Friday, 6 January 2012

Classic Video Games: What's Hot Now: Fusajiro Yamauchi - Nintendo

Classic Video Games: What's Hot Now
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Fusajiro Yamauchi - Nintendo
Jan 6th 2012, 15:00

Who would have thought one of the most important figures in the world of gaming would have passed away 12 years before the first video game was even invented?
  • Name: Fusajiro Yamauchi
  • Birth: 1859
  • Death: 1940
  • Mark In Gaming History: Founder of Nintendo

By the end of the 19th century the citizens of Japan had just about had it with card games. Since 1633 the Japanese government had put a ban on all foreign playing cards and games to try and deter illegal gambling, and continued to do so with just about every other card game for the next 250 years. Finally a game was developed in Japan that the government would accept, Hanafuda, a card game using illustrations instead of numbers for the gameplay.

With the constant banning of card games having taken their toll on the public, Hanafuda released to lackluster results. When it looked as though the game would be all but forgotten a young entrepreneur, Fusajiro Yamauchi, came up with a new approach to increase the games popular. Instead of just making general illustrations for use with the game, he would develop unique hand crafted artwork that would drive the sales of the cards. In 1889 he opened the doors to his first Hanafuda card shop, Nintendo Koppai, a name that would change simply to Nintendo as the company grew and evolved.

The Nintendo hand-painted Hanafuda cards were a hit and not only spun the newly formed company into success, but grew the card game in popularity as well. With their Hanafuda cards now in demand Nintendo quickly became the top game company in Japan, and over the next 40 years Fusajiro's small store expanded into a major corporation adding an expansive library of original card games developed specifically for Nintendo.

In 1929, at the age of 70, Fusajiro finally retired, leaving his company in the charge of his adopted son-in-law Sekiryo Kaneda (who changed his name to Sekiryo Yamauchi).

For the next 11 years Fusajiro remained out of the gaming business until his passing in 1940. Fusajiro would never know that the company he founded would expand to break new ground for a different kind of game four decades later with the Nintendo Entertainment System.

Today Nintendo is one of the dominating forces to the worldwide video game market. Their latest home console the Nintendo Wii was the first home video game system to sell over 10 million consoles in a single year.

Although he would never see or know of video games, without Fusajiro Yamauchi revolutionizing the gaming market in Japan, Nintendo would never have had the opportunity to do it again 120 years later.

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Classic Video Games: What's Hot Now: The Weirdest Classic Video Games for Christmas

Classic Video Games: What's Hot Now
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The Weirdest Classic Video Games for Christmas
Jan 6th 2012, 15:00

Long before that tubby plumber Mario turned himself into a video game superstar, the original morbidly obese super hero was Santa Claus. It was only a matter of time before the obsessive compulsive gift giver took his place in the ranks of classic gaming weirdness.

So sit down by the warmth of the old picture tube, fire up your Commodore 64, and I'll tell you about the most bizarre and outrageous Christmas-themed classic video games.

Yes Virginia, there is a killer snowman out to destroy Santa Claus.

3. Daze Before Christmas 1. Special Delivery: Santa's Christmas Chaos 2. Santa's Xmas Caper aka Santa's Christmas Caper 4. Frosty the Snowman aka Frosty's Busy Night
5. Santa Claus Saves the Earth 6. Christmas Lemmings series aka Xmas Lemmings aka Holiday Lemmings 7. A Popples Christmas Adventure 8. The White Door: Crisis At Christmas
9. Home Alone 10. Snatcher

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viedogame: Big in Japan Dec 26 – Jan 1: Mario Kart 7

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Big in Japan Dec 26 – Jan 1: Mario Kart 7
Jan 6th 2012, 04:10

Nintendo's kart racer is riding high amidst the PS Vita's slump.

The week of December 26 was not a good time for Sony in Japan, with the publisher's newly released portable system, the PlayStation Vita, sagging in sales on both the software and hardware fronts. Conversely, Nintendo's 3DS and the just-released Mario Kart 7 were the top earners for the week, according to the recent Media Creates sales update.

The PS Vita numbers continued to drop in its third week, from 72,479 to 42,648 units, with no Vita titles in the top 20 sales list. On the flip side, Sony's other consoles continued to do well in Japan--the PS3 held second place, with 67,199 units sold, while the PSP was just behind with 62,746 units sold.

Meanwhile, Nintendo sold 197,952 units of the 3DS for the particular week. Mario Kart 7 was in first place, with 109,463 units sold; the racing title stood alongside the 3DS iteration of Monster Hunter, with 100,042 units sold. Super Mario 3D Land was in fourth place, with 68,483 units sold, while Inazuma Eleven Go was in sixth place, with 47,938 units sold.

The only new title among the top 20 was Idolmaster Anime & G4U Pack Vol.3 for the PS3. The virtual idol simulator bundle sold 18,992 units in its debut week. Other noteworthy highlights include the recent Musou Orochi 2 for the PS3 (third place, with 73,526 units sold) and the PS3 version of Final Fantasy XIII-2 staying strong at fifth place (61,202 units sold).

Japan game sales week of December 26-January 1

Software
Rank/Title/Publisher/Platform/Unit sales
1. Mario Kart 7 / Nintendo / 3DS / 109,463
2. Monster Hunter 3G / Capcom / 3DS / 100,042
3. Musou Orochi 2 / Tecmo Koei / PS3 / 73,526
4. Super Mario 3D Land / Nintendo / 3DS / 68,483
5. Final Fantasy XIII-2 / Square Enix / PS3 / 61,202
6. Inazuma Eleven Go / Level-5 / 3DS / 47,938
7. Just Dance Wii / Nintendo / Wii / 33,347
8. Kirby's Return to Dream Land / Nintendo / Wii / 24,067
9. Wii Party / Nintendo / Wii / 22,932
10. SD Gundam G Generation 3D / Namco Bandai / 3DS / 20,427

Hardware
3DS â€" 197,952
PS3 â€" 67,199
PSP â€" 62,746
PSV â€" 42,648
Wii â€" 33,208
DSi XL â€" 3356
Xbox 360 â€" 2453
DSi â€" 2418
PS2 â€" 1659
DS Lite -28

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Thursday, 5 January 2012

viedogame: 3DS | Pushmo Review

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3DS | Pushmo Review
Jan 6th 2012, 02:24

It's not often a puzzle game comes along that feels truly fresh and special. The best entries in the genre tend to have simple gameplay that's easy to approach but that can become fiendishly difficult if you're up for a challenge. Pushmo has that and more, making it stand out not just as a great downloadable game for the 3DS eShop, but as one of the most appealing puzzle games on the system.

Pushmo is all about pulling and pushing blocks in order to scale to the top of the large structures they form. Every puzzle (also called a Pushmo) begins as a relatively flat image that cannot be climbed. Your character, Mallo, can walk and jump, but more importantly he can grab hold of the individual blocks that make up a Pushmo. Ideally you pull an individual block out several spaces, jump on top of it, pull the next highest block out a little bit, and so on until you reach the top. However, you won't be pulling small, uniform pixel blocks to make a simple set of stairs over and over again. Blocks tend to be in odd shapes and positions, forcing you to put a lot of thought into what you want to move in or out of the background. You're taught new tricks as you go, such as the ability to push or pull blocks from the sides, but simple abilities don't do you any good for certain challenges, like when you happen to be standing on the same block you desperately want to move into or out of the background. You can rewind your progress a little if you decide you want to undo a specific action like a botched jump, or you can restart the puzzle altogether by hitting a button at the bottom of the stage.

The game does a good job of slowly introducing you to these mechanics, starting you off with very simple puzzles that involve moving only a couple of blocks at a time. Before long you find yourself thinking harder about each solution, taking longer until that "Aha!" moment hits and you feel proud for reaching the end. Things get tougher and tougher across more than 200 puzzles that will challenge even puzzle game veterans. Over time new wrinkles are added to the formula in the form of switches and manholes. When pressed, switches fully pull out all blocks of their respective color, changing the landscape you're standing on and opening up new movement options. Manholes work a little like connected portals, allowing you to jump down or up into a colored opening and spring forth from its twin opening elsewhere in the level, provided neither manhole is obscured.

But even when things get complex, Pushmo is pretty stress-free. There is no timer to make you feel rushed nor any reason to fear failing in some way. Puzzles are about clever thinking and movement, not speed, unlike in some other games that use block pushing as a mechanic. There are two types of Pushmo: murals, which are pieces of artwork that are aesthetically pleasing but not too challenging, and challenges, which live up to their name and place logic over visuals. Both types of puzzles are fun in their own way.

There's not much in the way of characters or dialogue, but the world of Pushmo is still filled with charm and has a laid-back atmosphere. Every level is full of vibrant colors, and Mallo himself is a cute character who animates nicely. It all looks fine in two dimensions, but turning up the 3D slider for some added depth really puts the 3DS's signature feature to good use, especially since depth is part of the gameplay. The visuals combine with cheerful music to keep the puzzle-solving experience pleasurable, even when later levels get difficult. You can progress through much of the game using trial and error, learning from each experience and taking your time. There's nothing in the way of hints if you get stuck on certain puzzles, but the game does give you the option of skipping a level without penalty once it has decided you've been trying it long enough. You can always return to it later when you're more confident.

As if the included puzzles weren't enough, Pushmo opens up even further when you start playing in the Pushmo Studio, which features robust but easy-to-use tools for creating your own puzzles and sharing them with friends. Using the stylus to paint a puzzle in a pixel-art fashion is a breeze, and once you've completed a level yourself to prove it can be conquered, you can create a QR code to make sharing your level easy. Even if you're not interested in making puzzles, this option means there are plenty of levels available online in addition to what's included in the original game, provided you're willing to track them down. Plenty of message board posters and social network users have created their own hubs for custom Pushmo creations, so you shouldn't have to look too far for fresh content. Grabbing new levels via QR codes is an easy and instantaneous process using the 3DS camera, and it would only be made better by a full-fledged online sharing system. It would have been nice if Nintendo had at least created an official Web portal for user-generated content, letting you upload QR codes and vote on favorites.

You do have to progress some in the main game before you can try everything that's out there (you'll solve dozens of puzzles before you can create or even acquire levels with switches or manholes), but that's a small price to pay when the game is so much fun to play. Pushmo offers a wealth of content and smart game design that is often missing from full retail releases, so the fact that it can be downloaded for $6.99 is impressive. It's a carefree, addictive puzzler with great player creation tools that enable you to keep happily pushing and pulling blocks for as long as you please.

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viedogame: Batman: Arkham City tops GameFly's 2011 most requested list

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Batman: Arkham City tops GameFly's 2011 most requested list
Jan 5th 2012, 21:37

Caped Crusader's latest outing proves to be non-PC game rental service's most popular cross-platform title last year.

Call of Duty: Modern Warfare 3 may have been the biggest game of 2011 in terms of sales, but it was not the most requested title at game rental company GameFly. Instead, that mark goes to Rocksteady's well-received Batman: Arkham City.

Directly following Arkham City on GameFly's 2011 most requested cross-platform titles list are Activision's latest shooter Modern Warfare 3 and Deep Silver's zombie game Dead Island.

Platform-specific top-requested titles included Uncharted 3: Drake's Deception (PS3), Batman: Arkham City (Xbox 360), Legend of Zelda: Skyward Sword (Wii), Super Mario 3D Land (3DS), and New Super Marios Bros (DS).

Of note, there were only two new intellectual properties to break GameFly's top 10 lists: Dead Island and Rage. GameFly's 2011 most requested lists are below.

Cross-platform:
1. Batman: Arkham City (PS3, Xbox 360)
2. Call of Duty: Modern Warfare 3 (PS3, Xbox 360, Wii)
3. Dead Island (PS3, Xbox 360)
4. Battlefield 3 (PS3, Xbox 360)
5. Assassin's Creed: Revelations (PS3, Xbox 360)
6. Saints Row: The Third (PS3, Xbox 360)
7. Elder Scrolls V: Skyrim (PS3, Xbox 360)
8. Rage (PS3, Xbox 360)
9. Madden NFL 12 (PS3, Xbox 360, Wii, PS2, PSP)
10. Gears of War 3 (Xbox 360)

Xbox 360:
1. Batman: Arkham City
2. Call of Duty: Modern Warfare 3
3. Dead Island
4. Gears of War 3
5. Battlefield 3
6. Assassin's Creed: Revelations
7. Saints Row: The Third
8. Elder Scrolls V: Skyrim
9. Rage
10. Halo: Combat Evolved Anniversary

PS3:
1. Uncharted 3: Drake's Deception
2. Batman: Arkham City
3. Call of Duty: Modern Warfare 3
4. Battlefield 3
5. Dead Island
6. Assassin's Creed: Revelations
7. Saints Row: The Third
8. Elder Scrolls 5: Skyrim
9. Resistance 3
10. Rage

Wii:
1. Legend of Zelda: Skyward Sword
2. Donkey Kong Country Returns
3. Super Mario Galaxy 2
4. Kirby's Return to Dreamland
5. Just Dance 3
6. Mario Sports Mix
7. Disney Epic Mickey
8. New Super Mario Bros. Wii
9. Mario & Sonic at the London 2012 Olympic Games
10. Super Smash Bros. Brawl

3DS:
1. Super Mario 3D Land
2. Mario Kart 7
3. Sonic Generations
4. Star Fox 64 3D
5. Legend of Zelda: Ocarina of Time 3D
6. Pokemon Rumble Blast
7. Cave Story 3D
8. Pilotwings Resort
9. Super Street Fighter IV 3D Edition
10. Harvest Moon: Tale of Two Towns

DS:
1. New Super Mario Bros.
2. Pokemon White
3. Mario & Luigi: Bowser's Inside Story
4. Kirby Mass Attack
5. Pokemon Black
6. Mario & Luigi: Partners in Time
7. Yoshi's Island DS
8. Mario Kart DS
9. Lego Battles: Ninjago
10. Smurfs

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viedogame: Skyrim, Bastion, Arkham City lead GDCA nominations

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Skyrim, Bastion, Arkham City lead GDCA nominations
Jan 5th 2012, 22:47

Bethesda's and Supergiant's action RPGs join with Rocksteady's latest Batman adventure to snag five nods each at Game Developers Choice Awards.

Be they mainstream or enthusiast, most media outlets have proclaimed their Best of 2011 winners. With the 2012 Game Developers Conference coming on in March, some of the top names on the development side of the industry will weigh in with their picks, and today event organizers announced the finalists for the 12th annual Game Developers Choice Awards.

GDCA finalists in the Game of the Year category do not stray from some of the top picks of 2011. They include Batman: Arkham City, Portal 2, Deus Ex: Human Revolution, Dark Souls, and GameSpot's Game of the Year, The Elder Scrolls V: Skyrim.

Portal 2, Skyrim, and Supergiant Games' downloadable action role-playing game Bastion led nominations, with each game receiving five nods in various categories. Other top nominees include Naughty Dog's Uncharted 3: Drake's Deception, Team Bondi's LA Noire, and EA's Battlefield 3.

Category winners will be selected by an invite-only committee comprising 500 game developers from across the industry. The GDCA ceremony will take place Wednesday, March 7 at 6:30 p.m. as part of the 2012 Game Developers Conference in San Francisco. GameSpot will be on hand to provide coverage of the event as it happens.

A full list of nominees can be found below.

Game of the Year
Batman: Arkham City (Rocksteady Studios)
The Elder Scrolls V: Skyrim (Bethesda Game Studios)
Portal 2 (Valve)
Deus Ex: Human Revolution (Eidos Montreal)
Dark Souls (FromSoftware)

Best Game Design
The Elder Scrolls V: Skyrim (Bethesda Game Studios)
The Legend of Zelda: Skyward Sword (Nintendo)
Portal 2 (Valve)
Batman: Arkham City (Rocksteady Studios)
Dark Souls (FromSoftware)

Innovation
Skylanders: Spyro's Adventure (Toys For Bob)
Portal 2 (Valve)
Bastion (Supergiant Games)
Johann Sebastian Joust (Die Gute Fabrik)
L.A. Noire (Team Bondi)

Best Technology
Battlefield 3 (DICE)
L.A. Noire (Team Bondi)
Crysis 2 (Crytek Frankfurt/UK)
The Elder Scrolls V: Skyrim (Bethesda Game Studios)
Uncharted 3: Drake's Deception (Naughty Dog)

Best Handheld/Mobile Game
Tiny Tower (NimbleBit)
Super Mario 3D Land (Nintendo)
Jetpack Joyride (Halfbrick)
Infinity Blade II (Chair Entertainment)
Superbrothers: Sword & Sworcery EP (Capy Games/Superbrothers)

Best Audio
Bastion (Supergiant Games)
LittleBigPlanet 2 (Media Molecule)
The Elder Scrolls V: Skyrim (Bethesda Game Studios)
Dead Space 2 (Visceral Games)
Portal 2 (Valve)

Best Downloadable Game
Stacking (Double Fine)
From Dust (Ubisoft Montpellier)
Bastion (Supergiant Games)
Outland (Housemarque)
Frozen Synapse (Mode 7)

Best Narrative
Portal 2 (Valve)
The Witcher 2 (CD Projekt RED)
Bastion (Supergiant Games)
Uncharted 3: Drake's Deception (Naughty Dog)
Saints Row: The Third (Volition)

Best Debut
Supergiant Games (Bastion)
Team Bondi (L.A. Noire)
Re-Logic (Terraria)
BioWare Austin (Star Wars: The Old Republic)
Eidos Montreal (Deus Ex: Human Revolution)

Best Visual Arts
Uncharted 3: Drake's Deception (Naughty Dog)
Rayman Origins (Ubisoft Montpellier)
The Elder Scrolls V: Skyrim (Bethesda Game Studios)
El Shaddai: Ascension of the Metatron (Ignition Japan)
Battlefield 3 (DICE)

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viedogame: Child's Play raises $3.5 million in 2011

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Child's Play raises $3.5 million in 2011
Jan 5th 2012, 17:08

Penny Arcade-founded game industry charity surpasses $2 million goal, takes in record donation tally.

Gamers love to get rewards for their in-game work via achievements and trophies, but the gaming community also likes to give in the real world. Game industry charity Child's Play has announced that it took in over $3.5 million in 2011, marking its strongest year yet.

The total 2011 Child's Play donation haul was $3,512,345, which is well ahead of the organization's $2 million goal. In 2011, Child's Play broke the $10 million mark in lifetime contributions, held its first Child's Play golf tournament in California, and launched a new website.

Heading to 2012, Child's Play believes $3.5 million will be a tough tally to eclipse, but that it's certainly doable.

"[I]f we've learned one thing, it is to never underestimate the generosity of the gaming community," reads a statement on the Child's Play website. "Each year has surpassed our expectations, and we move in to 2012 with confidence and enthusiasm. Thank You!"

Founded in 2003 by Penny Arcade's Mike Krahulik and Jerry Holkins, Child's Play works to improve the lives of sick children through offering toys and games at a network of over 70 hospitals worldwide. For more on Child's Play, see the organization's official website.

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