture, but this time they control a prototype version of the original's lumbering Big Daddy.

For further details, visit GameSpot's New Releases page. The full list of downloadable games on the PlayStation Store, Xbox Live Marketplace, and Wii Shop Channel will be revealed later this week. Release dates are based on retailer listings and are subject to change.

Tuesday, January 31:
BioShock 2--Mac--Feral Interactive
Final Fantasy XIII-2--PS3, X360--Square Enix
NeverDead--PS3, X360--Konami
Puddle--PS3--Konami
SoulCalibur V--PS3, X360--Namco Bandai

Wednesday, February 1:
Rhythm Party--X360--Konami

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Classic Video Games: PlayCable for Intellivision: Dawn of the Download

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PlayCable for Intellivision: Dawn of the Download
Jan 29th 2012, 15:24

PlayCableGather round all you Next-Gen gamers and I'll tell you a tale of a time long forgotten; an age when to play a new video game one needed to journey out in the cold dark world into dungeons our ancestors use to call "brick and mortar stores". Here at these chambers of retail gamers would do battle with parking lots, lines, and crowds, all in the hopes that their video game treasure would not be sold out.

Then came the dawn of a new age, one that kept gamers safe in the confined of their couches, braking them free from the chains of retailers and "sold out" signs - a brand new technology that would download libraries of video games directly to their consoles.

Today we know them as gaming portals and worship at the alters of Xbox Live Arcade, PlayStation Network, Wii Virtual Console, and even Steam, but at the dawn of this downloadable gaming age was PlayCable, the first video game portal.

More Retro Gaming Portals:

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Saturday, 28 January 2012

viedogame: PlayStation 3 | Final Fantasy XIII-2 Review

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PlayStation 3 | Final Fantasy XIII-2 Review
Jan 28th 2012, 21:00

The Video Review

Watch this video

Kevin VanOrd travels through time searching for Lightning in this video review for Final Fantasy XIII-2.

Final Fantasy XIII-2's box art features the indomitable Lightning, looking strong and feminine in her tough-as-nails armor and flowing skirt of feathers. You remember Lightning, of course: she spent the majority of Final Fantasy XIII trying to release her sister Serah from a crystalline prison. Don't let that gorgeous portrait of the daunting heroine fool you, however. She has a part to play in this direct sequel, but it's Serah's turn in the spotlight now. Serah's not the powerhouse personality her sister is, but that doesn't keep Final Fantasy XIII-2 from delivering a satisfying mix of poignant storytelling and exciting action.

That isn't to say Final Fantasy XIII-2 is as epic an adventure as you may have expected. The story isn't long as far as Japanese role-playing games go--maybe 25 hours for a standard playthrough. There are reasons to linger or return if you're the completionist type, but the length is a consideration for series fans hoping for a Final Fantasy-sized adventure. If those 25 hours were jam-packed with challenging action and dramatic cutscenes, perhaps you wouldn't notice the story's brevity. Alas, a lengthy fetch quest makes the game drag considerably, as does a protracted platforming sequence that causes the pace to chug as you near the conclusion, right when you'd expect the tempo to take off. The cinematics and battles both burst with occasional thrills, but it's as if developer Square Enix decided that unnecessary padding was the proper solution to the problem of Final Fantasy XIII's overly linear progression.

If that sounds like a lot of negativity, don't worry: Final Fantasy XIII-2 may not be the super-great RPG you might have wanted in a series known for reinventing itself at every turn, but it's still a very good one. You could say the same thing about lead character Serah: She's a good, not great, leading lady. She doesn't have the steely strength of Lightning, though she isn't as annoyingly dainty as Final Fantasy XIII's Vanille, either (though she does have her overtly girlish moments as she twitters with the affected chirps and sighs of the prototypical Japanese RPG heroine). But she's a perfectly serviceable "every girl" who teaches school in her village on the world of Pulse, just a few years after the bitter victory that concluded the previous game.

Serah's purpose is to find Lightning, who is assumed to be gone for good--perhaps inhabiting the crystal pillar holding up the orb of Cocoon, along with Fang and Vanille. But Serah remembers events no one else does; most importantly, she remembers her sister's blessing to marry Snow, though Lightning was not always so fond of him. She knows Lightning must be alive, and she's right, of course. Lightning resides in Valhalla, a realm that exists outside of the constraints of time, where she's locked in struggle with a man called Caius. The game's initial moments dramatize this conflict in fine fashion. Caius speaks with a quiet confidence, his voice filled not so much with rage as with brazen purpose. He and Lightning stare mercilessly into each other's eyes and their swords meet, emanating a blaze of blue light. Soon thereafter, you take control of Lightning atop Odin in his form as a mechanical steed, fending off the ominous winged Bahamut in the game's first tutorial.

It's a pity that the game's two most engaging characters--Lightning and Caius--have considerably less screen time than Final Fantasy XIII-2's protagonists. Caius is a compelling villain, in part because his villainy isn't the typical in-your-face, menacing, power-hungry gnashing of teeth. It's sorrow that drives him, and as the source of this sorrow becomes clearer, your empathy grows. His emotions are distinctly, authentically human, and he isn't inherently evil; thus, he is a much more interesting villain than the usual frothing maniac. Caius gets his chance to chew the scenery a number of times, though where male characters are concerned, your focus is generally on Final Fantasy XIII-2's other lead: Noel. Noel's from the future--a future in which Cocoon has collided with Pulse many years before. He arrives in Valhalla where he witnesses the clash of the two titans, but he escapes to the past (and to Serah's side) at Lightning's behest. His hopes are somewhat loftier than Serah's. She wants to find her sibling; he has an entire future to change.

And so the two set out on a journey across time, hopping from one level to another, with each one representing a different place or time. The two make a blandly pleasant team, and apart from a third slot designated for voiceless monsters (more on that to come), they are your sole party members. Where Final Fantasy XIII's party members had plenty of interpersonal conflicts to overcome, Serah and Noel get along nicely enough. Moments that could have had great poignancy in the first half of the game--multiple reunions among them--are curiously bereft of tension and emotional impact.

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viedogame: Xbox 360 | Final Fantasy XIII-2 Review

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Xbox 360 | Final Fantasy XIII-2 Review
Jan 28th 2012, 21:00

The Video Review

Watch this video

Kevin VanOrd travels through time searching for Lightning in this video review for Final Fantasy XIII-2.

Final Fantasy XIII-2's box art features the indomitable Lightning, looking strong and feminine in her tough-as-nails armor and flowing skirt of feathers. You remember Lightning, of course: she spent the majority of Final Fantasy XIII trying to release her sister Serah from a crystalline prison. Don't let that gorgeous portrait of the daunting heroine fool you, however. She has a part to play in this direct sequel, but it's Serah's turn in the spotlight now. Serah's not the powerhouse personality her sister is, but that doesn't keep Final Fantasy XIII-2 from delivering a satisfying mix of poignant storytelling and exciting action.

That isn't to say Final Fantasy XIII-2 is as epic an adventure as you may have expected. The story isn't long as far as Japanese role-playing games go--maybe 25 hours for a standard playthrough. There are reasons to linger or return if you're the completionist type, but the length is a consideration for series fans hoping for a Final Fantasy-sized adventure. If those 25 hours were jam-packed with challenging action and dramatic cutscenes, perhaps you wouldn't notice the story's brevity. Alas, a lengthy fetch quest makes the game drag considerably, as does a protracted platforming sequence that causes the pace to chug as you near the conclusion, right when you'd expect the tempo to take off. The cinematics and battles both burst with occasional thrills, but it's as if developer Square Enix decided that unnecessary padding was the proper solution to the problem of Final Fantasy XIII's overly linear progression.

If that sounds like a lot of negativity, don't worry: Final Fantasy XIII-2 may not be the super-great RPG you might have wanted in a series known for reinventing itself at every turn, but it's still a very good one. You could say the same thing about lead character Serah: She's a good, not great, leading lady. She doesn't have the steely strength of Lightning, though she isn't as annoyingly dainty as Final Fantasy XIII's Vanille, either (though she does have her overtly girlish moments as she twitters with the affected chirps and sighs of the prototypical Japanese RPG heroine). But she's a perfectly serviceable "every girl" who teaches school in her village on the world of Pulse, just a few years after the bitter victory that concluded the previous game.

Serah's purpose is to find Lightning, who is assumed to be gone for good--perhaps inhabiting the crystal pillar holding up the orb of Cocoon, along with Fang and Vanille. But Serah remembers events no one else does; most importantly, she remembers her sister's blessing to marry Snow, though Lightning was not always so fond of him. She knows Lightning must be alive, and she's right, of course. Lightning resides in Valhalla, a realm that exists outside of the constraints of time, where she's locked in struggle with a man called Caius. The game's initial moments dramatize this conflict in fine fashion. Caius speaks with a quiet confidence, his voice filled not so much with rage as with brazen purpose. He and Lightning stare mercilessly into each other's eyes and their swords meet, emanating a blaze of blue light. Soon thereafter, you take control of Lightning atop Odin in his form as a mechanical steed, fending off the ominous winged Bahamut in the game's first tutorial.

It's a pity that the game's two most engaging characters--Lightning and Caius--have considerably less screen time than Final Fantasy XIII-2's protagonists. Caius is a compelling villain, in part because his villainy isn't the typical in-your-face, menacing, power-hungry gnashing of teeth. It's sorrow that drives him, and as the source of this sorrow becomes clearer, your empathy grows. His emotions are distinctly, authentically human, and he isn't inherently evil; thus, he is a much more interesting villain than the usual frothing maniac. Caius gets his chance to chew the scenery a number of times, though where male characters are concerned, your focus is generally on Final Fantasy XIII-2's other lead: Noel. Noel's from the future--a future in which Cocoon has collided with Pulse many years before. He arrives in Valhalla where he witnesses the clash of the two titans, but he escapes to the past (and to Serah's side) at Lightning's behest. His hopes are somewhat loftier than Serah's. She wants to find her sibling; he has an entire future to change.

And so the two set out on a journey across time, hopping from one level to another, with each one representing a different place or time. The two make a blandly pleasant team, and apart from a third slot designated for voiceless monsters (more on that to come), they are your sole party members. Where Final Fantasy XIII's party members had plenty of interpersonal conflicts to overcome, Serah and Noel get along nicely enough. Moments that could have had great poignancy in the first half of the game--multiple reunions among them--are curiously bereft of tension and emotional impact.

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Classic Video Games: What's Hot Now: Best Arcade Games of 1981

Classic Video Games: What's Hot Now
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Best Arcade Games of 1981
Jan 28th 2012, 11:11

In 1981 video games were hot, with arcades popping up all over the country. While the video arcade market had been saturated with rip-offs and clones of previous hits such as Pong and Space Invaders, the release of Pac-Man in 1980 broke the market out of the rut, thrusting video games from a niche fad into a major industry.

With the public demanding new, more elaborate games, developers and manufactures needed content that stood out from the competition and kept players feeding quarters into the machines. This allowed game markers the freedom to explore and experiment with new ideas, designs, and concepts.

The result was 1981, one of the most innovative and prosperous years in video arcades, Spawning major hit games the likes of which no one had ever seen before.

These are the Best Arcade Games of 1981!

Galaga

What started as a sequel to Namco's Galaxian, a Space Invaders-like single-screen shooter, became a major franchise itself, and is your Guide to Classic Video Games all time favorite video game.

With dazzling graphics, fast paced action and frenetic gameplay, Galaga takes you though wave after wave of insect like alien swarms that you blast your way though as they come in a variety of different formations.

Read the history of this game in Galaga - The Ultimate Space Shooter

Donkey Kong

Oh, bananas! A big harry ape has kidnapped construction worker Mario’s girlfriend Pauline. Long before Mario switched careers to plumbing and started his princess chasing ways, he was challenged with trying to rescue his lady love by running across girders, climbing ladders, leaping over barrels and smashing fireballs with a hammer in one of the first platformers, and the game to introduce the world to two of the most iconic characters in the video games, Mario and Donkey Kong.

Read the history of this game in Donkey Kong â€" The Story of a Big Ape and an Arcade Legend

Ms. Pac-Man

Midway Games had licensed the rights to release Pac-Man in North America from Namco, and took the liberty to create numerous unauthorized variations of the game, the most popular of which was Ms. Pac-Man.

On the surface Ms. Pac-Man may have looked like a clone of her male predecessor only with lipstick and a bow, but there are quite a few differences between the two.

Ms. Pac-Man has more maze variations, moving fruit that runs around the maze, two warp tunnels, different ghost behaviors and new cinematics between levels that reveals the romance of Pac-Man and Ms. Pac-Man as they run and chase Ghost Monsters.

When Namco found out about all the unauthorized Pac-Man variations Midway was putting out, they canceled their license and retained the rights to all the games. Because Ms. Pac-Man was so popular, Namco started manufacturing the game themselves.

Read More on Pac-Man, Ms. Pac-Man and the Whole Pac-Family...

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Frogger

You’ll never believe that a game about getting a frog from one side of the screen to another could be so challenging and addictive, but Frogger stands out as a unique game that keeps you feeding quarters so you can repeatedly help a little amphibian get home.

The game consists of a single screen with a countdown bar as players try to get their frog into one of the five available homes though a busy freeway and across a hazardous lake, all while trying not to get splattered, fall into the water or gobbled up by predators.

For the history of the game see, Frogger â€" From Lily Pad to Arcade

Mouse Trap

After Pac-Man’s release and monumental success in 1980, the following years were chock full of rip-off games all trying to piggyback on the original’s success. Mouse Trap is one of the most popular, mainly due to it’s sense of humor and attempt to try and make the game feel a bit more unique.

Players takes control of a mouse and like Pac-Man the goal is to eat, but the dots in the maze have been replaced by pieces of cheese, the ghosts are now cats, and the power pellets are dog bones which temporarily turn the mouse into a dog who can take down the cats. A couple of unique additions that they added are doors that open and close, constantly changing the maze paths, and an enemy hawk who can fly across the maze and defeat the player regardless if they are in mouse or dog form.

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Scramble

Taking a page from the 1980 hit Defender, Scramble is a side-scrolling space shooter, but instead of defending your home planet from invaders, you’re the one blowing everything up on the planet’s surface including enemy bases, gun turrets, and fuel tanks (the latter giving the player more fuel). You also need to take down a multitude of enemy ships that come at you in a fast formation.

The player ship can fire missiles straight ahead or drop bombs, with the game often requiring you to fly low to the cavernous surface. Touching the surface of the planet, hitting one of the enemy structures or ships, or getting blasted by enemy fire will cause you to lose a life.

The game was so well received that developer and manufacturer Konami made another version, replacing the ship with a helicopter and increasing the difficulty, releasing the game under the title Super Cobra.

Wizard Of Wor

A single screen dungeon maze game where players take the role of the 'Worrior' traverse though the environment shooting at various monsters who are trying to hunt them down. Once each monster is destroyed, the level ends with a boss monster battle, then a new maze appears with a different design and more difficult monsters to battle.

One of the unique elements of the game was the multiplayer feature. In two-player mode, the players can blast each other as well as the monsters.

Qix

One of the most original and abstract games of it’s time, Qix is a line based colorful helix creature roaming though an empty space that the player must fill up with closed box shapes. The goal is to fill as much of the empty space as possible by drawing enclosing lines that fill up once the shape is complete. The danger is that if the Qix touches you or your line while the shape is being made, you lose a life. Players also have to avoid the Sparx creatures that run along the lines you’ve made, hunting out your icon to destroy it.

Gorf

It’s five space shooters in one! Gorf stands for "Galactic Orbiting Robot Force". Each of the five levels have different design and gameplay, and while the majority of these are rip-offs of other titles, the design is tight and it gives players more bang for their buck (or in this case, quarter).

The levels are broken down as...

  • Astro Battles: A straight up Space Invaders rip-off, almost identical in gameplay.
  • Laser Blast: A Galaga rip-off that features near exact gameplay.
  • Galaxians: Basically a Galaxian rip-off, being so bold as to use the game they cloned as the name of the level.
  • Space Warp: A bit more unique than the other levels. Space Warp uses diagonal lines forming from the center of the screen out to the edges to give the player the feeling of moving though a space warp as enemy ships fly out at them from the center of the warp zone.
  • Flag Ship: This serves as the boss battle of the game. The set-up is the same as the Astro Battles level, only your fighting it out with one major mother ship instead of smaller enemy crafts.

New Rally-X

Quite possibly the very first arcade expansion pack. Developed and manufactured by Namco, New Rally-X was sub-licensed to Midway Games to distribute in North America. Instead of releasing it as an all new game cabinet, Midway sold it to arcades as an arcade kit, containing a new game board. Arcades simply had to take the original Rally-X cabinets and switch out the game board for New Rally-X.

The gameplay ended up being far more popular than the original as it had been fine tuned to make it easier to control and the maze-like tracks were more expansive.

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Friday, 27 January 2012

viedogame: Kingdoms of Amalur: Reckoning online pass unlocks seven quests

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Kingdoms of Amalur: Reckoning online pass unlocks seven quests
Jan 27th 2012, 22:53

New copies of 38 Studios' fantasy RPG come bundled with code to download House of Valor faction questline; studio says it was "always intended" to be DLC.

Electronic Arts and 38 Studios are giving gamers an incentive to pick up a first-run copy of the fantasy role-playing game Kingdoms of Amalur: Reckoning. An online pass included with new copies of the game unlocks seven House of Valor faction quests inside the gameworld.

A new copy of the game for the Xbox 360 provided to GameSpot includes the online pass, and a statement to Joystiq confirms that first-run PlayStation 3 copies will also sport the pass. Downloaded versions of the game for the PC will include the content by default.

It was not made clear if the House of Valor questline will become available as downloadable content for those with a secondhand copy of the game. As of press time, EA had not responded to GameSpot's request for comment.

Writing on the game's official forums, 38 Studios community manager "Muse" noted that the House of Valor quests were not included on disc and then taken out.

"The House of Valor content was not in the finished game/disc at one point, then removed. It isn't there and we're locking you out of it. The House of Valor was created as stand-alone content, and was always intended to be the first DLC. Instead of holding onto it and charging for it later, we opted to give it to everyone who purchases the game new, for free, on launch day."

Kingdoms of Amalur: Reckoning is not the first EA-published title to sport an online pass. New copies of Battlefield 3, Dead Space 2, Need for Speed: Hot Pursuit, and several EA Sports titles all included onetime-use codes to download additional content.

Kingdoms of Amalur: Reckoning is due out for the Xbox 360, PlayStation 3, and PC on February 7. For more on the title, check out GameSpot's latest preview.

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