Readers may recall a recent article on the Vita that criticised the lack of "killer app" titles among other things. After playing through what seems to be the latest open-ended adventure du jour from Silent Hill director Keiichiro Toyama since his stint with Siren for the PS3, there may be a silver lining within all the device's proclaimed gloom and doom. If the four to five hours we've spent in Gravity Rush was of any indication of its quality, we could very well have both a sleeper hit and a darn great justification of buying a new gaming portable device.
To elaborate further on the last write-up, you play a girl named Kat who ended up in the town of Hekseville in nothing more than her unique one-piece uniform, a mission to rebuild the dying world of Auldnoir, and the awe-inspiring power to control gravity in her vicinity. Thanks to her black-glowing cat familiar who tags alongside the blonde heroine, Kat can float and fly around unreachable places, stand on the sides of buildings and any other flat surface in any position, use her stasis powers to carry objects and even human beings, and perform a gravity slide that turns her into the world's anti-gravity equivalent of Tony Hawk.
The latter technique required us to touch and hold the left and right edges of the screen; as she slides, we tilted the PS Vita left and right to steer her, and shook the device to make her jump sky high. Kat can also speed up her gravity shift and descent by holding down the X button so that she can get to places quicker.
She will need all the help she can get since she's up against a group of black and red monstrosities called the Nevi that seeks to eradicate all life on Auldnoir. These enemies come in many shapes and sizes, ranging from the small versions that fling black goo at our heroine to hulking brutes that can somehow elongate its hand to smash her to bits. The Nevi have a glaring weakness, however, as they have red glowing crystals that serve as their weak spots. Hit them, and they dissipate into nothingness. Some Nevis have more than one glowing crystal and a few of them even have shell carapaces that require a good bashing before they can be damaged.
Kat is definitely a kitten with more than just an attitude and claws, as her repertoire of combat moves are simple yet effective. She can do a flurry of kicks when on the ground and can also dodge (via swiping the touch screen). To use her patented gravity kick where she floats in the air and speeds into full force feet first onto an enemy's weak spot, make Kat float in the air and then press the square button.
The farther you are from your target, the more powerful the kick becomes. While you will need to aim at your target when using the kick, you don't need to be too precise as long as it's within the centre reticule and the surrounding grey circle around it. Kat will automatically home in on the target upon launch.
When she uses her gravity stasis field to pick up objects, she can fling them at a target with a press of the circle button. Some enemies can dodge out of the way of a gravity kick, so finding nearby objects as makeshift projectiles is key during combat scenarios.
The coup de grace of Kat's arsenal is her special attacks, which can be pulled off by pressing the triangle button while in zero gravity mode. So far, we've unlocked her amped-up auto-homing gravity drill attack and this other move where she summons a cluster of gravity projectiles to rain down and hit fools within her radius.
Do keep in mind that she can't float forever, as there's a gravity meter that gradually empties the longer she stays in zero gravity mode. Luckily, the meter refills pretty quick and there is an abundant supply of gravity crystals littered in the city that replenishes the bar in a jiffy.
Simply put, the controls were really easy to get the hang of. Combat so far is a blast, as there's so much space for us to navigate and position ourselves for gravity kicks, as well as knowing where our enemies were coming from. While standing upside down on areas during quests may take some time getting used to, the game's camera has done a great job in not disorienting our heads too much.
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